Add Checkpoints Gallery with per-checkpoint generation settings

- New Checkpoint model (slug, name, checkpoint_path, data JSON, image_path)
- sync_checkpoints() loads metadata from data/checkpoints/*.json and falls
  back to template defaults for models without a JSON file
- _apply_checkpoint_settings() applies per-checkpoint steps, CFG, sampler,
  base positive/negative prompts, and VAE (with dynamic VAELoader node
  injection for non-integrated VAEs) to the ComfyUI workflow
- Bulk Create from Checkpoints: scans Illustrious/Noob model directories,
  reads matching HTML files, uses LLM to populate metadata, falls back to
  template defaults when no HTML is present
- Gallery index with batch cover generation and WebSocket progress bar
- Detail page showing Generation Settings and Base Prompts cards
- Checkpoints nav link added to layout
- New data/prompts/checkpoint_system.txt LLM system prompt
- Updated README with all current galleries and file structure
- Also includes accumulated action/scene JSON updates, new actions, and
  other template/generator improvements from prior sessions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Aodhan Collins
2026-02-26 21:25:23 +00:00
parent 0d7d4d404f
commit 0b8802deb5
334 changed files with 9437 additions and 3772 deletions

View File

@@ -2,35 +2,32 @@
"action_id": "face_grab_illustrious",
"action_name": "Face Grab Illustrious",
"action": {
"full_body": "medium shot or close up of a character having their face grabbed by a hand",
"head": "face obscured by hand, cheeks squeezed, skin indentation from fingers, annoyed or pained expression",
"eyes": "squinting or partially covered by fingers",
"arms": "raised upwards attempting to pry the hand away",
"hands": "holding the wrist or forearm of the grabbing hand",
"torso": "upper body slightly leaned back from the force of the grab",
"pelvis": "neutral alignment",
"legs": "standing still",
"feet": "planted firmly",
"additional": "the grabbing hand usually belongs to another person or is an off-screen entity, commonly referred to as the iron claw technique"
},
"participants": {
"solo_focus": "true",
"orientation": "MF"
"full_body": "POV close-up of a character having their face grabbed by the viewer",
"head": "forced expression, open mouth, tongue out, pout, grabbing cheeks or chin",
"eyes": "looking at viewer, crying, streaming tears",
"arms": "often not visible or passive",
"hands": "pov hands, hand grabbing face",
"torso": "upper body, often nude or partially visible",
"pelvis": "usually out of frame",
"legs": "out of frame",
"feet": "out of frame",
"additional": "context often after fellatio with fluids on face or tongue"
},
"lora": {
"lora_name": "Illustrious/Poses/face_grab_illustrious.safetensors",
"lora_weight": 1.0,
"lora_triggers": "face_grab_illustrious"
"lora_weight": 0.5,
"lora_triggers": "fcgrb, face grab, grabbing another's face, pov, pov hand, open mouth, tongue out"
},
"tags": [
"face grab",
"iron claw",
"hand on face",
"hand over face",
"skin indentation",
"squeezed face",
"fingers on face",
"forced",
"cheek pinch"
"grabbing_another's_face",
"pov",
"pov_hands",
"after_fellatio",
"cum_on_tongue",
"open_mouth",
"tongue_out",
"pout",
"streaming_tears",
"cheek_pinching"
]
}