# EVE - Personal Desktop Assistant ## Comprehensive Project Plan --- ## 1. Project Overview ### Vision A sophisticated desktop assistant with AI capabilities, multimodal interaction (voice & visual), and gaming integration. The assistant features a customizable avatar and supports both local and cloud-based AI models. ### Core Value Propositions - **Multimodal Interaction**: Voice-to-text and text-to-voice communication - **Visual Presence**: Interactive avatar (Live2D or Adaptive PNG) - **Flexibility**: Support for both local and remote LLM models - **Context Awareness**: Screen and audio monitoring capabilities - **Gaming Integration**: Specialized features for gaming assistance --- ## 2. Technical Architecture ### 2.1 System Components #### Frontend Layer - **UI Framework**: Electron or Tauri for desktop application - **Avatar System**: Live2D Cubism SDK or custom PNG sprite system - **Screen Overlay**: Transparent window with always-on-top capability - **Settings Panel**: Configuration interface for models, voice, and avatar #### Backend Layer - **LLM Integration Module** - OpenAI API support (GPT-4, GPT-3.5) - Anthropic Claude support - Local model support (Ollama, LM Studio, llama.cpp) - Model switching and fallback logic - **Speech Processing Module** - Speech-to-Text: OpenAI Whisper (local) or cloud services - Text-to-Speech: ElevenLabs API integration - Audio input/output management - Voice activity detection - **Screen & Audio Capture Module** - Screen capture API (platform-specific) - Audio stream capture - OCR integration for screen text extraction - Vision model integration for screen understanding - **Gaming Support Module** - Game state detection - In-game overlay support - Performance monitoring - Game-specific AI assistance #### Data Layer - **Configuration Storage**: User preferences, API keys - **Conversation History**: Local SQLite or JSON storage - **Cache System**: For avatar assets, model responses - **Session Management**: Context persistence --- ## 3. Feature Breakdown & Implementation Plan ### Phase 1: Foundation (Weeks 1-3) #### 3.1 Basic Application Structure - [ ] Set up project repository and development environment - [ ] Choose and initialize desktop framework (Electron/Tauri) - [ ] Create basic window management system - [ ] Implement settings/configuration system - [ ] Design and implement UI/UX wireframes #### 3.2 LLM Integration - Basic - [ ] Implement API client for OpenAI - [ ] Add support for basic chat completion - [ ] Create conversation context management - [ ] Implement streaming response handling - [ ] Add error handling and retry logic #### 3.3 Text Interface - [ ] Build chat interface UI - [ ] Implement message history display - [ ] Add typing indicators - [ ] Create system for user input handling ### Phase 2: Voice Integration (Weeks 4-6) #### 3.4 Speech-to-Text (STT) - [ ] Integrate OpenAI Whisper API or local Whisper - [ ] Implement microphone input capture - [ ] Add voice activity detection (VAD) - [ ] Create push-to-talk and continuous listening modes - [ ] Handle audio preprocessing (noise reduction) - [ ] Add language detection support #### 3.5 Text-to-Speech (TTS) - [ ] Integrate ElevenLabs API - [ ] Implement voice selection system - [ ] Add audio playback queue management - [ ] Create voice customization options - [ ] Implement speech rate and pitch controls - [ ] Add local TTS fallback option #### 3.6 Voice UI/UX - [ ] Visual feedback for listening state - [ ] Waveform visualization - [ ] Voice command shortcuts - [ ] Interrupt handling (stop speaking) ### Phase 3: Avatar System (Weeks 7-9) #### 3.7 Live2D Implementation (Option A) - [ ] Integrate Live2D Cubism SDK - [ ] Create avatar model loader - [ ] Implement parameter animation system - [ ] Add lip-sync based on TTS phonemes - [ ] Create emotion/expression system - [ ] Implement idle animations - [ ] Add custom model support #### 3.8 Adaptive PNG Implementation (Option B) - [ ] Design sprite sheet system - [ ] Create state machine for avatar states - [ ] Implement frame-based animations - [ ] Add expression switching logic - [ ] Create smooth transitions between states - [ ] Support for custom sprite sheets #### 3.9 Avatar Interactions - [ ] Click/drag avatar positioning - [ ] Context menu for quick actions - [ ] Avatar reactions to events - [ ] Customizable size scaling - [ ] Transparency controls ### Phase 4: Advanced LLM Features (Weeks 10-11) #### 3.10 Local Model Support - [ ] Integrate Ollama client - [ ] Add LM Studio support - [ ] Implement llama.cpp integration - [ ] Create model download/management system - [ ] Add model performance benchmarking - [ ] Implement model switching UI #### 3.11 Advanced AI Features - [ ] Function/tool calling support - [ ] Memory/context management system - [ ] Personality customization - [ ] Custom system prompts - [ ] Multi-turn conversation optimization - [ ] RAG (Retrieval Augmented Generation) support ### Phase 5: Screen & Audio Awareness (Weeks 12-14) #### 3.12 Screen Capture - [ ] Implement platform-specific screen capture (Windows/Linux/Mac) - [ ] Add screenshot capability - [ ] Create region selection tool - [ ] Implement OCR for text extraction (Tesseract) - [ ] Add vision model integration (GPT-4V, LLaVA) - [ ] Periodic screen monitoring option #### 3.13 Audio Monitoring - [ ] Implement system audio capture - [ ] Add application-specific audio isolation - [ ] Create audio transcription pipeline - [ ] Implement audio event detection - [ ] Add privacy controls and toggles #### 3.14 Context Integration - [ ] Feed screen context to LLM - [ ] Audio context integration - [ ] Clipboard monitoring (optional) - [ ] Active window detection - [ ] Smart context summarization ### Phase 6: Gaming Support (Weeks 15-16) #### 3.15 Game Detection - [ ] Process detection for popular games - [ ] Game profile system - [ ] Performance impact monitoring - [ ] Gaming mode toggle #### 3.16 In-Game Features - [ ] Overlay rendering in games - [ ] Hotkey system for in-game activation - [ ] Game-specific AI prompts/personalities - [ ] Strategy suggestions based on game state - [ ] Voice command integration for games #### 3.17 Gaming Assistant Features - [ ] Build/loadout suggestions (MOBAs, RPGs) - [ ] Real-time tips and strategies - [ ] Wiki/guide lookup integration - [ ] Teammate communication assistance - [ ] Performance tracking and analysis ### Phase 7: Polish & Optimization (Weeks 17-18) #### 3.18 Performance Optimization - [ ] Resource usage profiling - [ ] Memory leak detection and fixes - [ ] Startup time optimization - [ ] Model loading optimization - [ ] Audio latency reduction #### 3.19 User Experience - [ ] Keyboard shortcuts system - [ ] Quick settings panel - [ ] Notification system - [ ] Tutorial/onboarding flow - [ ] Accessibility features #### 3.20 Quality Assurance - [ ] Cross-platform testing (Windows, Linux, Mac) - [ ] Error handling improvements - [ ] Logging and debugging tools - [ ] User feedback collection system - [ ] Beta testing program --- ## 4. Technology Stack Recommendations ### Frontend - **Framework**: Tauri (Rust + Web) or Electron (Node.js + Web) - **UI Library**: React + TypeScript - **Styling**: TailwindCSS + shadcn/ui - **State Management**: Zustand or Redux Toolkit - **Avatar**: Live2D Cubism Web SDK or custom canvas/WebGL ### Backend/Integration - **Language**: TypeScript/Node.js or Rust - **LLM APIs**: - OpenAI SDK - Anthropic SDK - Ollama client - **Speech**: - ElevenLabs SDK - OpenAI Whisper - **Screen Capture**: - `screenshots` (Rust) - `node-screenshot` or native APIs - **OCR**: Tesseract.js or native Tesseract - **Audio**: Web Audio API, portaudio, or similar ### Data & Storage - **Database**: SQLite (better-sqlite3 or rusqlite) - **Config**: JSON or TOML files - **Cache**: File system or in-memory ### Development Tools - **Build**: Vite or Webpack - **Testing**: Vitest/Jest + Playwright - **Linting**: ESLint + Prettier - **Version Control**: Git + GitHub --- ## 5. Security & Privacy Considerations ### API Key Management - [ ] Secure storage of API keys (OS keychain integration) - [ ] Environment variable support - [ ] Key validation on startup ### Data Privacy - [ ] Local-first data storage - [ ] Optional cloud sync with encryption - [ ] Clear data deletion options - [ ] Screen/audio capture consent mechanisms - [ ] Privacy mode for sensitive information ### Network Security - [ ] HTTPS for all API calls - [ ] Certificate pinning considerations - [ ] Rate limiting to prevent abuse - [ ] Proxy support --- ## 6. User Configuration Options ### General Settings - Theme (light/dark/custom) - Language preferences - Startup behavior - Hotkeys and shortcuts ### AI Model Settings - Model selection (GPT-4, Claude, local models) - Temperature and creativity controls - System prompt customization - Context length limits - Response streaming preferences ### Voice Settings - STT engine selection - TTS voice selection (ElevenLabs voices) - Voice speed and pitch - Audio input/output device selection - VAD sensitivity ### Avatar Settings - Model selection - Size and position - Transparency - Animation speed - Expression preferences ### Screen & Audio Settings - Enable/disable screen monitoring - Screenshot frequency - Audio capture toggle - OCR language settings - Privacy filters ### Gaming Settings - Game profiles - Performance mode - Overlay opacity - In-game hotkeys --- ## 7. Potential Challenges & Mitigations ### Challenge 1: Audio Latency - **Issue**: Delay in STT → LLM → TTS pipeline - **Mitigation**: - Use streaming APIs where available - Optimize audio processing pipeline - Local models for faster response - Predictive loading of common responses ### Challenge 2: Resource Usage - **Issue**: High CPU/memory usage from multiple subsystems - **Mitigation**: - Lazy loading of features - Efficient caching strategies - Option to disable resource-intensive features - Performance monitoring and alerts ### Challenge 3: Screen Capture Performance - **Issue**: Screen capture can be resource-intensive - **Mitigation**: - Configurable capture rate - Region-based capture instead of full screen - On-demand capture vs. continuous monitoring - Hardware acceleration where available ### Challenge 4: Cross-Platform Compatibility - **Issue**: Different APIs for screen/audio capture per OS - **Mitigation**: - Abstract platform-specific code behind interfaces - Use cross-platform libraries where possible - Platform-specific builds if necessary - Thorough testing on all target platforms ### Challenge 5: API Costs - **Issue**: Cloud API usage can be expensive (ElevenLabs, GPT-4) - **Mitigation**: - Usage monitoring and caps - Local model alternatives - Caching of common responses - User cost awareness features --- ## 8. Future Enhancements (Post-MVP) ### Advanced Features - Multi-language support for UI and conversations - Plugin/extension system - Cloud synchronization of settings and history - Mobile companion app - Browser extension integration - Automation and scripting capabilities ### AI Enhancements - Fine-tuned models for specific use cases - Multi-agent conversations - Long-term memory system - Learning from user interactions - Personality development over time ### Integration Expansions - Calendar and task management integration - Email and messaging app integration - Development tool integration (IDE, terminal) - Smart home device control - Music streaming service integration ### Community Features - Sharing custom avatars - Prompt template marketplace - Community-created game profiles - User-generated content for personalities --- ## 9. Success Metrics ### Performance Metrics - Response time (STT → LLM → TTS) < 3 seconds - Application startup time < 5 seconds - Memory usage < 500MB idle, < 1GB active - CPU usage < 5% idle, < 20% active ### Quality Metrics - Speech recognition accuracy > 95% - User satisfaction rating > 4.5/5 - Crash rate < 0.1% of sessions - API success rate > 99% ### Adoption Metrics - Active daily users - Average session duration - Feature usage statistics - User retention rate --- ## 10. Development Timeline Summary **Total Estimated Duration: 18 weeks (4.5 months)** - **Phase 1**: Foundation (3 weeks) - **Phase 2**: Voice Integration (3 weeks) - **Phase 3**: Avatar System (3 weeks) - **Phase 4**: Advanced LLM (2 weeks) - **Phase 5**: Screen & Audio Awareness (3 weeks) - **Phase 6**: Gaming Support (2 weeks) - **Phase 7**: Polish & Optimization (2 weeks) ### Milestones - **Week 3**: Basic text-based assistant functional - **Week 6**: Full voice interaction working - **Week 9**: Avatar integrated and animated - **Week 11**: Local model support complete - **Week 14**: Screen/audio awareness functional - **Week 16**: Gaming features complete - **Week 18**: Production-ready release --- ## 11. Getting Started ### Immediate Next Steps 1. **Environment Setup** - Choose desktop framework (Tauri vs Electron) - Set up project repository - Initialize package management - Configure build tools 2. **Proof of Concept** - Create minimal window application - Test OpenAI API integration - Verify ElevenLabs API access - Test screen capture on target OS 3. **Architecture Documentation** - Create detailed technical architecture diagram - Define API contracts between modules - Document data flow - Set up development workflow 4. **Development Workflow** - Set up CI/CD pipeline - Configure testing framework - Establish code review process - Create development, staging, and production branches --- ## 12. Resources & Dependencies ### Required API Keys/Accounts - OpenAI API key (for GPT models and Whisper) - ElevenLabs API key (for TTS) - Anthropic API key (optional, for Claude) ### Optional Services - Ollama (for local models) - LM Studio (alternative local model runner) - Tesseract (for OCR) ### Hardware Recommendations - **Minimum**: 8GB RAM, quad-core CPU, 10GB storage - **Recommended**: 16GB RAM, 8-core CPU, SSD, 20GB storage - **For Local Models**: 32GB RAM, GPU with 8GB+ VRAM --- ## Notes - This plan is flexible and should be adjusted based on user feedback and technical discoveries - Consider creating MVPs for each phase to validate approach - Regular user testing is recommended throughout development - Budget sufficient time for debugging and unexpected challenges - Consider open-source vs. proprietary licensing early on