Files
storyteller-godot/scripts/AudioManager.gd
Aodhan Collins b42521a008 Initial MVP
2026-01-26 02:57:40 +00:00

12 lines
205 B
GDScript

extends Node
# Load streams here
# var sfx_hit = preload("res://assets/hit.wav")
func play_hit():
# if sfx_hit: play(sfx_hit)
print("Audio: Hit SFX")
func play_music():
print("Audio: Music Started")