- app.py: add subprocess import; add _ensure_mcp_repo() to clone/pull danbooru-mcp from https://git.liveaodh.com/aodhan/danbooru-mcp into tools/danbooru-mcp/ at startup; add ensure_mcp_server_running() which calls _ensure_mcp_repo() then starts the Docker container if not running; add GET /api/status/comfyui and GET /api/status/mcp health endpoints; fix call_llm() to retry up to 3 times on unexpected response format (KeyError/IndexError), logging the raw response and prompting the LLM to respond with valid JSON before each retry - templates/layout.html: add ComfyUI and MCP status dot indicators to navbar; add polling JS that checks both endpoints on load and every 30s - static/style.css: add .service-status, .status-dot, .status-ok, .status-error, .status-checking styles and status-pulse keyframe animation - .gitignore: add tools/ to exclude the cloned danbooru-mcp repo
38 lines
1.2 KiB
JSON
38 lines
1.2 KiB
JSON
{
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"action_id": "brokenglass_illusxl_incrs_v1",
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"action_name": "Brokenglass Illusxl Incrs V1",
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"action": {
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"full_body": "dynamic shot of character seemingly breaking through a barrier",
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"head": "intense expression, face visible through cracks",
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"eyes": "sharp focus, wide open",
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"arms": "outstretched towards the viewer or shielding face",
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"hands": "touching the surface of the invisible wall, interacting with fragments",
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"torso": "twisted slightly to suggest impact force",
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"pelvis": "anchored or mid-air depending on angle",
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"legs": "posed dynamically to support the movement",
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"feet": "grounded or trailing",
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"additional": "foreground filled with sharp broken glass shards, spiderweb cracks glowing with light, refractive surfaces, cinematic debris"
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},
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"participants": {
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"solo_focus": "true",
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"orientation": "F"
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},
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"lora": {
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"lora_name": "Illustrious/Poses/BrokenGlass_illusXL_Incrs_v1.safetensors",
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"lora_weight": 1.0,
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"lora_triggers": "BrokenGlass_illusXL_Incrs_v1",
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"lora_weight_min": 1.0,
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"lora_weight_max": 1.0
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},
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"tags": [
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"broken glass",
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"shattered",
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"cracked screen",
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"fragmentation",
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"glass shards",
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"impact",
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"cinematic",
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"destruction"
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]
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}
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