Initial MVP
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11
scripts/AudioManager.gd
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11
scripts/AudioManager.gd
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extends Node
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# Load streams here
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# var sfx_hit = preload("res://assets/hit.wav")
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func play_hit():
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# if sfx_hit: play(sfx_hit)
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print("Audio: Hit SFX")
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func play_music():
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print("Audio: Music Started")
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