- Implements sequential job queue with background worker thread (_enqueue_job, _queue_worker) - All generate routes now return job_id instead of prompt_id; frontend polls /api/queue/<id>/status - Queue management UI in navbar with live badge, job list, pause/resume/remove controls - Fix: replaced url_for() calls inside finalize callbacks with direct string paths (url_for raises RuntimeError without request context in background threads) - Batch cover generation now uses two-phase pattern: queue all jobs upfront, then poll concurrently via Promise.all so page navigation doesn't interrupt the process - Strengths gallery sweep migrated to same two-phase pattern; sgStop() cancels queued jobs server-side - LoRA weight randomisation via lora_weight_min/lora_weight_max already present in _resolve_lora_weight Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
218 lines
12 KiB
HTML
218 lines
12 KiB
HTML
{% extends "layout.html" %}
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{% block content %}
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<div class="d-flex justify-content-between align-items-center mb-4">
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<h2>Scene Gallery</h2>
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<div class="d-flex gap-1 align-items-center">
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<button id="batch-generate-btn" class="btn btn-sm btn-outline-success btn-icon" data-bs-toggle="tooltip" data-bs-placement="bottom" title="Generate cover images for scenes without one"><img src="{{ url_for('static', filename='icons/new-cover-batch.png') }}"></button>
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<button id="regenerate-all-btn" class="btn btn-sm btn-outline-danger btn-icon" data-bs-toggle="tooltip" data-bs-placement="bottom" title="Regenerate cover images for all scenes"><img src="{{ url_for('static', filename='icons/new-cover-batch.png') }}"></button>
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<form action="{{ url_for('bulk_create_scenes_from_loras') }}" method="post" class="d-contents">
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<button type="submit" class="btn btn-sm btn-primary btn-icon" data-bs-toggle="tooltip" data-bs-placement="bottom" title="Create new scene entries from all LoRA files"><img src="{{ url_for('static', filename='icons/new-file.png') }}"></button>
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</form>
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<form action="{{ url_for('bulk_create_scenes_from_loras') }}" method="post" class="d-contents">
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<input type="hidden" name="overwrite" value="true">
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<button type="submit" class="btn btn-sm btn-danger btn-icon" data-bs-toggle="tooltip" data-bs-placement="bottom" title="Overwrite all scene metadata from LoRA files (uses API credits)" onclick="return confirm('WARNING: This will re-run LLM generation for ALL scene LoRAs, consuming significant API credits and overwriting ALL existing scene metadata. Are you absolutely sure?')"><img src="{{ url_for('static', filename='icons/new-file.png') }}"></button>
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</form>
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<a href="{{ url_for('create_scene') }}" class="btn btn-sm btn-success">Create New Scene</a>
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<form action="{{ url_for('rescan_scenes') }}" method="post" class="d-contents">
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<button type="submit" class="btn btn-sm btn-outline-primary btn-icon" data-bs-toggle="tooltip" data-bs-placement="bottom" title="Rescan scene files from disk"><img src="{{ url_for('static', filename='icons/refresh.png') }}"></button>
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</form>
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</div>
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</div>
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<!-- Batch Progress Bar -->
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<div id="batch-progress-container" class="card mb-4 d-none">
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<div class="card-body">
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<div class="d-flex justify-content-between align-items-center mb-1">
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<h5 id="batch-status-text" class="mb-0">Batch Generating Scenes...</h5>
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<span id="batch-node-status" class="badge bg-info text-dark">Starting...</span>
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</div>
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<div class="mb-3">
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<small class="text-muted">Overall Batch Progress</small>
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<div class="progress" role="progressbar" aria-label="Batch Progress" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" style="height: 10px;">
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<div id="batch-progress-bar" class="progress-bar bg-success" style="width: 0%"></div>
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</div>
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</div>
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<div class="mb-2">
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<div class="d-flex justify-content-between">
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<small id="current-scene-name" class="text-muted mb-1"></small>
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<small id="current-step-progress" class="text-muted mb-1"></small>
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</div>
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<div class="progress" role="progressbar" aria-label="Task Progress" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" style="height: 20px;">
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<div id="task-progress-bar" class="progress-bar progress-bar-striped progress-bar-animated bg-info" style="width: 0%"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="row row-cols-1 row-cols-sm-2 row-cols-md-3 row-cols-lg-4 g-4">
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{% for scene in scenes %}
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<div class="col" id="card-{{ scene.slug }}">
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<div class="card h-100 character-card" onclick="window.location.href='/scene/{{ scene.slug }}'">
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<div class="img-container">
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{% if scene.image_path %}
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<img id="img-{{ scene.slug }}" src="{{ url_for('static', filename='uploads/' + scene.image_path) }}" alt="{{ scene.name }}">
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<span id="no-img-{{ scene.slug }}" class="text-muted d-none">No Image</span>
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{% else %}
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<img id="img-{{ scene.slug }}" src="" alt="{{ scene.name }}" class="d-none">
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<span id="no-img-{{ scene.slug }}" class="text-muted">No Image</span>
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{% endif %}
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</div>
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<div class="card-body">
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<h5 class="card-title text-center">{{ scene.name }}</h5>
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<p class="card-text small text-center text-muted">
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{% set ns = namespace(parts=[]) %}
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{% if scene.data.scene is mapping %}
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{% for v in scene.data.scene.values() %}
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{% if v %}{% set ns.parts = ns.parts + [v] %}{% endif %}
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{% endfor %}
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{% endif %}
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{% if scene.data.lora and scene.data.lora.lora_triggers %}
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{% set ns.parts = ns.parts + [scene.data.lora.lora_triggers] %}
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{% endif %}
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{{ ns.parts | join(', ') }}
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</p>
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</div>
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<div class="card-footer d-flex justify-content-between align-items-center p-1">
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{% if scene.data.lora and scene.data.lora.lora_name %}
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{% set lora_name = scene.data.lora.lora_name.split('/')[-1].replace('.safetensors', '') %}
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<small class="text-muted text-truncate" title="{{ scene.data.lora.lora_name }}">{{ lora_name }}</small>
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{% else %}<span></span>{% endif %}
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<button class="btn btn-sm btn-outline-danger py-0 px-1 flex-shrink-0 ms-1 resource-delete-btn" title="Delete"
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data-category="scenes" data-slug="{{ scene.slug }}" data-name="{{ scene.name | e }}">🗑</button>
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</div>
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</div>
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</div>
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{% endfor %}
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</div>
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{% endblock %}
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{% block scripts %}
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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const batchBtn = document.getElementById('batch-generate-btn');
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const regenAllBtn = document.getElementById('regenerate-all-btn');
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const progressBar = document.getElementById('batch-progress-bar');
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const taskProgressBar = document.getElementById('task-progress-bar');
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const container = document.getElementById('batch-progress-container');
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const statusText = document.getElementById('batch-status-text');
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const nodeStatus = document.getElementById('batch-node-status');
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const sceneNameText = document.getElementById('current-scene-name');
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const stepProgressText = document.getElementById('current-step-progress');
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async function waitForJob(jobId) {
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return new Promise((resolve, reject) => {
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const poll = setInterval(async () => {
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try {
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const resp = await fetch(`/api/queue/${jobId}/status`);
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const data = await resp.json();
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if (data.status === 'done') { clearInterval(poll); resolve(data); }
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else if (data.status === 'failed' || data.status === 'removed') { clearInterval(poll); reject(new Error(data.error || 'Job failed')); }
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else if (data.status === 'processing') nodeStatus.textContent = 'Generating…';
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else nodeStatus.textContent = 'Queued…';
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} catch (err) {}
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}, 1500);
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});
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}
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async function runBatch() {
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const response = await fetch('/get_missing_scenes');
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const data = await response.json();
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const missing = data.missing;
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if (missing.length === 0) {
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alert("No scenes missing cover images.");
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return;
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}
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batchBtn.disabled = true;
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regenAllBtn.disabled = true;
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container.classList.remove('d-none');
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// Phase 1: Queue all jobs upfront
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progressBar.style.width = '100%';
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progressBar.textContent = '';
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progressBar.classList.add('progress-bar-striped', 'progress-bar-animated');
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nodeStatus.textContent = 'Queuing…';
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const jobs = [];
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for (const scene of missing) {
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statusText.textContent = `Queuing ${jobs.length + 1} / ${missing.length}…`;
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try {
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const genResp = await fetch(`/scene/${scene.slug}/generate`, {
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method: 'POST',
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body: new URLSearchParams({ action: 'replace', character_slug: '__random__' }),
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headers: { 'X-Requested-With': 'XMLHttpRequest' }
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});
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const genData = await genResp.json();
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if (genData.job_id) jobs.push({ item: scene, jobId: genData.job_id });
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} catch (err) {
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console.error(`Failed to queue ${scene.name}:`, err);
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}
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}
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// Phase 2: Poll all concurrently
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progressBar.classList.remove('progress-bar-striped', 'progress-bar-animated');
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progressBar.style.width = '0%';
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progressBar.textContent = '0%';
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statusText.textContent = `0 / ${jobs.length} done`;
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let completed = 0;
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await Promise.all(jobs.map(async ({ item, jobId }) => {
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try {
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const jobResult = await waitForJob(jobId);
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if (jobResult.result && jobResult.result.image_url) {
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const img = document.getElementById(`img-${item.slug}`);
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const noImgSpan = document.getElementById(`no-img-${item.slug}`);
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if (img) { img.src = jobResult.result.image_url; img.classList.remove('d-none'); }
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if (noImgSpan) noImgSpan.classList.add('d-none');
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}
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} catch (err) {
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console.error(`Failed for ${item.name}:`, err);
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}
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completed++;
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const pct = Math.round((completed / jobs.length) * 100);
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progressBar.style.width = `${pct}%`;
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progressBar.textContent = `${pct}%`;
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statusText.textContent = `${completed} / ${jobs.length} done`;
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}));
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progressBar.style.width = '100%';
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progressBar.textContent = '100%';
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statusText.textContent = 'Batch Scene Generation Complete!';
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sceneNameText.textContent = '';
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nodeStatus.textContent = 'Done';
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stepProgressText.textContent = '';
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taskProgressBar.style.width = '0%';
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taskProgressBar.textContent = '';
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batchBtn.disabled = false;
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setTimeout(() => container.classList.add('d-none'), 5000);
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}
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batchBtn.addEventListener('click', async () => {
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const response = await fetch('/get_missing_scenes');
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const data = await response.json();
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if (data.missing.length === 0) {
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alert("No scenes missing cover images.");
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return;
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}
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if (!confirm(`Generate cover images for ${data.missing.length} scenes?`)) return;
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runBatch();
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});
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regenAllBtn.addEventListener('click', async () => {
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if (!confirm("This will unassign ALL current scene cover images and generate new ones. Proceed?")) return;
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const clearResp = await fetch('/clear_all_scene_covers', { method: 'POST' });
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if (clearResp.ok) {
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document.querySelectorAll('.img-container img').forEach(img => img.classList.add('d-none'));
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document.querySelectorAll('.img-container .text-muted').forEach(span => span.classList.remove('d-none'));
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runBatch();
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}
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});
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});
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</script>
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{% endblock %}
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