59 lines
1.3 KiB
Plaintext
59 lines
1.3 KiB
Plaintext
[gd_scene format=3 uid="uid://combat_ui_scene"]
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[node name="CombatUI" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBox" type="VBoxContainer" parent="Panel"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -150.0
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offset_top = -200.0
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offset_right = 150.0
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offset_bottom = 200.0
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="EnemyImage" type="TextureRect" parent="Panel/VBox"]
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custom_minimum_size = Vector2(200, 200)
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layout_mode = 2
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expand_mode = 1
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stretch_mode = 5
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[node name="EnemyLabel" type="Label" parent="Panel/VBox"]
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layout_mode = 2
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text = "Enemy Name (HP: 100/100)"
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horizontal_alignment = 1
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[node name="HSeparator" type="HSeparator" parent="Panel/VBox"]
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layout_mode = 2
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[node name="Actions" type="HBoxContainer" parent="Panel/VBox"]
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layout_mode = 2
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alignment = 1
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[node name="BtnAttack" type="Button" parent="Panel/VBox/Actions"]
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layout_mode = 2
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text = "Attack"
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[node name="BtnFlee" type="Button" parent="Panel/VBox/Actions"]
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layout_mode = 2
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text = "Flee"
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