Reorganize and consolidate documentation
Documentation Structure: - Created docs/features/ for all feature documentation - Moved CONTEXTUAL_RESPONSE_FEATURE.md, DEMO_SESSION.md, FIXES_SUMMARY.md, PROMPT_IMPROVEMENTS.md to docs/features/ - Moved TESTING_GUIDE.md and TEST_RESULTS.md to docs/development/ - Created comprehensive docs/features/README.md with feature catalog Cleanup: - Removed outdated CURRENT_STATUS.md and SESSION_SUMMARY.md - Removed duplicate files in docs/development/ - Consolidated scattered documentation Main README Updates: - Reorganized key features into categories (Core, AI, Technical) - Added Demo Session section with quick-access info - Updated Quick Start section with bash start.sh instructions - Added direct links to feature documentation Documentation Hub Updates: - Updated docs/README.md with new structure - Added features section at top - Added current status (v0.2.0) - Added documentation map visualization - Better quick links for different user types New Files: - CHANGELOG.md - Version history following Keep a Changelog format - docs/features/README.md - Complete feature catalog and index Result: Clean, organized documentation structure with clear navigation
This commit is contained in:
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docs/features/CONTEXTUAL_RESPONSE_FEATURE.md
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# 🧠 Context-Aware Response Generator
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**Feature Added:** October 11, 2025
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**Status:** ✅ Complete and Tested
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---
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## Overview
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The Context-Aware Response Generator allows storytellers to generate AI responses that take into account multiple characters' actions and messages simultaneously. This is a powerful tool for creating cohesive narratives that incorporate everyone's contributions.
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---
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## Key Features
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### 1. **Multi-Character Selection** 🎭
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- Select one or more characters to include in the context
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- Visual indicators show which characters have pending messages
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- "Select All Pending" quick action button
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- Character selection with checkboxes showing message count
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### 2. **Two Response Types** 📝
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#### Scene Description (Broadcast)
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- Generates a narrative that addresses all selected characters
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- Can be used as a scene narration (broadcast to all)
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- Perfect for environmental descriptions or group events
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#### Individual Responses (Private)
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- Generates personalized responses for each selected character
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- **Automatically parses and distributes** responses to individual characters
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- Sends privately to each character's conversation
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- Clears pending response flags
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### 3. **Smart Context Building** 🔍
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The system automatically gathers and includes:
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- Current scene description
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- Recent public actions (last 5)
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- Each character's profile (name, description, personality)
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- Recent conversation history (last 3 messages per character)
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- Optional additional context from storyteller
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### 4. **Response Parsing** 🔧
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For individual responses, the system recognizes multiple formats:
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```
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**For Bargin:** Your response here
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**For Willow:** Your response here
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or
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For Bargin: Your response here
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For Willow: Your response here
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```
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The backend automatically:
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1. Parses each character's section
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2. Adds to their private conversation history
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3. Clears their pending response flag
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4. Sends via WebSocket if connected
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---
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## How to Use
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### As a Storyteller:
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1. **Open the Generator**
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- Click "▶ Show Generator" in the storyteller dashboard
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- The section expands with all controls
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2. **Select Characters**
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- Check the boxes for characters you want to include
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- Or click "Select All Pending" for quick selection
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- See selection summary below checkboxes
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3. **Choose Response Type**
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- **Scene Description:** For general narration or environmental descriptions
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- **Individual Responses:** For personalized replies to each character
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4. **Configure Options**
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- Select LLM model (GPT-4o, GPT-4, etc.)
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- Add optional context/guidance for the AI
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5. **Generate**
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- Click "✨ Generate Context-Aware Response"
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- Wait for AI generation (a few seconds)
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- Review the generated response
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6. **Use the Response**
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- For scenes: Click "Use as Scene" to populate the scene textarea
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- For individual: Responses are automatically sent to characters
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- You'll get a confirmation alert showing who received responses
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---
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## Technical Implementation
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### Backend Endpoint
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**POST** `/sessions/{session_id}/generate_contextual_response`
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**Request Body:**
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```json
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{
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"character_ids": ["char-id-1", "char-id-2"],
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"response_type": "individual" | "scene",
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"model": "gpt-4o",
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"additional_context": "Make it dramatic"
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}
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```
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**Response (Individual):**
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```json
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{
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"response": "Full generated response with all sections",
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"model_used": "gpt-4o",
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"characters_included": [{"id": "...", "name": "..."}],
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"response_type": "individual",
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"individual_responses_sent": {
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"Bargin": "Individual response text",
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"Willow": "Individual response text"
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},
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"success": true
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}
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```
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### Context Building
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The prompt sent to the LLM includes:
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```
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You are the storyteller/game master in an RPG session. Here's what the characters have done:
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Current Scene: [if set]
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Recent public actions:
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- Public message 1
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- Public message 2
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Character: Bargin
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Description: A dwarf warrior
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Personality: Gruff and brave
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Recent messages:
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Bargin: I push open the door
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You (Storyteller): You hear creaking hinges
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Character: Willow
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Description: An elven archer
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Personality: Cautious and observant
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Recent messages:
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Willow: I look for traps
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You (Storyteller): Roll for perception
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Additional context: [if provided]
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Generate [scene/individual responses based on type]
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```
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### Response Parsing (Individual Mode)
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The backend uses regex patterns to extract individual responses:
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```python
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patterns = [
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r'\*\*For CharName:\*\*\s*(.*?)(?=\*\*For\s+\w+:|\Z)',
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r'For CharName:\s*(.*?)(?=For\s+\w+:|\Z)',
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r'\*\*CharName:\*\*\s*(.*?)(?=\*\*\w+:|\Z)',
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r'CharName:\s*(.*?)(?=\w+:|\Z)',
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]
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```
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Each matched section is:
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1. Extracted and trimmed
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2. Added to character's conversation history
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3. Sent via WebSocket if character is connected
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4. Pending flag cleared
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---
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## UI Components
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### Generator Section
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Located in `StorytellerView`, between the scene section and character list:
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**Visual Design:**
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- Pink/red gradient header (stands out from other sections)
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- Collapsible with show/hide toggle
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- Clear sections for each configuration step
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- Visual feedback for pending characters
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**Layout:**
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```
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┌─────────────────────────────────────────┐
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│ 🧠 AI Context-Aware Response Generator │
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│ ▼ Hide │
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├─────────────────────────────────────────┤
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│ Description text │
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│ │
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│ Character Selection │
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│ ☑ Bargin (●) (3 msgs) │
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│ ☑ Willow (2 msgs) │
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│ │
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│ Response Type: [Scene/Individual ▼] │
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│ Model: [GPT-4o ▼] │
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│ Additional Context: [textarea] │
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│ │
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│ [✨ Generate Context-Aware Response] │
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│ │
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│ Generated Response: │
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│ ┌─────────────────────────────────┐ │
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│ │ Response text here... │ │
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│ └─────────────────────────────────┘ │
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│ [Use as Scene] [Clear] │
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└─────────────────────────────────────────┘
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```
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---
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## Benefits
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### For Storytellers
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✅ **Save Time** - Generate responses considering all players at once
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✅ **Consistency** - AI maintains narrative coherence across characters
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✅ **Context Awareness** - Responses reference recent actions and personality
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✅ **Flexibility** - Choose between broadcast scenes or individual replies
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✅ **Efficiency** - Automatic distribution of individual responses
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### For Players
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✅ **Better Immersion** - Responses feel more connected to the story
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✅ **No Waiting** - Storyteller can respond to multiple players quickly
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✅ **Personalization** - Individual responses tailored to each character
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✅ **Privacy Maintained** - Individual responses still private
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---
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## Example Use Cases
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### Use Case 1: Party Splits Up
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**Scenario:** Bargin goes through the front door, Willow scouts around back
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**Action:**
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1. Select both Bargin and Willow
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2. Choose "Individual Responses"
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3. Add context: "The building is guarded"
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4. Generate
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**Result:**
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- Bargin gets: "As you push open the door, guards immediately turn toward you..."
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- Willow gets: "Around the back, you spot an unguarded window..."
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### Use Case 2: Group Enters New Area
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**Scenario:** All players enter a mysterious temple
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**Action:**
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1. Select all characters
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2. Choose "Scene Description"
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3. Generate
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**Result:**
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A cohesive scene describing the temple that references all characters' recent actions and reactions.
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### Use Case 3: Quick Responses to Pending Messages
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**Scenario:** 3 characters have asked questions
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**Action:**
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1. Click "Select All Pending (3)"
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2. Choose "Individual Responses"
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3. Generate
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**Result:**
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All three characters receive personalized answers, pending flags cleared.
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---
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## Additional Feature: Session ID Copy Button
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**Also Added:** Copy button next to Session ID in Storyteller dashboard
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**Usage:**
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- Click "📋 Copy" button next to the Session ID
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- ID copied to clipboard
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- Alert confirms successful copy
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- Makes sharing sessions easy
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**Location:** Storyteller header, next to session ID code
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---
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## CSS Classes Added
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```css
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.contextual-section
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.contextual-header
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.contextual-generator
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.contextual-description
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.character-selection
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.selection-header
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.btn-small
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.character-checkboxes
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.character-checkbox
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.checkbox-label
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.pending-badge-small
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.message-count
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.selection-summary
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.response-type-selector
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.response-type-help
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.model-selector-contextual
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.additional-context
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.btn-large
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.generated-response
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.response-content
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.response-actions
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.session-id-container
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.btn-copy
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```
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---
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## Testing
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### Manual Testing Checklist
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- [ ] Select single character - generates response
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- [ ] Select multiple characters - includes all in context
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- [ ] Scene description - generates cohesive narrative
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- [ ] Individual responses - parses and sends to each character
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- [ ] "Select All Pending" button - selects correct characters
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- [ ] Additional context - influences AI generation
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- [ ] Model selection - uses chosen model
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- [ ] Copy session ID button - copies to clipboard
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- [ ] Collapse/expand generator - UI works correctly
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- [ ] Character receives individual response - appears in their conversation
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- [ ] Pending flags cleared - after individual responses sent
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---
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## Future Enhancements
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Potential improvements for later versions:
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1. **Response Templates** - Save common response patterns
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2. **Batch Actions** - Send same scene to subset of characters
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3. **Response History** - View previous generated responses
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4. **Fine-tune Prompts** - Custom prompt templates per game
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5. **Voice/Tone Settings** - Adjust AI personality (serious/playful/dark)
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6. **Character Reactions** - Generate suggested player reactions
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7. **Conversation Summaries** - AI summary of what happened
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8. **Export Context** - Save context for reference
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---
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## Files Modified
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### Backend
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- `main.py`
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- Added `ContextualResponseRequest` model
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- Added `/generate_contextual_response` endpoint
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- Added response parsing logic
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- Added individual message distribution
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### Frontend
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- `frontend/src/components/StorytellerView.js`
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- Added contextual response state variables
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- Added character selection functions
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- Added response generation function
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- Added copy session ID function
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- Added generator UI section
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- `frontend/src/App.css`
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- Added `.contextual-*` styles
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- Added `.character-checkbox` styles
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- Added `.btn-copy` styles
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- Added `.session-id-container` styles
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- Added `.response-type-help` styles
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---
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## Summary
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The Context-Aware Response Generator is a powerful tool that significantly improves storyteller efficiency. By allowing the storyteller to generate responses that consider multiple characters simultaneously, it:
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- Reduces response time
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- Improves narrative consistency
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- Maintains privacy through automatic distribution
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- Provides flexibility between scene and individual responses
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- Makes managing multiple players much easier
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Combined with the session ID copy button, these features make the storyteller experience more streamlined and professional.
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**Status:** ✅ Ready for use!
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docs/features/DEMO_SESSION.md
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# 🎲 Demo Session - "The Cursed Tavern"
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**Pre-configured test session for quick development and testing**
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---
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## Quick Access
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When you start the server, a demo session is automatically created with:
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- **Session ID:** `demo-session-001`
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- **Session Name:** "The Cursed Tavern"
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- **2 Pre-configured Characters**
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- **Starting Scene & Adventure Hook**
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---
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## How to Use
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### From the Home Page (Easiest)
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Three big colorful buttons appear at the top:
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1. **🎲 Join as Storyteller** - Opens storyteller dashboard
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2. **⚔️ Play as Bargin (Dwarf Warrior)** - Opens character view as Bargin
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3. **🏹 Play as Willow (Elf Ranger)** - Opens character view as Willow
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Just click and you're in!
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### Manual Access
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If you want to manually enter the session:
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**As Storyteller:**
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- Session ID: `demo-session-001`
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**As Bargin:**
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- Session ID: `demo-session-001`
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- Character ID: `char-bargin-001`
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**As Willow:**
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- Session ID: `demo-session-001`
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- Character ID: `char-willow-002`
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---
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## Characters
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### Bargin Ironforge ⚔️
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**Race:** Dwarf
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**Class:** Warrior
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**Personality:** Brave but reckless. Loves a good fight and a strong ale. Quick to anger but fiercely loyal to companions.
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**Description:**
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A stout dwarf warrior with a braided red beard and battle-scarred armor. Carries a massive war axe named 'Grudgekeeper'.
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**Character ID:** `char-bargin-001`
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**LLM Model:** GPT-3.5 Turbo
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||||
---
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||||
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### Willow Moonwhisper 🏹
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**Race:** Elf
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**Class:** Ranger
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**Personality:** Cautious and observant. Prefers to scout ahead and avoid unnecessary conflict. Has an affinity for nature and animals.
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||||
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**Description:**
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An elven ranger with silver hair and piercing green eyes. Moves silently through shadows, bow always at the ready.
|
||||
|
||||
**Character ID:** `char-willow-002`
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**LLM Model:** GPT-3.5 Turbo
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|
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---
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## The Adventure
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### Scenario: The Cursed Tavern
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The village of Millhaven has a problem. The old Rusty Flagon tavern, once a cheerful gathering place, has become a source of terror. Locals report:
|
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|
||||
- **Ghostly figures** moving through the windows
|
||||
- **Unearthly screams** echoing from within
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- **Eerie green light** flickering after dark
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- Strange whispers that drive people mad
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The village elder has hired adventurers to investigate and put an end to the disturbances.
|
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|
||||
### Starting Scene
|
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|
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```
|
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You stand outside the weathered doors of the Rusty Flagon tavern.
|
||||
Strange whispers echo from within, and the windows flicker with an
|
||||
eerie green light. The townspeople warned you about this place,
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||||
but the reward for investigating is too good to pass up.
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||||
```
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||||
|
||||
### Initial Message (Both Characters)
|
||||
|
||||
When the characters first join, they see:
|
||||
|
||||
```
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||||
Welcome to the Cursed Tavern adventure! You've been hired by the
|
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village elder to investigate strange happenings at the old tavern.
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||||
Locals report seeing ghostly figures and hearing unearthly screams.
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||||
Your mission: discover what's causing the disturbances and put an
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||||
end to it. What would you like to do?
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Testing Scenarios
|
||||
|
||||
### Test the Message System
|
||||
|
||||
1. **Private Messages:**
|
||||
- Bargin: "I quietly check the door for traps"
|
||||
- Willow: "I scan the area for signs of danger"
|
||||
- Storyteller should see both privately
|
||||
|
||||
2. **Public Messages:**
|
||||
- Bargin: "I kick open the door!" (public)
|
||||
- Willow should see this action
|
||||
- Storyteller sees it too
|
||||
|
||||
3. **Mixed Messages:**
|
||||
- Bargin (public): "I step inside boldly"
|
||||
- Bargin (private): "I'm actually terrified but don't want Willow to know"
|
||||
- Willow sees: "I step inside boldly"
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||||
- Storyteller sees: Both parts
|
||||
|
||||
### Test Context-Aware Responses
|
||||
|
||||
1. Select both Bargin and Willow in storyteller dashboard
|
||||
2. Click "Select All Pending"
|
||||
3. Choose "Individual Responses"
|
||||
4. Generate context-aware response
|
||||
5. Verify each character receives their personalized response
|
||||
|
||||
### Test AI Suggestions
|
||||
|
||||
1. As storyteller, view Bargin's conversation
|
||||
2. Click "✨ AI Suggest"
|
||||
3. Review generated suggestion
|
||||
4. Edit and send
|
||||
|
||||
---
|
||||
|
||||
## Development Benefits
|
||||
|
||||
This demo session eliminates the need to:
|
||||
|
||||
- Create a new session every time you restart the server
|
||||
- Manually create character profiles
|
||||
- Enter character descriptions and personalities
|
||||
- Type in session IDs repeatedly
|
||||
- Set up test scenarios
|
||||
|
||||
Just restart the server and click one button to test!
|
||||
|
||||
---
|
||||
|
||||
## Server Startup Output
|
||||
|
||||
When you start the server with `bash start.sh`, you'll see:
|
||||
|
||||
```
|
||||
============================================================
|
||||
🎲 DEMO SESSION CREATED!
|
||||
============================================================
|
||||
Session ID: demo-session-001
|
||||
Session Name: The Cursed Tavern
|
||||
|
||||
Characters:
|
||||
1. Bargin Ironforge (ID: char-bargin-001)
|
||||
A stout dwarf warrior with a braided red beard and battle-scarred armor...
|
||||
|
||||
2. Willow Moonwhisper (ID: char-willow-002)
|
||||
An elven ranger with silver hair and piercing green eyes...
|
||||
|
||||
Scenario: The Cursed Tavern
|
||||
Scene: You stand outside the weathered doors of the Rusty Flagon tavern...
|
||||
|
||||
============================================================
|
||||
To join as Storyteller: Use session ID 'demo-session-001'
|
||||
To join as Bargin: Use session ID 'demo-session-001' + character ID 'char-bargin-001'
|
||||
To join as Willow: Use session ID 'demo-session-001' + character ID 'char-willow-002'
|
||||
============================================================
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Customization
|
||||
|
||||
Want to modify the demo session? Edit `create_demo_session()` in `main.py`:
|
||||
|
||||
### Change Characters
|
||||
|
||||
```python
|
||||
# Modify character attributes
|
||||
bargin = Character(
|
||||
name="Your Character Name",
|
||||
description="Your description",
|
||||
personality="Your personality",
|
||||
llm_model="gpt-4", # Change model
|
||||
# ...
|
||||
)
|
||||
```
|
||||
|
||||
### Change Scenario
|
||||
|
||||
```python
|
||||
demo_session = GameSession(
|
||||
name="Your Adventure Name",
|
||||
current_scene="Your starting scene...",
|
||||
scene_history=["Your backstory..."]
|
||||
)
|
||||
```
|
||||
|
||||
### Add More Characters
|
||||
|
||||
```python
|
||||
# Create a third character
|
||||
third_char = Character(...)
|
||||
demo_session.characters[third_char.id] = third_char
|
||||
```
|
||||
|
||||
### Change Session ID
|
||||
|
||||
```python
|
||||
demo_session_id = "my-custom-id"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Disabling Demo Session
|
||||
|
||||
If you want to disable auto-creation of the demo session, comment out this line in `main.py`:
|
||||
|
||||
```python
|
||||
if __name__ == "__main__":
|
||||
import uvicorn
|
||||
|
||||
# create_demo_session() # Comment this out
|
||||
|
||||
uvicorn.run(app, host="0.0.0.0", port=8000)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Technical Details
|
||||
|
||||
### Implementation
|
||||
|
||||
The demo session is created in the `create_demo_session()` function in `main.py`, which:
|
||||
|
||||
1. Creates a `GameSession` object
|
||||
2. Creates two `Character` objects
|
||||
3. Adds an initial storyteller message to both character histories
|
||||
4. Stores the session in the in-memory `sessions` dictionary
|
||||
5. Prints session info to the console
|
||||
|
||||
### Frontend Integration
|
||||
|
||||
The home page (`SessionSetup.js`) includes three quick-access functions:
|
||||
|
||||
- `joinDemoStoryteller()` - Calls `onCreateSession("demo-session-001")`
|
||||
- `joinDemoBargin()` - Calls `onJoinSession("demo-session-001", "char-bargin-001")`
|
||||
- `joinDemoWillow()` - Calls `onJoinSession("demo-session-001", "char-willow-002")`
|
||||
|
||||
These bypass the normal session creation/joining flow.
|
||||
|
||||
---
|
||||
|
||||
## Why This Matters
|
||||
|
||||
During development and testing, you'll restart the server **dozens of times**. Without a demo session, each restart requires:
|
||||
|
||||
1. Click "Create Session"
|
||||
2. Enter session name
|
||||
3. Wait for creation
|
||||
4. Copy session ID
|
||||
5. Open new window
|
||||
6. Paste session ID
|
||||
7. Enter character name
|
||||
8. Enter character description
|
||||
9. Enter personality
|
||||
10. Select model
|
||||
11. Click join
|
||||
12. Repeat for second character
|
||||
|
||||
With the demo session:
|
||||
|
||||
1. Click one button
|
||||
|
||||
**That's a huge time saver!**
|
||||
|
||||
---
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
When database persistence is implemented, you could:
|
||||
|
||||
- Save demo session to database on first run
|
||||
- Load multiple pre-configured adventures
|
||||
- Create a "Quick Start Gallery" of scenarios
|
||||
- Import/export demo sessions as JSON
|
||||
|
||||
---
|
||||
|
||||
## FAQ
|
||||
|
||||
**Q: Does the demo session persist across server restarts?**
|
||||
A: No, it's recreated fresh each time. This ensures a clean state for testing.
|
||||
|
||||
**Q: Can I have multiple demo sessions?**
|
||||
A: Yes! Just create additional sessions with different IDs in the startup function.
|
||||
|
||||
**Q: Will the demo session interfere with real sessions?**
|
||||
A: No, it's just another session in memory. You can create regular sessions alongside it.
|
||||
|
||||
**Q: Can I modify character stats mid-session?**
|
||||
A: Not yet, but you can edit the character objects directly in the code and restart.
|
||||
|
||||
---
|
||||
|
||||
**Happy Testing!** 🎲✨
|
||||
314
docs/features/FIXES_SUMMARY.md
Normal file
314
docs/features/FIXES_SUMMARY.md
Normal file
@@ -0,0 +1,314 @@
|
||||
# 🔧 Bug Fixes & Improvements
|
||||
|
||||
**Date:** October 11, 2025
|
||||
**Status:** ✅ Complete
|
||||
|
||||
---
|
||||
|
||||
## Fixes Applied
|
||||
|
||||
### 1. **Character Chat Log History** 🔒
|
||||
|
||||
**Problem:**
|
||||
Players could only see the most recent storyteller response in their conversation. Previous messages disappeared, making it impossible to review the conversation context.
|
||||
|
||||
**Root Cause:**
|
||||
The character WebSocket handler was only listening for `storyteller_response` message type, but the context-aware response generator was sending `new_message` type.
|
||||
|
||||
**Solution:**
|
||||
Updated `CharacterView.js` to handle both message types:
|
||||
|
||||
```javascript
|
||||
// Before
|
||||
else if (data.type === 'storyteller_response') {
|
||||
setMessages(prev => [...prev, data.message]);
|
||||
}
|
||||
|
||||
// After
|
||||
else if (data.type === 'storyteller_response' || data.type === 'new_message') {
|
||||
setMessages(prev => [...prev, data.message]);
|
||||
}
|
||||
```
|
||||
|
||||
**Impact:**
|
||||
✅ Characters now see full conversation history
|
||||
✅ Context is preserved when reading back messages
|
||||
✅ Individual responses from context-aware generator appear correctly
|
||||
|
||||
---
|
||||
|
||||
### 2. **Pydantic Deprecation Warnings** ⚠️
|
||||
|
||||
**Problem:**
|
||||
10 deprecation warnings when running the application:
|
||||
|
||||
```
|
||||
PydanticDeprecatedSince20: The `dict` method is deprecated;
|
||||
use `model_dump` instead.
|
||||
```
|
||||
|
||||
**Root Cause:**
|
||||
Using Pydantic V1 `.dict()` method with Pydantic V2 models.
|
||||
|
||||
**Solution:**
|
||||
Replaced all 9 instances of `.dict()` with `.model_dump()` in `main.py`:
|
||||
|
||||
**Locations Fixed:**
|
||||
1. Line 152: Character history in WebSocket
|
||||
2. Line 153: Public messages in WebSocket
|
||||
3. Line 180: Public message broadcasting
|
||||
4. Line 191: Mixed message broadcasting
|
||||
5. Line 207: Character message forwarding
|
||||
6. Line 234: Session state conversation history
|
||||
7. Line 240: Session state public messages
|
||||
8. Line 262: Storyteller response
|
||||
9. Line 487: Context-aware individual responses
|
||||
10. Line 571: Pending messages
|
||||
11. Line 594: Character conversation endpoint
|
||||
|
||||
**Impact:**
|
||||
✅ No more deprecation warnings
|
||||
✅ Code is Pydantic V2 compliant
|
||||
✅ Future-proof for Pydantic V3
|
||||
|
||||
---
|
||||
|
||||
### 3. **Session ID Copy Button** 📋
|
||||
|
||||
**Problem:**
|
||||
No easy way to share the session ID with players. Had to manually select and copy the ID.
|
||||
|
||||
**Root Cause:**
|
||||
Missing UI affordance for common action.
|
||||
|
||||
**Solution:**
|
||||
Added copy button with clipboard API:
|
||||
|
||||
```javascript
|
||||
// Copy function
|
||||
const copySessionId = () => {
|
||||
navigator.clipboard.writeText(sessionId).then(() => {
|
||||
alert('✅ Session ID copied to clipboard!');
|
||||
}).catch(err => {
|
||||
alert('Failed to copy session ID. Please copy it manually.');
|
||||
});
|
||||
};
|
||||
|
||||
// UI
|
||||
<div className="session-id-container">
|
||||
<p className="session-id">
|
||||
Session ID: <code>{sessionId}</code>
|
||||
</p>
|
||||
<button className="btn-copy" onClick={copySessionId}>
|
||||
📋 Copy
|
||||
</button>
|
||||
</div>
|
||||
```
|
||||
|
||||
**Impact:**
|
||||
✅ One-click session ID copying
|
||||
✅ Better UX for storytellers
|
||||
✅ Easier to share sessions with players
|
||||
|
||||
---
|
||||
|
||||
## Files Modified
|
||||
|
||||
### Backend
|
||||
- `main.py`
|
||||
- Fixed all `.dict()` → `.model_dump()` (9 instances)
|
||||
- Already had correct WebSocket message types
|
||||
|
||||
### Frontend
|
||||
- `frontend/src/components/CharacterView.js`
|
||||
- Added `new_message` type handling in WebSocket listener
|
||||
|
||||
- `frontend/src/components/StorytellerView.js`
|
||||
- Added `copySessionId()` function
|
||||
- Added session ID container with copy button
|
||||
|
||||
- `frontend/src/App.css`
|
||||
- Added `.session-id-container` styles
|
||||
- Added `.btn-copy` styles with hover effects
|
||||
|
||||
---
|
||||
|
||||
## Testing Performed
|
||||
|
||||
### Character Chat Log
|
||||
- [x] Send multiple messages as character
|
||||
- [x] Receive multiple responses from storyteller
|
||||
- [x] Verify all messages remain visible
|
||||
- [x] Scroll through full conversation history
|
||||
- [x] Receive individual response from context-aware generator
|
||||
- [x] Confirm response appears in chat log
|
||||
|
||||
### Pydantic Warnings
|
||||
- [x] Run backend server
|
||||
- [x] Create session
|
||||
- [x] Join as character
|
||||
- [x] Send/receive messages
|
||||
- [x] Verify no deprecation warnings in console
|
||||
|
||||
### Copy Button
|
||||
- [x] Click copy button
|
||||
- [x] Verify clipboard contains session ID
|
||||
- [x] Verify success alert appears
|
||||
- [x] Paste session ID to confirm it worked
|
||||
|
||||
---
|
||||
|
||||
## Verification Commands
|
||||
|
||||
```bash
|
||||
# Run backend and check for warnings
|
||||
.venv/bin/python main.py
|
||||
# Should see no deprecation warnings
|
||||
|
||||
# Test conversation history
|
||||
# 1. Create session
|
||||
# 2. Join as character
|
||||
# 3. Send 3 messages
|
||||
# 4. Storyteller responds to each
|
||||
# 5. Check character view shows all 6 messages (3 sent + 3 received)
|
||||
|
||||
# Test copy button
|
||||
# 1. Create session as storyteller
|
||||
# 2. Click "📋 Copy" button
|
||||
# 3. Paste into text editor
|
||||
# 4. Should match session ID displayed
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Before & After
|
||||
|
||||
### Character Chat Log
|
||||
|
||||
**Before:**
|
||||
```
|
||||
Your conversation:
|
||||
You: I search for traps
|
||||
Storyteller: You find a hidden mechanism <-- Only latest visible
|
||||
```
|
||||
|
||||
**After:**
|
||||
```
|
||||
Your conversation:
|
||||
You: I approach the door
|
||||
Storyteller: The door is locked
|
||||
You: I check for traps
|
||||
Storyteller: You find a hidden mechanism
|
||||
You: I try to disarm it
|
||||
Storyteller: Roll for dexterity <-- All messages visible
|
||||
```
|
||||
|
||||
### Pydantic Warnings
|
||||
|
||||
**Before:**
|
||||
```
|
||||
INFO: Uvicorn running on http://0.0.0.0:8000
|
||||
⚠️ PydanticDeprecatedSince20: The `dict` method is deprecated...
|
||||
⚠️ PydanticDeprecatedSince20: The `dict` method is deprecated...
|
||||
⚠️ PydanticDeprecatedSince20: The `dict` method is deprecated...
|
||||
```
|
||||
|
||||
**After:**
|
||||
```
|
||||
INFO: Uvicorn running on http://0.0.0.0:8000
|
||||
(clean, no warnings)
|
||||
```
|
||||
|
||||
### Session ID Copy
|
||||
|
||||
**Before:**
|
||||
```
|
||||
Session ID: abc123-def456-ghi789
|
||||
(must manually select and copy)
|
||||
```
|
||||
|
||||
**After:**
|
||||
```
|
||||
Session ID: abc123-def456-ghi789 [📋 Copy]
|
||||
(one click to copy!)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Impact Summary
|
||||
|
||||
### For Players
|
||||
- ✅ **Can review full conversation** - No more lost context
|
||||
- ✅ **Better immersion** - See the full story unfold
|
||||
- ✅ **Reference past actions** - Remember what happened
|
||||
|
||||
### For Storytellers
|
||||
- ✅ **Easy session sharing** - Copy button for session ID
|
||||
- ✅ **Clean console** - No deprecation warnings
|
||||
- ✅ **Reliable message delivery** - All message types work
|
||||
|
||||
### For Developers
|
||||
- ✅ **Code quality** - Pydantic V2 compliant
|
||||
- ✅ **Future-proof** - Ready for Pydantic V3
|
||||
- ✅ **Better UX** - Copy button pattern for other IDs
|
||||
|
||||
---
|
||||
|
||||
## Additional Notes
|
||||
|
||||
### Why This Matters
|
||||
|
||||
**Conversation History:**
|
||||
RPG conversations build on each other. Players need to see:
|
||||
- What they asked
|
||||
- How the storyteller responded
|
||||
- The progression of events
|
||||
- Clues and information gathered
|
||||
|
||||
Without full history, the experience is broken.
|
||||
|
||||
**Pydantic Compliance:**
|
||||
Deprecation warnings aren't just annoying—they indicate future breaking changes. Fixing them now prevents issues when Pydantic V3 releases.
|
||||
|
||||
**Copy Button:**
|
||||
Small UX improvements add up. Making session sharing frictionless means more games, more players, better experience.
|
||||
|
||||
---
|
||||
|
||||
## Future Improvements
|
||||
|
||||
Based on these fixes, potential future enhancements:
|
||||
|
||||
1. **Export Conversation** - Button to export full chat log
|
||||
2. **Search Messages** - Find specific text in conversation
|
||||
3. **Message Timestamps** - Show when each message was sent
|
||||
4. **Copy Individual Messages** - Copy button per message
|
||||
5. **Conversation Summaries** - AI summary of what happened
|
||||
|
||||
---
|
||||
|
||||
## Commit Message
|
||||
|
||||
```
|
||||
Fix character chat history and Pydantic deprecation warnings
|
||||
|
||||
- Fix: Character chat log now shows full conversation history
|
||||
- CharacterView now handles both 'storyteller_response' and 'new_message' types
|
||||
- Fixes issue where only most recent message was visible
|
||||
|
||||
- Fix: Replace all .dict() with .model_dump() for Pydantic V2
|
||||
- Eliminates 10 deprecation warnings
|
||||
- Future-proof for Pydantic V3
|
||||
- Updated 9 locations in main.py
|
||||
|
||||
- Feature: Add copy button for session ID
|
||||
- One-click clipboard copy in storyteller dashboard
|
||||
- Improved UX for session sharing
|
||||
- Added .btn-copy styles with hover effects
|
||||
|
||||
Fixes critical chat history bug and code quality issues
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**All fixes tested and working!** ✅
|
||||
395
docs/features/PROMPT_IMPROVEMENTS.md
Normal file
395
docs/features/PROMPT_IMPROVEMENTS.md
Normal file
@@ -0,0 +1,395 @@
|
||||
# 🔧 Individual Response Prompt Improvements
|
||||
|
||||
**Date:** October 12, 2025
|
||||
**Status:** ✅ Complete
|
||||
|
||||
---
|
||||
|
||||
## Problem
|
||||
|
||||
When generating individual responses for multiple characters, the LLM output format was inconsistent, making parsing unreliable. The system tried multiple regex patterns to handle various formats:
|
||||
|
||||
- `**For CharName:** response text`
|
||||
- `For CharName: response text`
|
||||
- `**CharName:** response text`
|
||||
- `CharName: response text`
|
||||
|
||||
This led to parsing failures and 500 errors when responses didn't match expected patterns.
|
||||
|
||||
---
|
||||
|
||||
## Solution
|
||||
|
||||
### 1. **Explicit Format Instructions** 📋
|
||||
|
||||
Updated the prompt to explicitly tell the LLM the exact format required:
|
||||
|
||||
```
|
||||
IMPORTANT: Format your response EXACTLY as follows, with each character's response on a separate line:
|
||||
|
||||
[Bargin Ironforge] Your response for Bargin Ironforge here (2-3 sentences)
|
||||
[Willow Moonwhisper] Your response for Willow Moonwhisper here (2-3 sentences)
|
||||
|
||||
Use EXACTLY this format with square brackets and character names. Do not add any other text before or after.
|
||||
```
|
||||
|
||||
**Why square brackets?**
|
||||
- Clear delimiters that aren't commonly used in prose
|
||||
- Easy to parse with regex
|
||||
- Visually distinct from narrative text
|
||||
- Less ambiguous than asterisks or "For X:"
|
||||
|
||||
---
|
||||
|
||||
### 2. **Enhanced System Prompt** 🤖
|
||||
|
||||
Added specific instruction to the system prompt for individual responses:
|
||||
|
||||
```python
|
||||
system_prompt = "You are a creative and engaging RPG storyteller/game master."
|
||||
if request.response_type == "individual":
|
||||
system_prompt += " When asked to format responses with [CharacterName] brackets, you MUST follow that exact format precisely. Use square brackets around each character's name, followed by their response text."
|
||||
```
|
||||
|
||||
This reinforces the format requirement at the system level, making the LLM more likely to comply.
|
||||
|
||||
---
|
||||
|
||||
### 3. **Simplified Parsing Logic** 🔍
|
||||
|
||||
Replaced the multi-pattern fallback system with a single, clear pattern:
|
||||
|
||||
**Before** (4+ patterns, order-dependent):
|
||||
```python
|
||||
patterns = [
|
||||
rf'\*\*For {re.escape(char_name)}:\*\*\s*(.*?)(?=\*\*For\s+\w+:|\Z)',
|
||||
rf'For {re.escape(char_name)}:\s*(.*?)(?=For\s+\w+:|\Z)',
|
||||
rf'\*\*{re.escape(char_name)}:\*\*\s*(.*?)(?=\*\*\w+:|\Z)',
|
||||
rf'{re.escape(char_name)}:\s*(.*?)(?=\w+:|\Z)',
|
||||
]
|
||||
```
|
||||
|
||||
**After** (single pattern):
|
||||
```python
|
||||
pattern = rf'\[{re.escape(char_name)}\]\s*(.*?)(?=\[[\w\s]+\]|\Z)'
|
||||
```
|
||||
|
||||
**How it works:**
|
||||
- `\[{re.escape(char_name)}\]` - Matches `[CharacterName]`
|
||||
- `\s*` - Matches optional whitespace after bracket
|
||||
- `(.*?)` - Captures the response text (non-greedy)
|
||||
- `(?=\[[\w\s]+\]|\Z)` - Stops at the next `[Name]` or end of string
|
||||
|
||||
---
|
||||
|
||||
### 4. **Response Cleanup** 🧹
|
||||
|
||||
Added whitespace normalization to handle multi-line responses:
|
||||
|
||||
```python
|
||||
# Clean up any trailing newlines or extra whitespace
|
||||
individual_response = ' '.join(individual_response.split())
|
||||
```
|
||||
|
||||
This ensures responses look clean even if the LLM adds line breaks.
|
||||
|
||||
---
|
||||
|
||||
### 5. **Bug Fix: WebSocket Reference** 🐛
|
||||
|
||||
Fixed the undefined `character_connections` error:
|
||||
|
||||
**Before:**
|
||||
```python
|
||||
if char_id in character_connections:
|
||||
await character_connections[char_id].send_json({...})
|
||||
```
|
||||
|
||||
**After:**
|
||||
```python
|
||||
char_key = f"{session_id}_{char_id}"
|
||||
if char_key in manager.active_connections:
|
||||
await manager.send_to_client(char_key, {...})
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### 6. **Frontend Help Text** 💬
|
||||
|
||||
Updated the UI to show the expected format:
|
||||
|
||||
```jsx
|
||||
<p className="response-type-help">
|
||||
💡 The AI will generate responses in this format:
|
||||
<code>[CharacterName] Response text here</code>.
|
||||
Each response is automatically parsed and sent privately
|
||||
to the respective character.
|
||||
</p>
|
||||
```
|
||||
|
||||
With styled code block for visibility.
|
||||
|
||||
---
|
||||
|
||||
## Example Output
|
||||
|
||||
### Input Context
|
||||
```
|
||||
Characters:
|
||||
- Bargin Ironforge (Dwarf Warrior)
|
||||
- Willow Moonwhisper (Elf Ranger)
|
||||
|
||||
Bargin: I kick down the door!
|
||||
Willow: I ready my bow and watch for danger.
|
||||
```
|
||||
|
||||
### Expected LLM Output (New Format)
|
||||
```
|
||||
[Bargin Ironforge] The door crashes open with a loud BANG, revealing a dark hallway lit by flickering torches. You hear shuffling footsteps approaching from the shadows.
|
||||
|
||||
[Willow Moonwhisper] Your keen elven senses detect movement ahead—at least three humanoid shapes lurking in the darkness. Your arrow is nocked and ready.
|
||||
```
|
||||
|
||||
### Parsing Result
|
||||
- **Bargin receives:** "The door crashes open with a loud BANG, revealing a dark hallway lit by flickering torches. You hear shuffling footsteps approaching from the shadows."
|
||||
- **Willow receives:** "Your keen elven senses detect movement ahead—at least three humanoid shapes lurking in the darkness. Your arrow is nocked and ready."
|
||||
|
||||
---
|
||||
|
||||
## Benefits
|
||||
|
||||
### Reliability ✅
|
||||
- Single, predictable format
|
||||
- Clear parsing logic
|
||||
- No fallback pattern hunting
|
||||
- Fewer edge cases
|
||||
|
||||
### Developer Experience 🛠️
|
||||
- Easier to debug (one pattern to check)
|
||||
- Clear expectations in logs
|
||||
- Explicit format in prompts
|
||||
|
||||
### LLM Performance 🤖
|
||||
- Unambiguous instructions
|
||||
- Format provided as example
|
||||
- System prompt reinforcement
|
||||
- Less confusion about structure
|
||||
|
||||
### User Experience 👥
|
||||
- Consistent behavior
|
||||
- Reliable message delivery
|
||||
- Clear documentation
|
||||
- No mysterious failures
|
||||
|
||||
---
|
||||
|
||||
## Testing
|
||||
|
||||
### Test Case 1: Two Characters
|
||||
**Input:** Bargin and Willow selected
|
||||
**Expected:** Both receive individual responses
|
||||
**Result:** ✅ Both messages delivered
|
||||
|
||||
### Test Case 2: Special Characters in Names
|
||||
**Input:** Character named "Sir O'Brien"
|
||||
**Expected:** `[Sir O'Brien] response`
|
||||
**Result:** ✅ Regex escaping handles it
|
||||
|
||||
### Test Case 3: Multi-line Responses
|
||||
**Input:** LLM adds line breaks in response
|
||||
**Expected:** Whitespace normalized
|
||||
**Result:** ✅ Clean single-line response
|
||||
|
||||
### Test Case 4: Missing Character
|
||||
**Input:** Response missing one character
|
||||
**Expected:** Only matched characters receive messages
|
||||
**Result:** ✅ No errors, partial delivery
|
||||
|
||||
---
|
||||
|
||||
## Edge Cases Handled
|
||||
|
||||
### 1. Character Name with Spaces
|
||||
```
|
||||
[Willow Moonwhisper] Your response here
|
||||
```
|
||||
✅ Pattern handles spaces: `[\w\s]+`
|
||||
|
||||
### 2. Character Name with Apostrophes
|
||||
```
|
||||
[O'Brien] Your response here
|
||||
```
|
||||
✅ `re.escape()` handles special characters
|
||||
|
||||
### 3. Response with Square Brackets
|
||||
```
|
||||
[Bargin] You see [a strange symbol] on the wall.
|
||||
```
|
||||
✅ Pattern stops at next `[Name]`, not inline brackets
|
||||
|
||||
### 4. Empty Response
|
||||
```
|
||||
[Bargin]
|
||||
[Willow] Your response here
|
||||
```
|
||||
✅ Check `if individual_response:` prevents sending empty messages
|
||||
|
||||
### 5. LLM Adds Extra Text
|
||||
```
|
||||
Here are the responses:
|
||||
[Bargin] Your response here
|
||||
[Willow] Your response here
|
||||
```
|
||||
✅ Pattern finds brackets regardless of prefix
|
||||
|
||||
---
|
||||
|
||||
## Fallback Behavior
|
||||
|
||||
If parsing fails completely (no matches found):
|
||||
- `sent_responses` dict is empty
|
||||
- Frontend alert shows "0 characters" sent
|
||||
- Storyteller can see raw response and manually send
|
||||
- No characters receive broken messages
|
||||
|
||||
This fail-safe prevents bad data from reaching players.
|
||||
|
||||
---
|
||||
|
||||
## Files Modified
|
||||
|
||||
### Backend
|
||||
- `main.py`
|
||||
- Updated prompt generation for individual responses
|
||||
- Added explicit format instructions
|
||||
- Enhanced system prompt
|
||||
- Simplified parsing logic with single pattern
|
||||
- Fixed WebSocket manager reference bug
|
||||
- Added whitespace cleanup
|
||||
|
||||
### Frontend
|
||||
- `frontend/src/components/StorytellerView.js`
|
||||
- Updated help text with format example
|
||||
- Added inline code styling
|
||||
|
||||
- `frontend/src/App.css`
|
||||
- Added `.response-type-help code` styles
|
||||
- Styled code blocks in help text
|
||||
|
||||
---
|
||||
|
||||
## Performance Impact
|
||||
|
||||
### Before
|
||||
- 4 regex patterns tested per character
|
||||
- Potential O(n×m) complexity (n chars, m patterns)
|
||||
- More CPU cycles on pattern matching
|
||||
|
||||
### After
|
||||
- 1 regex pattern per character
|
||||
- O(n) complexity
|
||||
- Faster parsing
|
||||
- Less memory allocation
|
||||
|
||||
**Impact:** Negligible for 2-5 characters, but scales better for larger parties.
|
||||
|
||||
---
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
### Potential Improvements
|
||||
|
||||
1. **JSON Format Alternative**
|
||||
```json
|
||||
{
|
||||
"Bargin Ironforge": "Response here",
|
||||
"Willow Moonwhisper": "Response here"
|
||||
}
|
||||
```
|
||||
Pros: Structured, machine-readable
|
||||
Cons: Less natural for LLMs, more verbose
|
||||
|
||||
2. **Markdown Section Headers**
|
||||
```markdown
|
||||
## Bargin Ironforge
|
||||
Response here
|
||||
|
||||
## Willow Moonwhisper
|
||||
Response here
|
||||
```
|
||||
Pros: Natural for LLMs, readable
|
||||
Cons: More complex parsing
|
||||
|
||||
3. **XML/SGML Style**
|
||||
```xml
|
||||
<response for="Bargin">Response here</response>
|
||||
<response for="Willow">Response here</response>
|
||||
```
|
||||
Pros: Self-documenting, strict
|
||||
Cons: Verbose, less natural
|
||||
|
||||
**Decision:** Stick with `[Name]` format for simplicity and LLM-friendliness.
|
||||
|
||||
---
|
||||
|
||||
## Migration Notes
|
||||
|
||||
### No Breaking Changes
|
||||
- Scene responses unchanged
|
||||
- Existing functionality preserved
|
||||
- Only individual response format changed
|
||||
|
||||
### Backward Compatibility
|
||||
- Old sessions work normally
|
||||
- No database migrations needed (in-memory)
|
||||
- Frontend automatically shows new format
|
||||
|
||||
---
|
||||
|
||||
## Verification Commands
|
||||
|
||||
```bash
|
||||
# Start server (shows demo session info)
|
||||
bash start.sh
|
||||
|
||||
# Test individual responses
|
||||
1. Open storyteller dashboard
|
||||
2. Open two character windows (Bargin, Willow)
|
||||
3. Both characters send messages
|
||||
4. Storyteller selects both characters
|
||||
5. Choose "Individual Responses"
|
||||
6. Generate response
|
||||
7. Check both characters receive their messages
|
||||
|
||||
# Check logs for format
|
||||
# Look for: [CharacterName] response text
|
||||
tail -f logs/backend.log
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Success Metrics
|
||||
|
||||
- ✅ **Zero 500 errors** on individual response generation
|
||||
- ✅ **100% parsing success rate** with new format
|
||||
- ✅ **Clear format documentation** for users
|
||||
- ✅ **Single regex pattern** (down from 4)
|
||||
- ✅ **Fixed WebSocket bug** (manager reference)
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
**Problem:** Inconsistent LLM output formats caused parsing failures and 500 errors.
|
||||
|
||||
**Solution:** Explicit `[CharacterName] response` format with clear instructions and simplified parsing.
|
||||
|
||||
**Result:** Reliable individual message delivery with predictable, debuggable behavior.
|
||||
|
||||
**Key Insight:** When working with LLMs, explicit format examples in the prompt are more effective than trying to handle multiple format variations in code.
|
||||
|
||||
---
|
||||
|
||||
**Status: Ready for Testing** ✅
|
||||
|
||||
Try generating individual responses and verify that both characters receive their messages correctly!
|
||||
179
docs/features/README.md
Normal file
179
docs/features/README.md
Normal file
@@ -0,0 +1,179 @@
|
||||
# 🎭 Features Documentation
|
||||
|
||||
Detailed documentation for all Storyteller RPG features.
|
||||
|
||||
---
|
||||
|
||||
## Feature Guides
|
||||
|
||||
### Core Features
|
||||
|
||||
#### [Demo Session](./DEMO_SESSION.md)
|
||||
Pre-configured test session that auto-loads on startup. Includes two characters (Bargin & Willow) and "The Cursed Tavern" adventure. Perfect for development and testing.
|
||||
|
||||
**Quick Access:**
|
||||
- Session ID: `demo-session-001`
|
||||
- One-click buttons on home page
|
||||
- No setup required
|
||||
|
||||
---
|
||||
|
||||
#### [Context-Aware Response Generator](./CONTEXTUAL_RESPONSE_FEATURE.md)
|
||||
AI-powered tool for storytellers to generate responses considering multiple characters' actions simultaneously.
|
||||
|
||||
**Key Features:**
|
||||
- Multi-character selection
|
||||
- Scene descriptions (broadcast to all)
|
||||
- Individual responses (private to each)
|
||||
- Automatic parsing and distribution
|
||||
- Smart context building
|
||||
|
||||
---
|
||||
|
||||
### Technical Documentation
|
||||
|
||||
#### [Prompt Engineering Improvements](./PROMPT_IMPROVEMENTS.md)
|
||||
Details on how we improved the LLM prompts for reliable individual response parsing using the `[CharacterName]` format.
|
||||
|
||||
**Topics Covered:**
|
||||
- Square bracket format rationale
|
||||
- Regex parsing patterns
|
||||
- System prompt enhancements
|
||||
- Edge case handling
|
||||
|
||||
---
|
||||
|
||||
#### [Bug Fixes Summary](./FIXES_SUMMARY.md)
|
||||
Comprehensive list of bugs fixed in the latest release.
|
||||
|
||||
**Fixed Issues:**
|
||||
- Character chat history showing only recent messages
|
||||
- Pydantic deprecation warnings (.dict → .model_dump)
|
||||
- WebSocket manager reference errors
|
||||
- Session ID copy functionality
|
||||
|
||||
---
|
||||
|
||||
## Feature Overview by Category
|
||||
|
||||
### For Storytellers 🎲
|
||||
|
||||
| Feature | Description | Status |
|
||||
|---------|-------------|--------|
|
||||
| **Session Management** | Create/join sessions, manage characters | ✅ Complete |
|
||||
| **Scene Narration** | Broadcast scene descriptions to all players | ✅ Complete |
|
||||
| **Private Responses** | Send individual messages to characters | ✅ Complete |
|
||||
| **AI Suggestions** | Get AI-generated response suggestions | ✅ Complete |
|
||||
| **Context-Aware Generator** | Generate responses considering multiple characters | ✅ Complete |
|
||||
| **Pending Message Tracking** | See which characters need responses | ✅ Complete |
|
||||
| **Demo Session** | Pre-loaded test scenario for quick start | ✅ Complete |
|
||||
|
||||
### For Players 🎭
|
||||
|
||||
| Feature | Description | Status |
|
||||
|---------|-------------|--------|
|
||||
| **Character Creation** | Define name, description, personality | ✅ Complete |
|
||||
| **Private Messages** | Send private messages to storyteller | ✅ Complete |
|
||||
| **Public Actions** | Broadcast actions visible to all players | ✅ Complete |
|
||||
| **Mixed Messages** | Public action + private thoughts | ✅ Complete |
|
||||
| **Scene Viewing** | See current scene description | ✅ Complete |
|
||||
| **Public Feed** | View all players' public actions | ✅ Complete |
|
||||
| **Conversation History** | Full chat log with storyteller | ✅ Complete |
|
||||
|
||||
### Message System 📨
|
||||
|
||||
| Feature | Description | Status |
|
||||
|---------|-------------|--------|
|
||||
| **Private Messages** | One-on-one conversation | ✅ Complete |
|
||||
| **Public Messages** | Visible to all players | ✅ Complete |
|
||||
| **Mixed Messages** | Public + private components | ✅ Complete |
|
||||
| **Real-time Updates** | WebSocket-based live updates | ✅ Complete |
|
||||
| **Message Persistence** | In-memory storage (session lifetime) | ✅ Complete |
|
||||
|
||||
### AI Integration 🤖
|
||||
|
||||
| Feature | Description | Status |
|
||||
|---------|-------------|--------|
|
||||
| **Multiple LLM Support** | GPT-4o, GPT-4, GPT-3.5, Claude, Llama | ✅ Complete |
|
||||
| **AI Response Suggestions** | Quick response generation | ✅ Complete |
|
||||
| **Context-Aware Generation** | Multi-character context building | ✅ Complete |
|
||||
| **Structured Output Parsing** | [CharacterName] format parsing | ✅ Complete |
|
||||
| **Temperature Control** | Creative vs. focused responses | ✅ Complete |
|
||||
|
||||
---
|
||||
|
||||
## Coming Soon 🚀
|
||||
|
||||
### Planned Features
|
||||
|
||||
- **Database Persistence** - Save sessions and characters permanently
|
||||
- **Character Sheets** - Stats, inventory, abilities
|
||||
- **Dice Rolling** - Built-in dice mechanics
|
||||
- **Combat System** - Turn-based combat management
|
||||
- **Image Generation** - AI-generated scene/character images
|
||||
- **Voice Messages** - Audio message support
|
||||
- **Session Export** - Export conversation logs
|
||||
- **User Authentication** - Account system with saved preferences
|
||||
|
||||
---
|
||||
|
||||
## Feature Request Process
|
||||
|
||||
Want to suggest a new feature?
|
||||
|
||||
1. **Check existing documentation** - Feature might already exist
|
||||
2. **Review roadmap** - Check if it's already planned (see [MVP_ROADMAP.md](../planning/MVP_ROADMAP.md))
|
||||
3. **Create an issue** - Describe the feature and use case
|
||||
4. **Discuss implementation** - We'll evaluate feasibility and priority
|
||||
|
||||
---
|
||||
|
||||
## Version History
|
||||
|
||||
### v0.2.0 - Context-Aware Features (October 2025)
|
||||
- ✅ Context-aware response generator
|
||||
- ✅ Demo session with pre-configured characters
|
||||
- ✅ Improved prompt engineering for parsing
|
||||
- ✅ Bug fixes (chat history, Pydantic warnings)
|
||||
- ✅ Session ID copy button
|
||||
|
||||
### v0.1.0 - MVP Phase 1 (October 2025)
|
||||
- ✅ Basic session management
|
||||
- ✅ Character creation and joining
|
||||
- ✅ Private/public/mixed messaging
|
||||
- ✅ Real-time WebSocket communication
|
||||
- ✅ Scene narration
|
||||
- ✅ AI-assisted responses
|
||||
- ✅ Multiple LLM support
|
||||
|
||||
---
|
||||
|
||||
## Documentation Structure
|
||||
|
||||
```
|
||||
docs/
|
||||
├── features/ ← You are here
|
||||
│ ├── README.md
|
||||
│ ├── DEMO_SESSION.md
|
||||
│ ├── CONTEXTUAL_RESPONSE_FEATURE.md
|
||||
│ ├── PROMPT_IMPROVEMENTS.md
|
||||
│ └── FIXES_SUMMARY.md
|
||||
├── development/
|
||||
│ ├── MVP_PROGRESS.md
|
||||
│ ├── TESTING_GUIDE.md
|
||||
│ └── TEST_RESULTS.md
|
||||
├── planning/
|
||||
│ ├── MVP_ROADMAP.md
|
||||
│ ├── PROJECT_PLAN.md
|
||||
│ └── NEXT_STEPS.md
|
||||
├── setup/
|
||||
│ ├── QUICKSTART.md
|
||||
│ └── QUICK_REFERENCE.md
|
||||
└── reference/
|
||||
├── PROJECT_FILES_REFERENCE.md
|
||||
└── LLM_GUIDE.md
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**Need help?** Check the [main README](../../README.md) or the [Quick Start Guide](../setup/QUICKSTART.md).
|
||||
Reference in New Issue
Block a user