Files
ffxi-trusts/uc.txt
2025-07-12 23:10:19 +01:00

342 lines
15 KiB
Plaintext

Unity Concord
Aldo (UC)
Job
Thief / Ninja
Spells
Abilities
Bully, Sneak Attack
Weapon Skills
(50)Sarva's Storm Dark SC Icon.png/Distortion SC Icon.png
Acquisition
Be a member of the Aldo Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses 5/5 Triple Attack Rate merits at lv75.
Excellent skillchain partner with thieves using Rudra's Storm.
Uses Sneak Attack when behind the target or after using Bully, but does not try to combine it with weapon skills.
Uses Sarva's Storm whenever another party member has 1000 TP in order to open skillchains.
If no other party members gain TP, will use Sarva's Storm at 3000 TP.
Apururu (UC)
Job
White Mage / Red Mage
Spells
Cure I - VI, Curaga I - V, Protect/ra I - V, Shell/ra I - V, -na Spells, Erase, Stoneskin, Haste
Abilities
Martyr, Devotion, Convert
Weapon Skills
(50)Nott None
Acquisition
Be a member of the Apururu Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt (this is also how you re-obtain it in the event you've lost it).
Special Features
Possesses Regain (75 TP/tick).
Does not melee or cast spells on enemies, relying on Regain for TP.
Uses TP to recover MP. It is a low priority, and at 3000 TP she may continue casting Cure until she is out of MP.
The really high Regain compared to other trusts is balanced by the high MP cost of Curaga.
Will use Curaga spells when 3 or more party members are in yellow HP (<75%) or asleep.
Casts Haste on the player, herself, and melee damage dealers in the party (with the exception of NIN).
Uses Convert and Martyr only at very low MP (<10%).
Casts Stoneskin on herself and tries to keep it applied.
Uses Devotion on party members that have <20% MP.
Tries to stay a distance (~15') away from the monster when she doesn't have hate.
Devotion and Martyr have a shorter range (10.6'), so pay attention to her movements if you need those effects.
Trust Synergy
Apururu will prioritize supporting her brother Ajido-Marujido.
Status Removal and Haste priority changes to Ajido-Marujido > Player > Herself > Others.
If multiple party members meet the conditions for Devotion, will use it on Ajido-Marujido preferentially.
Apururu gains +25% Cure Potency Bonus.
Ayame (UC)
Job
Samurai / Warrior
Spells
Abilities
Blade Bash, Sengikori, Hasso, Third Eye, Shikikoyo, Meditate
Weapon Skills
(5)Tachi: Jinpu Scission SC Icon.png/Eks.gif, (25)Tachi: Koki Reverberation SC Icon.png/Impaction SC Icon.png, (50)Tachi: Mudo Eks.gif/Distortion SC Icon.png, (60)Tachi: Kasha Fusion SC Icon.png/Eks.gif, (70)Tachi: Ageha Compression SC Icon.png/Eks.gif
Acquisition
Be a member of the Ayame Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses 5/5 Shikikoyo merits at level 75 (shared TP +48%)
Skillchains
Specializes in two-person 3-step or 5-step skillchains with the player, resulting in higher Skillchain damage and Magic Burst Damage Bonus with each step.
Completes skillchains while using Sengikori if ready.
Only closes skillchains started by the player (or their pet). Waits at 3000 TP until conditions are met.
Always closes a higher level skillchain, ignores the skillchain if she can't.
Due to the weapon skills available, cannot close skillchains started with Distortion or Fusion.
Does not close Level 4 Light skillchains, Tachi: Mudo is only used to close Darkness.
Always chooses Tachi: Ageha following a Detonation opener.
Level 1 Chainbound (Status) will be closed by Tachi: Koki for Fragmentation.
Abilities are used based on skillchain level and battle condition, so she may Meditate before a weaponskill instead of waiting for you to reach 1000 TP.
Ayame's consistent weapon skill choice and timing make her a good choice for parties who want to set up magic bursts of a specific element boosted by Sengikori (+25% Magic Burst Damage).
High TP gain rate with Hasso/Zanshin and >250 TP per hit depending on level of SAM Store TP trait.
Tachi: Ageha is the 2015 version.
Defense Down could need more TP and Magic Accuracy than the player's version to land on high-level enemies.
Trust weapon skills have different IDs than the ones players use and have a separate implementation.
When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.
After summoning Ayame, if she reaches 2000 TP before the party leader has used a weapon skill, uses Shikikoyo immediately.
If she gets hate, uses Third Eye.
Stuns enemies with Blade Bash, only to interrupt spellcasting.
Flaviria (UC)
Job
Dragoon / Warrior
Spells
Abilities
Jump, High Jump, Super Jump, Angon, Berserk
Weapon Skills
(5)Skewer Transfixion SC Icon.png/Impaction SC Icon.png, (25)Impulse Drive Gravitation SC Icon.png/Induration SC Icon.png, (50)Celidon's Torment Light SC Icon.png/Fragmentation SC Icon.png
Acquisition
Be a member of the Flaviria Unity Concord
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses merits in Jump recast down, High Jump recast down, and Angon at level 75.
Uses weapon skills at 1000 TP. Does not try to skillchain.
Celidon's Torment is a Unity Leader version of Camlann's Torment which has a similar Ignores Defense property.
Aggressive weapon skill usage and Jumps enhanced by Berserk, boosted Unity Leader stats (and Flaviria Unity Shirt), and early access to higher level weapon skills make Flaviria a strong physical damage dealer to have while leveling.
An advantage of the Piercing Damage Type, is that enemies weak to it like Mandragora, Birds, and Flys are common across Vana'diel.
Invincible Shield (UC)
Job
Warrior / Corsair
Spells
Abilities
Provoke, Aggressor, Restraint, Retaliation, Warcry, Blood Rage, Tomahawk, Savagery
Weapon Skills
(5)Raging Rush Induration SC Icon.png/Reverberation SC Icon.png, (25)Steel Cyclone Distortion SC Icon.png/Detonation SC Icon.png, (50)Soturi's Fury Light SC Icon.png/Fragmentation SC Icon.png
Acquisition
Be a member of the Invincible Shield Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses Damage Taken -20%. WAR/traits.
Depending on Unity Ranking: HP+20%~+30%.
Uses Warcry then Blood Rage as soon as Warcry ends.
Uses Tomahawk on Skeletons, Slimes, and Elementals.
He is a damage dealer who Provokes.
When you don't need a tank, he'll do more damage with Retaliation.
To get the most out of Retaliation, this version of Ginuva does not have his shield.
Holds up to 1500 TP to close skillchains.
At item level, he gets the same ilvl stat increase as the tanks and Monberaux.
Jakoh Wahcondalo (UC)
Job
Thief / Warrior
Spells
Abilities
Conspirator, Trick Attack, Sneak Attack, Feint
Weapon Skills
(5)Dancing Edge Scission SC Icon.png/Detonation SC Icon.png, (25)Evisceration Gravitation SC Icon.png/Transfixion SC Icon.png, (50)Sarva's Storm Dark SC Icon.png/Distortion SC Icon.png
Acquisition
Be a member of the Jakoh Wahcondalo Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Uses weapon skills at >2000 TP with Trick Attack and/or Sneak Attack.
Holds up to 3000 TP to wait for positioning.
Weapon skill used is random. Does not try to close skillchains.
Will open with Feint and uses it on cooldown.
Wields a knife. Gains 55 TP on hit.
Maat (UC)
Job
Monk / Warrior
Spells
Abilities
Chakra, Counterstance, Impetus
Weapon Skills
(50)Hollow Smite Light SC Icon.png/Fragmentation SC Icon.png
Acquisition
Be a member of the Maat Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses increased Kick Attacks rate.
Exclusively uses Hollow Smite as his weaponskill. If called below level 50, he will not have a way to spend TP.
Uses Hollow Smite under any the following conditions:
To open skillchains for the player when they have 1000 TP.
To close a skillchain started by other party members if possible.
When Maat (UC) has 3000 TP.
Naja Salaheem (UC)
Job
Monk / Warrior
Spells
Abilities
Weapon Skills
(5)Peacebreaker Distortion SC Icon.png/Reverberation SC Icon.png, (25)Hexa Strike Fusion SC Icon.png, (50)Nott None, (60)Black Halo Fragmentation SC Icon.png/Compression SC Icon.png, (70)Justicebreaker Dark SC Icon.png/Gravitation SC Icon.png
Acquisition
Be a member of the Naja Salaheem Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses Quadruple Attack, Triple Attack, Store TP, and Gilfinder traits.
On summoning will pick a club weapon skill from her list and use that exclusively, re-summoning her will randomize the choice of weapon skill again, in this way you can "pick" her weapon skill.
200 TP per hit.
Uses weapon skills when another party member has 1000 TP, otherwise holds TP indefinitely.
Her Multi-Attack rate is very high: can a great skillchain partner for other trusts or yourself.
But the damage is low to balance out the number of swings, and you may worry about feeding TP (Monster TP Gain).
Peacebreaker applies a 20% Defense Down and 20% Magic Defense Down to the target for up to 30 seconds.
Justicebreaker applies a 10% Defense Down and 10% Magic Defense Down to the target for up to 60 seconds.
She has no MP so Nott only serves to restore her HP, which can make her very survivable if she has the required accuracy.
With another party member like Ajido-Marujido who builds but doesn't spend TP, you may get Naja to self-skillchain Darkness with Justicebreaker.
Pieuje (UC)
Job
White Mage / Paladin
Spells
Cure I - VI, -na Spells, Erase, Esuna, Protect/ra I - V, Shell/ra I - V, Auspice, Haste
Abilities
Afflatus Misery, Sacrosanctity
Weapon Skills
(5)Starlight None, (25)Moonlight None, (50)Nott None
Acquisition
Be a member of the Pieuje Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses Regain (34tp/tick), WHM/PLD traits including Auto Refresh and Resist Sleep.
Stays in place after engaging, but will attack with a club if the enemy is nearby.
When positioned in attack range, he'll be able to use MP recovery moves more often, making up for his lower max MP compared to Tarutaru trusts.
Afflatus Misery and Auspice together give him an Enlight effect, increasing his accuracy.
Will use Esuna in Misery stance, removing 2 debuffs from himself and any other party members in range with the same debuff.
Casts Haste on players regardless of job.
Sacrosanctity defends your party from enemy SP abilities like Manafont, Chainspell, and Astral Flow.
Uses TP for MP recovery. Prefers Nott.
Trust Synergy
Trion: Pieuje only uses Regen on Trion. Pieuje prioritizes Trion > Player > Others when casting Haste and -na Spells
Sylvie (UC)
Job
Geomancer / White Mage
Spells
Cure I - IV, -na Spells, Erase, Haste, Indi-Haste, Indi-Fury, Indi-Precision, Indi-Refresh, Indi-Regen, Indi-Acumen, Indi-Languor
Abilities
Entrust
Weapon Skills
(50)Nott None
Acquisition
Be a member of the Sylvie Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses Regain+50, Damage Taken-25%, Enhanced Indicolure duration (6 minutes total, includes Entrust effects).
Will change Indicolure spells based on accuracy requirements, and the main job of the player.
Does not melee or cast spells on enemies, relying on Regain for TP.
Follows the player or trust in front of her in the party lineup.
Casts Haste on the player who summoned her (regardless of job) and any physical melee damage dealers in the party.
Uses Entrust on the player unless their main job is GEO where she will Entrust the first PLD, RUN, or NIN in the party instead.
Even if the player's Entrust is on that target, Sylvie will overwrite it with her Entrust.
Will cast Indicolure spells based on the player's job and hit rate, ranged hit rate, or item level:
Indi-Fury (+37.5% Attack/Ranged Attack) or Indi-Precision (+56 Accuracy/Ranged Accuracy) and Entrust Indi-Frailty (-12.5% Defense):
WAR, MNK, THF, BST, DRK, DRG, SAM, BLU, PUP, DNC based on hit rate
RNG, COR based on ranged hit rate
Indi-Haste (+28.8% haste) and Entrust Indi-Refresh (+5/tick): PLD and RUN
Indi-Haste (+28.8% haste) and Entrust Indi-Regen (+30/tick): NIN
Indi-Acumen (+21 Magic Attack) or Indi-Focus (+55 Magic Accuracy Verification Needed) and Entrust Indi-Refresh (+5/tick): BLM, RDM, SCH based on the difference between your level or item level and the enemy's level. Indi-Focus is used when the enemy's level is higher than the player's level or item level by 5 or more.
Indi-Refresh (+8/tick) and Entrust Indi-Acumen (+12 Magic Attack): WHM, BRD, SMN
Indi-Refresh (+8/tick) and Entrust Indi-Languor (-41 Magic Evasion Verification Needed): GEO
*Sylvie only uses Entrust with a player GEO who does not have an Indicolure on themself, but Sylvie's Indi-Languor will go on the first PLD, RUN, or NIN in the party.
Below level 93, Sylvie won't use any of the above Indi- spells until everything's available, regardless of your job. (i.e., she is waiting until Indi-Haste's level, whether you need it or not)
Indi-Regen available at Level 20.
Provides about level÷3 hp/tick, reaching the maximum +30hp @ 89. About equivalent potency to the highest level Regen Spells available.
Indi-Refresh available at Level 30. Used instead of Indi-Regen if your main job has MP: WHM, RDM, BLM, SCH, SMN, GEO, PLD, RUN, BLU, DRK.
Provides +2mp @ 32, +3mp @ 58, +4mp @ 84, +5mp @ 98.
Gains Geomancy+3 at level 99.
Uses TP to recover MP.
Yoran-Oran (UC)
Job
White Mage / Black Mage
Spells
Protectra I - V, Shellra I - V, -na spells, Cure I - VI, Erase, Stoneskin
Abilities
Afflatus Solace
Weapon Skills
(50)Nott None
Acquisition
Be a member of the Yoran-Oran Unity Concord.
Obtain 5000 Unity Accolades through Records of Eminence objectives for a Partial Personal Evaluation of 5pt.
Special Features
Possesses Cure Potency Bonus+50%, Fast Cast, Regain (50/tick).
Depending on Unity rank: MP+15%~+25%
Does not melee or cast spells on enemies, relying on Regain for TP.
Uses TP to recover MP. It is a low priority, and at 3000 TP he may continue casting Cure until he is out of MP.
Very high magic evasion for a trust. Will occasionally sleep but avoids silence and other enfeebles with a very high success rate.
Is very mana efficient thanks to Afflatus Solace, Conserve MP, and capped Cure Potency.
Tries to keep himself buffed with Stoneskin.
Stays at a distance from enemies while healing.