Add Checkpoints Gallery with per-checkpoint generation settings

- New Checkpoint model (slug, name, checkpoint_path, data JSON, image_path)
- sync_checkpoints() loads metadata from data/checkpoints/*.json and falls
  back to template defaults for models without a JSON file
- _apply_checkpoint_settings() applies per-checkpoint steps, CFG, sampler,
  base positive/negative prompts, and VAE (with dynamic VAELoader node
  injection for non-integrated VAEs) to the ComfyUI workflow
- Bulk Create from Checkpoints: scans Illustrious/Noob model directories,
  reads matching HTML files, uses LLM to populate metadata, falls back to
  template defaults when no HTML is present
- Gallery index with batch cover generation and WebSocket progress bar
- Detail page showing Generation Settings and Base Prompts cards
- Checkpoints nav link added to layout
- New data/prompts/checkpoint_system.txt LLM system prompt
- Updated README with all current galleries and file structure
- Also includes accumulated action/scene JSON updates, new actions, and
  other template/generator improvements from prior sessions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Aodhan Collins
2026-02-26 21:25:23 +00:00
parent 0d7d4d404f
commit 0b8802deb5
334 changed files with 9437 additions and 3772 deletions

View File

@@ -2,31 +2,29 @@
"action_id": "neba",
"action_name": "Neba",
"action": {
"full_body": "character posing while stretching a viscous, sticky substance between body parts",
"head": "tilted slightly forward or back, focused on the substance",
"eyes": "focused gaze, watching the strands stretch",
"arms": "extended outwards or pulled apart to create tension in the liquid",
"hands": "fingers spread, pulling sticky material apart with visible strands connecting them",
"torso": "posture adjusts to accommodate the stretching motion",
"pelvis": "neutral or slightly shifted weight",
"legs": "standing or sitting planted firmly",
"feet": "neutral placement",
"additional": "thick, stringy strands (neba neba) connecting hands to other surfaces or body parts, implies viscosity"
},
"participants": {
"solo_focus": "true",
"orientation": "MF"
"full_body": "character covered in viscous slime substance, wet and shiny skin",
"head": "slime dripping from face, flushed expression",
"eyes": "wide open eyes",
"arms": "arms coated in sticky liquid",
"hands": "slimy hands",
"torso": "slime running down body",
"pelvis": "wet with slime",
"legs": "legs covered in slippery slime",
"feet": "standing in slime puddle",
"additional": "sticky strands, messy texture, high viscosity"
},
"lora": {
"lora_name": "Illustrious/Poses/neba.safetensors",
"lora_weight": 1.0,
"lora_triggers": "neba"
"lora_triggers": "black slime, pink slime, white slime, green slime, yellow slime, transparent slime, mud slime, slime (substance)"
},
"tags": [
"neba neba",
"slime_(substance)",
"sticky",
"stretching",
"viscous",
"slime"
"wet",
"shiny_skin",
"dripping",
"blush",
"open_mouth"
]
}