[gd_scene format=3 uid="uid://combat_ui_scene"] [node name="CombatUI" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="Panel" type="Panel" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="VBox" type="VBoxContainer" parent="Panel"] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -150.0 offset_top = -200.0 offset_right = 150.0 offset_bottom = 200.0 grow_horizontal = 2 grow_vertical = 2 alignment = 1 [node name="EnemyImage" type="TextureRect" parent="Panel/VBox"] custom_minimum_size = Vector2(200, 200) layout_mode = 2 expand_mode = 1 stretch_mode = 5 [node name="EnemyLabel" type="Label" parent="Panel/VBox"] layout_mode = 2 text = "Enemy Name (HP: 100/100)" horizontal_alignment = 1 [node name="HSeparator" type="HSeparator" parent="Panel/VBox"] layout_mode = 2 [node name="Actions" type="HBoxContainer" parent="Panel/VBox"] layout_mode = 2 alignment = 1 [node name="BtnAttack" type="Button" parent="Panel/VBox/Actions"] layout_mode = 2 text = "Attack" [node name="BtnFlee" type="Button" parent="Panel/VBox/Actions"] layout_mode = 2 text = "Flee"