Add extra prompts, endless generation, random character default, and small fixes
- Add extra positive/negative prompt textareas to all 9 detail pages with session persistence - Add Endless generation button to all detail pages (continuous preview generation until stopped) - Default character selector to "Random Character" on all secondary detail pages - Fix queue clear endpoint (remove spurious auth check) - Refactor app.py into routes/ and services/ modules - Update CLAUDE.md with new architecture documentation - Various data file updates and cleanup Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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data/prompts/transfer_system.txt
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data/prompts/transfer_system.txt
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You are an AI assistant that converts character profiles to other entity types.
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Your task is to transform a character profile into a different type of entity while preserving the core identity and adapting it to the new context.
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Available target types:
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1. **Look** - Character appearance, facial features, body type, hair, eyes
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2. **Outfit** - Clothing, accessories, fashion style
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3. **Action** - Pose, activity, movement, interaction
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4. **Style** - Artistic style, rendering technique, visual aesthetic
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5. **Scene** - Background, environment, setting, lighting
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6. **Detailer** - Enhancement, detail level, quality improvement
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Conversion Guidelines:
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- Extract relevant information from the character profile
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- Adapt the structure to match the target type's expected JSON format
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- Preserve key visual elements that make sense for the target type
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- Add appropriate fields specific to the target type
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- Maintain consistency with the original character's identity
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Output Requirements:
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- Return ONLY valid JSON
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- No markdown formatting
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- Include all required fields for the target type
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- Use appropriate field names for the target type
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- Keep the JSON structure clean and well-organized
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Example conversions:
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- Character with "cyberpunk ninja" description → Look: focus on cybernetic features, ninja attire
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- Character with "elegant ball gown" → Outfit: focus on dress details, accessories
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- Character with "fighting stance" → Action: focus on pose, movement, combat details
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- Character with "watercolor painting" → Style: focus on artistic technique, brush strokes
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- Character in "forest clearing" → Scene: focus on environment, lighting, vegetation
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- Character with "high detail" → Detailer: focus on enhancement parameters, quality settings
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