import re from models import db, Character from utils import _IDENTITY_KEYS, _WARDROBE_KEYS, parse_orientation def _dedup_tags(prompt_str): """Remove duplicate tags from a comma-separated prompt string, preserving first-occurrence order.""" seen = set() result = [] for tag in prompt_str.split(','): t = tag.strip() if t and t.lower() not in seen: seen.add(t.lower()) result.append(t) return ', '.join(result) def _cross_dedup_prompts(positive, negative): """Remove tags shared between positive and negative prompts. Repeatedly strips the first occurrence from each side until the tag exists on only one side. Equal counts cancel out completely; any excess on one side retains the remainder, allowing deliberate overrides (e.g. adding a tag twice in the positive while it appears once in the negative leaves one copy positive). """ def parse_tags(s): return [t.strip() for t in s.split(',') if t.strip()] pos_tags = parse_tags(positive) neg_tags = parse_tags(negative) shared = {t.lower() for t in pos_tags} & {t.lower() for t in neg_tags} for tag_lower in shared: while ( any(t.lower() == tag_lower for t in pos_tags) and any(t.lower() == tag_lower for t in neg_tags) ): pos_tags.pop(next(i for i, t in enumerate(pos_tags) if t.lower() == tag_lower)) neg_tags.pop(next(i for i, t in enumerate(neg_tags) if t.lower() == tag_lower)) return ', '.join(pos_tags), ', '.join(neg_tags) def _resolve_character(character_slug): """Resolve a character_slug string (possibly '__random__') to a Character instance.""" if character_slug == '__random__': return Character.query.order_by(db.func.random()).first() if character_slug: return Character.query.filter_by(slug=character_slug).first() return None def _ensure_character_fields(character, selected_fields, include_wardrobe=True, include_defaults=False): """Mutate selected_fields in place to include essential character identity/wardrobe/name keys. include_wardrobe — also inject active wardrobe keys (default True) include_defaults — also inject defaults::expression and defaults::pose (for outfit/look previews) """ identity = character.data.get('identity', {}) for key in _IDENTITY_KEYS: if identity.get(key): field_key = f'identity::{key}' if field_key not in selected_fields: selected_fields.append(field_key) if include_defaults: for key in ['expression', 'pose']: if character.data.get('defaults', {}).get(key): field_key = f'defaults::{key}' if field_key not in selected_fields: selected_fields.append(field_key) if 'special::name' not in selected_fields: selected_fields.append('special::name') if include_wardrobe: wardrobe = character.get_active_wardrobe() for key in _WARDROBE_KEYS: if wardrobe.get(key): field_key = f'wardrobe::{key}' if field_key not in selected_fields: selected_fields.append(field_key) def _append_background(prompts, character=None): """Append a (color-prefixed) simple background tag to prompts['main'].""" primary_color = character.data.get('styles', {}).get('primary_color', '') if character else '' bg = f"{primary_color} simple background" if primary_color else "simple background" prompts['main'] = f"{prompts['main']}, {bg}" def build_prompt(data, selected_fields=None, default_fields=None, active_outfit='default'): def is_selected(section, key): # Priority: # 1. Manual selection from form (if list is not empty) # 2. Default fields (saved per character) # 3. Select all (fallback) if selected_fields is not None and len(selected_fields) > 0: return f"{section}::{key}" in selected_fields if default_fields: return f"{section}::{key}" in default_fields return True identity = data.get('identity', {}) # Get wardrobe - handle both new nested format and legacy flat format wardrobe_data = data.get('wardrobe', {}) if 'default' in wardrobe_data and isinstance(wardrobe_data.get('default'), dict): # New nested format - get active outfit wardrobe = wardrobe_data.get(active_outfit or 'default', wardrobe_data.get('default', {})) else: # Legacy flat format wardrobe = wardrobe_data defaults = data.get('defaults', {}) action_data = data.get('action', {}) style_data = data.get('style', {}) participants = data.get('participants', {}) # Pre-calculate Hand/Glove priority # Priority: wardrobe gloves > wardrobe hands (outfit) > identity hands (character) hand_val = "" if wardrobe.get('gloves') and is_selected('wardrobe', 'gloves'): hand_val = wardrobe.get('gloves') elif wardrobe.get('hands') and is_selected('wardrobe', 'hands'): hand_val = wardrobe.get('hands') elif identity.get('hands') and is_selected('identity', 'hands'): hand_val = identity.get('hands') # 1. Main Prompt parts = [] # Handle participants logic if participants: if participants.get('solo_focus') == 'true': parts.append('(solo focus:1.2)') orientation = participants.get('orientation', '') if orientation: parts.extend(parse_orientation(orientation)) else: # Default behavior parts.append("(solo:1.2)") # Use character_id (underscores to spaces) for tags compatibility char_tag = data.get('character_id', '').replace('_', ' ') if char_tag and is_selected('special', 'name'): parts.append(char_tag) for key in ['base_specs', 'hair', 'eyes', 'extra']: val = identity.get(key) if val and is_selected('identity', key): # Filter out conflicting tags if participants data is present if participants and key == 'base_specs': # Remove 1girl, 1boy, solo, etc. val = re.sub(r'\b(1girl|1boy|solo)\b', '', val).replace(', ,', ',').strip(', ') parts.append(val) # Add defaults (expression, pose, scene) for key in ['expression', 'pose', 'scene']: val = defaults.get(key) if val and is_selected('defaults', key): parts.append(val) # Add hand priority value to main prompt if hand_val: parts.append(hand_val) for key in ['full_body', 'top', 'bottom', 'headwear', 'legwear', 'footwear', 'accessories']: val = wardrobe.get(key) if val and is_selected('wardrobe', key): parts.append(val) # Standard character styles char_aesthetic = data.get('styles', {}).get('aesthetic') if char_aesthetic and is_selected('styles', 'aesthetic'): parts.append(f"{char_aesthetic} style") # New Styles Gallery logic if style_data.get('artist_name') and is_selected('style', 'artist_name'): parts.append(f"by {style_data['artist_name']}") if style_data.get('artistic_style') and is_selected('style', 'artistic_style'): parts.append(style_data['artistic_style']) tags = data.get('tags', []) if tags and is_selected('special', 'tags'): parts.extend(tags) lora = data.get('lora', {}) if lora.get('lora_triggers') and is_selected('lora', 'lora_triggers'): parts.append(lora.get('lora_triggers')) # 2. Face Prompt: Tag, Eyes, Expression, Headwear, Action details face_parts = [] if char_tag and is_selected('special', 'name'): face_parts.append(char_tag) if identity.get('eyes') and is_selected('identity', 'eyes'): face_parts.append(identity.get('eyes')) if defaults.get('expression') and is_selected('defaults', 'expression'): face_parts.append(defaults.get('expression')) if wardrobe.get('headwear') and is_selected('wardrobe', 'headwear'): face_parts.append(wardrobe.get('headwear')) # Add specific Action expression details if available if action_data.get('head') and is_selected('action', 'head'): face_parts.append(action_data.get('head')) if action_data.get('eyes') and is_selected('action', 'eyes'): face_parts.append(action_data.get('eyes')) # 3. Hand Prompt: Hand value (Gloves or Hands), Action details hand_parts = [hand_val] if hand_val else [] if action_data.get('arms') and is_selected('action', 'arms'): hand_parts.append(action_data.get('arms')) if action_data.get('hands') and is_selected('action', 'hands'): hand_parts.append(action_data.get('hands')) return { "main": _dedup_tags(", ".join(parts)), "face": _dedup_tags(", ".join(face_parts)), "hand": _dedup_tags(", ".join(hand_parts)) } def build_extras_prompt(actions, outfits, scenes, styles, detailers): """Combine positive prompt text from all selected category items.""" parts = [] for action in actions: data = action.data lora = data.get('lora', {}) if lora.get('lora_triggers'): parts.append(lora['lora_triggers']) parts.extend(data.get('tags', [])) for key in ['full_body', 'additional']: val = data.get('action', {}).get(key) if val: parts.append(val) for outfit in outfits: data = outfit.data wardrobe = data.get('wardrobe', {}) for key in ['full_body', 'headwear', 'top', 'bottom', 'legwear', 'footwear', 'hands', 'accessories']: val = wardrobe.get(key) if val: parts.append(val) lora = data.get('lora', {}) if lora.get('lora_triggers'): parts.append(lora['lora_triggers']) parts.extend(data.get('tags', [])) for scene in scenes: data = scene.data scene_fields = data.get('scene', {}) for key in ['background', 'foreground', 'lighting']: val = scene_fields.get(key) if val: parts.append(val) lora = data.get('lora', {}) if lora.get('lora_triggers'): parts.append(lora['lora_triggers']) parts.extend(data.get('tags', [])) for style in styles: data = style.data style_fields = data.get('style', {}) if style_fields.get('artist_name'): parts.append(f"by {style_fields['artist_name']}") if style_fields.get('artistic_style'): parts.append(style_fields['artistic_style']) lora = data.get('lora', {}) if lora.get('lora_triggers'): parts.append(lora['lora_triggers']) for detailer in detailers: data = detailer.data prompt = data.get('prompt', '') if isinstance(prompt, list): parts.extend(p for p in prompt if p) elif prompt: parts.append(prompt) lora = data.get('lora', {}) if lora.get('lora_triggers'): parts.append(lora['lora_triggers']) return ", ".join(p for p in parts if p)