extends GridContainer var cells: Array[ColorRect] = [] func _ready(): columns = 4 for i in range(16): var cell = ColorRect.new() cell.custom_minimum_size = Vector2(40, 40) cell.color = Color.DARK_GRAY add_child(cell) cells.append(cell) func update_map(current_room_id: String, explored_rooms: Array): # Parse "room_x_y" var parts = current_room_id.split("_") if parts.size() == 3: var x = int(parts[1]) var y = int(parts[2]) var index = y * 4 + x for i in range(cells.size()): var cell_x = i % 4 var cell_y = i / 4 var cell_id = "room_%d_%d" % [cell_x, cell_y] if i == index: cells[i].color = Color.GREEN # Player elif cell_id in explored_rooms: cells[i].color = Color.LIGHT_GRAY # Explored else: cells[i].color = Color.DARK_GRAY # Unexplored