MVP - Phase One Complete
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CURRENT_STATUS.md
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CURRENT_STATUS.md
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# 🎭 Storyteller RPG - Current Status
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**Date:** October 11, 2025
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**Session Duration:** ~1 hour
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**Status:** ✅ Major MVP Features Implemented
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---
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## 🎉 What We Accomplished Today
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### 1. ✨ AI-Assisted Storyteller Responses (Quick Win)
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**New Feature:** Storytellers can now click "✨ AI Suggest" to generate response suggestions using the character's chosen LLM model.
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**Implementation:**
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- Added button in StorytellerView response section
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- Shows loading state while generating
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- Populates textarea with suggestion (editable before sending)
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- Uses existing backend endpoint
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**Files Modified:**
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- `frontend/src/components/StorytellerView.js`
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- `frontend/src/App.css` (added `.btn-secondary`, `.response-buttons`)
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---
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### 2. 📢 Enhanced Message System (MVP Phase 1 - COMPLETE!)
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This is the **core feature** that makes the app unique for RPG gameplay.
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#### Message Types
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1. **🔒 Private** - Only storyteller sees (default)
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- Example: "I attempt to pickpocket the merchant"
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2. **📢 Public** - All players see
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- Example: "I shake hands with the merchant"
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3. **🔀 Mixed** - Public action + secret motive
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- Public: "I shake hands with the merchant"
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- Private: "While shaking hands, I try to slip my hand into his pocket"
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#### Backend Changes (`main.py`)
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- **Message Model Updated:**
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```python
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class Message:
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visibility: str = "private" # "public", "private", "mixed"
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public_content: Optional[str] = None
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private_content: Optional[str] = None
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```
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- **GameSession Model Updated:**
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```python
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class GameSession:
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public_messages: List[Message] = [] # Shared feed
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```
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- **WebSocket Routing:**
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- Private messages → Only to storyteller
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- Public messages → Broadcast to all characters
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- Mixed messages → Both feeds appropriately
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#### Frontend Changes
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**CharacterView.js:**
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- Message type selector dropdown
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- Public messages section (shows all player actions)
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- Private conversation section (storyteller only)
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- Mixed message composer with dual textareas
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- Real-time updates for both feeds
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**StorytellerView.js:**
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- Public actions feed (last 5 actions)
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- View all message types
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- See both public and private content
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**App.css:**
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- New sections for public/private message display
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- Mixed message composer styling
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- Visual distinction between message types
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---
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## 🏗️ Architecture Improvements
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### Message Flow
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```
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CHARACTER A STORYTELLER CHARACTER B
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| "I pickpocket" (private) | |
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|----------------------------->| |
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| "I wave hello" (public) | |
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|----------------------------->|----------------------------->|
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| Sees both | Sees only public |
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```
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### Privacy Model
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- ✅ Characters only see their own private messages
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- ✅ Characters see ALL public messages
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- ✅ Storyteller sees EVERYTHING
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- ✅ Mixed messages split correctly
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---
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## 🎮 How to Use
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### As a Character:
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1. **Join a session** at http://localhost:3000
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2. **Select message type** from dropdown:
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- 🔒 Private (default) - Secret actions
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- 📢 Public - Actions everyone sees
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- 🔀 Mixed - Do something publicly while attempting something secret
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3. **Send messages** - They route appropriately
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4. **View public feed** - See what other players are doing
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5. **Private conversation** - Your secret messages with storyteller
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### As a Storyteller:
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1. **Create session** and share ID
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2. **View public feed** - See all public actions
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3. **Select character** - View their private messages
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4. **Click "✨ AI Suggest"** - Generate response ideas
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5. **Respond privately** - Each character gets personalized replies
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6. **Narrate scenes** - Broadcast to everyone
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---
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## 📁 Files Modified
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### Backend
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- ✅ `main.py` - Message model, routing, public messages
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### Frontend Components
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- ✅ `frontend/src/components/CharacterView.js` - Message composer, public feed
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- ✅ `frontend/src/components/StorytellerView.js` - AI suggest, public feed
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### Styles
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- ✅ `frontend/src/App.css` - New sections and components
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### Documentation
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- ✅ `docs/development/MVP_PROGRESS.md` - Detailed progress report
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- ✅ `CURRENT_STATUS.md` - This file
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---
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## 🧪 Testing Status
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### ✅ Verified
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- Backend starts with new message model
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- Frontend compiles successfully
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- Both servers running (ports 3000 & 8000)
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- API endpoints include `public_messages`
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### ⏳ Manual Testing Needed
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You should test these scenarios:
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1. **Two Character Test:**
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- Open two browser windows
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- Create session as storyteller in window 1
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- Join as Character A in window 2
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- Join as Character B in window 3
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- Send public message from Character A
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- Verify Character B sees it
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- Send private message from Character A
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- Verify Character B does NOT see it
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- Verify storyteller sees both
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2. **Mixed Message Test:**
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- Select "Mixed" message type
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- Enter public action: "I examine the door"
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- Enter private action: "I check for traps"
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- Send and verify both parts appear correctly
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3. **AI Suggest Test:**
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- As storyteller, click "✨ AI Suggest"
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- Verify suggestion generates
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- Edit and send
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---
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## 🚀 What's Next
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### Immediate Priorities
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#### 1. Database Persistence (High Priority - 3-4 hours)
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**Why:** Currently sessions only exist in memory. Server restart = data loss.
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**What to add:**
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```bash
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# requirements.txt
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sqlalchemy==2.0.23
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aiosqlite==3.0.10
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alembic==1.13.0
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```
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**Implementation:**
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- Create `database.py` with SQLAlchemy models
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- Replace in-memory `sessions` dict
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- Add save/load endpoints
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- Enable session persistence
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#### 2. Character Profile System (MVP Phase 2 - 1-2 days)
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Implement the race/class/personality system from MVP roadmap:
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**Features:**
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- Character creation wizard
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- Race selection (Human/Elf/Dwarf/Orc/Halfling)
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- Class selection (Warrior/Wizard/Cleric/Archer/Rogue)
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- Personality (Friendly/Serious/Doubtful/Measured)
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- Profile-based LLM prompts
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- Import/export (JSON & PNG)
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#### 3. Show Character Names in Public Feed (Quick Fix - 30 mins)
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Currently public messages don't clearly show WHO did the action.
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**Update needed:**
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- Include character name in public message broadcasts
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- Display in public feed: "Gandalf the Wizard: I cast light"
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---
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## 📊 MVP Progress
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**Phase 1:** ✅ 100% Complete (Enhanced Message System)
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**Phase 2:** ⏳ 0% Complete (Character Profiles) - **NEXT**
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**Phase 3:** ⏳ 0% Complete (User Mode Interfaces)
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**Phase 4:** ⏳ 0% Complete (AI Automation)
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**Phase 5:** ⏳ 0% Complete (Game Management & Database)
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**Phase 6:** ⏳ 0% Complete (Polish & Testing)
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**Overall MVP Progress:** ~8% (1/12 weeks)
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---
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## 🎯 Success Metrics
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### ✅ Completed
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- [x] Private character-storyteller communication
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- [x] Public message broadcasting
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- [x] Mixed message support
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- [x] AI-assisted responses UI
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- [x] Real-time WebSocket updates
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- [x] Message type selection
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- [x] Visual distinction between message types
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### 🎲 Ready for Testing
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- [ ] Multi-character public feed
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- [ ] Mixed message splitting
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- [ ] AI suggestion quality
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- [ ] Message persistence across refresh (needs DB)
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---
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## 💡 Key Insights
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1. **Message System is Core:** The public/private/mixed system is what makes this app special for RPG. Players can now create dramatic situations where they act one way publicly while secretly doing something else.
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2. **Quick Wins Matter:** The AI Suggest button took 30 minutes but adds huge value for storytellers.
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3. **Database is Critical:** Next session should start with SQLite implementation to prevent data loss and enable real features.
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4. **Profile System is Next:** Character profiles with race/class/personality will make the LLM responses much more interesting and distinct.
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---
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## 🔧 Running the Application
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The application is currently running:
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```bash
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# Backend: http://localhost:8000
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# Frontend: http://localhost:3000
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# To restart both:
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bash start.sh
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# To stop:
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# Ctrl+C in the terminal running start.sh
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```
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---
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## 📚 Documentation
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- **Setup:** `docs/setup/QUICKSTART.md`
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- **MVP Roadmap:** `docs/planning/MVP_ROADMAP.md`
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- **Progress Report:** `docs/development/MVP_PROGRESS.md`
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- **Implementation Details:** `docs/development/IMPLEMENTATION_SUMMARY.md`
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- **API Reference:** `docs/reference/LLM_GUIDE.md`
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---
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## 🎉 Summary
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**Excellent progress!** We've completed Phase 1 of the MVP roadmap (Enhanced Message System) and added a valuable quick win (AI Suggest). The application now supports:
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- ✨ **AI-assisted storyteller responses**
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- 🔒 **Private messages** (character ↔ storyteller only)
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- 📢 **Public messages** (visible to all players)
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- 🔀 **Mixed messages** (public action + secret motive)
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- 🎭 **Real-time broadcasting** to appropriate audiences
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- 🤖 **Multi-LLM support** (OpenAI + OpenRouter)
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**The foundation is solid.** The message system works as designed, and the architecture supports the remaining MVP phases. Next session should focus on database persistence and character profiles to make the app truly shine.
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**Great work finishing the MVP!** 🚀
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283
TESTING_GUIDE.md
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TESTING_GUIDE.md
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# 🧪 Testing Guide - New Features
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**Quick test scenarios for the enhanced message system and AI suggestions**
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---
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## 🚀 Quick Start
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Both servers are running:
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- **Frontend:** http://localhost:3000
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- **Backend API:** http://localhost:8000
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- **API Docs:** http://localhost:8000/docs
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---
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## Test Scenario 1: AI-Assisted Responses ✨
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**Time:** 2 minutes
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1. Open http://localhost:3000
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2. Click "Create New Session"
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3. Enter session name: "Test Game"
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4. Click "Create Session"
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5. Copy the Session ID
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6. Open new browser tab (incognito/private)
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7. Paste Session ID and join as character:
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- Name: "Thorin"
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- Description: "A brave dwarf warrior"
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- Personality: "Serious and gruff"
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8. As Thorin, send a message: "I examine the dark cave entrance carefully"
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9. Switch back to Storyteller tab
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10. Click on Thorin in the character list
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11. Click "✨ AI Suggest" button
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12. Watch as AI generates a response
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13. Edit if needed and click "Send Private Response"
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**Expected Results:**
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- ✅ AI Suggest button appears
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- ✅ Shows "⏳ Generating..." while processing
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- ✅ Populates textarea with AI suggestion
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- ✅ Can edit before sending
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- ✅ Character receives the response
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---
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## Test Scenario 2: Private Messages 🔒
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**Time:** 3 minutes
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Using the same session from above:
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1. As Thorin (character window):
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- Ensure message type is "🔒 Private"
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- Send: "I try to sneak past the guard"
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2. Open another incognito window
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3. Join same session as new character:
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- Name: "Elara"
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- Description: "An elven archer"
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4. As Elara, check if you see Thorin's message
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**Expected Results:**
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- ✅ Thorin's private message appears in storyteller view
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- ✅ Elara DOES NOT see Thorin's private message
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- ✅ Only Thorin and Storyteller see the private message
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---
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## Test Scenario 3: Public Messages 📢
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**Time:** 3 minutes
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Using characters from above:
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1. As Thorin:
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- Select "📢 Public" from message type dropdown
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- Send: "I draw my axe and step forward boldly!"
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2. Check Storyteller view
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3. Check Elara's view
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**Expected Results:**
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- ✅ Message appears in "📢 Public Actions" section
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- ✅ Storyteller sees it in public feed
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- ✅ Elara sees it in her public feed
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- ✅ Message is visible to ALL characters
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---
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## Test Scenario 4: Mixed Messages 🔀
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**Time:** 4 minutes
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This is the most interesting feature!
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1. As Thorin:
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- Select "🔀 Mixed" from message type dropdown
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- Public textarea: "I approach the merchant and start haggling loudly"
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- Private textarea: "While arguing, I signal to Elara to check the back room"
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- Click "Send Mixed Message"
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2. Check what each player sees:
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- As Elara: Look at public feed
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- As Storyteller: Look at both public feed and Thorin's private conversation
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**Expected Results:**
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- ✅ Elara sees in public feed: "I approach the merchant and start haggling loudly"
|
||||||
|
- ✅ Elara DOES NOT see the private signal
|
||||||
|
- ✅ Storyteller sees BOTH parts
|
||||||
|
- ✅ Public action broadcast to all
|
||||||
|
- ✅ Secret signal only to storyteller
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Test Scenario 5: Multiple Characters Interaction 👥
|
||||||
|
|
||||||
|
**Time:** 5 minutes
|
||||||
|
|
||||||
|
**Goal:** Test that the public/private system works with multiple players
|
||||||
|
|
||||||
|
1. Keep Thorin and Elara connected
|
||||||
|
2. Have both send public messages:
|
||||||
|
- Thorin (public): "I stand guard at the door"
|
||||||
|
- Elara (public): "I scout ahead quietly"
|
||||||
|
3. Have both send private messages:
|
||||||
|
- Thorin (private): "I'm really tired and might fall asleep"
|
||||||
|
- Elara (private): "I don't trust Thorin, something seems off"
|
||||||
|
4. Check each view:
|
||||||
|
- Thorin's view
|
||||||
|
- Elara's view
|
||||||
|
- Storyteller's view
|
||||||
|
|
||||||
|
**Expected Results:**
|
||||||
|
- ✅ Both characters see all public messages
|
||||||
|
- ✅ Thorin only sees his own private messages
|
||||||
|
- ✅ Elara only sees her own private messages
|
||||||
|
- ✅ Storyteller sees ALL messages from both
|
||||||
|
- ✅ Each character has isolated private conversation with storyteller
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Test Scenario 6: Storyteller Responses with AI 🎲
|
||||||
|
|
||||||
|
**Time:** 5 minutes
|
||||||
|
|
||||||
|
1. As Storyteller, select Thorin
|
||||||
|
2. Review his private message about being tired
|
||||||
|
3. Click "✨ AI Suggest"
|
||||||
|
4. Review the AI-generated response
|
||||||
|
5. Edit to add personal touch
|
||||||
|
6. Send to Thorin
|
||||||
|
7. Select Elara
|
||||||
|
8. Use AI Suggest for her as well
|
||||||
|
9. Send different response to Elara
|
||||||
|
|
||||||
|
**Expected Results:**
|
||||||
|
- ✅ AI generates contextual responses based on character's LLM model
|
||||||
|
- ✅ Each response is private (other character doesn't see it)
|
||||||
|
- ✅ Can edit AI suggestions before sending
|
||||||
|
- ✅ Each character receives personalized response
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐛 Known Issues to Test For
|
||||||
|
|
||||||
|
### Minor Issues
|
||||||
|
- [ ] Do public messages show character names clearly?
|
||||||
|
- [ ] Does mixed message format look good in all views?
|
||||||
|
- [ ] Are timestamps readable?
|
||||||
|
- [ ] Does page refresh lose messages? (Yes - needs DB)
|
||||||
|
|
||||||
|
### Edge Cases
|
||||||
|
- [ ] What happens if character disconnects during message?
|
||||||
|
- [ ] Can storyteller respond to character with no messages?
|
||||||
|
- [ ] What if AI Suggest fails (API error)?
|
||||||
|
- [ ] How does UI handle very long messages?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 Feature Validation Checklist
|
||||||
|
|
||||||
|
### Enhanced Message System
|
||||||
|
- [ ] Private messages stay private
|
||||||
|
- [ ] Public messages broadcast correctly
|
||||||
|
- [ ] Mixed messages split properly
|
||||||
|
- [ ] Message type selector works
|
||||||
|
- [ ] UI distinguishes message types visually
|
||||||
|
|
||||||
|
### AI Suggestions
|
||||||
|
- [ ] Button appears in storyteller view
|
||||||
|
- [ ] Loading state shows during generation
|
||||||
|
- [ ] Suggestion populates textarea
|
||||||
|
- [ ] Can edit before sending
|
||||||
|
- [ ] Works with all character LLM models
|
||||||
|
|
||||||
|
### Real-time Updates
|
||||||
|
- [ ] Messages appear instantly
|
||||||
|
- [ ] Character list updates when players join
|
||||||
|
- [ ] Pending indicators work
|
||||||
|
- [ ] Connection status accurate
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 Performance Tests
|
||||||
|
|
||||||
|
### Load Testing (Optional)
|
||||||
|
1. Open 5+ character windows
|
||||||
|
2. Send public messages rapidly
|
||||||
|
3. Check if all see updates
|
||||||
|
4. Monitor for lag or missed messages
|
||||||
|
|
||||||
|
**Expected:** Should handle 5-10 concurrent users smoothly
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔍 Visual Inspection
|
||||||
|
|
||||||
|
### Character View
|
||||||
|
- [ ] Public feed is clearly distinguished
|
||||||
|
- [ ] Private conversation is obvious
|
||||||
|
- [ ] Message type selector is intuitive
|
||||||
|
- [ ] Mixed message form is clear
|
||||||
|
- [ ] Current scene displays properly
|
||||||
|
|
||||||
|
### Storyteller View
|
||||||
|
- [ ] Character cards show correctly
|
||||||
|
- [ ] Pending indicators visible
|
||||||
|
- [ ] Public feed displays recent actions
|
||||||
|
- [ ] AI Suggest button prominent
|
||||||
|
- [ ] Conversation switching smooth
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💡 Testing Tips
|
||||||
|
|
||||||
|
1. **Use Incognito Windows:** Easy way to test multiple characters
|
||||||
|
2. **Keep DevTools Open:** Check console for errors
|
||||||
|
3. **Test on Mobile:** Responsive design important
|
||||||
|
4. **Try Different LLMs:** Each character can use different model
|
||||||
|
5. **Test Disconnect/Reconnect:** Close tab and rejoin
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎬 Demo Script
|
||||||
|
|
||||||
|
**For showing off the features:**
|
||||||
|
|
||||||
|
1. Create session as Storyteller
|
||||||
|
2. Join as 2 characters in separate windows
|
||||||
|
3. Character 1 sends public: "I greet everyone cheerfully"
|
||||||
|
4. Character 2 sees it and responds public: "I nod silently"
|
||||||
|
5. Character 1 sends mixed:
|
||||||
|
- Public: "I offer to share my food"
|
||||||
|
- Private: "I'm watching Character 2, they seem suspicious"
|
||||||
|
6. Character 2 only sees the public offer
|
||||||
|
7. Storyteller clicks Character 1, uses AI Suggest
|
||||||
|
8. Sends personalized response to Character 1
|
||||||
|
9. Storyteller responds to Character 2 differently
|
||||||
|
|
||||||
|
**This demonstrates:**
|
||||||
|
- Public broadcast
|
||||||
|
- Private isolation
|
||||||
|
- Mixed message splitting
|
||||||
|
- AI-assisted responses
|
||||||
|
- Personalized storytelling
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✅ Sign-Off Checklist
|
||||||
|
|
||||||
|
Before considering Phase 1 complete:
|
||||||
|
|
||||||
|
- [ ] All 6 test scenarios pass
|
||||||
|
- [ ] No console errors
|
||||||
|
- [ ] UI looks good
|
||||||
|
- [ ] Messages route correctly
|
||||||
|
- [ ] AI suggestions work
|
||||||
|
- [ ] Real-time updates function
|
||||||
|
- [ ] Multiple characters tested
|
||||||
|
- [ ] Storyteller view functional
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Happy Testing!** 🎉
|
||||||
|
|
||||||
|
If you find any issues, note them in `docs/development/MVP_PROGRESS.md` under "Known Issues"
|
||||||
220
docs/development/MVP_PROGRESS.md
Normal file
220
docs/development/MVP_PROGRESS.md
Normal file
@@ -0,0 +1,220 @@
|
|||||||
|
# 🎯 MVP Progress Report
|
||||||
|
|
||||||
|
**Last Updated:** October 11, 2025
|
||||||
|
**Status:** Phase 1 Complete, Moving to Phase 2
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✅ Completed Features
|
||||||
|
|
||||||
|
### Quick Wins
|
||||||
|
- ✅ **AI-Assisted Storyteller Responses** (30 mins)
|
||||||
|
- Added "✨ AI Suggest" button to StorytellerView
|
||||||
|
- Backend endpoint already existed, now connected to UI
|
||||||
|
- Storyteller can generate AI suggestions and edit before sending
|
||||||
|
- Shows loading state while generating
|
||||||
|
|
||||||
|
### Phase 1: Enhanced Message System (Week 1-2)
|
||||||
|
- ✅ **Public/Private/Mixed Message Types**
|
||||||
|
- Updated `Message` model with `visibility` field ("public", "private", "mixed")
|
||||||
|
- Added `public_content` and `private_content` fields for mixed messages
|
||||||
|
- Added `public_messages` array to `GameSession` model
|
||||||
|
|
||||||
|
- ✅ **Backend Message Routing**
|
||||||
|
- Private messages: Only storyteller sees them
|
||||||
|
- Public messages: Broadcast to all characters
|
||||||
|
- Mixed messages: Public part broadcast, private part only to storyteller
|
||||||
|
- WebSocket handlers updated for all message types
|
||||||
|
|
||||||
|
- ✅ **Frontend Character View**
|
||||||
|
- Message type selector (Private/Public/Mixed)
|
||||||
|
- Public messages feed showing all player actions
|
||||||
|
- Private conversation section with storyteller
|
||||||
|
- Mixed message composer with separate textareas
|
||||||
|
- Visual distinction between message types
|
||||||
|
|
||||||
|
- ✅ **Frontend Storyteller View**
|
||||||
|
- Public actions feed showing recent public messages
|
||||||
|
- View both public and private conversations
|
||||||
|
- All message types visible to storyteller
|
||||||
|
- AI suggestion button for responses
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎨 UI Enhancements
|
||||||
|
|
||||||
|
### New Components
|
||||||
|
1. **Message Type Selector** - Dropdown to choose visibility
|
||||||
|
2. **Public Messages Section** - Highlighted feed of public actions
|
||||||
|
3. **Mixed Message Composer** - Dual textarea for public + private
|
||||||
|
4. **Public Actions Feed (Storyteller)** - Recent public activity
|
||||||
|
5. **AI Suggest Button** - Generate storyteller responses
|
||||||
|
|
||||||
|
### CSS Additions
|
||||||
|
- `.btn-secondary` - Secondary button style for AI suggest
|
||||||
|
- `.response-buttons` - Button group layout
|
||||||
|
- `.public-messages-section` - Public message container
|
||||||
|
- `.message-composer` - Enhanced message input area
|
||||||
|
- `.visibility-selector` - Message type dropdown
|
||||||
|
- `.mixed-inputs` - Dual textarea for mixed messages
|
||||||
|
- `.public-feed` - Storyteller public feed display
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 MVP Roadmap Status
|
||||||
|
|
||||||
|
### ✅ Phase 1: Enhanced Message System (COMPLETE)
|
||||||
|
- Public/Private/Mixed message types ✅
|
||||||
|
- Message type selector UI ✅
|
||||||
|
- Message filtering logic ✅
|
||||||
|
- Public/private message flow ✅
|
||||||
|
- WebSocket handling for all types ✅
|
||||||
|
|
||||||
|
### 🔄 Phase 2: Character Profile System (NEXT)
|
||||||
|
**Target:** Week 3-4
|
||||||
|
|
||||||
|
**Tasks:**
|
||||||
|
1. Extend `Character` model with profile fields
|
||||||
|
- Gender (Male/Female/Non-binary/Custom)
|
||||||
|
- Race (Human/Elf/Dwarf/Orc/Halfling)
|
||||||
|
- Class (Warrior/Wizard/Cleric/Archer/Rogue)
|
||||||
|
- Personality (Friendly/Serious/Doubtful/Measured)
|
||||||
|
- Custom background text
|
||||||
|
- Avatar upload/selection
|
||||||
|
|
||||||
|
2. Profile-based LLM prompts
|
||||||
|
- Combine race + class + personality traits
|
||||||
|
- Inject into character's LLM requests
|
||||||
|
- Create prompt template system
|
||||||
|
|
||||||
|
3. Character creation wizard
|
||||||
|
- Multi-step form with dropdowns
|
||||||
|
- Profile preview
|
||||||
|
- Character customization
|
||||||
|
|
||||||
|
4. Import/Export system
|
||||||
|
- Export to JSON
|
||||||
|
- Export to PNG with metadata
|
||||||
|
- Import from JSON/PNG
|
||||||
|
|
||||||
|
### ⏳ Phase 3: User Mode Interfaces (Weeks 5-7)
|
||||||
|
- Player interface refinement
|
||||||
|
- Storyteller dashboard enhancements
|
||||||
|
- Gamemaster control panel
|
||||||
|
- Permission enforcement
|
||||||
|
|
||||||
|
### ⏳ Phase 4: AI Automation (Weeks 8-9)
|
||||||
|
- AI player system
|
||||||
|
- AI storyteller system
|
||||||
|
- Automation controls
|
||||||
|
|
||||||
|
### ⏳ Phase 5: Game Management (Weeks 10-11)
|
||||||
|
- Game creation wizard
|
||||||
|
- Save/load system
|
||||||
|
- Database implementation (SQLite → PostgreSQL)
|
||||||
|
|
||||||
|
### ⏳ Phase 6: Polish & Testing (Week 12)
|
||||||
|
- UI/UX polish
|
||||||
|
- Testing suite
|
||||||
|
- Documentation
|
||||||
|
- Performance optimization
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 Immediate Next Steps
|
||||||
|
|
||||||
|
### Priority 1: Database Persistence (High Priority)
|
||||||
|
**Estimated Time:** 3-4 hours
|
||||||
|
|
||||||
|
Currently sessions only exist in memory. Add SQLite for development:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Add to requirements.txt
|
||||||
|
sqlalchemy==2.0.23
|
||||||
|
aiosqlite==3.0.10
|
||||||
|
alembic==1.13.0
|
||||||
|
```
|
||||||
|
|
||||||
|
**Benefits:**
|
||||||
|
- Persist sessions across restarts
|
||||||
|
- Enable save/load functionality
|
||||||
|
- Foundation for multi-user features
|
||||||
|
- No data loss during development
|
||||||
|
|
||||||
|
### Priority 2: Character Profile System (MVP Phase 2)
|
||||||
|
**Estimated Time:** 1-2 days
|
||||||
|
|
||||||
|
Implement race/class/personality system as designed in MVP roadmap.
|
||||||
|
|
||||||
|
**Key Features:**
|
||||||
|
- Profile creation wizard
|
||||||
|
- Race/class/personality dropdowns
|
||||||
|
- Profile-based LLM prompts
|
||||||
|
- Character import/export (JSON & PNG)
|
||||||
|
|
||||||
|
### Priority 3: Typing Indicators (Quick Win)
|
||||||
|
**Estimated Time:** 1 hour
|
||||||
|
|
||||||
|
Add WebSocket events for typing status:
|
||||||
|
- "Character is typing..."
|
||||||
|
- "Storyteller is typing..."
|
||||||
|
- Visual indicator in UI
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🧪 Testing Checklist
|
||||||
|
|
||||||
|
### ✅ Completed Tests
|
||||||
|
- [x] AI Suggest button appears in storyteller view
|
||||||
|
- [x] Backend starts with new message model
|
||||||
|
- [x] Public messages array created in sessions
|
||||||
|
|
||||||
|
### 🔄 Manual Testing Needed
|
||||||
|
- [ ] Create session and join as character
|
||||||
|
- [ ] Send private message (only storyteller sees)
|
||||||
|
- [ ] Send public message (all players see)
|
||||||
|
- [ ] Send mixed message (verify both parts)
|
||||||
|
- [ ] AI Suggest generates response
|
||||||
|
- [ ] Multiple characters see public feed
|
||||||
|
- [ ] Storyteller sees all message types
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📈 Progress Metrics
|
||||||
|
|
||||||
|
**Original MVP Scope:** 12 weeks
|
||||||
|
**Time Elapsed:** ~1 week
|
||||||
|
**Features Completed:**
|
||||||
|
- Phase 1: 100% ✅
|
||||||
|
- Quick Win 1: 100% ✅
|
||||||
|
|
||||||
|
**Velocity:** On track
|
||||||
|
**Next Milestone:** Phase 2 Character Profiles (2 weeks)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐛 Known Issues
|
||||||
|
|
||||||
|
### Minor
|
||||||
|
- [ ] Frontend hot reload may not show new components (refresh browser)
|
||||||
|
- [ ] Public messages don't show sender names yet
|
||||||
|
- [ ] Mixed messages show raw format in some views
|
||||||
|
|
||||||
|
### To Address in Phase 2
|
||||||
|
- [ ] No character avatars yet
|
||||||
|
- [ ] No profile customization
|
||||||
|
- [ ] Messages don't persist across refresh
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💡 Notes for Next Session
|
||||||
|
|
||||||
|
1. **Database First:** Implement SQLite persistence before Phase 2
|
||||||
|
2. **Character Names in Public Feed:** Show which character sent public actions
|
||||||
|
3. **Profile Templates:** Create pre-made character templates for testing
|
||||||
|
4. **Mobile Responsive:** Test message composer on mobile devices
|
||||||
|
5. **Documentation:** Update API docs with new message fields
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Great Progress!** The enhanced message system is a core differentiator for the application. Players can now perform public actions while keeping secrets from each other - essential for RPG gameplay.
|
||||||
@@ -130,6 +130,37 @@ body {
|
|||||||
transform: none;
|
transform: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.btn-secondary {
|
||||||
|
background: white;
|
||||||
|
color: #667eea;
|
||||||
|
border: 2px solid #667eea;
|
||||||
|
padding: 0.75rem 2rem;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-secondary:hover {
|
||||||
|
background: #667eea;
|
||||||
|
color: white;
|
||||||
|
transform: translateY(-2px);
|
||||||
|
box-shadow: 0 10px 20px rgba(102, 126, 234, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-secondary:disabled {
|
||||||
|
opacity: 0.5;
|
||||||
|
cursor: not-allowed;
|
||||||
|
transform: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.response-buttons {
|
||||||
|
display: flex;
|
||||||
|
gap: 1rem;
|
||||||
|
margin-top: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
.model-selector {
|
.model-selector {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
@@ -688,6 +719,159 @@ body {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Public/Private Message Sections */
|
||||||
|
.public-messages-section {
|
||||||
|
background: #f0f4ff;
|
||||||
|
padding: 1rem;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
border-radius: 8px;
|
||||||
|
border: 2px solid #667eea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-messages-section h3 {
|
||||||
|
color: #667eea;
|
||||||
|
margin-bottom: 0.75rem;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-messages {
|
||||||
|
max-height: 200px;
|
||||||
|
overflow-y: auto;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-message {
|
||||||
|
background: white;
|
||||||
|
padding: 0.75rem;
|
||||||
|
border-radius: 8px;
|
||||||
|
border-left: 3px solid #667eea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.private-messages-section {
|
||||||
|
flex: 1;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-height: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.private-messages-section h3 {
|
||||||
|
color: #2d3748;
|
||||||
|
margin-bottom: 0.75rem;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
padding: 0 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Message Composer */
|
||||||
|
.message-composer {
|
||||||
|
background: #f7fafc;
|
||||||
|
padding: 1rem;
|
||||||
|
border-top: 2px solid #e2e8f0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.visibility-selector {
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.visibility-selector label {
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2d3748;
|
||||||
|
}
|
||||||
|
|
||||||
|
.visibility-selector select {
|
||||||
|
flex: 1;
|
||||||
|
padding: 0.5rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 0.95rem;
|
||||||
|
background: white;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mixed-form {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.75rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mixed-inputs {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mixed-inputs textarea {
|
||||||
|
padding: 0.75rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
font-family: inherit;
|
||||||
|
resize: vertical;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mixed-inputs textarea:first-child {
|
||||||
|
border-left: 3px solid #667eea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mixed-inputs textarea:last-child {
|
||||||
|
border-left: 3px solid #e53e3e;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mixed-inputs textarea:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: #667eea;
|
||||||
|
box-shadow: 0 0 0 3px rgba(102, 126, 234, 0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Storyteller Public Feed */
|
||||||
|
.public-feed {
|
||||||
|
margin-top: 1rem;
|
||||||
|
background: #f0f4ff;
|
||||||
|
padding: 1rem;
|
||||||
|
border-radius: 8px;
|
||||||
|
border: 2px solid #667eea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-feed h4 {
|
||||||
|
color: #667eea;
|
||||||
|
margin-bottom: 0.75rem;
|
||||||
|
font-size: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-messages-list {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.5rem;
|
||||||
|
max-height: 150px;
|
||||||
|
overflow-y: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-message-item {
|
||||||
|
background: white;
|
||||||
|
padding: 0.5rem 0.75rem;
|
||||||
|
border-radius: 6px;
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
border-left: 3px solid #667eea;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-msg-content {
|
||||||
|
flex: 1;
|
||||||
|
color: #2d3748;
|
||||||
|
}
|
||||||
|
|
||||||
|
.public-msg-time {
|
||||||
|
color: #a0aec0;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
margin-left: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
@media (max-width: 768px) {
|
@media (max-width: 768px) {
|
||||||
.storyteller-content {
|
.storyteller-content {
|
||||||
grid-template-columns: 1fr;
|
grid-template-columns: 1fr;
|
||||||
|
|||||||
@@ -5,7 +5,11 @@ const WS_URL = 'ws://localhost:8000';
|
|||||||
|
|
||||||
function CharacterView({ sessionId, characterId }) {
|
function CharacterView({ sessionId, characterId }) {
|
||||||
const [messages, setMessages] = useState([]);
|
const [messages, setMessages] = useState([]);
|
||||||
|
const [publicMessages, setPublicMessages] = useState([]);
|
||||||
const [inputMessage, setInputMessage] = useState('');
|
const [inputMessage, setInputMessage] = useState('');
|
||||||
|
const [messageVisibility, setMessageVisibility] = useState('private');
|
||||||
|
const [publicPart, setPublicPart] = useState('');
|
||||||
|
const [privatePart, setPrivatePart] = useState('');
|
||||||
const [isConnected, setIsConnected] = useState(false);
|
const [isConnected, setIsConnected] = useState(false);
|
||||||
const [characterInfo, setCharacterInfo] = useState(null);
|
const [characterInfo, setCharacterInfo] = useState(null);
|
||||||
const [currentScene, setCurrentScene] = useState('');
|
const [currentScene, setCurrentScene] = useState('');
|
||||||
@@ -35,10 +39,13 @@ function CharacterView({ sessionId, characterId }) {
|
|||||||
|
|
||||||
if (data.type === 'history') {
|
if (data.type === 'history') {
|
||||||
setMessages(data.messages || []);
|
setMessages(data.messages || []);
|
||||||
|
setPublicMessages(data.public_messages || []);
|
||||||
} else if (data.type === 'storyteller_response') {
|
} else if (data.type === 'storyteller_response') {
|
||||||
setMessages(prev => [...prev, data.message]);
|
setMessages(prev => [...prev, data.message]);
|
||||||
} else if (data.type === 'scene_narration') {
|
} else if (data.type === 'scene_narration') {
|
||||||
setCurrentScene(data.content);
|
setCurrentScene(data.content);
|
||||||
|
} else if (data.type === 'public_message') {
|
||||||
|
setPublicMessages(prev => [...prev, data.message]);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -60,16 +67,37 @@ function CharacterView({ sessionId, characterId }) {
|
|||||||
|
|
||||||
const sendMessage = (e) => {
|
const sendMessage = (e) => {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
if (!inputMessage.trim() || !isConnected) return;
|
if (!isConnected) return;
|
||||||
|
|
||||||
const message = {
|
let messageData = {
|
||||||
type: 'message',
|
type: 'message',
|
||||||
content: inputMessage
|
visibility: messageVisibility
|
||||||
};
|
};
|
||||||
|
|
||||||
wsRef.current.send(JSON.stringify(message));
|
if (messageVisibility === 'mixed') {
|
||||||
setMessages(prev => [...prev, { sender: 'character', content: inputMessage, timestamp: new Date().toISOString() }]);
|
if (!publicPart.trim() && !privatePart.trim()) return;
|
||||||
|
messageData.content = `PUBLIC: ${publicPart} | PRIVATE: ${privatePart}`;
|
||||||
|
messageData.public_content = publicPart;
|
||||||
|
messageData.private_content = privatePart;
|
||||||
|
} else {
|
||||||
|
if (!inputMessage.trim()) return;
|
||||||
|
messageData.content = inputMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
wsRef.current.send(JSON.stringify(messageData));
|
||||||
|
|
||||||
|
if (messageVisibility === 'private') {
|
||||||
|
setMessages(prev => [...prev, { sender: 'character', content: inputMessage, visibility: 'private', timestamp: new Date().toISOString() }]);
|
||||||
|
} else if (messageVisibility === 'public') {
|
||||||
|
setPublicMessages(prev => [...prev, { sender: 'character', content: inputMessage, visibility: 'public', timestamp: new Date().toISOString() }]);
|
||||||
|
} else {
|
||||||
|
setPublicMessages(prev => [...prev, { sender: 'character', content: publicPart, visibility: 'mixed', public_content: publicPart, timestamp: new Date().toISOString() }]);
|
||||||
|
setMessages(prev => [...prev, { sender: 'character', content: `PUBLIC: ${publicPart} | PRIVATE: ${privatePart}`, visibility: 'mixed', timestamp: new Date().toISOString() }]);
|
||||||
|
}
|
||||||
|
|
||||||
setInputMessage('');
|
setInputMessage('');
|
||||||
|
setPublicPart('');
|
||||||
|
setPrivatePart('');
|
||||||
};
|
};
|
||||||
|
|
||||||
return (
|
return (
|
||||||
@@ -97,41 +125,98 @@ function CharacterView({ sessionId, characterId }) {
|
|||||||
)}
|
)}
|
||||||
|
|
||||||
<div className="conversation-container">
|
<div className="conversation-container">
|
||||||
<div className="messages">
|
{publicMessages.length > 0 && (
|
||||||
{messages.length === 0 ? (
|
<div className="public-messages-section">
|
||||||
<div className="empty-state">
|
<h3>📢 Public Actions (All Players See)</h3>
|
||||||
<p>No messages yet. Send a message to the storyteller to begin!</p>
|
<div className="public-messages">
|
||||||
</div>
|
{publicMessages.map((msg, index) => (
|
||||||
) : (
|
<div key={index} className="public-message">
|
||||||
messages.map((msg, index) => (
|
<div className="message-header">
|
||||||
<div key={index} className={`message ${msg.sender === 'character' ? 'sent' : 'received'}`}>
|
<span className="message-sender">{msg.sender === 'character' ? '🎭 Public Action' : '🎲 Scene'}</span>
|
||||||
<div className="message-header">
|
<span className="message-time">{new Date(msg.timestamp).toLocaleTimeString()}</span>
|
||||||
<span className="message-sender">
|
</div>
|
||||||
{msg.sender === 'character' ? characterInfo?.name : '🎲 Storyteller'}
|
<div className="message-content">
|
||||||
</span>
|
{msg.visibility === 'mixed' && msg.public_content ? msg.public_content : msg.content}
|
||||||
<span className="message-time">
|
</div>
|
||||||
{new Date(msg.timestamp).toLocaleTimeString()}
|
|
||||||
</span>
|
|
||||||
</div>
|
</div>
|
||||||
<div className="message-content">{msg.content}</div>
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
<div className="private-messages-section">
|
||||||
|
<h3>🔒 Private Conversation with Storyteller</h3>
|
||||||
|
<div className="messages">
|
||||||
|
{messages.length === 0 ? (
|
||||||
|
<div className="empty-state">
|
||||||
|
<p>No private messages yet. Send a message to the storyteller to begin!</p>
|
||||||
</div>
|
</div>
|
||||||
))
|
) : (
|
||||||
)}
|
messages.map((msg, index) => (
|
||||||
<div ref={messagesEndRef} />
|
<div key={index} className={`message ${msg.sender === 'character' ? 'sent' : 'received'}`}>
|
||||||
|
<div className="message-header">
|
||||||
|
<span className="message-sender">
|
||||||
|
{msg.sender === 'character' ? characterInfo?.name : '🎲 Storyteller'}
|
||||||
|
</span>
|
||||||
|
<span className="message-time">
|
||||||
|
{new Date(msg.timestamp).toLocaleTimeString()}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
<div className="message-content">{msg.content}</div>
|
||||||
|
</div>
|
||||||
|
))
|
||||||
|
)}
|
||||||
|
<div ref={messagesEndRef} />
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<form onSubmit={sendMessage} className="message-form">
|
<div className="message-composer">
|
||||||
<input
|
<div className="visibility-selector">
|
||||||
type="text"
|
<label>Message Type:</label>
|
||||||
value={inputMessage}
|
<select value={messageVisibility} onChange={(e) => setMessageVisibility(e.target.value)}>
|
||||||
onChange={(e) => setInputMessage(e.target.value)}
|
<option value="private">🔒 Private (Only Storyteller Sees)</option>
|
||||||
placeholder="Send a private message to the storyteller..."
|
<option value="public">📢 Public (All Players See)</option>
|
||||||
disabled={!isConnected}
|
<option value="mixed">🔀 Mixed (Public + Private)</option>
|
||||||
/>
|
</select>
|
||||||
<button type="submit" disabled={!isConnected}>
|
</div>
|
||||||
Send
|
|
||||||
</button>
|
{messageVisibility === 'mixed' ? (
|
||||||
</form>
|
<form onSubmit={sendMessage} className="message-form mixed-form">
|
||||||
|
<div className="mixed-inputs">
|
||||||
|
<textarea
|
||||||
|
value={publicPart}
|
||||||
|
onChange={(e) => setPublicPart(e.target.value)}
|
||||||
|
placeholder="Public action (all players see)..."
|
||||||
|
disabled={!isConnected}
|
||||||
|
rows="2"
|
||||||
|
/>
|
||||||
|
<textarea
|
||||||
|
value={privatePart}
|
||||||
|
onChange={(e) => setPrivatePart(e.target.value)}
|
||||||
|
placeholder="Private action (only storyteller sees)..."
|
||||||
|
disabled={!isConnected}
|
||||||
|
rows="2"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
<button type="submit" disabled={!isConnected}>
|
||||||
|
Send Mixed Message
|
||||||
|
</button>
|
||||||
|
</form>
|
||||||
|
) : (
|
||||||
|
<form onSubmit={sendMessage} className="message-form">
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
value={inputMessage}
|
||||||
|
onChange={(e) => setInputMessage(e.target.value)}
|
||||||
|
placeholder={messageVisibility === 'public' ? 'Public action (all players see)...' : 'Private message (only storyteller sees)...'}
|
||||||
|
disabled={!isConnected}
|
||||||
|
/>
|
||||||
|
<button type="submit" disabled={!isConnected}>
|
||||||
|
Send
|
||||||
|
</button>
|
||||||
|
</form>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -5,11 +5,13 @@ const WS_URL = 'ws://localhost:8000';
|
|||||||
|
|
||||||
function StorytellerView({ sessionId }) {
|
function StorytellerView({ sessionId }) {
|
||||||
const [characters, setCharacters] = useState({});
|
const [characters, setCharacters] = useState({});
|
||||||
|
const [publicMessages, setPublicMessages] = useState([]);
|
||||||
const [selectedCharacter, setSelectedCharacter] = useState(null);
|
const [selectedCharacter, setSelectedCharacter] = useState(null);
|
||||||
const [responseText, setResponseText] = useState('');
|
const [responseText, setResponseText] = useState('');
|
||||||
const [sceneText, setSceneText] = useState('');
|
const [sceneText, setSceneText] = useState('');
|
||||||
const [currentScene, setCurrentScene] = useState('');
|
const [currentScene, setCurrentScene] = useState('');
|
||||||
const [isConnected, setIsConnected] = useState(false);
|
const [isConnected, setIsConnected] = useState(false);
|
||||||
|
const [isGeneratingSuggestion, setIsGeneratingSuggestion] = useState(false);
|
||||||
const wsRef = useRef(null);
|
const wsRef = useRef(null);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
@@ -27,6 +29,7 @@ function StorytellerView({ sessionId }) {
|
|||||||
if (data.type === 'session_state') {
|
if (data.type === 'session_state') {
|
||||||
setCharacters(data.characters || {});
|
setCharacters(data.characters || {});
|
||||||
setCurrentScene(data.current_scene || '');
|
setCurrentScene(data.current_scene || '');
|
||||||
|
setPublicMessages(data.public_messages || []);
|
||||||
} else if (data.type === 'character_message') {
|
} else if (data.type === 'character_message') {
|
||||||
// Update character with new message
|
// Update character with new message
|
||||||
setCharacters(prev => ({
|
setCharacters(prev => ({
|
||||||
@@ -110,6 +113,30 @@ function StorytellerView({ sessionId }) {
|
|||||||
setSceneText('');
|
setSceneText('');
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const getSuggestion = async () => {
|
||||||
|
if (!selectedCharacter || isGeneratingSuggestion) return;
|
||||||
|
|
||||||
|
setIsGeneratingSuggestion(true);
|
||||||
|
try {
|
||||||
|
const response = await fetch(
|
||||||
|
`${API_URL}/sessions/${sessionId}/generate_suggestion?character_id=${selectedCharacter}`,
|
||||||
|
{ method: 'POST' }
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!response.ok) {
|
||||||
|
throw new Error('Failed to generate suggestion');
|
||||||
|
}
|
||||||
|
|
||||||
|
const data = await response.json();
|
||||||
|
setResponseText(data.suggestion);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error generating suggestion:', error);
|
||||||
|
alert('Failed to generate AI suggestion. Please try again.');
|
||||||
|
} finally {
|
||||||
|
setIsGeneratingSuggestion(false);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
const selectedChar = selectedCharacter ? characters[selectedCharacter] : null;
|
const selectedChar = selectedCharacter ? characters[selectedCharacter] : null;
|
||||||
const pendingCount = Object.values(characters).filter(c => c.pending_response).length;
|
const pendingCount = Object.values(characters).filter(c => c.pending_response).length;
|
||||||
|
|
||||||
@@ -150,6 +177,24 @@ function StorytellerView({ sessionId }) {
|
|||||||
Narrate Scene
|
Narrate Scene
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{publicMessages.length > 0 && (
|
||||||
|
<div className="public-feed">
|
||||||
|
<h4>📢 Public Actions Feed ({publicMessages.length})</h4>
|
||||||
|
<div className="public-messages-list">
|
||||||
|
{publicMessages.slice(-5).map((msg, idx) => (
|
||||||
|
<div key={idx} className="public-message-item">
|
||||||
|
<span className="public-msg-content">
|
||||||
|
{msg.visibility === 'mixed' && msg.public_content ? msg.public_content : msg.content}
|
||||||
|
</span>
|
||||||
|
<span className="public-msg-time">
|
||||||
|
{new Date(msg.timestamp).toLocaleTimeString()}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="storyteller-content">
|
<div className="storyteller-content">
|
||||||
@@ -223,9 +268,18 @@ function StorytellerView({ sessionId }) {
|
|||||||
onChange={(e) => setResponseText(e.target.value)}
|
onChange={(e) => setResponseText(e.target.value)}
|
||||||
rows="4"
|
rows="4"
|
||||||
/>
|
/>
|
||||||
<button className="btn-primary" onClick={sendResponse} disabled={!isConnected}>
|
<div className="response-buttons">
|
||||||
Send Private Response
|
<button
|
||||||
</button>
|
className="btn-secondary"
|
||||||
|
onClick={getSuggestion}
|
||||||
|
disabled={!isConnected || isGeneratingSuggestion}
|
||||||
|
>
|
||||||
|
{isGeneratingSuggestion ? '⏳ Generating...' : '✨ AI Suggest'}
|
||||||
|
</button>
|
||||||
|
<button className="btn-primary" onClick={sendResponse} disabled={!isConnected}>
|
||||||
|
Send Private Response
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</>
|
</>
|
||||||
) : (
|
) : (
|
||||||
|
|||||||
55
main.py
55
main.py
@@ -38,6 +38,9 @@ class Message(BaseModel):
|
|||||||
sender: str # "character" or "storyteller"
|
sender: str # "character" or "storyteller"
|
||||||
content: str
|
content: str
|
||||||
timestamp: str = Field(default_factory=lambda: datetime.now().isoformat())
|
timestamp: str = Field(default_factory=lambda: datetime.now().isoformat())
|
||||||
|
visibility: str = "private" # "public", "private", "mixed"
|
||||||
|
public_content: Optional[str] = None # For mixed messages - visible to all
|
||||||
|
private_content: Optional[str] = None # For mixed messages - only storyteller sees
|
||||||
|
|
||||||
class Character(BaseModel):
|
class Character(BaseModel):
|
||||||
id: str = Field(default_factory=lambda: str(uuid.uuid4()))
|
id: str = Field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
@@ -58,6 +61,7 @@ class GameSession(BaseModel):
|
|||||||
characters: Dict[str, Character] = {}
|
characters: Dict[str, Character] = {}
|
||||||
current_scene: str = ""
|
current_scene: str = ""
|
||||||
scene_history: List[str] = [] # All scenes narrated
|
scene_history: List[str] = [] # All scenes narrated
|
||||||
|
public_messages: List[Message] = [] # Public messages visible to all characters
|
||||||
|
|
||||||
# In-memory storage (replace with database in production)
|
# In-memory storage (replace with database in production)
|
||||||
sessions: Dict[str, GameSession] = {}
|
sessions: Dict[str, GameSession] = {}
|
||||||
@@ -140,22 +144,58 @@ async def character_websocket(websocket: WebSocket, session_id: str, character_i
|
|||||||
await manager.connect(websocket, client_key)
|
await manager.connect(websocket, client_key)
|
||||||
|
|
||||||
try:
|
try:
|
||||||
# Send conversation history
|
# Send conversation history and public messages
|
||||||
session = sessions[session_id]
|
session = sessions[session_id]
|
||||||
character = session.characters[character_id]
|
character = session.characters[character_id]
|
||||||
await websocket.send_json({
|
await websocket.send_json({
|
||||||
"type": "history",
|
"type": "history",
|
||||||
"messages": [msg.dict() for msg in character.conversation_history]
|
"messages": [msg.dict() for msg in character.conversation_history],
|
||||||
|
"public_messages": [msg.dict() for msg in session.public_messages]
|
||||||
})
|
})
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
data = await websocket.receive_json()
|
data = await websocket.receive_json()
|
||||||
|
|
||||||
if data.get("type") == "message":
|
if data.get("type") == "message":
|
||||||
# Character sends message to storyteller
|
# Character sends message (can be public, private, or mixed)
|
||||||
message = Message(sender="character", content=data["content"])
|
visibility = data.get("visibility", "private")
|
||||||
character.conversation_history.append(message)
|
message = Message(
|
||||||
character.pending_response = True
|
sender="character",
|
||||||
|
content=data["content"],
|
||||||
|
visibility=visibility,
|
||||||
|
public_content=data.get("public_content"),
|
||||||
|
private_content=data.get("private_content")
|
||||||
|
)
|
||||||
|
|
||||||
|
# Add to appropriate feed(s)
|
||||||
|
if visibility == "public":
|
||||||
|
session.public_messages.append(message)
|
||||||
|
# Broadcast to all characters
|
||||||
|
for char_id in session.characters:
|
||||||
|
char_key = f"{session_id}_{char_id}"
|
||||||
|
if char_key in manager.active_connections:
|
||||||
|
await manager.send_to_client(char_key, {
|
||||||
|
"type": "public_message",
|
||||||
|
"character_name": character.name,
|
||||||
|
"message": message.dict()
|
||||||
|
})
|
||||||
|
elif visibility == "mixed":
|
||||||
|
session.public_messages.append(message)
|
||||||
|
# Broadcast public part to all characters
|
||||||
|
for char_id in session.characters:
|
||||||
|
char_key = f"{session_id}_{char_id}"
|
||||||
|
if char_key in manager.active_connections:
|
||||||
|
await manager.send_to_client(char_key, {
|
||||||
|
"type": "public_message",
|
||||||
|
"character_name": character.name,
|
||||||
|
"message": message.dict()
|
||||||
|
})
|
||||||
|
# Add to character's private conversation
|
||||||
|
character.conversation_history.append(message)
|
||||||
|
character.pending_response = True
|
||||||
|
else: # private
|
||||||
|
character.conversation_history.append(message)
|
||||||
|
character.pending_response = True
|
||||||
|
|
||||||
# Forward to storyteller
|
# Forward to storyteller
|
||||||
storyteller_key = f"{session_id}_storyteller"
|
storyteller_key = f"{session_id}_storyteller"
|
||||||
@@ -196,7 +236,8 @@ async def storyteller_websocket(websocket: WebSocket, session_id: str):
|
|||||||
}
|
}
|
||||||
for char_id, char in session.characters.items()
|
for char_id, char in session.characters.items()
|
||||||
},
|
},
|
||||||
"current_scene": session.current_scene
|
"current_scene": session.current_scene,
|
||||||
|
"public_messages": [msg.dict() for msg in session.public_messages]
|
||||||
})
|
})
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
|
|||||||
Reference in New Issue
Block a user