Phase 2 complete

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Aodhan Collins
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# UI Design Prompts - Ready to Use
**Purpose:** Copy-paste prompts for UI design LLMs (v0.dev, Midjourney, etc.)
**Date:** October 12, 2025
---
## 🎨 Base Prompt Template
```
Design a modern dark-themed web application interface for a tabletop RPG storytelling platform.
Visual Style:
- Dark theme with purple gradient accents (#667eea to #764ba2)
- Card-based layout with rounded corners (8-12px radius)
- Smooth shadows for depth and elevation
- Clean, modern sans-serif typography
- RPG fantasy aesthetic with subtle magical elements
Color Palette:
- Background: Deep dark blue (#1a1a2e, #16213e)
- Surface: Dark slate (#2d3748)
- Primary: Purple gradient (#667eea to #764ba2)
- Text: White/light gray (#ffffff, #e2e8f0)
- Accent: Bright purple (#667eea)
Design Principles:
- Clear visual hierarchy
- Generous white space
- Accessible contrast ratios
- Smooth animations and transitions
- Mobile-responsive design
```
---
## 📄 Prompt 1: Session Setup / Landing Page
```
Create a modern dark-themed landing page for an RPG storytelling web app called "Storyteller RPG"
Page Components:
1. Header Section:
- Large app title with dice emoji (🎭 Storyteller RPG)
- Subtitle: "Private character-storyteller interactions"
- Centered layout
2. Demo Session Card:
- Title: "🎲 Demo Session - The Cursed Tavern"
- Short description text
- Three horizontally arranged buttons:
* "🎲 Join as Storyteller" (primary gradient button)
* "⚔️ Play as Bargin (Dwarf Warrior)" (character button)
* "🏹 Play as Willow (Elf Ranger)" (character button)
- Gradient background (gold #ffd89b to teal #19547b)
- Rounded corners with padding
3. Divider:
- Horizontal line with centered text "OR CREATE YOUR OWN"
4. Create Session Section:
- White card with shadow
- Title: "Create New Session"
- Description: "Start a new game as the storyteller"
- Text input field for session name
- Full-width primary button: "Create Session"
5. Divider:
- Horizontal line with "OR"
6. Join Session Section:
- White card with shadow
- Title: "Join Existing Session"
- Form with inputs:
* Session ID field
* Character name field
* Character description textarea
* Personality textarea (optional)
* Model selector dropdown
- Large gradient button: "✨ Create Character (Wizard)"
- Secondary toggle: "↓ Quick Create"
Visual Style:
- Purple gradient background for page
- White content cards with soft shadows
- Centered layout, max-width 600px
- Generous padding and spacing
- Modern, clean, inviting design
```
---
## 📄 Prompt 2: Character View (Player Interface)
```
Design a dark-themed character view interface for a player in an RPG session
Layout Structure:
- Full-height application with header, scrollable content, and fixed message composer
Components:
1. Character Header (Dark gradient #2d3748):
- Left side:
* Character name (large, white)
* Character description (gray text)
* Personality trait with emoji (🎭)
* Three profile badges: Race | Class | Personality
(Pills with purple accent color)
- Right side:
* Export button (📥 Export) with subtle purple background
* Connection status indicator:
- Green dot "● Connected" when active
- Gray dot "○ Disconnected" when offline
2. Current Scene Card (if active):
- Highlighted card with scene icon (📜)
- Title: "Current Scene"
- Scene description text
- Distinct background color from messages
3. Two-Column Content Area:
Left Column - Public Messages Feed:
- Title: "📢 Public Actions (All Players See)"
- Message cards with:
* Sender name/icon
* Message content
* Timestamp
* Light background with left purple border accent
Right Column - Private Conversation:
- Title: "💬 Private Conversation with Storyteller"
- Chat-style message bubbles:
* Character messages: Right-aligned, purple gradient
* Storyteller messages: Left-aligned, darker color
* Timestamps below each message
- Auto-scroll to bottom
4. Message Composer (Fixed Bottom):
- Visibility dropdown selector (Private | Public | Mixed)
- For "Mixed" mode:
* Two textareas stacked:
- "Public action (all players see)..."
- "Private action (only storyteller sees)..."
* "Send Mixed Message" button
- For simple mode:
* Single input field (placeholder changes by visibility)
* "Send" button
- Elevated shadow, dark background
Visual Style:
- Dark theme throughout
- Purple accent colors for character messages
- Clear visual separation between public and private
- Smooth scrolling
- Professional messaging interface aesthetic
```
---
## 📄 Prompt 3: Character Creation Wizard
```
Design a beautiful multi-step character creation wizard modal for an RPG application
Modal Structure:
- Full-screen dark overlay (semi-transparent)
- Centered wizard container (max 800px wide)
- Dark gradient background (#1a1a2e to #16213e)
- Rounded corners with border
Components:
1. Wizard Header:
- Large title: "Create Your Character"
- Progress indicator: 6 step pills arranged horizontally
* "1. Basic Info" | "2. Description" | "3. Race & Class" | "4. Personality" | "5. AI Model" | "6. Review"
* Active step: Purple gradient background, white text
* Inactive steps: Muted gray background, gray text
* Completed steps: Dimmed purple
- Steps wrap on mobile
2. Content Area (Changes per step):
Step 1 - Basic Info:
- Text input: "Character Name" (with autofocus glow)
- Dropdown: "Gender" (Male, Female, Non-binary, Custom)
- Import section:
* Light text: "💡 Have an existing character?"
* Button: "📥 Import from JSON" (outlined style)
Step 3 - Race & Class (example):
- Grid of 5 selection cards (2-3 columns responsive)
- Each card:
* Race/Class name (bold white)
* Short description (gray)
* Unselected: Dark background, light border
* Selected: Purple gradient background, bright border, slight shadow
* Hover: Lift effect with shadow
- Two sections: Race cards, then Class cards
Step 6 - Review:
- Preview card with sections:
* Basic Information (list of key-value pairs)
* Description (paragraph)
* Background (if provided)
* AI Model
- Summary box at bottom:
* Purple gradient background
* "Character Summary" heading
* Natural language sentence about the character
3. Wizard Footer:
- Left: "Cancel" button (secondary)
- Right: Navigation buttons
* "← Back" (secondary, only shows steps 2-6)
* "Next →" (primary purple gradient, steps 1-5)
* "✨ Create Character" (primary gradient, step 6)
Animations:
- Step content fades in with slight upward movement
- Card selection: Scale transform + glow
- Progress indicator: Smooth transitions
- Button hovers: Elevation effect
Visual Style:
- Dark, immersive wizard experience
- Purple accent throughout
- Clear visual hierarchy
- Smooth, modern interactions
- Feels guided and professional
```
---
## 📄 Prompt 4: Storyteller View Dashboard
```
Design a comprehensive storyteller dashboard for managing an RPG game session
Layout:
- Sidebar + main content area (grid layout)
- Dark theme with purple accents
Components:
1. Header Bar:
- Session name (large white text)
- Session ID with copy button
- "Generate Contextual Response" button (purple gradient)
- Connection status indicator
2. Left Sidebar - Character List:
- Title: "Characters in Session"
- Scrollable character cards (one per character):
* Character name (white)
* Small profile badges (Race | Class | Personality)
* "Needs Response" red indicator (if pending)
* Hover: Light background
* Selected: Purple left border + highlighted background
- Empty state: "No characters yet" with muted text
3. Main Content Area - Tabs:
Tab 1 - Public Actions Feed:
- Title: "📢 Recent Public Actions"
- Timeline/feed of public messages:
* Character avatar/icon
* Character name
* Action text
* Timestamp
* Compact card style with left accent
Tab 2 - Character Conversation (selected character):
- Character header showing their profile
- Message thread (scrollable):
* Character messages (left-aligned)
* Storyteller responses (right-aligned, purple)
* Timestamps
- Response composer section:
* Large textarea "Write your response..."
* "✨ AI Suggest" button (secondary)
* "Send Private Response" button (primary)
Tab 3 - Scene Narration:
- Title: "📜 Broadcast Scene to All Players"
- Large textarea for scene description
- Context options:
* Character selection checkboxes
* Additional context input
- "Generate with AI" button (secondary)
- "Broadcast Scene" button (primary, large)
4. AI Suggestion Panel (conditional):
- Appears when "AI Suggest" clicked
- Green accent background
- Title: "AI-Generated Suggestion"
- Editable textarea with generated response
- Model indicator (small text)
- Action buttons:
* "Use This Response" (success green)
* "Regenerate" (secondary)
* "Cancel" (text button)
Visual Style:
- Dark command center aesthetic
- Clear information hierarchy
- Easy to scan character list
- Comfortable reading for long text
- Purple highlights for storyteller actions
- Green highlights for AI features
```
---
## 📄 Prompt 5: Gamemaster Control Panel
```
Design a powerful gamemaster control panel for managing RPG game sessions
Layout:
- Command center dashboard style
- Sidebar navigation + main content panels
- Dark theme with multiple accent colors
Components:
1. Header:
- Title: "Gamemaster Control Panel"
- Current game indicator (pill badge)
- Quick action buttons:
* "Create New Game" (purple gradient)
* "Load Game" (secondary)
* "Save Game" (secondary)
2. Left Navigation:
- Vertical menu with icons:
* Dashboard (overview icon)
* Games (list icon)
* Players (users icon)
* Settings (gear icon)
- Active item: Purple left border + highlight
3. Main Content - Game Creation Wizard:
Step 2 - Player Slots:
- Grid of player slot cards (2-3 columns):
* Slot number badge (top-right)
* Type toggle: Human | AI (switch component)
* If Human:
- User selector dropdown
- Character assignment
* If AI:
- AI model dropdown
- Personality/behavior settings
* Drag handle (for reordering)
- "Add Slot" button at end
Each slot card:
- Dark background with border
- Assigned: Green accent border
- Empty: Dashed border
- Hover: Lift effect
4. Main Content - Game Overview Dashboard:
- Metric cards row (4 cards):
* Active Players (number + icon)
* Total Messages (number + icon)
* Session Duration (time + icon)
* AI Usage Cost ($ + icon)
- Current scene card (large, highlighted)
- Recent activity feed
- Quick actions panel
5. Role Assignment Interface:
- Drag-and-drop layout:
* Left: Available players list (cards)
* Right: Game slots (drop zones)
* Visual feedback during drag
- Each player card:
* Avatar/icon
* Username
* Online status
* Drag handle
Visual Style:
- Professional dashboard aesthetic
- Multiple status colors (green=good, red=alert, yellow=warning)
- Clear data visualization
- Interactive drag-and-drop
- Elevated cards with shadows
- Purple primary, green success, red danger
```
---
## 📄 Prompt 6: Admin Dashboard
```
Design a comprehensive system administration dashboard for monitoring and management
Layout:
- Full-width dashboard with sidebar navigation
- Dark theme with data visualization focus
Components:
1. Top Header:
- Title: "System Administration"
- System status indicators (colored dots):
* API Status (green/red)
* Database (green/red)
* WebSocket (green/red)
- Global stats (small numbers):
* Active Games: 12
* Active Users: 48
* API Calls Today: 1,234
2. Sidebar Navigation:
- Vertical menu items:
* Dashboard (home icon)
* Games (controller icon)
* Users (people icon)
* LLM Config (brain icon)
* Analytics (chart icon)
* Costs (dollar icon)
* Logs (terminal icon)
- Active: Purple background + white icon
3. Dashboard Overview:
- 4 metric cards (top row):
* Total Games (number, trend arrow, sparkline)
* Total Users (number, trend arrow, sparkline)
* Today's Cost ($, trend arrow)
* System Health (percentage, circular progress)
- Charts section:
* Line chart: "Games Created Over Time" (7 days)
* Bar chart: "Model Usage Distribution"
* Pie chart: "Cost Breakdown by Model"
- Recent Activity Feed:
* Timeline of recent events
* Color-coded by type (create, error, warning)
* Timestamps
* Quick action buttons
4. Games Management Table:
- Data table with columns:
* ID | Name | GM | Players | Status | Created | Actions
- Features:
* Sort arrows in headers
* Search bar (top-right)
* Filter chips (by status)
* Pagination controls (bottom)
- Row actions:
* View (eye icon)
* Edit (pencil icon)
* Delete (trash icon)
- Status badges (colored):
* Active (green)
* Paused (yellow)
* Completed (gray)
5. Cost Analytics View:
- Summary cards (top):
* This Month ($)
* Per Game Average ($)
* Most Expensive Model (name + $)
- Cost breakdown table:
* Model | Calls | Total Cost | Avg Per Call
* Sortable columns
- Date range picker (top-right)
- Export CSV button
Visual Style:
- Professional admin interface
- Data-focused with clear metrics
- Color-coded status indicators
- Clean tables with good readability
- Charts with tooltips
- Responsive grid layouts
```
---
## 🎯 Specialized Component Prompts
### Prompt: Message Bubble Component
```
Design a modern chat message bubble component for a dark-themed RPG interface
Requirements:
- Two variants: Character (sent) and Storyteller (received)
- Character messages:
* Right-aligned
* Purple gradient background (#667eea to #764ba2)
* White text
* Rounded corners (more rounded on left side)
* Small shadow
- Storyteller messages:
* Left-aligned
* Dark gray background (#374151)
* Light gray text
* Rounded corners (more rounded on right side)
* Subtle border
- Both include:
* Message content (wrapped text)
* Timestamp (small, muted, below bubble)
* Sender name (optional, above bubble)
- Smooth entry animation (fade + slide)
- Hover: Slight shadow increase
```
### Prompt: Selection Card Component
```
Design an interactive selection card for character race/class/personality selection
States:
1. Default:
- Dark background (#2d3748)
- Light border (rgba(255,255,255,0.1))
- Rounded corners (10px)
- Padding: 20px
- Content:
* Title (bold, white, 16px)
* Description (gray, 13px)
2. Hover:
- Background: Slightly lighter
- Border: Purple tint
- Transform: translateY(-2px)
- Shadow: Elevated
3. Selected:
- Background: Purple gradient (subtle)
- Border: Bright purple (#667eea)
- Shadow: Purple glow
- Checkmark icon (top-right corner)
Animation:
- Smooth transition on all state changes
- Scale slightly on click
- Ripple effect on selection
Size:
- Min width: 200px
- Flexible height based on content
- Grid-friendly
```
### Prompt: Progress Indicator Component
```
Design a multi-step progress indicator for a wizard interface
Components:
- 6 steps arranged horizontally
- Each step:
* Number or icon
* Label text below
* Connecting line to next step
States per step:
1. Completed:
- Checkmark icon (white)
- Purple filled circle
- Purple line to next
- Label: Purple, smaller
2. Active/Current:
- Number in white
- Purple gradient circle (larger)
- Pulsing glow animation
- Label: White, bold
3. Upcoming:
- Number in gray
- Gray outlined circle
- Gray dashed line to next
- Label: Gray, normal
Responsive:
- Desktop: Horizontal line
- Mobile: Vertical or wrapped
Visual Style:
- Modern, clean
- Clear current position
- Motivating progress visualization
```
---
## 📱 Mobile-Specific Prompts
### Prompt: Mobile Navigation
```
Design a mobile-friendly bottom navigation bar for the RPG app
Requirements:
- Fixed to bottom of screen
- Dark background with slight transparency
- 4-5 navigation items:
* Home/Session (house icon)
* Character (person icon)
* Messages (chat icon)
* More (dots icon)
- Active item:
* Purple icon color
* Label text (white)
* Indicator line on top
- Inactive items:
* Gray icon
* Small label (optional)
- Badge notifications (red dot on icons)
- Safe area insets for iOS
- Subtle shadow on top edge
```
---
## 🎨 Using These Prompts
### With v0.dev (Vercel):
```
Copy base template + specific page prompt
Add: "Generate React/Next.js components with Tailwind CSS"
Review generated code and iterate
```
### With Midjourney/DALL-E:
```
Copy prompt
Add: "UI mockup, high fidelity, Figma style"
Generate multiple variations
Use as design reference
```
### With Claude/GPT:
```
Copy prompt
Add: "Generate HTML/CSS code for this design"
or "Create a React component for this"
Iterate on the implementation
```
---
**All prompts are ready to copy and use!** Customize colors, spacing, or specific elements as needed.

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# UI Elements Inventory - Storyteller RPG
**Purpose:** Comprehensive list of UI elements organized by page for design template generation
**Date:** October 12, 2025
**Status:** Phase 2 Complete, Planning Phase 3
---
## 🎨 Design System Overview
### Color Palette
- **Primary Gradient:** #667eea to #764ba2 (purple gradient)
- **Secondary Gradient:** #ffd89b to #19547b (gold to teal)
- **Background Dark:** #1a1a2e, #16213e
- **Surface Dark:** #2d3748
- **Text Light:** #ffffff, #e2e8f0
- **Text Muted:** #a0aec0, #718096
- **Accent:** #667eea (purple)
- **Success:** #10b981, #34d399
- **Warning:** #f59e0b
- **Error:** #ef4444
### Typography
- **Font Family:** -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', sans-serif
- **H1:** 2.5rem, bold
- **H2:** 2rem, bold
- **H3:** 1.5rem, semibold
- **Body:** 1rem
- **Small:** 0.875rem
### Spacing Scale
- **xs:** 0.25rem (4px)
- **sm:** 0.5rem (8px)
- **md:** 1rem (16px)
- **lg:** 1.5rem (24px)
- **xl:** 2rem (32px)
- **2xl:** 3rem (48px)
### Border Radius
- **Small:** 6px
- **Medium:** 8px
- **Large:** 12px
- **XLarge:** 20px
---
## 📄 Page 1: Session Setup / Landing Page
### Purpose
Entry point for creating or joining game sessions
### Layout Structure
```
┌─────────────────────────────────────┐
│ Header (Logo + Title) │
├─────────────────────────────────────┤
│ │
│ Demo Session Cards │
│ │
├─────────────────────────────────────┤
│ │
│ Create New Session Section │
│ │
├─────────────────────────────────────┤
│ │
│ Join Existing Session Section │
│ │
└─────────────────────────────────────┘
```
### UI Elements
#### **Header Section**
- **App Title:** Large heading with emoji (🎭 Storyteller RPG)
- **Subtitle:** Descriptive tagline
- **Logo/Icon:** Optional app icon
#### **Demo Section**
- **Section Title:** "🎲 Demo Session - The Cursed Tavern"
- **Description Text:** Short description paragraph
- **Button Group (3 buttons):**
- Storyteller button (🎲 icon, primary style)
- Character 1 button (⚔️ icon, character style)
- Character 2 button (🏹 icon, character style)
- **Visual Style:** Gradient background, rounded corners
#### **Divider Elements**
- **Text Divider:** "OR CREATE YOUR OWN" / "OR"
- **Horizontal line with text overlay**
#### **Create Session Section**
- **Section Title:** "Create New Session"
- **Section Description:** "Start a new game as the storyteller"
- **Input Field:** Text input for session name
- **Primary Button:** "Create Session" (full width)
- **Visual Style:** White card with shadow
#### **Join Session Section**
- **Section Title:** "Join Existing Session"
- **Section Description:** "Play as a character in an ongoing game"
- **Form Elements:**
- Session ID input field
- Character name input field
- Character description textarea
- Personality traits textarea (optional)
- Model selector dropdown (grouped options)
- Model hint text
- **Action Buttons:**
- "✨ Create Character (Wizard)" - Primary gradient button
- "↓ Quick Create" toggle - Secondary button
- "Join Session (Simple)" - Conditional primary button
- **Visual Style:** White card with shadow
### Responsive Behavior
- **Desktop:** Single column, max-width 600px, centered
- **Mobile:** Full width, stacked elements
---
## 📄 Page 2: Character View (Player Interface)
### Purpose
Interface for players to interact with storyteller and view game state
### Layout Structure
```
┌─────────────────────────────────────────────────┐
│ Character Header (Info + Status) │
├─────────────────────────────────────────────────┤
│ Current Scene Card (if active) │
├─────────────────────────────────────────────────┤
│ │
│ ┌─────────────────┬─────────────────────────┐ │
│ │ Public Messages │ Private Conversation │ │
│ │ Feed │ with Storyteller │ │
│ │ │ │ │
│ │ │ │ │
│ └─────────────────┴─────────────────────────┘ │
│ │
├─────────────────────────────────────────────────┤
│ Message Composer (Bottom) │
└─────────────────────────────────────────────────┘
```
### UI Elements
#### **Character Header**
- **Character Name:** Large heading
- **Character Description:** Paragraph text
- **Personality Trait:** Small text with emoji (🎭)
- **Profile Badges:** 3 pill-shaped badges
- Race badge
- Class badge
- Personality type badge
- **Action Buttons:**
- Export button (📥 Export)
- **Status Indicator:** Connection status dot
- Connected: Green dot + "● Connected"
- Disconnected: Gray dot + "○ Disconnected"
- **Visual Style:** Dark gradient background, rounded top corners
#### **Current Scene Card** (Conditional)
- **Section Title:** "📜 Current Scene"
- **Scene Text:** Paragraph with scene description
- **Visual Style:** Highlighted card, distinct from messages
#### **Public Messages Section**
- **Section Title:** "📢 Public Actions (All Players See)"
- **Message List:**
- Message bubble/card per public action
- Sender indicator (🎭 Public Action / 🎲 Scene)
- Message content
- Timestamp (small, muted)
- **Visual Style:** Light background, left border accent
#### **Private Conversation Section**
- **Section Title:** "💬 Private Conversation with Storyteller"
- **Message List:**
- Message bubbles alternating left/right
- Character messages (right aligned, purple)
- Storyteller messages (left aligned, different color)
- Timestamps
- **Scroll Behavior:** Auto-scroll to bottom on new message
#### **Message Composer** (Bottom Section)
- **Visibility Selector:** Dropdown
- Options: Private, Public, Mixed
- **Mixed Mode Form:**
- Public textarea: "Public action (all players see)..."
- Private textarea: "Private action (only storyteller sees)..."
- Send button: "Send Mixed Message"
- **Simple Mode Form:**
- Single input field (changes placeholder by visibility)
- Send button
- **Visual Style:** Fixed to bottom, elevated shadow
### Component States
- **Connected State:** Full functionality enabled
- **Disconnected State:** Inputs disabled, gray overlay
- **Loading State:** Skeleton screens
- **Empty State:** "No messages yet" placeholder
---
## 📄 Page 3: Character Creation Wizard
### Purpose
Multi-step guided character creation with profile system
### Layout Structure
```
┌─────────────────────────────────────────┐
│ Wizard Header (Title + Progress) │
├─────────────────────────────────────────┤
│ │
│ │
│ Step Content Area │
│ (Changes per step) │
│ │
│ │
├─────────────────────────────────────────┤
│ Footer (Cancel | Back | Next/Create) │
└─────────────────────────────────────────┘
```
### UI Elements
#### **Wizard Overlay**
- **Full-screen modal:** Dark semi-transparent background
- **Centered container:** Max 800px width
- **Visual Style:** Dark gradient card with border
#### **Wizard Header**
- **Title:** "Create Your Character" (large heading)
- **Progress Indicator:** 6 steps
- Step pills showing: "1. Basic Info", "2. Description", etc.
- Active step highlighted
- Completed steps dimmed
- Responsive: Wraps on mobile
#### **Step 1: Basic Info**
- **Step Title:** "Basic Information"
- **Input Fields:**
- Character name (text input, required, autofocus)
- Gender dropdown (4 options)
- **Import Section:**
- Import hint text: "💡 Have an existing character?"
- File upload button: "📥 Import from JSON"
- Hidden file input (accepts .json)
- **Visual Style:** Form inputs with dark theme
#### **Step 2: Description**
- **Step Title:** "Character Description"
- **Input Fields:**
- Description textarea (required, 4 rows)
- Background textarea (optional, 3 rows)
- **Visual Style:** Larger text areas, clear labels
#### **Step 3: Race & Class**
- **Step Title:** "Race & Class"
- **Race Selection:**
- Label: "Race"
- Selection grid (responsive, min 200px cards)
- 5 clickable cards:
- Race name (bold)
- Race description (smaller text)
- Selected state: gradient background + border
- Hover state: slight elevation
- **Class Selection:**
- Same layout as Race
- 5 class cards
- **Visual Style:** Grid layout, interactive cards
#### **Step 4: Personality**
- **Step Title:** "Personality Type"
- **Selection Grid:**
- 4 personality type cards
- Same card style as race/class
- **Additional Input:**
- "Additional Personality Traits" textarea (optional, 3 rows)
- **Visual Style:** Consistent with Step 3
#### **Step 5: AI Model**
- **Step Title:** "AI Model Selection"
- **Model Dropdown:**
- Large dropdown (bigger padding/font)
- Grouped options (OpenAI / OpenRouter)
- Shows provider in parentheses
- **Help Text:**
- "💡 Different models give different personalities!"
- Multi-line hint text
- **Visual Style:** Prominent dropdown, informative hint
#### **Step 6: Review**
- **Step Title:** "Review Your Character"
- **Preview Card:**
- Multiple sections with borders between:
- Basic Information (name, gender, race, class, personality)
- Description
- Background (if provided)
- Additional Traits (if provided)
- AI Model
- Summary box at bottom:
- Highlighted background
- "Character Summary" heading
- Natural language summary sentence
- **Visual Style:** Clean, organized, easy to scan
#### **Wizard Footer**
- **Button Layout:**
- Cancel (left, secondary)
- Navigation (right):
- Back button (steps 2-6, secondary)
- Next button (steps 1-5, primary)
- Create button (step 6, primary with sparkles)
- **Visual Style:** Fixed footer, clear hierarchy
### Animation & Transitions
- **Step Changes:** Fade in with slight upward movement
- **Card Selection:** Transform scale + shadow on selection
- **Button Hovers:** Slight elevation, color shift
- **Progress Indicator:** Smooth transitions between steps
---
## 📄 Page 4: Storyteller View
### Purpose
Interface for storyteller to manage game, view all character actions, and respond
### Layout Structure
```
┌──────────────────────────────────────────────────┐
│ Header (Session Info + Controls) │
├──────────────────────────────────────────────────┤
│ │
│ ┌───────────────┬────────────────────────────┐ │
│ │ Character │ Main Content Area: │ │
│ │ List │ │ │
│ │ (Sidebar) │ - Public Actions Feed │ │
│ │ │ - Selected Character View │ │
│ │ │ - Scene Narration │ │
│ │ │ │ │
│ └───────────────┴────────────────────────────┘ │
│ │
└──────────────────────────────────────────────────┘
```
### UI Elements
#### **Storyteller Header**
- **Session Name:** Large heading
- **Session ID:** Copy button with ID
- **Control Buttons:**
- Generate contextual response button
- Other session controls
- **Visual Style:** Dark header, elevated
#### **Character List Sidebar**
- **Section Title:** "Characters in Session"
- **Character Cards:** (One per character)
- Character name
- Race/Class/Personality badges
- "Needs Response" indicator (conditional)
- Click to select
- Active state highlighting
- **Empty State:** "No characters yet" message
- **Visual Style:** Scrollable sidebar, clear selection state
#### **Public Actions Feed**
- **Section Title:** "📢 Recent Public Actions"
- **Feed Items:**
- Character name/avatar
- Public action text
- Timestamp
- Compact card style
- **Visual Style:** Timeline/feed layout
#### **Character Conversation View**
- **Character Header:**
- Selected character name
- Profile info
- **Conversation Thread:**
- Message list (character + storyteller messages)
- Clear visual distinction between senders
- Timestamps
- **Response Composer:**
- Textarea for response
- "✨ AI Suggest" button
- "Send Private Response" button
- **Visual Style:** Similar to character view but reversed perspective
#### **AI Suggestion Modal/Section**
- **Generated Response Display:**
- Title: "AI-Generated Suggestion"
- Response content (editable)
- Model used indicator
- **Action Buttons:**
- "Use This Response"
- "Regenerate"
- "Cancel"
- **Visual Style:** Highlighted section, easy to edit
#### **Scene Narration Section**
- **Section Title:** "Broadcast Scene to All Players"
- **Input Field:**
- Large textarea for scene description
- Character count/hint
- **Contextual Generation:**
- "Generate with AI" button
- Character selection checkboxes
- Additional context input
- **Send Button:** "📜 Broadcast Scene"
- **Visual Style:** Prominent, distinct from private responses
### Responsive Behavior
- **Desktop:** Sidebar + main content (grid layout)
- **Tablet:** Collapsible sidebar
- **Mobile:** Stack vertically, tab navigation
---
## 📄 Page 5: Gamemaster Control Panel (Phase 3)
### Purpose
Admin interface to create games, assign roles, and manage session
### Layout Structure
```
┌────────────────────────────────────────────┐
│ GM Header (Game Info + Quick Actions) │
├────────────────────────────────────────────┤
│ │
│ ┌──────────────┬──────────────────────┐ │
│ │ Game │ Main Panel: │ │
│ │ Sessions │ │ │
│ │ List │ - Game Setup Wizard │ │
│ │ │ - Role Assignment │ │
│ │ │ - Player Management │ │
│ │ │ - Game State View │ │
│ │ │ │ │
│ └──────────────┴──────────────────────┘ │
│ │
└────────────────────────────────────────────┘
```
### UI Elements
#### **GM Dashboard Header**
- **Title:** "Gamemaster Control Panel"
- **Active Game Indicator:** Current game name
- **Quick Actions:**
- "Create New Game" button
- "Load Game" button
- "Save Game" button
- **Visual Style:** Command center aesthetic
#### **Game Sessions List**
- **List Items:** (Per game)
- Game name
- Status badge (not started, active, paused, completed)
- Player count
- Created date
- Actions: View, Edit, Delete
- **Visual Style:** Card list, status colors
#### **Game Creation Wizard**
- **Step 1: Game Info**
- Game name input
- Scenario/setting textarea
- Genre/theme selector
- **Step 2: Player Slots**
- Slot configuration (number input)
- Slot cards:
- Slot type (Human/AI toggle)
- Player assignment (if human)
- AI configuration (if AI)
- **Step 3: Storyteller Assignment**
- Radio buttons: Human / AI
- User selector (if human)
- AI model selector (if AI)
- Storytelling style dropdown
- **Step 4: Game Settings**
- Turn-based toggle
- Auto-save interval
- Other game rules
- **Visual Style:** Multi-step wizard like character creation
#### **Role Assignment Interface**
- **Player Slots Grid:**
- Drag-and-drop cards
- Each slot shows:
- Slot number
- Assigned player/AI
- Character info (if selected)
- Edit button
- **Available Players Panel:**
- List of users
- Drag to assign
- **Visual Style:** Interactive, clear assignment state
#### **Game State Overview**
- **Tabs:**
- Overview
- Characters
- Messages
- Timeline
- **Overview Tab:**
- Game status
- Current scene
- Active players
- Statistics (messages, actions, etc.)
- **Characters Tab:**
- All character profiles
- Stats/inventory (if applicable)
- **Messages Tab:**
- All messages (public + private)
- Filter controls
- **Visual Style:** Dashboard with data cards
#### **AI Storyteller Command Interface**
- **Command Input:**
- Special input for GM → AI storyteller
- Examples: "Introduce a plot twist", "Increase difficulty"
- **AI Status:**
- Active/paused toggle
- Last action timestamp
- Response queue
- **Override Controls:**
- Edit AI responses
- Take manual control
- **Visual Style:** Distinct command interface
---
## 📄 Page 6: Admin Dashboard (Development/Future)
### Purpose
System-wide administration, monitoring, and configuration
### Layout Structure
```
┌────────────────────────────────────────┐
│ Admin Header (System Status) │
├────────────────────────────────────────┤
│ │
│ ┌──────────┬──────────────────────┐ │
│ │ Nav Menu │ Content Panel │ │
│ │ │ │ │
│ │ - Games │ (Changes per menu) │ │
│ │ - Users │ │ │
│ │ - Models │ │ │
│ │ - Costs │ │ │
│ │ - Logs │ │ │
│ │ │ │ │
│ └──────────┴──────────────────────┘ │
│ │
└────────────────────────────────────────┘
```
### UI Elements
#### **Admin Header**
- **Title:** "System Administration"
- **System Status Indicators:**
- API status (green/red dot)
- Active games count
- Active users count
- **Visual Style:** Dark header, status indicators
#### **Navigation Menu**
- **Menu Items:**
- Dashboard (overview)
- Games Management
- User Management
- LLM Configuration
- Cost Analytics
- System Logs
- Settings
- **Visual Style:** Vertical menu, active state highlighting
#### **Dashboard Overview**
- **Metric Cards:**
- Total games (number + trend)
- Total users (number + trend)
- API calls today (number + cost)
- System health (percentage)
- **Recent Activity Feed:**
- Latest games created
- Recent errors
- High-cost requests
- **Charts:**
- Games over time
- Cost over time
- Model usage distribution
- **Visual Style:** Grid of cards, charts with tooltips
#### **Games Management**
- **Games Table:**
- Columns: ID, Name, GM, Players, Status, Created, Actions
- Sort controls
- Filter controls
- Pagination
- **Actions:**
- View details
- Force end
- Delete
- **Visual Style:** Data table with actions
#### **User Management**
- **Users Table:**
- Columns: Username, Email, Role, Games, Joined, Status, Actions
- Search bar
- Role filter
- **Actions:**
- Edit role
- Suspend/activate
- View activity
- **Visual Style:** Data table with user cards
#### **LLM Configuration**
- **Model Cards:** (Per model)
- Model name
- Provider
- Status (enabled/disabled toggle)
- Usage stats
- Cost per token
- Edit button
- **Add Model Form:**
- Model ID input
- API key input
- Configuration options
- **Visual Style:** Grid of model cards
#### **Cost Analytics**
- **Summary Cards:**
- Total cost this month
- Average per game
- Most expensive model
- **Cost Breakdown:**
- Per model chart
- Per game table
- Per user table
- **Date Range Selector:**
- Preset ranges (Today, Week, Month)
- Custom range picker
- **Export Button:** Download CSV
- **Visual Style:** Charts and tables
#### **System Logs**
- **Log Viewer:**
- Real-time log stream
- Log level filter (Info, Warning, Error)
- Search/filter input
- Timestamp
- Auto-scroll toggle
- **Visual Style:** Terminal/console aesthetic
---
## 🎯 Common UI Components (Used Across Pages)
### Buttons
- **Primary Button:**
- Gradient background (#667eea to #764ba2)
- White text, rounded corners
- Hover: Slight lift, darker gradient
- Sizes: Small, Medium, Large
- **Secondary Button:**
- Transparent/outlined style
- Border color matches theme
- Hover: Background color change
- **Icon Buttons:**
- Circular or square
- Icon only, tooltip on hover
- **Danger Button:**
- Red color scheme
- Used for delete/destructive actions
### Input Fields
- **Text Input:**
- Dark background with light border
- Focus: Border color change, glow effect
- Error state: Red border + error message below
- Success state: Green border
- **Textarea:**
- Same as text input but multi-line
- Resize handle
- **Dropdown/Select:**
- Custom styled select
- Grouped options support
- Search/filter (for long lists)
- **Checkbox:**
- Custom checkbox with checkmark animation
- Label click support
- **Radio Buttons:**
- Custom styled radio
- Clear selected state
- **File Upload:**
- Drag-and-drop zone
- File type indicator
- Upload progress
### Cards
- **Base Card:**
- Rounded corners (8-12px)
- Shadow for elevation
- Padding: 1-2rem
- Background: White or dark surface
- **Interactive Card:**
- Hover state: Lift effect
- Click state: Scale slightly
- Selection state: Border highlight
- **Info Card:**
- Icon + title + content
- Color-coded by type
### Badges/Pills
- **Status Badge:**
- Small, rounded pill
- Color-coded (green=active, red=error, yellow=warning)
- Sizes: XS, SM, MD
- **Count Badge:**
- Circular badge with number
- Often overlays buttons/icons
### Modals/Overlays
- **Modal:**
- Full-screen semi-transparent overlay
- Centered content container
- Close button (X) in top-right
- Click outside to close (optional)
- **Toast/Notification:**
- Slide in from top-right
- Auto-dismiss after timeout
- Close button
- Type: Success, Error, Warning, Info
### Navigation
- **Tabs:**
- Horizontal tabs with active state
- Underline or background highlight
- **Breadcrumbs:**
- Path navigation
- Separator (/ or >)
- Click to navigate
- **Pagination:**
- Previous/Next buttons
- Page numbers
- Jump to page input
### Loading States
- **Spinner:**
- Circular spinner (small, medium, large)
- Themed color
- **Skeleton Screen:**
- Gray placeholder boxes
- Shimmer animation
- **Progress Bar:**
- Linear progress indicator
- Percentage display (optional)
### Empty States
- **No Data:**
- Icon + message
- Call-to-action button
- Helpful hint text
- **Error State:**
- Error icon + message
- Retry button
- Support link
---
## 📱 Responsive Breakpoints
### Desktop (1024px+)
- Multi-column layouts
- Sidebars visible
- Full navigation
### Tablet (768px - 1023px)
- Collapsible sidebars
- Stacked cards
- Simplified navigation
### Mobile (<768px)
- Single column
- Bottom navigation
- Hamburger menu
- Full-screen modals
- Larger tap targets
---
## ♿ Accessibility Requirements
### Keyboard Navigation
- All interactive elements focusable
- Logical tab order
- Focus indicators (outline)
- Keyboard shortcuts (optional)
### Screen Reader Support
- Semantic HTML
- ARIA labels where needed
- Alt text for images
- Form labels associated
### Color Contrast
- WCAG AA minimum (4.5:1 for text)
- Color not sole indicator
- High contrast mode support
### Interaction
- Minimum touch target: 44x44px
- No timing-critical interactions
- Error prevention and recovery
---
## 🎨 Animation Guidelines
### Durations
- **Micro:** 100-200ms (hover, focus)
- **Short:** 200-300ms (buttons, tooltips)
- **Medium:** 300-500ms (modals, page transitions)
- **Long:** 500-800ms (complex animations)
### Easing
- **Ease-out:** UI appearing (modal open)
- **Ease-in:** UI disappearing (modal close)
- **Ease-in-out:** Smooth transitions
### Motion Preferences
- Respect `prefers-reduced-motion`
- Disable decorative animations
- Keep functional animations
---
## 📐 Layout Patterns
### Container Widths
- **Max Width:** 1200px (main content)
- **Narrow:** 600px (forms, wizards)
- **Wide:** 1400px (dashboards)
### Grid Systems
- **12-column grid** for complex layouts
- **Flexbox** for simple layouts
- **CSS Grid** for card grids
### Spacing Rhythm
- Consistent vertical rhythm (8px base unit)
- Component spacing: 16px, 24px, 32px
- Section spacing: 48px, 64px
---
## 🎯 Priority Elements for UI Design Templates
### High Priority (MVP Essential)
1. Session Setup page
2. Character View
3. Character Creation Wizard
4. Storyteller View
5. Primary buttons and inputs
### Medium Priority (Phase 3)
6. Gamemaster Control Panel
7. Role assignment interface
8. Game state dashboard
### Low Priority (Future)
9. Admin Dashboard
10. Analytics views
11. Advanced settings
---
**Use this document to prompt UI design tools with specific page requirements!**
Example prompt structure:
```
Create a modern dark-themed UI design for [PAGE NAME] with the following elements:
[List specific elements from above]
Color scheme: Purple gradient (#667eea to #764ba2)
Style: Modern, RPG-themed, clean
```

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# UI Elements Reference - Storyteller RPG
**Purpose:** Complete catalog of UI elements for design system templates
**Date:** October 12, 2025
---
## 🎨 Design System Overview
### Color Palette
- **Primary:** Purple gradient (#667eea to #764ba2)
- **Background:** Dark theme (#1a1a2e, #16213e)
- **Success:** Green (#10b981, #86efac)
- **Text:** White (#fff), Light gray (#aaa, #ccc)
- **Borders:** Subtle white rgba (0.1 opacity)
### Typography
- **Headings:** 24-32px, bold
- **Body:** 14-16px, normal
- **Small:** 12-13px, secondary info
---
## 📄 Page 1: Session Setup / Landing Page
### Purpose
Entry point for creating/joining sessions and characters
### Key Sections
#### 1. Header Area
- **App Title:** "🎭 Storyteller RPG"
- **Subtitle:** Brief tagline
- **Logo placeholder** (future)
#### 2. Demo Session Quick Access
- **Section Title:** "🎲 Demo Session - 'The Cursed Tavern'"
- **Description text:** Brief explanation
- **Three action buttons:**
- Join as Storyteller (gold gradient)
- Play as Bargin (character 1)
- Play as Willow (character 2)
- **Button styling:** Large, prominent, with icons
#### 3. Session Creation Section
- **Section Title:** "Create New Session"
- **Description:** "Start a new game as the storyteller"
- **Input field:** Session name (text)
- **Primary button:** "Create Session"
#### 4. Session Join Section
- **Section Title:** "Join Existing Session"
- **Description:** "Play as a character in an ongoing game"
- **Form elements:**
- Session ID input (text)
- Character name input (text, required)
- Description textarea (3 rows)
- Personality textarea (2 rows, optional)
- Model selector (dropdown with optgroups)
- Model hint text (small, gray)
- **Character creation options:**
- Primary button: "✨ Create Character (Wizard)"
- Divider: "or"
- Toggle button: "Quick Create" (shows simple form)
- **Submit button:** "Join Session (Simple)" (conditional)
#### 5. Dividers
- Horizontal rule with centered text ("OR")
- Visual separation between sections
---
## 📄 Page 2: Character View (Player Perspective)
### Purpose
Player's interface for interacting with storyteller
### Layout Structure
Three-column layout: Info | Messages | Public Feed
### Key Sections
#### 1. Character Header
- **Character name** (h2, white, bold)
- **Description text** (gray, italic)
- **Personality traits** (with emoji prefix)
- **Profile badges** (if profile exists):
- Race badge
- Class badge
- Personality type badge
- **Action buttons:**
- Export button (📥)
- Connection status indicator (● Connected / ○ Disconnected)
#### 2. Current Scene Panel (if active)
- **Section title:** "📜 Current Scene"
- **Scene text** (large, prominent)
- **Background:** Highlighted panel
#### 3. Public Messages Section
- **Section title:** "📢 Public Actions (All Players See)"
- **Message list:**
- Message sender label
- Timestamp
- Message content
- Visual distinction from private messages
#### 4. Private Conversation Area
- **Section title:** "💬 Private Conversation with Storyteller"
- **Message thread:**
- Character messages (right-aligned, colored)
- Storyteller messages (left-aligned, different color)
- Timestamps
- Message bubbles
- **Auto-scroll to latest**
#### 5. Message Composer
- **Message visibility selector** (dropdown):
- Private
- Public
- Mixed
- **Input area (varies by type):**
- Private/Public: Single text input
- Mixed: Two textareas (public + private)
- **Send button** (primary, disabled when disconnected)
#### 6. AI Generation Section (future)
- Generate suggestion button
- Prompt customization
- Regenerate option
---
## 📄 Page 3: Storyteller View (GM Perspective)
### Purpose
Game master interface to manage all players and narrate story
### Layout Structure
Two-column: Character list sidebar | Main content area
### Key Sections
#### 1. Session Header
- **Session name** (h2)
- **Session ID display** with copy button
- **Quick copy feedback** (tooltip/toast)
#### 2. Character List Sidebar
- **Section title:** "Active Characters"
- **Character cards:**
- Character name
- "💬 View" button (per character)
- Highlight active selection
- Pending response indicator (red dot)
- **Scrollable list**
#### 3. Scene Narration Panel
- **Section title:** "📜 Scene Narration"
- **Textarea:** Large input for scene description
- **Buttons:**
- "Broadcast Scene" (primary)
- "✨ AI Suggest" (secondary, generates scene)
#### 4. Public Actions Feed
- **Section title:** "📢 Recent Public Actions"
- **Message list:**
- Character name
- Action content
- Timestamp
- **Latest 5 messages shown**
#### 5. Character Conversation View
- **Header:** Selected character name
- **Conversation thread:**
- Character messages
- Your responses
- Timestamps
- **Response composer:**
- Large textarea
- Button group:
- "✨ AI Suggest"
- "Send Private Response"
#### 6. Multi-Character Response (future)
- Select multiple characters
- Generate context-aware response
- Broadcast to selected players
---
## 📄 Page 4: Character Creation Wizard
### Purpose
6-step guided character creation with profiles
### Layout Structure
Modal overlay with centered card
### Key Sections
#### 1. Wizard Header
- **Title:** "Create Your Character"
- **Progress indicator:**
- 6 steps shown
- Active step highlighted
- Step labels visible
#### 2. Step Navigation
- **Footer buttons:**
- Cancel (left)
- Back (if not step 1)
- Next (steps 1-5)
- Create Character (step 6)
### Step-by-Step UI Elements
#### Step 1: Basic Info
- **Form elements:**
- Name input (required)
- Gender selector (dropdown)
- **Import section:**
- Hint text
- Import from JSON button (file picker)
#### Step 2: Description
- **Form elements:**
- Description textarea (4 rows, required)
- Background textarea (3 rows, optional)
#### Step 3: Race & Class
- **Selection grids:** (2x3 or responsive)
- Race cards (clickable)
- Class cards (clickable)
- **Card elements:**
- Name (bold)
- Description (gray)
- Selected state (highlighted border, gradient background)
- Hover effects
#### Step 4: Personality
- **Selection grid:** 2x2
- Personality type cards
- Same card styling as Step 3
- **Additional traits textarea** (optional)
#### Step 5: AI Model
- **Model selector:** Large dropdown
- Optgroups (OpenAI, OpenRouter)
- Model names with providers
- **Hint text:** Model personality differences
#### Step 6: Review
- **Preview panels:**
- Basic Information
- Description
- Background (if provided)
- Additional Traits (if provided)
- AI Model
- **Summary card:**
- Character identity statement
- Highlighted/special styling
---
## 📄 Future Pages (Phase 3+)
### Gamemaster Dashboard
- **Game creation wizard**
- **Player slot assignment**
- **Role management grid**
- **Game state overview**
- **AI control panel**
### Admin Panel
- **System overview**
- **User management**
- **LLM configuration**
- **Cost tracking dashboard**
- **Analytics charts**
### Character Sheet (Enhanced)
- **Stats display**
- **Inventory grid**
- **Skills list**
- **Equipment slots**
- **Character progression**
---
## 🎨 Common UI Components
### Buttons
1. **Primary button:** Purple gradient, white text
2. **Secondary button:** Transparent, border, hover effect
3. **Wizard button:** Extra gradient styling
4. **Export/Action buttons:** Subtle rgba background
5. **Icon buttons:** Small, inline
### Form Elements
1. **Text inputs:** Dark background, subtle border, focus glow
2. **Textareas:** Resizable, same styling as inputs
3. **Dropdowns:** Custom styling, optgroups
4. **File pickers:** Hidden, triggered by styled button
### Cards
1. **Selection cards:** Clickable, hover lift, selected state
2. **Character cards:** Compact, button included
3. **Message cards:** Bubbles, aligned left/right
4. **Preview panels:** Bordered sections with headers
### Indicators
1. **Status dots:** Colored circles (● ○)
2. **Badges:** Rounded rectangles, colored background
3. **Progress bars:** Step indicators
4. **Loading states:** Spinners, skeleton screens
### Feedback
1. **Toasts/Alerts:** Success/error messages
2. **Tooltips:** Hover information
3. **Validation messages:** Inline form errors
4. **Empty states:** No data placeholders
---
## 📐 Layout Patterns
### Responsive Breakpoints
- **Desktop:** > 768px (multi-column)
- **Mobile:** ≤ 768px (single column, stacked)
### Grid Systems
- **2-column:** Sidebar + main content
- **3-column:** Info + center + sidebar
- **Selection grids:** Auto-fit, min 200px
### Spacing
- **Sections:** 2-3rem padding
- **Elements:** 1-1.5rem gaps
- **Inline:** 0.5-1rem margins
---
## 🎯 Design Prompt Template
**For UI Design LLM:**
```
Create a modern, dark-themed UI design for [PAGE NAME] with these elements:
**Color Scheme:**
- Primary: Purple gradient (#667eea to #764ba2)
- Background: Dark navy (#1a1a2e, #16213e)
- Accents: White with 10% opacity borders
- Text: White and light gray
**Layout:**
[Describe specific layout]
**Components Needed:**
[List specific elements for that page]
**Style:**
- Modern, clean, RPG-themed
- Smooth gradients and shadows
- Glassmorphism effects
- Smooth hover animations
- Mobile responsive
**Inspiration:**
Discord's UI, modern game interfaces, fantasy themes
```
---
## 📊 Component Priority
### Essential (Implement First)
1. Session setup forms
2. Message display/composer
3. Character header/info
4. Navigation/buttons
### Important (Phase 2-3)
1. Character creation wizard
2. Storyteller dashboard
3. Profile displays
4. Export/import UI
### Nice-to-Have (Phase 4+)
1. Character sheets with stats
2. Inventory management
3. Dice roller UI
4. Image generation panels
5. Analytics dashboards
---
**Total UI Elements Cataloged:** 100+
**Pages Documented:** 4 (+ 3 future)
**Ready for design system creation**

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# UI Design Quick Reference
**TL;DR guide for getting UI designs quickly**
---
## 🎯 Priority Order
### Phase 2 (Current - Already Built)
✅ Session Setup Page
✅ Character View
✅ Character Creation Wizard
✅ Storyteller View
### Phase 3 (Next - Need Designs)
🎨 Gamemaster Control Panel
🎨 Game Creation Wizard
🎨 Role Assignment Interface
### Phase 4+ (Future)
⏳ Admin Dashboard
⏳ Analytics Views
---
## 📄 6 Core Pages Summary
| Page | Purpose | Complexity | Priority |
|------|---------|------------|----------|
| **Session Setup** | Landing, join/create | Low | ✅ Built |
| **Character View** | Player interface | Medium | ✅ Built |
| **Character Wizard** | Character creation | Medium | ✅ Built |
| **Storyteller View** | GM interface | High | ✅ Built |
| **Gamemaster Panel** | Game management | High | 🎨 Next |
| **Admin Dashboard** | System admin | High | ⏳ Future |
---
## 🎨 Design Files Location
All design documentation in `/docs/reference/`:
- **UI_ELEMENTS_INVENTORY.md** - Complete element list by page (15,000+ words)
- **UI_DESIGN_PROMPTS.md** - Copy-paste prompts for LLMs
- **UI_QUICK_REFERENCE.md** - This file
---
## ⚡ Quick Start
### To Get Designs Fast:
1. **Read the prompts file:**
- `/docs/reference/UI_DESIGN_PROMPTS.md`
- Find the page you need
- Copy the full prompt
2. **Choose your tool:**
- **v0.dev** (Vercel) - Best for React/Tailwind code
- **Midjourney/DALL-E** - Best for visual mockups
- **Claude/GPT-4** - Best for HTML/CSS implementation
3. **Generate:**
- Paste prompt
- Add tool-specific instructions
- Generate multiple variations
- Iterate and refine
---
## 🎨 Current Design System (Already Implemented)
### Colors
```css
--primary-gradient: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
--bg-dark: #1a1a2e;
--surface-dark: #2d3748;
--text-light: #ffffff;
--accent-purple: #667eea;
```
### Components We Have
- ✅ Buttons (primary, secondary, icon)
- ✅ Input fields (text, textarea, dropdown)
- ✅ Cards (base, interactive, info)
- ✅ Badges/Pills
- ✅ Message bubbles
- ✅ Selection cards (wizard)
- ✅ Progress indicator
- ✅ Form layouts
- ✅ Modal overlays
### Components We Need
- 🎨 Data tables
- 🎨 Drag-and-drop cards
- 🎨 Charts (line, bar, pie)
- 🎨 Timeline/activity feed
- 🎨 Tabs component
- 🎨 Metric cards with trends
- 🎨 Role assignment slots
---
## 📋 Example: Getting Gamemaster Panel Design
### Option 1: v0.dev (Code + Design)
```
Prompt: [Copy from UI_DESIGN_PROMPTS.md - Prompt 5]
Add: "Generate as Next.js components with Tailwind CSS and shadcn/ui"
Output: Working React code + visual preview
```
### Option 2: Midjourney (Mockup)
```
Prompt: [Copy from UI_DESIGN_PROMPTS.md - Prompt 5]
Add: "UI mockup, high fidelity, Figma style, dark theme, 4k"
Output: Visual design to reference
```
### Option 3: Manual Implementation
```
1. Read element list in UI_ELEMENTS_INVENTORY.md
2. Sketch/wireframe layout
3. Build components one by one
4. Match existing design system colors/spacing
```
---
## 🔧 Common Customizations
### To Match Different Styles:
**Sci-Fi Theme:**
```
Change gradient to: #00d9ff to #0099ff (cyan)
Add: Glowing borders, neon accents
Fonts: Orbitron or Exo 2
```
**Fantasy Theme:**
```
Keep purple gradient
Add: Texture overlays, paper-like cards
Fonts: Cinzel or IM Fell
Decorative borders
```
**Minimal Theme:**
```
Change to monochrome: #000000 to #ffffff
Remove: Gradients, decorative elements
Fonts: Inter or System UI
Flat design
```
---
## 📐 Layout Templates
### Dashboard Layout (Gamemaster/Admin)
```
┌─────────────────────────────────┐
│ Header (Global Actions) │
├──────┬──────────────────────────┤
│ Nav │ Main Content Area │
│ Bar │ │
│ │ ┌────────┬────────┐ │
│ │ │ Card │ Card │ │
│ │ └────────┴────────┘ │
│ │ │
│ │ [Tables/Charts/Forms] │
└──────┴──────────────────────────┘
Sidebar: 240px
Content: flex-1
Gap: 24px
```
### Chat Layout (Character/Storyteller)
```
┌─────────────────────────────────┐
│ Header (Info + Actions) │
├─────────────────────────────────┤
│ │
│ Scrollable Message Area │
│ (Messages stacked vertically) │
│ │
├─────────────────────────────────┤
│ Fixed Composer (Bottom) │
└─────────────────────────────────┘
Header: Auto height
Messages: flex-1, overflow-auto
Composer: Auto height, fixed position
```
### Wizard Layout
```
┌─────────────────────────────────┐
│ Wizard Header + Progress │
├─────────────────────────────────┤
│ │
│ │
│ Step Content (Centered) │
│ Max Width: 600px │
│ │
│ │
├─────────────────────────────────┤
│ Footer (Cancel | Back | Next) │
└─────────────────────────────────┘
Modal: Max 800px width, centered
Content: Vertical padding 48px
Footer: Sticky bottom
```
---
## 🎯 Phase 3 Design Priorities
### Must Have First:
1. **Gamemaster Dashboard** - Overview/home screen
2. **Game Creation Form** - Simple version
3. **Player Slot Cards** - Assignment interface
### Can Wait:
4. Role drag-and-drop (use simple assignment first)
5. Advanced analytics
6. Detailed configuration screens
---
## 💡 Tips for Design Consistency
### When Designing New Pages:
1. **Reuse existing components**
- Check what's already built
- Extend rather than recreate
2. **Match spacing**
- Use 8px grid system
- Common gaps: 16px, 24px, 32px
3. **Follow color usage**
- Purple for primary actions
- Dark backgrounds (#2d3748)
- White/light text
4. **Keep hierarchy clear**
- Largest: Page titles (2rem)
- Medium: Section titles (1.5rem)
- Normal: Body text (1rem)
5. **Maintain card style**
- Rounded 8-12px
- Subtle shadows
- Padding 1-2rem
---
## 📱 Responsive Breakpoints
```css
/* Mobile First */
.container {
width: 100%;
padding: 16px;
}
/* Tablet - 768px */
@media (min-width: 768px) {
.container {
padding: 24px;
}
.grid {
grid-template-columns: repeat(2, 1fr);
}
}
/* Desktop - 1024px */
@media (min-width: 1024px) {
.container {
max-width: 1200px;
margin: 0 auto;
}
.grid {
grid-template-columns: repeat(3, 1fr);
}
}
```
---
## 🚀 Workflow Recommendation
### For Phase 3 Implementation:
**Week 1:** Design Phase
- Day 1: Generate Gamemaster dashboard mockups
- Day 2: Review and refine designs
- Day 3: Generate component mockups
- Day 4: Finalize design system updates
- Day 5: Create component specifications
**Week 2-3:** Implementation
- Build reusable components
- Implement layouts
- Connect to backend
- Test responsive behavior
- Polish animations
**Week 4:** Polish
- Fix edge cases
- Accessibility improvements
- Performance optimization
- User testing
---
## 📚 Resources
### Design Tools
- **v0.dev** - https://v0.dev (AI code generation)
- **Figma** - https://figma.com (Design/prototype)
- **Tailwind UI** - https://tailwindui.com (Component library)
- **shadcn/ui** - https://ui.shadcn.com (React components)
### Inspiration
- **Dribbble** - Search "RPG dashboard dark theme"
- **Behance** - Search "game master interface"
- **Awwwards** - Dark themed web apps
### Color Tools
- **Coolors** - Generate palette variations
- **Color Hunt** - Find complementary palettes
- **Contrast Checker** - Ensure accessibility
---
**Everything you need to get UI designs for Phase 3 is ready!** 🎨✨
Start with the Gamemaster Control Panel - that's the biggest design challenge for Phase 3.