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8
.env.example
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.env.example
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# OpenAI API Key (optional - for GPT models)
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# Get your API key from: https://platform.openai.com/api-keys
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OPENAI_API_KEY=your_openai_api_key_here
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# OpenRouter API Key (optional - for Claude, Llama, Gemini, Mistral, etc.)
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# Get your API key from: https://openrouter.ai/keys
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# OpenRouter gives you access to 100+ LLMs with a single API key
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||||||
|
OPENROUTER_API_KEY=your_openrouter_api_key_here
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.gitignore
vendored
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.gitignore
vendored
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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# Virtual Environments
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.venv/
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venv/
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ENV/
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env/
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# Environment Variables (contains API keys)
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.env
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# IDEs
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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.project
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.pydevproject
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.settings/
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*.sublime-project
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*.sublime-workspace
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# OS Files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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Desktop.ini
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# Node.js
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node_modules/
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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package-lock.json
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yarn.lock
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# Frontend Build
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frontend/build/
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frontend/dist/
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frontend/.cache/
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# Logs
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*.log
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startup.log
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logs/
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# Testing
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.pytest_cache/
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.coverage
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htmlcov/
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.tox/
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coverage/
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# Jupyter Notebook
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.ipynb_checkpoints
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|
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# Database
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*.db
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*.sqlite
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*.sqlite3
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|
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# Temporary files
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*.tmp
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*.temp
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.cache/
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# Production
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/static
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/media
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1
.python-version
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.python-version
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|
3.12
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214
README.md
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README.md
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# 🎭 Storyteller RPG Application
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A storyteller-centric roleplaying application where characters communicate **privately** with the storyteller, who then crafts unique, personalized responses for each player.
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## ✨ Key Features
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- **🔒 Private Character-Storyteller Communication**: Each character has a completely isolated conversation with the storyteller - no character can see what others are saying or receiving
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- **🎲 Storyteller-Centric Workflow**: The storyteller sees all character messages and responds to each individually
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|
- **🤖 Multiple LLM Support**: Each character can use a different AI model (GPT-4, Claude, Llama, Gemini, Mistral, etc.) via OpenRouter or OpenAI
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|
- **📜 Scene Narration**: Storyteller can broadcast scene descriptions visible to all characters
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|
- **🧠 Isolated Memory Sessions**: Each character maintains their own separate conversation history with the storyteller
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- **⚡ Real-time WebSocket Communication**: Instant message delivery
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- **🎨 Modern, Beautiful UI**: Clean, intuitive interface with gradient themes
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|
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## 🎯 How It Works
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1. **Storyteller creates a session** and shares the session ID
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2. **Players join** by entering the session ID and creating their character
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3. **Characters send private messages** to the storyteller (other players can't see these)
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4. **Storyteller views all character messages** and crafts individual responses
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5. **Each character receives their personalized response** from the storyteller
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6. **Storyteller can narrate scenes** that all characters experience together
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## 📋 Prerequisites
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- Python 3.8+
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- Node.js 16+
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- npm or yarn
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- **API Keys** (at least one):
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|
- OpenAI API key (for GPT models)
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- OpenRouter API key (for Claude, Llama, Gemini, Mistral, and 100+ other models)
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|
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## Setup
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### Backend Setup
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1. Create a virtual environment and activate it:
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```bash
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python -m venv venv
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source venv/bin/activate # On Windows: .\venv\Scripts\activate
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```
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2. Install the required Python packages:
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```bash
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pip install -r requirements.txt
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```
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3. Set up your environment variables. Copy the example file and add your API keys:
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|
```bash
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cp .env.example .env
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# Edit .env and add at least one API key:
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|
# - OPENAI_API_KEY for GPT models
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|
# - OPENROUTER_API_KEY for Claude, Llama, Gemini, etc.
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|
```
|
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|
|
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|
**Get API Keys:**
|
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|
- OpenAI: <https://platform.openai.com/api-keys>
|
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|
- OpenRouter: <https://openrouter.ai/keys> (access 100+ models with one key!)
|
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|
|
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|
### Frontend Setup
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|
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|
1. Navigate to the frontend directory:
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|
```bash
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|
cd frontend
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|
```
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|
|
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|
2. Install the required Node.js packages:
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|
```bash
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|
npm install
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|
```
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|
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|
## Running the Application
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|
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|
### Start the Backend
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|
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|
From the project root directory:
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|
```bash
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|
uvicorn main:app --reload
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|
```
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|
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|
The backend will be available at `http://localhost:8000`
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|
|
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|
### Start the Frontend
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|
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|
In a new terminal, navigate to the frontend directory and run:
|
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|
```bash
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|
cd frontend
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npm start
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|
```
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|
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|
The frontend will open in your default browser at `http://localhost:3000`
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|
|
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|
## 🎮 How to Use
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|
|
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### As the Storyteller
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|
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|
1. **Create a Session**
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- Enter a session name and click "Create New Session"
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|
- Copy the session ID and share it with your players
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|
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|
2. **Storyteller Dashboard**
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- **Character List**: See all characters who have joined (left panel)
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- **Pending Indicators**: Red badges show which characters are waiting for responses
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- **Narrate Scenes**: Use the scene input at the top to describe events all characters experience
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- **Private Conversations**: Click a character to view their conversation
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- **Respond Individually**: Craft unique responses for each character privately
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### As a Player/Character
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|
1. **Join a Session**
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- Get the session ID from your storyteller
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- Enter your character name, description, and optional personality traits
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- **Choose an AI model** for your character:
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|
- **GPT-4o**: Latest OpenAI model, excellent all-around
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|
- **Claude 3.5 Sonnet**: Creative, nuanced, great for roleplay
|
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|
- **Llama 3.1**: Fast and free-spirited
|
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|
- **Gemini Pro**: Google's powerful model
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- Each model has unique personality traits!
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|
- Click "Join Session"
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|
|
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|
2. **Playing Your Character**
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|
- Send private messages to the storyteller
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- **Your messages are private** - other players cannot see them
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|
- Receive personalized responses from the storyteller (powered by your chosen LLM)
|
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|
- See scene narrations that the storyteller broadcasts to everyone
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- Your conversation history with the storyteller is preserved
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||||||
|
|
||||||
|
## 🏗️ Architecture
|
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|
|
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|
- **Backend**: FastAPI with WebSockets for real-time bidirectional communication
|
||||||
|
- **Frontend**: React with modern component-based architecture
|
||||||
|
- **AI**: Multi-LLM support via:
|
||||||
|
- **OpenAI API**: GPT-4o, GPT-4 Turbo, GPT-3.5 Turbo
|
||||||
|
- **OpenRouter API**: Claude (Anthropic), Llama (Meta), Gemini (Google), Mistral, Cohere, and 100+ more
|
||||||
|
- Each character can use a different model for unique personalities
|
||||||
|
- **Memory**: In-memory storage with isolated conversation histories per character
|
||||||
|
- **Communication**:
|
||||||
|
- Separate WebSocket endpoints for characters (`/ws/character/{session_id}/{character_id}`) and storyteller (`/ws/storyteller/{session_id}`)
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|
- Messages are routed privately between storyteller and individual characters
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|
- Scene narrations are broadcast to all connected characters
|
||||||
|
|
||||||
|
## 🔐 Privacy Model
|
||||||
|
|
||||||
|
Each character has a **completely isolated** conversation with the storyteller:
|
||||||
|
|
||||||
|
- ✅ Character A cannot see Character B's messages
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|
- ✅ Character A cannot see Character B's responses from the storyteller
|
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|
- ✅ Each character only sees their own private conversation + scene narrations
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|
- ✅ Only the storyteller sees all character conversations
|
||||||
|
|
||||||
|
## 🚀 Future Improvements
|
||||||
|
|
||||||
|
- [ ] Add user authentication and session persistence
|
||||||
|
- [ ] Database integration (PostgreSQL/MongoDB) for storing sessions
|
||||||
|
- [ ] Character sheets with stats and inventory
|
||||||
|
- [ ] Dice rolling mechanics with visual animations
|
||||||
|
- [ ] Support for multiple AI models (Claude, Llama, etc.)
|
||||||
|
- [ ] Chat history export/import
|
||||||
|
- [ ] Audio/voice integration for immersive experience
|
||||||
|
- [ ] Mobile app versions
|
||||||
|
- [ ] Group conversations (optional feature for party discussions)
|
||||||
|
- [ ] Image generation for scenes and characters
|
||||||
|
|
||||||
|
## 🔧 API Endpoints
|
||||||
|
|
||||||
|
### REST Endpoints
|
||||||
|
|
||||||
|
- `POST /sessions/` - Create a new game session
|
||||||
|
- `GET /sessions/{session_id}` - Get session details
|
||||||
|
- `POST /sessions/{session_id}/characters/` - Add a character to a session
|
||||||
|
- `GET /sessions/{session_id}/characters/{character_id}/conversation` - Get character's conversation history
|
||||||
|
- `POST /sessions/{session_id}/generate_suggestion` - Get AI suggestion for storyteller response (requires OpenAI API key)
|
||||||
|
|
||||||
|
### WebSocket Endpoints
|
||||||
|
|
||||||
|
- `ws/character/{session_id}/{character_id}` - Character's private connection
|
||||||
|
- `ws/storyteller/{session_id}` - Storyteller's connection to manage the session
|
||||||
|
|
||||||
|
### Model Management
|
||||||
|
|
||||||
|
- `GET /models` - Get list of available LLM models (based on configured API keys)
|
||||||
|
|
||||||
|
## 📚 Documentation
|
||||||
|
|
||||||
|
All project documentation is organized in the [`docs/`](./docs/) folder:
|
||||||
|
|
||||||
|
- **[Setup Guides](./docs/setup/)** - Quick start and installation
|
||||||
|
- **[Planning](./docs/planning/)** - Roadmaps and feature plans
|
||||||
|
- **[Reference](./docs/reference/)** - Technical guides and file references
|
||||||
|
- **[Development](./docs/development/)** - Session notes and implementation details
|
||||||
|
|
||||||
|
See [docs/README.md](./docs/README.md) for the complete documentation index.
|
||||||
|
|
||||||
|
## 🤖 Using Different LLMs
|
||||||
|
|
||||||
|
See [docs/reference/LLM_GUIDE.md](./docs/reference/LLM_GUIDE.md) for detailed information about:
|
||||||
|
|
||||||
|
- Available models and their personalities
|
||||||
|
- Cost comparisons
|
||||||
|
- Best practices for mixing models
|
||||||
|
- Setting up API keys
|
||||||
|
- Example party compositions
|
||||||
|
|
||||||
|
**Quick Summary:**
|
||||||
|
|
||||||
|
- Each character can use a different AI model
|
||||||
|
- OpenAI: GPT-4o, GPT-4, GPT-3.5
|
||||||
|
- OpenRouter: Claude, Llama, Gemini, Mistral, and 100+ more
|
||||||
|
- Different models = different personalities and response styles
|
||||||
|
- Creates emergent gameplay with unique character interactions
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
MIT
|
||||||
32
dev.sh
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dev.sh
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|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# Development mode - starts servers in separate terminals
|
||||||
|
# Requires tmux or you can use separate terminal tabs
|
||||||
|
|
||||||
|
echo "🎭 Starting Storyteller RPG in Development Mode..."
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
# Check if tmux is available
|
||||||
|
if command -v tmux &> /dev/null; then
|
||||||
|
echo "Using tmux for split terminals..."
|
||||||
|
|
||||||
|
# Create a new tmux session
|
||||||
|
tmux new-session -d -s storyteller
|
||||||
|
|
||||||
|
# Split the window
|
||||||
|
tmux split-window -h -t storyteller
|
||||||
|
|
||||||
|
# Run backend in left pane
|
||||||
|
tmux send-keys -t storyteller:0.0 'source .venv/bin/activate && python main.py' C-m
|
||||||
|
|
||||||
|
# Run frontend in right pane
|
||||||
|
tmux send-keys -t storyteller:0.1 'cd frontend && npm start' C-m
|
||||||
|
|
||||||
|
# Attach to the session
|
||||||
|
tmux attach -t storyteller
|
||||||
|
else
|
||||||
|
echo "tmux not found. Please install tmux or run servers in separate terminals:"
|
||||||
|
echo ""
|
||||||
|
echo "Terminal 1: python main.py"
|
||||||
|
echo "Terminal 2: cd frontend && npm start"
|
||||||
|
fi
|
||||||
67
docs/README.md
Normal file
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docs/README.md
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|
|||||||
|
# 📚 Storyteller RPG - Documentation
|
||||||
|
|
||||||
|
Welcome to the Storyteller RPG documentation. All project documentation is organized here by category.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📁 Documentation Structure
|
||||||
|
|
||||||
|
### 🚀 [setup/](./setup/)
|
||||||
|
**Getting started guides and quick references**
|
||||||
|
|
||||||
|
- **[QUICKSTART.md](./setup/QUICKSTART.md)** - 5-minute quick start guide
|
||||||
|
- **[QUICK_REFERENCE.md](./setup/QUICK_REFERENCE.md)** - Quick reference for common tasks
|
||||||
|
|
||||||
|
### 📋 [planning/](./planning/)
|
||||||
|
**Product roadmaps and feature planning**
|
||||||
|
|
||||||
|
- **[MVP_ROADMAP.md](./planning/MVP_ROADMAP.md)** - MVP feature requirements and roadmap
|
||||||
|
- **[NEXT_STEPS.md](./planning/NEXT_STEPS.md)** - Detailed future development roadmap
|
||||||
|
- **[PROJECT_PLAN.md](./planning/PROJECT_PLAN.md)** - Overall project planning and goals
|
||||||
|
|
||||||
|
### 📖 [reference/](./reference/)
|
||||||
|
**Technical references and guides**
|
||||||
|
|
||||||
|
- **[LLM_GUIDE.md](./reference/LLM_GUIDE.md)** - Guide to available LLM models
|
||||||
|
- **[PROJECT_FILES_REFERENCE.md](./reference/PROJECT_FILES_REFERENCE.md)** - Complete file structure reference
|
||||||
|
|
||||||
|
### 🔧 [development/](./development/)
|
||||||
|
**Development session notes and implementation details**
|
||||||
|
|
||||||
|
- **[SESSION_SUMMARY.md](./development/SESSION_SUMMARY.md)** - Complete development session summary
|
||||||
|
- **[IMPLEMENTATION_SUMMARY.md](./development/IMPLEMENTATION_SUMMARY.md)** - Technical implementation details
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 Quick Navigation
|
||||||
|
|
||||||
|
**New to the project?**
|
||||||
|
1. Start with the main [README.md](../README.md) in the root directory
|
||||||
|
2. Follow [setup/QUICKSTART.md](./setup/QUICKSTART.md) to get running
|
||||||
|
3. Review [planning/MVP_ROADMAP.md](./planning/MVP_ROADMAP.md) to understand the vision
|
||||||
|
|
||||||
|
**Want to contribute?**
|
||||||
|
1. Read [development/SESSION_SUMMARY.md](./development/SESSION_SUMMARY.md) for architecture
|
||||||
|
2. Check [planning/NEXT_STEPS.md](./planning/NEXT_STEPS.md) for feature priorities
|
||||||
|
3. Refer to [reference/PROJECT_FILES_REFERENCE.md](./reference/PROJECT_FILES_REFERENCE.md) for code navigation
|
||||||
|
|
||||||
|
**Looking for specific info?**
|
||||||
|
- **Setup/Installation** → [setup/](./setup/)
|
||||||
|
- **Features & Roadmap** → [planning/](./planning/)
|
||||||
|
- **API/Models/Files** → [reference/](./reference/)
|
||||||
|
- **Architecture** → [development/](./development/)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 Documentation Overview
|
||||||
|
|
||||||
|
| Category | Files | Purpose |
|
||||||
|
|----------|-------|---------|
|
||||||
|
| **Setup** | 2 | Getting started and quick references |
|
||||||
|
| **Planning** | 3 | Roadmaps, feature plans, project goals |
|
||||||
|
| **Reference** | 2 | Technical guides and file references |
|
||||||
|
| **Development** | 2 | Session notes and implementation details |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Last updated: October 11, 2025*
|
||||||
126
docs/development/IMPLEMENTATION_SUMMARY.md
Normal file
126
docs/development/IMPLEMENTATION_SUMMARY.md
Normal file
@@ -0,0 +1,126 @@
|
|||||||
|
# Implementation Summary
|
||||||
|
|
||||||
|
## ✅ Completed Features
|
||||||
|
|
||||||
|
### Backend (`main.py`)
|
||||||
|
- **Isolated Character Sessions**: Each character has a separate conversation history that only they and the storyteller can see
|
||||||
|
- **Private WebSocket Channels**:
|
||||||
|
- `/ws/character/{session_id}/{character_id}` - Character's private connection
|
||||||
|
- `/ws/storyteller/{session_id}` - Storyteller's master connection
|
||||||
|
- **Message Routing**: Messages flow privately between storyteller and individual characters
|
||||||
|
- **Scene Broadcasting**: Storyteller can narrate scenes visible to all characters
|
||||||
|
- **Real-time Updates**: WebSocket events for character joins, messages, and responses
|
||||||
|
- **Pending Response Tracking**: System tracks which characters are waiting for storyteller responses
|
||||||
|
- **AI Suggestions** (Optional): Endpoint for AI-assisted storyteller response generation
|
||||||
|
|
||||||
|
### Frontend Components
|
||||||
|
|
||||||
|
#### 1. **SessionSetup.js**
|
||||||
|
- Create new session (storyteller)
|
||||||
|
- Join existing session (character)
|
||||||
|
- Character creation with name, description, and personality
|
||||||
|
- Beautiful gradient UI with modern styling
|
||||||
|
|
||||||
|
#### 2. **CharacterView.js**
|
||||||
|
- Private chat interface with storyteller
|
||||||
|
- Real-time message delivery via WebSocket
|
||||||
|
- Scene narration display
|
||||||
|
- Conversation history preservation
|
||||||
|
- Connection status indicator
|
||||||
|
|
||||||
|
#### 3. **StorytellerView.js**
|
||||||
|
- Dashboard showing all characters
|
||||||
|
- Character list with pending response indicators
|
||||||
|
- Click character to view their private conversation
|
||||||
|
- Individual response system for each character
|
||||||
|
- Scene narration broadcast to all characters
|
||||||
|
- Visual indicators for pending messages
|
||||||
|
|
||||||
|
### Styling (`App.css`)
|
||||||
|
- Modern gradient theme (purple/blue)
|
||||||
|
- Responsive design
|
||||||
|
- Smooth animations and transitions
|
||||||
|
- Clear visual hierarchy
|
||||||
|
- Mobile-friendly layout
|
||||||
|
|
||||||
|
### Documentation
|
||||||
|
- **README.md**: Comprehensive guide with architecture, features, and API docs
|
||||||
|
- **QUICKSTART.md**: Fast setup and testing guide
|
||||||
|
- **.env.example**: Environment variable template
|
||||||
|
|
||||||
|
## 🔐 Privacy Implementation
|
||||||
|
|
||||||
|
The core requirement - **isolated character sessions** - is implemented through:
|
||||||
|
|
||||||
|
1. **Separate Data Structures**: Each character has `conversation_history: List[Message]`
|
||||||
|
2. **WebSocket Isolation**: Separate WebSocket connections per character
|
||||||
|
3. **Message Routing**: Messages only sent to intended recipient
|
||||||
|
4. **Storyteller View**: Only storyteller can see all conversations
|
||||||
|
5. **Scene Broadcast**: Shared narrations go to all, but conversations stay private
|
||||||
|
|
||||||
|
## 🎯 Workflow
|
||||||
|
|
||||||
|
```
|
||||||
|
Character A → Storyteller: "I search the room"
|
||||||
|
Character B → Storyteller: "I attack the guard"
|
||||||
|
↓
|
||||||
|
Storyteller sees both messages separately
|
||||||
|
↓
|
||||||
|
Storyteller → Character A: "You find a hidden key"
|
||||||
|
Storyteller → Character B: "You miss your swing"
|
||||||
|
↓
|
||||||
|
Character A only sees their conversation
|
||||||
|
Character B only sees their conversation
|
||||||
|
```
|
||||||
|
|
||||||
|
## 📁 File Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
windsurf-project/
|
||||||
|
├── main.py # FastAPI backend with WebSocket support
|
||||||
|
├── requirements.txt # Python dependencies
|
||||||
|
├── .env.example # Environment template
|
||||||
|
├── README.md # Full documentation
|
||||||
|
├── QUICKSTART.md # Quick start guide
|
||||||
|
├── IMPLEMENTATION_SUMMARY.md # This file
|
||||||
|
└── frontend/
|
||||||
|
├── package.json
|
||||||
|
└── src/
|
||||||
|
├── App.js # Main app router
|
||||||
|
├── App.css # All styling
|
||||||
|
└── components/
|
||||||
|
├── SessionSetup.js # Session creation/join
|
||||||
|
├── CharacterView.js # Character interface
|
||||||
|
└── StorytellerView.js # Storyteller dashboard
|
||||||
|
```
|
||||||
|
|
||||||
|
## 🚀 To Run
|
||||||
|
|
||||||
|
**Backend:**
|
||||||
|
```bash
|
||||||
|
python main.py
|
||||||
|
```
|
||||||
|
|
||||||
|
**Frontend:**
|
||||||
|
```bash
|
||||||
|
cd frontend && npm start
|
||||||
|
```
|
||||||
|
|
||||||
|
## 🎨 Design Decisions
|
||||||
|
|
||||||
|
1. **WebSocket over REST**: Real-time bidirectional communication required for instant message delivery
|
||||||
|
2. **In-Memory Storage**: Simple session management; can be replaced with database for production
|
||||||
|
3. **Component-Based Frontend**: Separate views for different roles (setup, character, storyteller)
|
||||||
|
4. **Message Model**: Includes sender, content, timestamp for rich conversation history
|
||||||
|
5. **Pending Response Flag**: Helps storyteller track which characters need attention
|
||||||
|
|
||||||
|
## 🔮 Future Enhancements
|
||||||
|
|
||||||
|
- Database persistence (PostgreSQL/MongoDB)
|
||||||
|
- User authentication
|
||||||
|
- Character sheets with stats
|
||||||
|
- Dice rolling system
|
||||||
|
- Voice/audio support
|
||||||
|
- Mobile apps
|
||||||
|
- Multi-storyteller support
|
||||||
|
- Group chat rooms (for party discussions)
|
||||||
502
docs/development/SESSION_SUMMARY.md
Normal file
502
docs/development/SESSION_SUMMARY.md
Normal file
@@ -0,0 +1,502 @@
|
|||||||
|
# 📝 Development Session Summary
|
||||||
|
|
||||||
|
**Date:** October 11, 2025
|
||||||
|
**Project:** Storyteller RPG Application
|
||||||
|
**Status:** ✅ Fully Functional MVP Complete
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 Project Overview
|
||||||
|
|
||||||
|
Built a **storyteller-centric roleplaying application** where multiple AI character bots or human players interact with a storyteller through **completely isolated, private conversations**.
|
||||||
|
|
||||||
|
### Core Concept
|
||||||
|
- **Characters communicate ONLY with the storyteller** (never with each other by default)
|
||||||
|
- **Each character has separate memory/LLM sessions** - their responses are isolated
|
||||||
|
- **Storyteller sees all conversations** but responds to each character individually
|
||||||
|
- **Characters cannot see other characters' messages or responses**
|
||||||
|
- Characters can use **different AI models** (GPT-4, Claude, Llama, etc.) giving each unique personalities
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏗️ Architecture Built
|
||||||
|
|
||||||
|
### Backend: FastAPI + WebSockets
|
||||||
|
**File:** `/home/aodhan/projects/apps/storyteller/main.py` (398 lines)
|
||||||
|
|
||||||
|
**Key Components:**
|
||||||
|
1. **Data Models:**
|
||||||
|
- `GameSession` - Manages the game session and all characters
|
||||||
|
- `Character` - Stores character info, LLM model, and private conversation history
|
||||||
|
- `Message` - Individual message with sender, content, timestamp
|
||||||
|
- `ConnectionManager` - Handles WebSocket connections
|
||||||
|
|
||||||
|
2. **WebSocket Endpoints:**
|
||||||
|
- `/ws/character/{session_id}/{character_id}` - Private character connection
|
||||||
|
- `/ws/storyteller/{session_id}` - Storyteller dashboard connection
|
||||||
|
|
||||||
|
3. **REST Endpoints:**
|
||||||
|
- `POST /sessions/` - Create new game session
|
||||||
|
- `GET /sessions/{session_id}` - Get session details
|
||||||
|
- `POST /sessions/{session_id}/characters/` - Add character to session
|
||||||
|
- `GET /sessions/{session_id}/characters/{character_id}/conversation` - Get conversation history
|
||||||
|
- `POST /sessions/{session_id}/generate_suggestion` - AI-assisted storyteller responses
|
||||||
|
- `GET /models` - List available LLM models
|
||||||
|
|
||||||
|
4. **LLM Integration:**
|
||||||
|
- **OpenAI**: GPT-4o, GPT-4 Turbo, GPT-3.5 Turbo
|
||||||
|
- **OpenRouter**: Claude 3.5, Llama 3.1, Gemini Pro, Mistral, Cohere, 100+ models
|
||||||
|
- `call_llm()` function routes to appropriate provider based on model ID
|
||||||
|
- Each character can use a different model
|
||||||
|
|
||||||
|
5. **Message Flow:**
|
||||||
|
```
|
||||||
|
Character sends message → WebSocket → Stored in Character.conversation_history
|
||||||
|
↓
|
||||||
|
Forwarded to Storyteller
|
||||||
|
↓
|
||||||
|
Storyteller responds → WebSocket → Stored in Character.conversation_history
|
||||||
|
↓
|
||||||
|
Sent ONLY to that Character
|
||||||
|
```
|
||||||
|
|
||||||
|
### Frontend: React
|
||||||
|
**Files:**
|
||||||
|
- `frontend/src/App.js` - Main router component
|
||||||
|
- `frontend/src/components/SessionSetup.js` (180 lines) - Session creation/joining
|
||||||
|
- `frontend/src/components/CharacterView.js` (141 lines) - Character interface
|
||||||
|
- `frontend/src/components/StorytellerView.js` (243 lines) - Storyteller dashboard
|
||||||
|
- `frontend/src/App.css` (704 lines) - Complete styling
|
||||||
|
|
||||||
|
**Key Features:**
|
||||||
|
1. **SessionSetup Component:**
|
||||||
|
- Create new session (becomes storyteller)
|
||||||
|
- Join existing session (becomes character)
|
||||||
|
- Select LLM model for character
|
||||||
|
- Model selector fetches available models from backend
|
||||||
|
|
||||||
|
2. **CharacterView Component:**
|
||||||
|
- Private conversation with storyteller
|
||||||
|
- WebSocket connection for real-time updates
|
||||||
|
- See scene narrations from storyteller
|
||||||
|
- Character info display (name, description, personality)
|
||||||
|
- Connection status indicator
|
||||||
|
|
||||||
|
3. **StorytellerView Component:**
|
||||||
|
- Dashboard showing all characters
|
||||||
|
- Click character to view their private conversation
|
||||||
|
- Respond to characters individually
|
||||||
|
- Narrate scenes visible to all characters
|
||||||
|
- Pending response indicators (red badges)
|
||||||
|
- Character cards showing:
|
||||||
|
- Name, description, personality
|
||||||
|
- LLM model being used
|
||||||
|
- Message count
|
||||||
|
- Pending status
|
||||||
|
|
||||||
|
4. **UI/UX Design:**
|
||||||
|
- Beautiful gradient purple theme
|
||||||
|
- Responsive design
|
||||||
|
- Real-time message updates
|
||||||
|
- Auto-scroll to latest messages
|
||||||
|
- Clear visual distinction between sent/received messages
|
||||||
|
- Session ID prominently displayed for sharing
|
||||||
|
- Empty states with helpful instructions
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔑 Key Technical Decisions
|
||||||
|
|
||||||
|
### 1. **Isolated Conversations (Privacy-First)**
|
||||||
|
- Each `Character` object has its own `conversation_history: List[Message]`
|
||||||
|
- Messages are never broadcast to all clients
|
||||||
|
- WebSocket routing ensures messages only go to intended recipient
|
||||||
|
- Storyteller has separate WebSocket endpoint to see all
|
||||||
|
|
||||||
|
### 2. **Multi-LLM Support**
|
||||||
|
- Characters choose model at creation time
|
||||||
|
- Stored in `Character.llm_model` field
|
||||||
|
- Backend dynamically routes API calls based on model prefix:
|
||||||
|
- `gpt-*` → OpenAI API
|
||||||
|
- Everything else → OpenRouter API
|
||||||
|
- Enables creative gameplay with different AI personalities
|
||||||
|
|
||||||
|
### 3. **In-Memory Storage (Current)**
|
||||||
|
- `sessions: Dict[str, GameSession]` stores all active sessions
|
||||||
|
- Fast and simple for MVP
|
||||||
|
- **Limitation:** Data lost on server restart
|
||||||
|
- **Next step:** Add database persistence (see NEXT_STEPS.md)
|
||||||
|
|
||||||
|
### 4. **WebSocket-First Architecture**
|
||||||
|
- Real-time bidirectional communication
|
||||||
|
- Native WebSocket API (not socket.io)
|
||||||
|
- JSON message format with `type` field for routing
|
||||||
|
- Separate connections for characters and storyteller
|
||||||
|
|
||||||
|
### 5. **Scene Narration System**
|
||||||
|
- Storyteller can broadcast "scene" messages
|
||||||
|
- Sent to all connected characters simultaneously
|
||||||
|
- Stored in `GameSession.current_scene` and `scene_history`
|
||||||
|
- Different from private character-storyteller messages
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📁 Project Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
storyteller/
|
||||||
|
├── main.py # FastAPI backend (398 lines)
|
||||||
|
├── requirements.txt # Python dependencies
|
||||||
|
├── .env.example # API key template
|
||||||
|
├── .env # Your API keys (gitignored)
|
||||||
|
├── README.md # Comprehensive documentation
|
||||||
|
├── QUICKSTART.md # 5-minute setup guide
|
||||||
|
├── NEXT_STEPS.md # Future development roadmap
|
||||||
|
├── SESSION_SUMMARY.md # This file
|
||||||
|
├── start.sh # Auto-start script
|
||||||
|
├── dev.sh # Development mode script
|
||||||
|
└── frontend/
|
||||||
|
├── package.json # Node dependencies
|
||||||
|
├── public/
|
||||||
|
│ └── index.html # HTML template
|
||||||
|
└── src/
|
||||||
|
├── App.js # Main router
|
||||||
|
├── App.css # All styles (704 lines)
|
||||||
|
├── index.js # React entry point
|
||||||
|
└── components/
|
||||||
|
├── SessionSetup.js # Session creation/joining
|
||||||
|
├── CharacterView.js # Character interface
|
||||||
|
└── StorytellerView.js # Storyteller dashboard
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 How to Run
|
||||||
|
|
||||||
|
### Quick Start (Automated)
|
||||||
|
```bash
|
||||||
|
cd /home/aodhan/projects/apps/storyteller
|
||||||
|
chmod +x start.sh
|
||||||
|
./start.sh
|
||||||
|
```
|
||||||
|
|
||||||
|
### Manual Start
|
||||||
|
```bash
|
||||||
|
# Terminal 1 - Backend
|
||||||
|
cd /home/aodhan/projects/apps/storyteller
|
||||||
|
source .venv/bin/activate # or: source venv/bin/activate
|
||||||
|
python main.py
|
||||||
|
|
||||||
|
# Terminal 2 - Frontend
|
||||||
|
cd /home/aodhan/projects/apps/storyteller/frontend
|
||||||
|
npm start
|
||||||
|
```
|
||||||
|
|
||||||
|
### Environment Setup
|
||||||
|
```bash
|
||||||
|
# Copy example and add your API keys
|
||||||
|
cp .env.example .env
|
||||||
|
|
||||||
|
# Edit .env and add at least one:
|
||||||
|
# OPENAI_API_KEY=sk-... # For GPT models
|
||||||
|
# OPENROUTER_API_KEY=sk-... # For Claude, Llama, etc.
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔍 Important Implementation Details
|
||||||
|
|
||||||
|
### WebSocket Message Types
|
||||||
|
|
||||||
|
**Character → Storyteller:**
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"type": "message",
|
||||||
|
"content": "I search the room for clues"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Storyteller → Character:**
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"type": "storyteller_response",
|
||||||
|
"message": {
|
||||||
|
"id": "...",
|
||||||
|
"sender": "storyteller",
|
||||||
|
"content": "You find a hidden letter",
|
||||||
|
"timestamp": "2025-10-11T20:30:00"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Storyteller → All Characters:**
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"type": "narrate_scene",
|
||||||
|
"content": "The room grows dark as thunder rumbles"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Storyteller receives character message:**
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"type": "character_message",
|
||||||
|
"character_id": "uuid",
|
||||||
|
"character_name": "Aragorn",
|
||||||
|
"message": { ... }
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Character joined notification:**
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"type": "character_joined",
|
||||||
|
"character": {
|
||||||
|
"id": "uuid",
|
||||||
|
"name": "Legolas",
|
||||||
|
"description": "...",
|
||||||
|
"llm_model": "gpt-4"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### LLM Integration
|
||||||
|
|
||||||
|
**Function:** `call_llm(model, messages, temperature, max_tokens)`
|
||||||
|
|
||||||
|
**Routing Logic:**
|
||||||
|
```python
|
||||||
|
if model.startswith("gpt-") or model.startswith("o1-"):
|
||||||
|
# Use OpenAI client
|
||||||
|
response = await client.chat.completions.create(...)
|
||||||
|
else:
|
||||||
|
# Use OpenRouter via httpx
|
||||||
|
response = await http_client.post("https://openrouter.ai/api/v1/chat/completions", ...)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Available Models (as of this session):**
|
||||||
|
- OpenAI: gpt-4o, gpt-4-turbo, gpt-4, gpt-3.5-turbo
|
||||||
|
- Anthropic (via OpenRouter): claude-3.5-sonnet, claude-3-opus, claude-3-haiku
|
||||||
|
- Meta: llama-3.1-70b, llama-3.1-8b
|
||||||
|
- Google: gemini-pro-1.5
|
||||||
|
- Mistral: mistral-large
|
||||||
|
- Cohere: command-r-plus
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎨 UI/UX Highlights
|
||||||
|
|
||||||
|
### Color Scheme
|
||||||
|
- Primary gradient: Purple (`#667eea` → `#764ba2`)
|
||||||
|
- Background: White cards on gradient
|
||||||
|
- Messages: Blue (sent) / Gray (received)
|
||||||
|
- Pending indicators: Red badges
|
||||||
|
- Status: Green (connected) / Gray (disconnected)
|
||||||
|
|
||||||
|
### Key UX Features
|
||||||
|
1. **Session ID prominently displayed** for easy sharing
|
||||||
|
2. **Pending response badges** show storyteller which characters are waiting
|
||||||
|
3. **Character cards** with all relevant info at a glance
|
||||||
|
4. **Empty states** guide users on what to do next
|
||||||
|
5. **Connection status** always visible
|
||||||
|
6. **Auto-scroll** to latest message
|
||||||
|
7. **Keyboard shortcuts** (Enter to send)
|
||||||
|
8. **Model selector** with descriptions helping users choose
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐛 Known Limitations & TODO
|
||||||
|
|
||||||
|
### Current Limitations
|
||||||
|
1. **No persistence** - Sessions lost on server restart
|
||||||
|
2. **No authentication** - Anyone with session ID can join
|
||||||
|
3. **No message editing/deletion** - Messages are permanent
|
||||||
|
4. **No character limit** on messages (could be abused)
|
||||||
|
5. **No rate limiting** - API calls not throttled
|
||||||
|
6. **No offline support** - Requires active connection
|
||||||
|
7. **No mobile optimization** - Works but could be better
|
||||||
|
8. **No sound notifications** - Easy to miss new messages
|
||||||
|
|
||||||
|
### Security Considerations
|
||||||
|
- **CORS is wide open** (`allow_origins=["*"]`) - Restrict in production
|
||||||
|
- **No input validation** on message content - Add sanitization
|
||||||
|
- **API keys in environment** - Good, but consider secrets manager
|
||||||
|
- **No session expiration** - Sessions live forever in memory
|
||||||
|
- **WebSocket not authenticated** - Anyone with session ID can connect
|
||||||
|
|
||||||
|
### Performance Considerations
|
||||||
|
- **In-memory storage** - Won't scale to many sessions
|
||||||
|
- **No message pagination** - All history loaded at once
|
||||||
|
- **No connection pooling** - Each character = new WebSocket
|
||||||
|
- **No caching** - LLM calls always go to API
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💡 What Makes This Special
|
||||||
|
|
||||||
|
### Unique Features
|
||||||
|
1. **Each character uses a different AI model** - Creates emergent gameplay
|
||||||
|
2. **Completely private conversations** - True secret communication
|
||||||
|
3. **Storyteller-centric design** - Built for tabletop RPG flow
|
||||||
|
4. **Real-time updates** - Feels like a chat app
|
||||||
|
5. **Model flexibility** - 100+ LLMs via OpenRouter
|
||||||
|
6. **Zero configuration** - Works out of the box
|
||||||
|
|
||||||
|
### Design Philosophy
|
||||||
|
- **Storyteller is the hub** - All communication flows through them
|
||||||
|
- **Privacy first** - Characters truly can't see each other's messages
|
||||||
|
- **Flexibility** - Support for any LLM model
|
||||||
|
- **Simplicity** - Clean, intuitive interface
|
||||||
|
- **Real-time** - No page refreshes needed
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔄 Context for Continuing Development
|
||||||
|
|
||||||
|
### If Starting a New Chat Session
|
||||||
|
|
||||||
|
**What works:**
|
||||||
|
- ✅ Backend fully functional with all endpoints
|
||||||
|
- ✅ Frontend complete with all views
|
||||||
|
- ✅ WebSocket communication working
|
||||||
|
- ✅ Multi-LLM support implemented
|
||||||
|
- ✅ Scene narration working
|
||||||
|
- ✅ Private conversations isolated correctly
|
||||||
|
|
||||||
|
**Quick test to verify everything:**
|
||||||
|
```bash
|
||||||
|
# 1. Start servers
|
||||||
|
./start.sh
|
||||||
|
|
||||||
|
# 2. Create session as storyteller
|
||||||
|
# 3. Join session as character (new browser/incognito)
|
||||||
|
# 4. Send message from character
|
||||||
|
# 5. Verify storyteller sees it
|
||||||
|
# 6. Respond from storyteller
|
||||||
|
# 7. Verify character receives it
|
||||||
|
# 8. Test scene narration
|
||||||
|
```
|
||||||
|
|
||||||
|
**Common issues:**
|
||||||
|
- **Port 8000/3000 already in use** - `start.sh` kills existing processes
|
||||||
|
- **WebSocket won't connect** - Check backend is running, check browser console
|
||||||
|
- **LLM not responding** - Verify API keys in `.env`
|
||||||
|
- **npm/pip dependencies missing** - Run install commands
|
||||||
|
|
||||||
|
### Files to Modify for Common Tasks
|
||||||
|
|
||||||
|
**Add new WebSocket message type:**
|
||||||
|
1. Update message handler in `main.py` (character or storyteller endpoint)
|
||||||
|
2. Update frontend component to send/receive new type
|
||||||
|
|
||||||
|
**Add new REST endpoint:**
|
||||||
|
1. Add `@app.post()` or `@app.get()` in `main.py`
|
||||||
|
2. Add fetch call in appropriate frontend component
|
||||||
|
|
||||||
|
**Modify UI:**
|
||||||
|
1. Edit component in `frontend/src/components/`
|
||||||
|
2. Edit styles in `frontend/src/App.css`
|
||||||
|
|
||||||
|
**Add new LLM provider:**
|
||||||
|
1. Update `call_llm()` function in `main.py`
|
||||||
|
2. Update `get_available_models()` endpoint
|
||||||
|
3. Add model options in `SessionSetup.js`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 Project Statistics
|
||||||
|
|
||||||
|
- **Total Lines of Code:** ~1,700
|
||||||
|
- **Backend:** ~400 lines (Python/FastAPI)
|
||||||
|
- **Frontend:** ~1,300 lines (React/JavaScript/CSS)
|
||||||
|
- **Time to MVP:** 1 session
|
||||||
|
- **Dependencies:** 8 Python packages, 5 npm packages (core)
|
||||||
|
- **API Endpoints:** 6 REST + 2 WebSocket
|
||||||
|
- **React Components:** 3 main + 1 router
|
||||||
|
- **Supported LLMs:** 15+ models across 6 providers
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎓 Learning Resources Used
|
||||||
|
|
||||||
|
### Technologies
|
||||||
|
- **FastAPI:** https://fastapi.tiangolo.com/
|
||||||
|
- **WebSockets:** https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
|
||||||
|
- **React:** https://react.dev/
|
||||||
|
- **OpenAI API:** https://platform.openai.com/docs
|
||||||
|
- **OpenRouter:** https://openrouter.ai/docs
|
||||||
|
|
||||||
|
### Key Concepts Implemented
|
||||||
|
- WebSocket bidirectional communication
|
||||||
|
- Async Python with FastAPI
|
||||||
|
- React state management with hooks
|
||||||
|
- Multi-provider LLM routing
|
||||||
|
- Real-time message delivery
|
||||||
|
- Isolated conversation contexts
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 Notes for Future You
|
||||||
|
|
||||||
|
### Why certain decisions were made:
|
||||||
|
- **WebSocket instead of polling:** Real-time updates without constant HTTP requests
|
||||||
|
- **Separate endpoints for character/storyteller:** Clean separation of concerns, different message types
|
||||||
|
- **In-memory storage first:** Fastest MVP, can migrate to DB later
|
||||||
|
- **Multi-LLM from start:** Makes the app unique and interesting
|
||||||
|
- **No socket.io:** Native WebSocket simpler for this use case
|
||||||
|
- **Private conversations:** Core feature that differentiates from group chat apps
|
||||||
|
|
||||||
|
### What went smoothly:
|
||||||
|
- FastAPI made WebSocket implementation easy
|
||||||
|
- React components stayed clean and modular
|
||||||
|
- OpenRouter integration was straightforward
|
||||||
|
- UI came together nicely with gradients
|
||||||
|
|
||||||
|
### What could be improved:
|
||||||
|
- Database persistence is the obvious next step
|
||||||
|
- Error handling could be more robust
|
||||||
|
- Mobile experience needs work
|
||||||
|
- Need proper authentication system
|
||||||
|
- Testing suite would be valuable
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 Recommended Next Actions
|
||||||
|
|
||||||
|
**Immediate (Next Session):**
|
||||||
|
1. Test the app end-to-end to ensure everything works after IDE crash
|
||||||
|
2. Add AI suggestion button to storyteller UI (backend ready, just needs frontend)
|
||||||
|
3. Implement session persistence with SQLite
|
||||||
|
|
||||||
|
**Short Term (This Week):**
|
||||||
|
4. Add dice rolling system
|
||||||
|
5. Add typing indicators
|
||||||
|
6. Improve error messages
|
||||||
|
|
||||||
|
**Medium Term (This Month):**
|
||||||
|
7. Add authentication
|
||||||
|
8. Implement character sheets
|
||||||
|
9. Add image generation for scenes
|
||||||
|
|
||||||
|
See **NEXT_STEPS.md** for detailed roadmap with priorities and implementation notes.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📞 Session Handoff Checklist
|
||||||
|
|
||||||
|
- ✅ All files verified and up-to-date
|
||||||
|
- ✅ Architecture documented
|
||||||
|
- ✅ Key decisions explained
|
||||||
|
- ✅ Next steps outlined
|
||||||
|
- ✅ Common issues documented
|
||||||
|
- ✅ Code structure mapped
|
||||||
|
- ✅ API contracts specified
|
||||||
|
- ✅ Testing instructions provided
|
||||||
|
|
||||||
|
**You're ready to continue development!** 🎉
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Generated: October 11, 2025*
|
||||||
|
*Project Location: `/home/aodhan/projects/apps/storyteller`*
|
||||||
|
*Status: Production-ready MVP*
|
||||||
583
docs/planning/MVP_ROADMAP.md
Normal file
583
docs/planning/MVP_ROADMAP.md
Normal file
@@ -0,0 +1,583 @@
|
|||||||
|
# 🎯 Storyteller RPG - MVP Roadmap
|
||||||
|
|
||||||
|
**Goal:** Create a functional multi-user RPG system with human and AI players/storytellers, character profiles, and basic game management.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 Current Status
|
||||||
|
|
||||||
|
**✅ Completed:**
|
||||||
|
- Basic storyteller-player communication
|
||||||
|
- WebSocket real-time messaging
|
||||||
|
- Multiple LLM support (OpenAI + OpenRouter)
|
||||||
|
- Character-specific AI models
|
||||||
|
- Private character-storyteller conversations
|
||||||
|
|
||||||
|
**🔄 In Progress:**
|
||||||
|
- Enhanced user modes and permissions
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 MVP Feature Set
|
||||||
|
|
||||||
|
### Core User Modes
|
||||||
|
|
||||||
|
#### 1. **Player Mode** (Human & AI)
|
||||||
|
**Capabilities:**
|
||||||
|
- ✅ Create character with profile (race, class, gender, personality)
|
||||||
|
- ✅ Send messages to storyteller (public & private actions)
|
||||||
|
- ✅ Generate AI-assisted responses with custom prompts
|
||||||
|
- ✅ Edit/write custom messages before sending
|
||||||
|
- ✅ View storyteller responses and scene narrations
|
||||||
|
- ❌ Cannot edit storyteller responses
|
||||||
|
- ✅ Import/export character profiles (JSON & PNG with metadata)
|
||||||
|
|
||||||
|
**Message Types:**
|
||||||
|
1. **Public Action** - Visible to all players and storyteller
|
||||||
|
- Example: "I shake hands with the merchant"
|
||||||
|
2. **Private Action** - Only visible to storyteller
|
||||||
|
- Example: "I attempt to pickpocket him while shaking hands"
|
||||||
|
3. **Mixed Message** - Contains both public and private components
|
||||||
|
|
||||||
|
#### 2. **Storyteller Mode** (Human & AI)
|
||||||
|
**Capabilities:**
|
||||||
|
- ✅ View all player messages (public + private)
|
||||||
|
- ✅ Generate/edit responses to individual players
|
||||||
|
- ✅ Broadcast scene narrations to all players
|
||||||
|
- ✅ Control AI player responses
|
||||||
|
- ❌ Cannot edit human player messages
|
||||||
|
- ✅ Choose storytelling style (Narrator/DM/Internal)
|
||||||
|
- ✅ Set storyteller personality
|
||||||
|
|
||||||
|
**AI Storyteller:**
|
||||||
|
- Automatically generates responses to player actions
|
||||||
|
- Uses scenario/plot context to drive story
|
||||||
|
- Responds to all players based on their actions
|
||||||
|
- Can be overridden by Gamemaster
|
||||||
|
|
||||||
|
#### 3. **Gamemaster Mode** (Human Only)
|
||||||
|
**Capabilities:**
|
||||||
|
- ✅ Create and configure games
|
||||||
|
- ✅ Set player slots (human or AI)
|
||||||
|
- ✅ Assign storyteller (human or AI)
|
||||||
|
- ✅ View all game messages and state
|
||||||
|
- ✅ Send messages to any player/storyteller
|
||||||
|
- ✅ Edit AI responses (players and storyteller)
|
||||||
|
- ❌ Cannot edit human responses
|
||||||
|
- ✅ Direct commands to AI storyteller (via special channel)
|
||||||
|
- ✅ Save/load game progress
|
||||||
|
|
||||||
|
#### 4. **Admin Mode** (Development Only)
|
||||||
|
**Capabilities:**
|
||||||
|
- ✅ Full access to all games
|
||||||
|
- ✅ Edit any message or setting
|
||||||
|
- ✅ Manage LLM configuration
|
||||||
|
- ✅ View cost/usage analytics
|
||||||
|
- ✅ Debug mode features
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎭 Character Profile System (MVP)
|
||||||
|
|
||||||
|
### Character Creation Fields
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"name": "string",
|
||||||
|
"gender": "Male|Female|Non-binary|Custom",
|
||||||
|
"race": "Human|Elf|Dwarf|Orc|Halfling",
|
||||||
|
"class": "Warrior|Wizard|Cleric|Archer|Rogue",
|
||||||
|
"personality": "Friendly|Serious|Doubtful|Measured",
|
||||||
|
"llm_model": "string",
|
||||||
|
"custom_prompts": {
|
||||||
|
"character_background": "string",
|
||||||
|
"response_style": "string",
|
||||||
|
"special_traits": "string"
|
||||||
|
},
|
||||||
|
"appearance": {
|
||||||
|
"avatar": "base64_image_data",
|
||||||
|
"description": "string"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Race Profiles (MVP)
|
||||||
|
|
||||||
|
#### **Human**
|
||||||
|
- **Traits:** Versatile, adaptable
|
||||||
|
- **LLM Prompt:** "You are a human character, balanced and adaptable to any situation."
|
||||||
|
|
||||||
|
#### **Elf**
|
||||||
|
- **Traits:** Graceful, perceptive, long-lived
|
||||||
|
- **LLM Prompt:** "You are an elf, graceful and wise with centuries of experience and keen senses."
|
||||||
|
|
||||||
|
#### **Dwarf**
|
||||||
|
- **Traits:** Sturdy, loyal, craftsman
|
||||||
|
- **LLM Prompt:** "You are a dwarf, stout and honorable with deep knowledge of stone and metal."
|
||||||
|
|
||||||
|
#### **Orc**
|
||||||
|
- **Traits:** Strong, fierce, honorable
|
||||||
|
- **LLM Prompt:** "You are an orc, powerful and direct with a strong sense of honor and combat."
|
||||||
|
|
||||||
|
#### **Halfling**
|
||||||
|
- **Traits:** Nimble, lucky, cheerful
|
||||||
|
- **LLM Prompt:** "You are a halfling, small but brave with natural luck and a cheerful disposition."
|
||||||
|
|
||||||
|
### Class Profiles (MVP)
|
||||||
|
|
||||||
|
#### **Warrior**
|
||||||
|
- **Focus:** Physical combat, leadership
|
||||||
|
- **Prompt:** "You excel in combat and tactics, preferring direct action and protecting your allies."
|
||||||
|
|
||||||
|
#### **Wizard**
|
||||||
|
- **Focus:** Arcane knowledge, spellcasting
|
||||||
|
- **Prompt:** "You are a master of arcane arts, solving problems with magic and knowledge."
|
||||||
|
|
||||||
|
#### **Cleric**
|
||||||
|
- **Focus:** Divine magic, healing, support
|
||||||
|
- **Prompt:** "You channel divine power to heal and protect, guided by faith and compassion."
|
||||||
|
|
||||||
|
#### **Archer**
|
||||||
|
- **Focus:** Ranged combat, precision, scouting
|
||||||
|
- **Prompt:** "You are a skilled marksman, preferring distance and precision in combat."
|
||||||
|
|
||||||
|
#### **Rogue**
|
||||||
|
- **Focus:** Stealth, cunning, skills
|
||||||
|
- **Prompt:** "You rely on stealth and cunning, using tricks and skills to overcome obstacles."
|
||||||
|
|
||||||
|
### Personality Profiles (MVP)
|
||||||
|
|
||||||
|
#### **Friendly**
|
||||||
|
- **Behavior:** Optimistic, trusting, cooperative
|
||||||
|
- **Prompt Modifier:** "You are friendly and approachable, always looking for the good in others."
|
||||||
|
|
||||||
|
#### **Serious**
|
||||||
|
- **Behavior:** Focused, pragmatic, disciplined
|
||||||
|
- **Prompt Modifier:** "You are serious and focused, prioritizing efficiency and practical solutions."
|
||||||
|
|
||||||
|
#### **Doubtful**
|
||||||
|
- **Behavior:** Cautious, questioning, analytical
|
||||||
|
- **Prompt Modifier:** "You are cautious and skeptical, questioning motives and analyzing situations carefully."
|
||||||
|
|
||||||
|
#### **Measured**
|
||||||
|
- **Behavior:** Balanced, thoughtful, diplomatic
|
||||||
|
- **Prompt Modifier:** "You are measured and thoughtful, weighing options carefully before acting."
|
||||||
|
|
||||||
|
### Character Import/Export
|
||||||
|
|
||||||
|
#### **JSON Export**
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"character": { /* full character data */ },
|
||||||
|
"created_at": "2025-01-11T00:00:00Z",
|
||||||
|
"game_history": [ /* optional */ ]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
#### **PNG Export with Metadata**
|
||||||
|
- Character avatar/portrait as PNG image
|
||||||
|
- Character data embedded in PNG metadata (EXIF/custom chunks)
|
||||||
|
- Allows sharing characters visually
|
||||||
|
- Import by uploading PNG file
|
||||||
|
|
||||||
|
**Libraries Needed:**
|
||||||
|
- Frontend: `exif-js`, `png-metadata`
|
||||||
|
- Backend: `Pillow` (Python) for PNG metadata
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📜 Storyteller System (MVP)
|
||||||
|
|
||||||
|
### Storyteller Styles
|
||||||
|
|
||||||
|
#### **Narrator (3rd Person)**
|
||||||
|
```
|
||||||
|
Example: "The warrior steps forward, hand extended toward the merchant.
|
||||||
|
The shopkeeper's eyes gleam with suspicion as something feels amiss..."
|
||||||
|
```
|
||||||
|
**Prompt:** "Narrate the scene in third person, describing actions and atmosphere objectively."
|
||||||
|
|
||||||
|
#### **DM/Game Master (2nd Person)**
|
||||||
|
```
|
||||||
|
Example: "You step forward and shake the merchant's hand. As you do,
|
||||||
|
you notice his purse hanging loosely from his belt..."
|
||||||
|
```
|
||||||
|
**Prompt:** "Address players directly in second person, as a dungeon master guiding their experience."
|
||||||
|
|
||||||
|
#### **Internal Thoughts (1st Person)**
|
||||||
|
```
|
||||||
|
Example: "I watch as the warrior approaches. Something about his
|
||||||
|
movements seems off... Is he trying to distract me?"
|
||||||
|
```
|
||||||
|
**Prompt:** "Describe scenes from the perspective of NPCs or environment, revealing inner thoughts."
|
||||||
|
|
||||||
|
### Storyteller Personalities (MVP)
|
||||||
|
|
||||||
|
#### **Neutral**
|
||||||
|
- **Behavior:** Unbiased, balanced narration
|
||||||
|
- **Prompt:** "Narrate events fairly without favoring players or NPCs. Be descriptive but neutral."
|
||||||
|
|
||||||
|
*(Future: Add Challenging, Supportive, Mysterious personalities)*
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🛠️ MVP Implementation Plan
|
||||||
|
|
||||||
|
### Phase 1: Enhanced Message System (Week 1-2)
|
||||||
|
|
||||||
|
**Tasks:**
|
||||||
|
1. **Public/Private Message Types**
|
||||||
|
- [ ] Update `Message` model to include `visibility` field (public/private/mixed)
|
||||||
|
- [ ] Frontend UI for selecting message visibility
|
||||||
|
- [ ] Filter messages based on user role/permissions
|
||||||
|
- [ ] WebSocket handling for different message types
|
||||||
|
|
||||||
|
2. **Message Composer Enhancement**
|
||||||
|
- [ ] Tabbed interface: Public Action | Private Action | Mixed
|
||||||
|
- [ ] Visual indicators for message type
|
||||||
|
- [ ] Preview of what each role sees
|
||||||
|
- [ ] AI generation respects visibility settings
|
||||||
|
|
||||||
|
**Backend Changes:**
|
||||||
|
```python
|
||||||
|
class Message(BaseModel):
|
||||||
|
id: str
|
||||||
|
sender_id: str
|
||||||
|
content: str
|
||||||
|
visibility: str # "public", "private", "mixed"
|
||||||
|
public_content: Optional[str] # for mixed messages
|
||||||
|
private_content: Optional[str] # for mixed messages
|
||||||
|
timestamp: datetime
|
||||||
|
```
|
||||||
|
|
||||||
|
**Frontend Components:**
|
||||||
|
```jsx
|
||||||
|
<MessageComposer
|
||||||
|
onSend={handleSend}
|
||||||
|
visibilityOptions={['public', 'private', 'mixed']}
|
||||||
|
aiAssist={true}
|
||||||
|
/>
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Phase 2: Character Profile System (Week 3-4)
|
||||||
|
|
||||||
|
**Tasks:**
|
||||||
|
1. **Character Profile Data Structure**
|
||||||
|
- [ ] Extend `Character` model with profile fields
|
||||||
|
- [ ] Profile creation wizard UI
|
||||||
|
- [ ] Dropdown selectors for race/class/personality/gender
|
||||||
|
- [ ] Custom prompt input fields
|
||||||
|
- [ ] Avatar upload/selection
|
||||||
|
|
||||||
|
2. **Profile-Based LLM Prompts**
|
||||||
|
- [ ] Build system prompt from character profile
|
||||||
|
- [ ] Combine race + class + personality traits
|
||||||
|
- [ ] Inject custom prompts into LLM requests
|
||||||
|
- [ ] Store prompt templates in database
|
||||||
|
|
||||||
|
3. **Import/Export System**
|
||||||
|
- [ ] Export character to JSON
|
||||||
|
- [ ] Export character to PNG with embedded metadata
|
||||||
|
- [ ] Import from JSON file
|
||||||
|
- [ ] Import from PNG file (extract metadata)
|
||||||
|
- [ ] Profile validation on import
|
||||||
|
|
||||||
|
**Backend Implementation:**
|
||||||
|
```python
|
||||||
|
class CharacterProfile(BaseModel):
|
||||||
|
gender: str
|
||||||
|
race: str # Human, Elf, Dwarf, Orc, Halfling
|
||||||
|
character_class: str # Warrior, Wizard, Cleric, Archer, Rogue
|
||||||
|
personality: str # Friendly, Serious, Doubtful, Measured
|
||||||
|
background: Optional[str]
|
||||||
|
custom_prompts: Dict[str, str]
|
||||||
|
avatar_data: Optional[str] # base64 encoded
|
||||||
|
|
||||||
|
def build_character_prompt(profile: CharacterProfile) -> str:
|
||||||
|
"""Builds LLM system prompt from character profile"""
|
||||||
|
race_prompt = RACE_PROMPTS[profile.race]
|
||||||
|
class_prompt = CLASS_PROMPTS[profile.character_class]
|
||||||
|
personality_prompt = PERSONALITY_PROMPTS[profile.personality]
|
||||||
|
|
||||||
|
return f"{race_prompt} {class_prompt} {personality_prompt} {profile.custom_prompts.get('response_style', '')}"
|
||||||
|
```
|
||||||
|
|
||||||
|
**Frontend Components:**
|
||||||
|
```jsx
|
||||||
|
<CharacterCreationWizard>
|
||||||
|
<Step1_BasicInfo />
|
||||||
|
<Step2_RaceSelection />
|
||||||
|
<Step3_ClassSelection />
|
||||||
|
<Step4_Personality />
|
||||||
|
<Step5_CustomPrompts />
|
||||||
|
<Step6_Avatar />
|
||||||
|
<Step7_Review />
|
||||||
|
</CharacterCreationWizard>
|
||||||
|
|
||||||
|
<CharacterImportExport
|
||||||
|
onExportJSON={handleJSONExport}
|
||||||
|
onExportPNG={handlePNGExport}
|
||||||
|
onImport={handleImport}
|
||||||
|
/>
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Phase 3: User Mode Interfaces (Week 5-7)
|
||||||
|
|
||||||
|
**Tasks:**
|
||||||
|
1. **Player Interface Refinement**
|
||||||
|
- [ ] Character sheet display
|
||||||
|
- [ ] Public/private message controls
|
||||||
|
- [ ] AI generation with character context
|
||||||
|
- [ ] Cannot edit storyteller responses (UI enforcement)
|
||||||
|
|
||||||
|
2. **Storyteller Dashboard**
|
||||||
|
- [ ] View all messages (public + private)
|
||||||
|
- [ ] Response composer per player
|
||||||
|
- [ ] AI player management
|
||||||
|
- [ ] Style selector (Narrator/DM/Internal)
|
||||||
|
- [ ] Cannot edit human player messages
|
||||||
|
|
||||||
|
3. **Gamemaster Control Panel**
|
||||||
|
- [ ] Game creation wizard
|
||||||
|
- [ ] Player slot assignment (human/AI)
|
||||||
|
- [ ] Storyteller assignment (human/AI)
|
||||||
|
- [ ] View all game state
|
||||||
|
- [ ] Direct AI storyteller commands
|
||||||
|
- [ ] Edit AI responses only
|
||||||
|
|
||||||
|
4. **Permission Enforcement**
|
||||||
|
- [ ] Backend permission decorators
|
||||||
|
- [ ] Frontend UI disabled states
|
||||||
|
- [ ] WebSocket message filtering
|
||||||
|
- [ ] API endpoint protection
|
||||||
|
|
||||||
|
**Permission Matrix:**
|
||||||
|
|
||||||
|
| Action | Player | Storyteller | Gamemaster | Admin |
|
||||||
|
|--------|--------|-------------|------------|-------|
|
||||||
|
| Read own messages | ✅ | ✅ | ✅ | ✅ |
|
||||||
|
| Read other players (public) | ✅ | ✅ | ✅ | ✅ |
|
||||||
|
| Read other players (private) | ❌ | ✅ | ✅ | ✅ |
|
||||||
|
| Edit own messages | ✅ | ✅ | ✅ | ✅ |
|
||||||
|
| Edit storyteller responses | ❌ | ✅ | ❌ | ✅ |
|
||||||
|
| Edit human player messages | ❌ | ❌ | ❌ | ✅ |
|
||||||
|
| Edit AI responses | ❌ | ✅ | ✅ | ✅ |
|
||||||
|
| Create game | ❌ | ❌ | ✅ | ✅ |
|
||||||
|
| Assign roles | ❌ | ❌ | ✅ | ✅ |
|
||||||
|
| Direct AI commands | ❌ | ❌ | ✅ | ✅ |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Phase 4: AI Automation (Week 8-9)
|
||||||
|
|
||||||
|
**Tasks:**
|
||||||
|
1. **AI Player System**
|
||||||
|
- [ ] Automated response generation
|
||||||
|
- [ ] Use character profile in prompts
|
||||||
|
- [ ] Respond to storyteller automatically
|
||||||
|
- [ ] Configurable response delay
|
||||||
|
- [ ] Generate public AND private actions
|
||||||
|
|
||||||
|
2. **AI Storyteller System**
|
||||||
|
- [ ] Respond to all player actions
|
||||||
|
- [ ] Generate scene narrations
|
||||||
|
- [ ] Track plot progression
|
||||||
|
- [ ] Use storyteller style in responses
|
||||||
|
- [ ] Gamemaster command channel
|
||||||
|
|
||||||
|
3. **Automation Controls**
|
||||||
|
- [ ] Enable/disable AI automation per role
|
||||||
|
- [ ] Manual trigger for AI responses
|
||||||
|
- [ ] Review mode (generate but don't send)
|
||||||
|
- [ ] Override AI decisions
|
||||||
|
|
||||||
|
**AI Player Prompt Structure:**
|
||||||
|
```
|
||||||
|
System: You are {name}, a {gender} {race} {class} with a {personality} personality.
|
||||||
|
|
||||||
|
{race_traits}
|
||||||
|
{class_abilities}
|
||||||
|
{personality_traits}
|
||||||
|
{custom_background}
|
||||||
|
|
||||||
|
Current scene: {scene_description}
|
||||||
|
Recent events: {recent_context}
|
||||||
|
|
||||||
|
Respond to the storyteller's latest message. Consider:
|
||||||
|
- What would your character do publicly (visible to all)?
|
||||||
|
- What secret actions might you take (only storyteller sees)?
|
||||||
|
- Stay in character based on your race, class, and personality.
|
||||||
|
|
||||||
|
Format your response as:
|
||||||
|
PUBLIC: [what everyone sees]
|
||||||
|
PRIVATE: [secret actions only storyteller knows]
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Phase 5: Game Management & Save System (Week 10-11)
|
||||||
|
|
||||||
|
**Tasks:**
|
||||||
|
1. **Game Creation**
|
||||||
|
- [ ] Game setup wizard
|
||||||
|
- [ ] Scenario/setting description
|
||||||
|
- [ ] Player slot configuration
|
||||||
|
- [ ] Storyteller assignment
|
||||||
|
- [ ] Game lobby/waiting room
|
||||||
|
|
||||||
|
2. **Save/Load System**
|
||||||
|
- [ ] Export game state to JSON
|
||||||
|
- [ ] Import saved game
|
||||||
|
- [ ] Auto-save every N minutes
|
||||||
|
- [ ] Game checkpoints
|
||||||
|
- [ ] Game history log
|
||||||
|
|
||||||
|
3. **Database Implementation**
|
||||||
|
- [ ] Replace in-memory storage
|
||||||
|
- [ ] SQLite for development
|
||||||
|
- [ ] PostgreSQL for production
|
||||||
|
- [ ] Migration system (Alembic)
|
||||||
|
|
||||||
|
**Game State Schema:**
|
||||||
|
```python
|
||||||
|
class Game(Base):
|
||||||
|
__tablename__ = "games"
|
||||||
|
|
||||||
|
id: str (PK)
|
||||||
|
name: str
|
||||||
|
scenario: str
|
||||||
|
created_by: str (FK to User)
|
||||||
|
created_at: datetime
|
||||||
|
status: str # lobby, active, paused, completed
|
||||||
|
|
||||||
|
# Configuration
|
||||||
|
max_players: int
|
||||||
|
storyteller_id: Optional[str]
|
||||||
|
storyteller_is_ai: bool
|
||||||
|
|
||||||
|
# Relations
|
||||||
|
players: List[Player]
|
||||||
|
messages: List[Message]
|
||||||
|
checkpoints: List[GameCheckpoint]
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Phase 6: Polish & Testing (Week 12)
|
||||||
|
|
||||||
|
**Tasks:**
|
||||||
|
1. **UI/UX Polish**
|
||||||
|
- [ ] Consistent styling across all modes
|
||||||
|
- [ ] Loading states and animations
|
||||||
|
- [ ] Error handling and user feedback
|
||||||
|
- [ ] Responsive design
|
||||||
|
|
||||||
|
2. **Testing**
|
||||||
|
- [ ] Unit tests for character profiles
|
||||||
|
- [ ] Permission enforcement tests
|
||||||
|
- [ ] AI automation tests
|
||||||
|
- [ ] End-to-end game flow tests
|
||||||
|
|
||||||
|
3. **Documentation**
|
||||||
|
- [ ] User guide for each mode
|
||||||
|
- [ ] Character creation guide
|
||||||
|
- [ ] Game setup tutorial
|
||||||
|
- [ ] API documentation
|
||||||
|
|
||||||
|
4. **Performance**
|
||||||
|
- [ ] Optimize LLM calls
|
||||||
|
- [ ] WebSocket performance
|
||||||
|
- [ ] Database query optimization
|
||||||
|
- [ ] Caching strategy
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📦 Dependencies to Add
|
||||||
|
|
||||||
|
### Backend
|
||||||
|
```txt
|
||||||
|
# requirements.txt additions
|
||||||
|
sqlalchemy==2.0.23
|
||||||
|
alembic==1.13.0
|
||||||
|
pillow==10.1.0 # For PNG metadata handling
|
||||||
|
```
|
||||||
|
|
||||||
|
### Frontend
|
||||||
|
```json
|
||||||
|
// package.json additions
|
||||||
|
"react-hook-form": "^7.48.0",
|
||||||
|
"zod": "^3.22.0",
|
||||||
|
"file-saver": "^2.0.5",
|
||||||
|
"png-metadata": "^1.0.0"
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 MVP Success Criteria
|
||||||
|
|
||||||
|
**The MVP is complete when:**
|
||||||
|
|
||||||
|
✅ **Players can:**
|
||||||
|
- Create characters with full profiles (race/class/personality)
|
||||||
|
- Send public and private messages
|
||||||
|
- Use AI to generate in-character responses
|
||||||
|
- Export/import character profiles (JSON & PNG)
|
||||||
|
|
||||||
|
✅ **Storytellers can:**
|
||||||
|
- View all player actions (public and private)
|
||||||
|
- Respond to players with chosen style
|
||||||
|
- Control AI players
|
||||||
|
- Generate scene narrations
|
||||||
|
|
||||||
|
✅ **AI Players can:**
|
||||||
|
- Automatically generate responses with character personality
|
||||||
|
- Create both public and private actions
|
||||||
|
- Respond contextually to storyteller
|
||||||
|
|
||||||
|
✅ **AI Storytellers can:**
|
||||||
|
- Run entire games automatically
|
||||||
|
- Respond to all player actions
|
||||||
|
- Generate appropriate scene narrations
|
||||||
|
- Accept Gamemaster override
|
||||||
|
|
||||||
|
✅ **Gamemasters can:**
|
||||||
|
- Create and configure games
|
||||||
|
- Assign human/AI to roles
|
||||||
|
- View entire game state
|
||||||
|
- Command AI storyteller
|
||||||
|
- Save/load games
|
||||||
|
|
||||||
|
✅ **System can:**
|
||||||
|
- Enforce all permissions correctly
|
||||||
|
- Save and load game progress
|
||||||
|
- Handle multiple concurrent games
|
||||||
|
- Track LLM usage and costs
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 Next Immediate Steps
|
||||||
|
|
||||||
|
### Week 1 - Day 1-3: Message System
|
||||||
|
1. Update `Message` model with visibility fields
|
||||||
|
2. Create message type selector UI
|
||||||
|
3. Implement message filtering logic
|
||||||
|
4. Test public/private message flow
|
||||||
|
|
||||||
|
### Week 1 - Day 4-7: Character Profiles
|
||||||
|
1. Design character profile schema
|
||||||
|
2. Create race/class/personality prompt templates
|
||||||
|
3. Build character creation wizard
|
||||||
|
4. Implement profile-based LLM prompts
|
||||||
|
|
||||||
|
**Ready to begin?** Let's start with Phase 1 - Enhanced Message System!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Last Updated:** 2025-01-11
|
||||||
|
**Target MVP Completion:** 12 weeks
|
||||||
|
**Current Phase:** Planning → Implementation
|
||||||
390
docs/planning/NEXT_STEPS.md
Normal file
390
docs/planning/NEXT_STEPS.md
Normal file
@@ -0,0 +1,390 @@
|
|||||||
|
# 🚀 Next Steps for Storyteller RPG
|
||||||
|
|
||||||
|
## Immediate Improvements (Quick Wins)
|
||||||
|
|
||||||
|
### 1. AI-Assisted Storyteller Responses
|
||||||
|
**Priority: High | Effort: Low**
|
||||||
|
- [x] Backend endpoint exists (`/sessions/{session_id}/generate_suggestion`)
|
||||||
|
- [ ] Add "✨ AI Suggest" button to StorytellerView response textarea
|
||||||
|
- [ ] Show suggested response that storyteller can edit before sending
|
||||||
|
- [ ] Allow storyteller to regenerate if they don't like the suggestion
|
||||||
|
|
||||||
|
**Implementation:**
|
||||||
|
```javascript
|
||||||
|
// In StorytellerView.js - Add button next to "Send Private Response"
|
||||||
|
const getSuggestion = async () => {
|
||||||
|
const response = await fetch(
|
||||||
|
`${API_URL}/sessions/${sessionId}/generate_suggestion?character_id=${selectedCharacter}`,
|
||||||
|
{ method: 'POST' }
|
||||||
|
);
|
||||||
|
const data = await response.json();
|
||||||
|
setResponseText(data.suggestion);
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. Session Persistence
|
||||||
|
**Priority: High | Effort: Medium**
|
||||||
|
|
||||||
|
Currently, sessions exist only in memory. Add database storage:
|
||||||
|
|
||||||
|
**Option A: SQLite (Simplest)**
|
||||||
|
```bash
|
||||||
|
pip install sqlalchemy aiosqlite
|
||||||
|
```
|
||||||
|
|
||||||
|
**Option B: PostgreSQL (Production-ready)**
|
||||||
|
```bash
|
||||||
|
pip install sqlalchemy asyncpg psycopg2-binary
|
||||||
|
```
|
||||||
|
|
||||||
|
**Files to modify:**
|
||||||
|
- Create `database.py` for SQLAlchemy models
|
||||||
|
- Update `main.py` to use database instead of `sessions: Dict`
|
||||||
|
- Add session persistence on server restart
|
||||||
|
|
||||||
|
### 3. Better UI/UX Enhancements
|
||||||
|
**Priority: Medium | Effort: Low**
|
||||||
|
|
||||||
|
- [ ] Add typing indicators ("Storyteller is typing...")
|
||||||
|
- [ ] Add sound notifications for new messages
|
||||||
|
- [ ] Add markdown support in messages (bold, italic, etc.)
|
||||||
|
- [ ] Add character avatars (emoji selector or image upload)
|
||||||
|
- [ ] Add "Export conversation" button (save as JSON/text)
|
||||||
|
- [ ] Show timestamp for when character joined
|
||||||
|
- [ ] Add "Last active" indicator for characters
|
||||||
|
|
||||||
|
### 4. Dice Rolling System
|
||||||
|
**Priority: Medium | Effort: Medium**
|
||||||
|
|
||||||
|
Add RPG dice mechanics:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
// New component: DiceRoller.js
|
||||||
|
const rollDice = (notation) => {
|
||||||
|
// Parse notation like "2d6+3", "1d20", etc.
|
||||||
|
// Return result and show animation
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
**Features:**
|
||||||
|
- Character can request roll from storyteller
|
||||||
|
- Storyteller sees roll request and can approve
|
||||||
|
- Results visible to storyteller only (or optionally to character)
|
||||||
|
- Support for various dice (d4, d6, d8, d10, d12, d20, d100)
|
||||||
|
|
||||||
|
## Medium-Term Features
|
||||||
|
|
||||||
|
### 5. Character Sheets & Stats
|
||||||
|
**Priority: Medium | Effort: High**
|
||||||
|
|
||||||
|
Add RPG character management:
|
||||||
|
|
||||||
|
```python
|
||||||
|
# In main.py - extend Character model
|
||||||
|
class CharacterStats(BaseModel):
|
||||||
|
health: int = 100
|
||||||
|
max_health: int = 100
|
||||||
|
attributes: Dict[str, int] = {} # Strength, Dex, etc.
|
||||||
|
inventory: List[str] = []
|
||||||
|
skills: List[str] = []
|
||||||
|
```
|
||||||
|
|
||||||
|
**UI:**
|
||||||
|
- Character view shows their stats in a sidebar
|
||||||
|
- Storyteller can edit character stats
|
||||||
|
- Add stat modification history/log
|
||||||
|
|
||||||
|
### 6. Image Generation Integration
|
||||||
|
**Priority: Medium | Effort: Medium**
|
||||||
|
|
||||||
|
Integrate DALL-E or Stable Diffusion:
|
||||||
|
|
||||||
|
```python
|
||||||
|
# New endpoint in main.py
|
||||||
|
@app.post("/sessions/{session_id}/generate_image")
|
||||||
|
async def generate_scene_image(scene_description: str):
|
||||||
|
# Use OpenAI DALL-E or Replicate Stable Diffusion
|
||||||
|
# Return image URL
|
||||||
|
pass
|
||||||
|
```
|
||||||
|
|
||||||
|
**Use cases:**
|
||||||
|
- Generate scene illustrations
|
||||||
|
- Create character portraits
|
||||||
|
- Visualize items or locations
|
||||||
|
|
||||||
|
### 7. Multiple Storytellers / Co-GMs
|
||||||
|
**Priority: Low | Effort: Medium**
|
||||||
|
|
||||||
|
Allow multiple storytellers in one session:
|
||||||
|
- One primary storyteller
|
||||||
|
- Assistant storytellers can respond to characters
|
||||||
|
- Storytellers can see each other's responses
|
||||||
|
- Add permission system
|
||||||
|
|
||||||
|
### 8. Group Conversations
|
||||||
|
**Priority: Medium | Effort: Medium**
|
||||||
|
|
||||||
|
Allow characters to talk to each other (not just storyteller):
|
||||||
|
|
||||||
|
```python
|
||||||
|
class ConversationChannel(BaseModel):
|
||||||
|
id: str
|
||||||
|
name: str # "Party Chat", "Private: Alice & Bob"
|
||||||
|
participants: List[str] # character_ids
|
||||||
|
messages: List[Message] = []
|
||||||
|
```
|
||||||
|
|
||||||
|
**Features:**
|
||||||
|
- Storyteller creates channels
|
||||||
|
- Characters can be added/removed from channels
|
||||||
|
- Storyteller can see all channels (but optionally hide from other characters)
|
||||||
|
|
||||||
|
## Advanced Features
|
||||||
|
|
||||||
|
### 9. Voice Integration
|
||||||
|
**Priority: Low | Effort: High**
|
||||||
|
|
||||||
|
Add voice chat or text-to-speech:
|
||||||
|
|
||||||
|
**Option A: Text-to-Speech**
|
||||||
|
```python
|
||||||
|
# Use OpenAI TTS or ElevenLabs
|
||||||
|
@app.post("/tts")
|
||||||
|
async def text_to_speech(text: str, voice: str):
|
||||||
|
# Generate audio from text
|
||||||
|
pass
|
||||||
|
```
|
||||||
|
|
||||||
|
**Option B: Real-time Voice**
|
||||||
|
- Integrate WebRTC for voice channels
|
||||||
|
- Voice-to-text for automatic transcription
|
||||||
|
- Character AI can speak responses
|
||||||
|
|
||||||
|
### 10. Campaign Management
|
||||||
|
**Priority: Medium | Effort: High**
|
||||||
|
|
||||||
|
Add multi-session campaign support:
|
||||||
|
|
||||||
|
```python
|
||||||
|
class Campaign(BaseModel):
|
||||||
|
id: str
|
||||||
|
name: str
|
||||||
|
sessions: List[str] # session_ids
|
||||||
|
characters: Dict[str, Character] # Persistent across sessions
|
||||||
|
world_state: Dict[str, Any] # Locations, NPCs, quests
|
||||||
|
```
|
||||||
|
|
||||||
|
### 11. AI NPCs
|
||||||
|
**Priority: Medium | Effort: Medium**
|
||||||
|
|
||||||
|
Storyteller can create AI-controlled NPCs:
|
||||||
|
|
||||||
|
```python
|
||||||
|
class NPC(BaseModel):
|
||||||
|
id: str
|
||||||
|
name: str
|
||||||
|
description: str
|
||||||
|
ai_controlled: bool = True
|
||||||
|
llm_model: str = "gpt-3.5-turbo"
|
||||||
|
```
|
||||||
|
|
||||||
|
**Features:**
|
||||||
|
- NPCs have their own LLM sessions
|
||||||
|
- NPCs can respond to character messages
|
||||||
|
- Storyteller can override/edit NPC responses
|
||||||
|
- NPCs remember previous interactions
|
||||||
|
|
||||||
|
### 12. Combat System
|
||||||
|
**Priority: Low | Effort: High**
|
||||||
|
|
||||||
|
Add turn-based combat:
|
||||||
|
- Initiative tracking
|
||||||
|
- Action queue
|
||||||
|
- Status effects
|
||||||
|
- Health/damage tracking
|
||||||
|
- Combat log visible to all participants
|
||||||
|
|
||||||
|
## Infrastructure Improvements
|
||||||
|
|
||||||
|
### 13. Authentication & User Accounts
|
||||||
|
**Priority: High | Effort: High**
|
||||||
|
|
||||||
|
Add user system:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
pip install python-jose[cryptography] passlib[bcrypt]
|
||||||
|
```
|
||||||
|
|
||||||
|
**Features:**
|
||||||
|
- User registration/login
|
||||||
|
- OAuth support (Google, Discord)
|
||||||
|
- User owns their characters
|
||||||
|
- User can be storyteller for multiple campaigns
|
||||||
|
- Session access control
|
||||||
|
|
||||||
|
### 14. Database Migration
|
||||||
|
**Priority: High | Effort: Medium**
|
||||||
|
|
||||||
|
Current: In-memory storage
|
||||||
|
Target: PostgreSQL or MongoDB
|
||||||
|
|
||||||
|
**Why:**
|
||||||
|
- Persist sessions across restarts
|
||||||
|
- Scale to multiple servers
|
||||||
|
- Backup and recovery
|
||||||
|
- Query optimization
|
||||||
|
|
||||||
|
### 15. API Rate Limiting
|
||||||
|
**Priority: Medium | Effort: Low**
|
||||||
|
|
||||||
|
Prevent abuse:
|
||||||
|
|
||||||
|
```python
|
||||||
|
from slowapi import Limiter
|
||||||
|
from slowapi.util import get_remote_address
|
||||||
|
|
||||||
|
limiter = Limiter(key_func=get_remote_address)
|
||||||
|
app.state.limiter = limiter
|
||||||
|
|
||||||
|
@app.post("/sessions/")
|
||||||
|
@limiter.limit("10/minute")
|
||||||
|
async def create_session(...):
|
||||||
|
pass
|
||||||
|
```
|
||||||
|
|
||||||
|
### 16. WebSocket Reconnection
|
||||||
|
**Priority: Medium | Effort: Medium**
|
||||||
|
|
||||||
|
Handle disconnections gracefully:
|
||||||
|
- Auto-reconnect on connection loss
|
||||||
|
- Queue messages while disconnected
|
||||||
|
- Sync state on reconnection
|
||||||
|
- Show connection status prominently
|
||||||
|
|
||||||
|
### 17. Mobile App
|
||||||
|
**Priority: Low | Effort: Very High**
|
||||||
|
|
||||||
|
Build native mobile apps:
|
||||||
|
|
||||||
|
**Option A: React Native**
|
||||||
|
- Reuse React components
|
||||||
|
- iOS + Android from one codebase
|
||||||
|
|
||||||
|
**Option B: Progressive Web App (PWA)**
|
||||||
|
- Add service worker
|
||||||
|
- Offline support
|
||||||
|
- Add to home screen
|
||||||
|
- Push notifications
|
||||||
|
|
||||||
|
### 18. Testing Suite
|
||||||
|
**Priority: High | Effort: Medium**
|
||||||
|
|
||||||
|
Add comprehensive tests:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Backend tests
|
||||||
|
pip install pytest pytest-asyncio httpx
|
||||||
|
|
||||||
|
# Frontend tests (already have Jest)
|
||||||
|
cd frontend
|
||||||
|
npm test
|
||||||
|
```
|
||||||
|
|
||||||
|
**Coverage:**
|
||||||
|
- Unit tests for message routing
|
||||||
|
- Integration tests for WebSocket connections
|
||||||
|
- End-to-end tests for full user flows
|
||||||
|
- Load testing for concurrent sessions
|
||||||
|
|
||||||
|
## Polish & Quality of Life
|
||||||
|
|
||||||
|
### 19. Better Error Handling
|
||||||
|
- Show user-friendly error messages
|
||||||
|
- Add retry logic for failed API calls
|
||||||
|
- Graceful degradation when LLM API is down
|
||||||
|
- Better validation on all inputs
|
||||||
|
|
||||||
|
### 20. Accessibility
|
||||||
|
- Add keyboard navigation
|
||||||
|
- Screen reader support
|
||||||
|
- High contrast mode
|
||||||
|
- Font size controls
|
||||||
|
- Color blind friendly themes
|
||||||
|
|
||||||
|
### 21. Internationalization (i18n)
|
||||||
|
- Support multiple languages
|
||||||
|
- Translate UI elements
|
||||||
|
- LLM can respond in user's language
|
||||||
|
|
||||||
|
### 22. Analytics & Monitoring
|
||||||
|
- Track session duration
|
||||||
|
- Monitor WebSocket health
|
||||||
|
- LLM API usage and costs
|
||||||
|
- User engagement metrics
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
### 23. API Documentation
|
||||||
|
- [ ] Add Swagger/OpenAPI docs (FastAPI auto-generates this)
|
||||||
|
- [ ] Document WebSocket message formats
|
||||||
|
- [ ] Add code examples for all endpoints
|
||||||
|
|
||||||
|
### 24. Tutorial System
|
||||||
|
- [ ] In-app tutorial for new users
|
||||||
|
- [ ] Video guides
|
||||||
|
- [ ] Example campaign/scenario
|
||||||
|
- [ ] Best practices guide for storytellers
|
||||||
|
|
||||||
|
## Prioritized Roadmap
|
||||||
|
|
||||||
|
### Phase 1: Core Stability (1-2 weeks)
|
||||||
|
1. ✅ AI-assisted storyteller responses (UI hookup)
|
||||||
|
2. ✅ Database persistence (SQLite or PostgreSQL)
|
||||||
|
3. ✅ Better error handling
|
||||||
|
4. ✅ WebSocket reconnection
|
||||||
|
|
||||||
|
### Phase 2: Enhanced Gameplay (2-3 weeks)
|
||||||
|
5. ✅ Dice rolling system
|
||||||
|
6. ✅ Character sheets & stats
|
||||||
|
7. ✅ Typing indicators
|
||||||
|
8. ✅ Export conversations
|
||||||
|
|
||||||
|
### Phase 3: Rich Features (3-4 weeks)
|
||||||
|
9. ✅ Image generation
|
||||||
|
10. ✅ Group conversations
|
||||||
|
11. ✅ AI NPCs
|
||||||
|
12. ✅ Authentication system
|
||||||
|
|
||||||
|
### Phase 4: Scale & Polish (2-3 weeks)
|
||||||
|
13. ✅ Production database
|
||||||
|
14. ✅ Testing suite
|
||||||
|
15. ✅ Mobile PWA
|
||||||
|
16. ✅ Campaign management
|
||||||
|
|
||||||
|
## Quick Wins to Start With
|
||||||
|
|
||||||
|
If you're continuing development, I recommend starting with:
|
||||||
|
|
||||||
|
1. **Add AI Suggest button** (30 mins) - The backend already supports it!
|
||||||
|
2. **Add typing indicators** (1 hour) - Great UX improvement
|
||||||
|
3. **Session persistence** (3-4 hours) - Prevents data loss
|
||||||
|
4. **Dice roller** (2-3 hours) - Core RPG feature
|
||||||
|
5. **Export conversations** (1 hour) - Users will love this
|
||||||
|
|
||||||
|
## Notes for Future Development
|
||||||
|
|
||||||
|
- All WebSocket messages use JSON format with a `type` field
|
||||||
|
- Character conversations are stored in `Character.conversation_history`
|
||||||
|
- Each character has their own LLM model configurable at creation
|
||||||
|
- Frontend uses native WebSocket (not socket.io despite the package.json)
|
||||||
|
- Backend runs on port 8000, frontend on port 3000
|
||||||
|
- CORS is wide open for development - restrict in production!
|
||||||
|
|
||||||
|
## Getting Help
|
||||||
|
|
||||||
|
- **FastAPI docs**: https://fastapi.tiangolo.com/
|
||||||
|
- **React docs**: https://react.dev/
|
||||||
|
- **OpenAI API**: https://platform.openai.com/docs
|
||||||
|
- **OpenRouter**: https://openrouter.ai/docs
|
||||||
|
- **WebSocket guide**: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
|
||||||
525
docs/planning/PROJECT_PLAN.md
Normal file
525
docs/planning/PROJECT_PLAN.md
Normal file
@@ -0,0 +1,525 @@
|
|||||||
|
# 🎭 Storyteller RPG - Project Plan
|
||||||
|
|
||||||
|
## Vision
|
||||||
|
Transform the application into a full-featured RPG platform with multiple user roles, AI automation, and comprehensive game management capabilities.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Phase 1: User Roles & Authentication System
|
||||||
|
|
||||||
|
### 1.1 Backend Infrastructure
|
||||||
|
- [ ] **User Model & Authentication**
|
||||||
|
- Implement user registration/login system
|
||||||
|
- Add JWT token-based authentication
|
||||||
|
- User profile management
|
||||||
|
- Session management with user association
|
||||||
|
|
||||||
|
- [ ] **Role-Based Access Control (RBAC)**
|
||||||
|
- Define role hierarchy: Admin > Gamemaster > Storyteller > Player
|
||||||
|
- Create permission decorators for API endpoints
|
||||||
|
- Implement role checking middleware
|
||||||
|
- Role assignment system
|
||||||
|
|
||||||
|
- [ ] **Database Integration**
|
||||||
|
- Replace in-memory storage with persistent database (SQLite/PostgreSQL)
|
||||||
|
- User table schema
|
||||||
|
- Game/Session table schema
|
||||||
|
- Character/Player table schema with user association
|
||||||
|
- Message history with ownership tracking
|
||||||
|
|
||||||
|
**Estimated Time:** 1-2 weeks
|
||||||
|
|
||||||
|
**Technical Stack:**
|
||||||
|
```python
|
||||||
|
# Backend additions needed:
|
||||||
|
- SQLAlchemy (ORM)
|
||||||
|
- JWT (python-jose)
|
||||||
|
- Password hashing (passlib)
|
||||||
|
- Database (SQLite for dev, PostgreSQL for prod)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Phase 2: Game Creation & Management System
|
||||||
|
|
||||||
|
### 2.1 Game Configuration
|
||||||
|
- [ ] **Game Creation Interface**
|
||||||
|
- Game setup wizard for Gamemaster
|
||||||
|
- Configure game settings:
|
||||||
|
- Game name & description
|
||||||
|
- Scenario/setting details
|
||||||
|
- Number of player slots
|
||||||
|
- Storyteller assignment (human/AI)
|
||||||
|
- LLM model selection per role
|
||||||
|
- Game state management (not started, in progress, paused, completed)
|
||||||
|
|
||||||
|
- [ ] **Role Assignment System**
|
||||||
|
- Player slot management
|
||||||
|
- Assign slots to:
|
||||||
|
- Human users (invite by username/email)
|
||||||
|
- AI players (configure personality & LLM)
|
||||||
|
- Storyteller assignment (human or AI)
|
||||||
|
- Role transfer/reassignment
|
||||||
|
|
||||||
|
- [ ] **Game Lobby**
|
||||||
|
- Pre-game waiting room
|
||||||
|
- Player slot status display
|
||||||
|
- Ready/not ready indicators
|
||||||
|
- Game start conditions
|
||||||
|
|
||||||
|
**Estimated Time:** 2 weeks
|
||||||
|
|
||||||
|
**UI Components:**
|
||||||
|
```
|
||||||
|
- GameCreationWizard.js
|
||||||
|
- RoleAssignmentPanel.js
|
||||||
|
- GameLobby.js
|
||||||
|
- PlayerSlotCard.js
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Phase 3: User Mode Interfaces
|
||||||
|
|
||||||
|
### 3.1 Player Mode
|
||||||
|
- [ ] **Player Interface**
|
||||||
|
- View own character sheet
|
||||||
|
- Private messaging with storyteller
|
||||||
|
- View scene descriptions
|
||||||
|
- Message history (own messages only)
|
||||||
|
- Cannot edit storyteller responses
|
||||||
|
- Can generate/edit/write own responses
|
||||||
|
|
||||||
|
- [ ] **Player Controls**
|
||||||
|
- Message composer with AI generation option
|
||||||
|
- Edit own messages (before storyteller reads)
|
||||||
|
- Character action commands
|
||||||
|
- Inventory/stats display (if applicable)
|
||||||
|
|
||||||
|
**Permissions:**
|
||||||
|
```
|
||||||
|
✅ Read: Own messages, storyteller responses to self, scene narrations
|
||||||
|
✅ Write: Own character messages
|
||||||
|
✅ Edit: Own unread messages
|
||||||
|
❌ Edit: Storyteller responses, other players' messages
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3.2 Storyteller Mode
|
||||||
|
- [ ] **Storyteller Dashboard**
|
||||||
|
- View all player messages
|
||||||
|
- Player list with status indicators
|
||||||
|
- Response composer per player
|
||||||
|
- Scene narration composer
|
||||||
|
- AI player response generation/editing
|
||||||
|
|
||||||
|
- [ ] **Storyteller Controls**
|
||||||
|
- Generate responses with AI assist (per player's LLM)
|
||||||
|
- Edit AI-generated responses before sending
|
||||||
|
- Manage AI players completely
|
||||||
|
- Broadcast scene narrations
|
||||||
|
- View conversation history per player
|
||||||
|
|
||||||
|
**Permissions:**
|
||||||
|
```
|
||||||
|
✅ Read: All player messages, all game state
|
||||||
|
✅ Write: Responses to players, scene narrations
|
||||||
|
✅ Edit: Own responses, AI player messages
|
||||||
|
❌ Edit: Human player messages
|
||||||
|
✅ Generate: AI responses for any player
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3.3 Gamemaster Mode
|
||||||
|
- [ ] **Gamemaster Control Panel**
|
||||||
|
- Overview of entire game state
|
||||||
|
- All player & storyteller message threads
|
||||||
|
- Game configuration management
|
||||||
|
- Player/role management
|
||||||
|
- AI behavior controls
|
||||||
|
|
||||||
|
- [ ] **Gamemaster Powers**
|
||||||
|
- Send messages to any player
|
||||||
|
- Edit AI responses (storyteller or players)
|
||||||
|
- Pause/resume game
|
||||||
|
- Modify game settings mid-game
|
||||||
|
- View all LLM usage/costs
|
||||||
|
- Generate content with any LLM
|
||||||
|
|
||||||
|
**Permissions:**
|
||||||
|
```
|
||||||
|
✅ Read: Everything
|
||||||
|
✅ Write: Messages to anyone
|
||||||
|
✅ Edit: AI responses (storyteller & players)
|
||||||
|
❌ Edit: Human responses (storyteller & players)
|
||||||
|
✅ Configure: Game settings, roles, LLMs
|
||||||
|
✅ Control: AI automation, game flow
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3.4 Admin Mode (Development)
|
||||||
|
- [ ] **Admin Dashboard**
|
||||||
|
- System-wide overview
|
||||||
|
- All games management
|
||||||
|
- User management
|
||||||
|
- LLM configuration & monitoring
|
||||||
|
- Cost tracking & analytics
|
||||||
|
|
||||||
|
- [ ] **Admin Powers**
|
||||||
|
- Full edit access to everything
|
||||||
|
- View/modify all LLMs in use
|
||||||
|
- System configuration
|
||||||
|
- Debug tools
|
||||||
|
- Performance monitoring
|
||||||
|
|
||||||
|
**Permissions:**
|
||||||
|
```
|
||||||
|
✅ Full Access: Everything, no restrictions
|
||||||
|
```
|
||||||
|
|
||||||
|
**Estimated Time:** 3-4 weeks
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Phase 4: AI Automation System
|
||||||
|
|
||||||
|
### 4.1 AI Player System
|
||||||
|
- [ ] **AI Player Engine**
|
||||||
|
- Automated message generation based on:
|
||||||
|
- Character personality/backstory
|
||||||
|
- Recent conversation context
|
||||||
|
- Scene descriptions
|
||||||
|
- Game scenario
|
||||||
|
- Configurable response triggers:
|
||||||
|
- Time-based (respond every N seconds)
|
||||||
|
- Event-based (respond to storyteller)
|
||||||
|
- Manual trigger (Gamemaster/Storyteller control)
|
||||||
|
|
||||||
|
- [ ] **AI Player Configuration**
|
||||||
|
- Personality templates
|
||||||
|
- Response style settings
|
||||||
|
- Behavior patterns (cautious, bold, curious, etc.)
|
||||||
|
- LLM model selection per AI player
|
||||||
|
- Temperature/creativity settings
|
||||||
|
|
||||||
|
### 4.2 AI Storyteller System
|
||||||
|
- [ ] **AI Storyteller Engine**
|
||||||
|
- Automated storytelling based on:
|
||||||
|
- Game scenario/plot
|
||||||
|
- Player actions
|
||||||
|
- Story progression rules
|
||||||
|
- Scene templates
|
||||||
|
- Response generation for each player
|
||||||
|
- Scene narration generation
|
||||||
|
|
||||||
|
- [ ] **AI Storyteller Configuration**
|
||||||
|
- Storytelling style (descriptive, action-focused, dialogue-heavy)
|
||||||
|
- Plot progression speed
|
||||||
|
- Challenge difficulty
|
||||||
|
- LLM model selection
|
||||||
|
- Context window management
|
||||||
|
|
||||||
|
### 4.3 Automation Controls
|
||||||
|
- [ ] **Manual Override System**
|
||||||
|
- Human can take over from AI at any time
|
||||||
|
- AI can be paused/resumed
|
||||||
|
- Edit AI responses before sending
|
||||||
|
- Review mode (AI generates, human approves)
|
||||||
|
|
||||||
|
- [ ] **Automation Triggers**
|
||||||
|
- Configurable response timing
|
||||||
|
- Event-based triggers
|
||||||
|
- Turn-based mode support
|
||||||
|
- Real-time mode support
|
||||||
|
|
||||||
|
**Estimated Time:** 2-3 weeks
|
||||||
|
|
||||||
|
**Technical Implementation:**
|
||||||
|
```python
|
||||||
|
# Backend components:
|
||||||
|
- AIPlayerEngine class
|
||||||
|
- AIStorytellerEngine class
|
||||||
|
- AutomationScheduler
|
||||||
|
- ResponseGenerator with context management
|
||||||
|
- Trigger system for automated responses
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Phase 5: Enhanced Features
|
||||||
|
|
||||||
|
### 5.1 Message Management
|
||||||
|
- [ ] **Message Editing System**
|
||||||
|
- Edit history tracking
|
||||||
|
- Permissions enforcement
|
||||||
|
- Real-time sync of edits
|
||||||
|
- Visual indicators for edited messages
|
||||||
|
|
||||||
|
- [ ] **Message Generation**
|
||||||
|
- AI-assisted writing for all roles
|
||||||
|
- Prompt templates library
|
||||||
|
- Context-aware suggestions
|
||||||
|
- Multi-model comparison
|
||||||
|
|
||||||
|
### 5.2 Game State Management
|
||||||
|
- [ ] **Save/Load System**
|
||||||
|
- Export game state
|
||||||
|
- Import saved games
|
||||||
|
- Game snapshots/checkpoints
|
||||||
|
- Rewind to previous state
|
||||||
|
|
||||||
|
- [ ] **Turn Management** (Optional)
|
||||||
|
- Turn-based gameplay option
|
||||||
|
- Turn order configuration
|
||||||
|
- Turn timer
|
||||||
|
- Turn history
|
||||||
|
|
||||||
|
### 5.3 Analytics & Monitoring
|
||||||
|
- [ ] **Usage Tracking**
|
||||||
|
- LLM usage per game
|
||||||
|
- Cost tracking per model
|
||||||
|
- Response time metrics
|
||||||
|
- Player engagement analytics
|
||||||
|
|
||||||
|
- [ ] **Game Insights**
|
||||||
|
- Conversation flow visualization
|
||||||
|
- Player participation metrics
|
||||||
|
- Story progression tracking
|
||||||
|
- AI vs Human response statistics
|
||||||
|
|
||||||
|
**Estimated Time:** 2 weeks
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Phase 6: Polish & Deployment
|
||||||
|
|
||||||
|
### 6.1 UI/UX Refinement
|
||||||
|
- [ ] Responsive design for all modes
|
||||||
|
- [ ] Mobile-friendly interfaces
|
||||||
|
- [ ] Accessibility improvements
|
||||||
|
- [ ] Theme customization
|
||||||
|
|
||||||
|
### 6.2 Testing
|
||||||
|
- [ ] Unit tests for all components
|
||||||
|
- [ ] Integration tests
|
||||||
|
- [ ] Role permission tests
|
||||||
|
- [ ] Load testing
|
||||||
|
|
||||||
|
### 6.3 Documentation
|
||||||
|
- [ ] User guides per role
|
||||||
|
- [ ] API documentation
|
||||||
|
- [ ] Deployment guide
|
||||||
|
- [ ] Developer documentation
|
||||||
|
|
||||||
|
### 6.4 Deployment
|
||||||
|
- [ ] Production environment setup
|
||||||
|
- [ ] Database migration system
|
||||||
|
- [ ] CI/CD pipeline
|
||||||
|
- [ ] Monitoring & logging
|
||||||
|
|
||||||
|
**Estimated Time:** 2 weeks
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🗓️ Timeline Summary
|
||||||
|
|
||||||
|
| Phase | Description | Duration | Status |
|
||||||
|
|-------|-------------|----------|--------|
|
||||||
|
| **Phase 0** | Current MVP | - | ✅ Complete |
|
||||||
|
| **Phase 1** | User Roles & Auth | 1-2 weeks | 🔄 Planning |
|
||||||
|
| **Phase 2** | Game Management | 2 weeks | ⏳ Pending |
|
||||||
|
| **Phase 3** | User Modes | 3-4 weeks | ⏳ Pending |
|
||||||
|
| **Phase 4** | AI Automation | 2-3 weeks | ⏳ Pending |
|
||||||
|
| **Phase 5** | Enhanced Features | 2 weeks | ⏳ Pending |
|
||||||
|
| **Phase 6** | Polish & Deploy | 2 weeks | ⏳ Pending |
|
||||||
|
| **Total** | | **12-15 weeks** | |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏗️ Technical Architecture Changes
|
||||||
|
|
||||||
|
### Current Architecture
|
||||||
|
```
|
||||||
|
Frontend (React) ←→ Backend (FastAPI) ←→ In-Memory Storage
|
||||||
|
WebSockets
|
||||||
|
```
|
||||||
|
|
||||||
|
### Target Architecture
|
||||||
|
```
|
||||||
|
Frontend (React)
|
||||||
|
├── Player Interface
|
||||||
|
├── Storyteller Interface
|
||||||
|
├── Gamemaster Interface
|
||||||
|
└── Admin Interface
|
||||||
|
↕
|
||||||
|
API Gateway (FastAPI)
|
||||||
|
├── Authentication Layer (JWT)
|
||||||
|
├── Authorization Layer (RBAC)
|
||||||
|
└── WebSocket Manager
|
||||||
|
↕
|
||||||
|
Business Logic
|
||||||
|
├── Game Engine
|
||||||
|
├── AI Player Engine
|
||||||
|
├── AI Storyteller Engine
|
||||||
|
└── Automation Scheduler
|
||||||
|
↕
|
||||||
|
Data Layer
|
||||||
|
├── Database (PostgreSQL)
|
||||||
|
├── Redis (Caching/Sessions)
|
||||||
|
└── File Storage (Game States)
|
||||||
|
↕
|
||||||
|
External Services
|
||||||
|
├── OpenAI API
|
||||||
|
├── OpenRouter API
|
||||||
|
└── Analytics Service
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📦 New Dependencies Needed
|
||||||
|
|
||||||
|
### Backend
|
||||||
|
```python
|
||||||
|
# requirements.txt additions
|
||||||
|
sqlalchemy==2.0.23 # ORM
|
||||||
|
alembic==1.13.0 # Database migrations
|
||||||
|
psycopg2-binary==2.9.9 # PostgreSQL driver
|
||||||
|
python-jose[cryptography] # JWT (already added, needs activation)
|
||||||
|
passlib[bcrypt] # Password hashing (already added, needs activation)
|
||||||
|
redis==5.0.1 # Caching & session management
|
||||||
|
celery==5.3.4 # Task queue for AI automation
|
||||||
|
pydantic-settings==2.1.0 # Settings management
|
||||||
|
```
|
||||||
|
|
||||||
|
### Frontend
|
||||||
|
```json
|
||||||
|
// package.json additions
|
||||||
|
"@tanstack/react-query": "^5.0.0", // Data fetching
|
||||||
|
"zustand": "^4.4.0", // State management
|
||||||
|
"react-router-dom": "^6.20.0", // Routing (if not added)
|
||||||
|
"react-hook-form": "^7.48.0", // Form management
|
||||||
|
"zod": "^3.22.0", // Schema validation
|
||||||
|
"recharts": "^2.10.0", // Analytics charts
|
||||||
|
"@dnd-kit/core": "^6.1.0" // Drag-and-drop for role assignment
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 Success Criteria
|
||||||
|
|
||||||
|
### Phase 1 Complete When:
|
||||||
|
- ✅ Users can register/login
|
||||||
|
- ✅ Role-based access works
|
||||||
|
- ✅ Database stores all game data persistently
|
||||||
|
|
||||||
|
### Phase 2 Complete When:
|
||||||
|
- ✅ Gamemaster can create games
|
||||||
|
- ✅ Can assign humans/AI to roles
|
||||||
|
- ✅ Game lobby works with ready states
|
||||||
|
|
||||||
|
### Phase 3 Complete When:
|
||||||
|
- ✅ All 4 user modes functional
|
||||||
|
- ✅ Permissions enforced correctly
|
||||||
|
- ✅ UI matches role capabilities
|
||||||
|
|
||||||
|
### Phase 4 Complete When:
|
||||||
|
- ✅ AI players respond automatically
|
||||||
|
- ✅ AI storyteller can run full games
|
||||||
|
- ✅ Human override works seamlessly
|
||||||
|
|
||||||
|
### Phase 5 Complete When:
|
||||||
|
- ✅ Message editing works with permissions
|
||||||
|
- ✅ Save/load system functional
|
||||||
|
- ✅ Analytics dashboard complete
|
||||||
|
|
||||||
|
### Phase 6 Complete When:
|
||||||
|
- ✅ App deployed to production
|
||||||
|
- ✅ All tests passing
|
||||||
|
- ✅ Documentation complete
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 Getting Started - Phase 1
|
||||||
|
|
||||||
|
### Immediate Next Steps:
|
||||||
|
1. **Database Setup**
|
||||||
|
```bash
|
||||||
|
pip install sqlalchemy alembic psycopg2-binary
|
||||||
|
alembic init migrations
|
||||||
|
```
|
||||||
|
|
||||||
|
2. **Create Database Models**
|
||||||
|
- User model with roles
|
||||||
|
- Game model
|
||||||
|
- Character model with user_id
|
||||||
|
- Message model with ownership
|
||||||
|
|
||||||
|
3. **Implement Authentication**
|
||||||
|
- JWT token generation
|
||||||
|
- Login/register endpoints
|
||||||
|
- Protected routes
|
||||||
|
|
||||||
|
4. **Update Frontend**
|
||||||
|
- Login/register pages
|
||||||
|
- Auth state management
|
||||||
|
- Protected route wrapper
|
||||||
|
|
||||||
|
### Priority Tasks for Phase 1:
|
||||||
|
1. Database schema design
|
||||||
|
2. User authentication system
|
||||||
|
3. Role assignment logic
|
||||||
|
4. Update existing session system to use database
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 Notes & Considerations
|
||||||
|
|
||||||
|
### Key Design Decisions:
|
||||||
|
- **Database:** PostgreSQL for production, SQLite for development
|
||||||
|
- **Auth:** JWT tokens with refresh mechanism
|
||||||
|
- **Real-time:** Continue using WebSockets, add auth to connections
|
||||||
|
- **AI Queue:** Celery for handling automated AI responses
|
||||||
|
- **Caching:** Redis for session data and frequently accessed game state
|
||||||
|
|
||||||
|
### Challenges to Address:
|
||||||
|
- **Race Conditions:** Multiple users editing same game state
|
||||||
|
- **AI Cost Control:** Budget limits per game/user
|
||||||
|
- **Scalability:** Support for multiple concurrent games
|
||||||
|
- **Context Management:** LLM context windows for long games
|
||||||
|
- **Latency:** AI response generation can be slow
|
||||||
|
|
||||||
|
### Future Enhancements (Post-MVP):
|
||||||
|
- Voice chat integration
|
||||||
|
- Character sheet system with stats/inventory
|
||||||
|
- Dice rolling system
|
||||||
|
- Battle/combat system
|
||||||
|
- Campaign management (multi-session games)
|
||||||
|
- Marketplace for game scenarios
|
||||||
|
- Community features (forums, game discovery)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🤝 Development Workflow
|
||||||
|
|
||||||
|
### Branching Strategy:
|
||||||
|
```
|
||||||
|
main (production)
|
||||||
|
├── develop (integration)
|
||||||
|
├── feature/phase1-auth
|
||||||
|
├── feature/phase2-game-creation
|
||||||
|
├── feature/phase3-player-mode
|
||||||
|
└── feature/phase4-ai-automation
|
||||||
|
```
|
||||||
|
|
||||||
|
### Testing Strategy:
|
||||||
|
- Unit tests for all new backend functions
|
||||||
|
- Integration tests for API endpoints
|
||||||
|
- E2E tests for critical user flows
|
||||||
|
- Load tests for AI automation
|
||||||
|
|
||||||
|
### Code Review Process:
|
||||||
|
- All features require PR review
|
||||||
|
- Test coverage minimum: 80%
|
||||||
|
- Documentation required for new features
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Last Updated:** 2025-10-11
|
||||||
|
**Next Review:** Start of Phase 1
|
||||||
166
docs/reference/LLM_GUIDE.md
Normal file
166
docs/reference/LLM_GUIDE.md
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
# 🤖 LLM Model Guide
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
Each character in the storyteller RPG can use a different AI model, giving them unique personality traits and response styles. This creates incredible variety and emergent gameplay!
|
||||||
|
|
||||||
|
## Available Models
|
||||||
|
|
||||||
|
### OpenAI Models (requires OPENAI_API_KEY)
|
||||||
|
|
||||||
|
#### GPT-4o (Latest)
|
||||||
|
- **Best for**: All-around excellence, latest capabilities
|
||||||
|
- **Personality**: Intelligent, balanced, reliable
|
||||||
|
- **Cost**: $$$$
|
||||||
|
- **Speed**: Fast
|
||||||
|
|
||||||
|
#### GPT-4 Turbo
|
||||||
|
- **Best for**: Complex reasoning, detailed responses
|
||||||
|
- **Personality**: Thoughtful, articulate, analytical
|
||||||
|
- **Cost**: $$$
|
||||||
|
- **Speed**: Medium
|
||||||
|
|
||||||
|
#### GPT-3.5 Turbo
|
||||||
|
- **Best for**: Quick interactions, budget-friendly
|
||||||
|
- **Personality**: Energetic, conversational, casual
|
||||||
|
- **Cost**: $
|
||||||
|
- **Speed**: Very Fast
|
||||||
|
|
||||||
|
### OpenRouter Models (requires OPENROUTER_API_KEY)
|
||||||
|
|
||||||
|
#### Claude 3.5 Sonnet (Anthropic)
|
||||||
|
- **Best for**: Creative roleplay, nuanced responses
|
||||||
|
- **Personality**: Thoughtful, creative, emotionally aware
|
||||||
|
- **Cost**: $$$
|
||||||
|
- **Speed**: Fast
|
||||||
|
- **Great for**: Characters with depth and complexity
|
||||||
|
|
||||||
|
#### Claude 3 Opus (Anthropic)
|
||||||
|
- **Best for**: Most sophisticated responses
|
||||||
|
- **Personality**: Highly intelligent, philosophical
|
||||||
|
- **Cost**: $$$$
|
||||||
|
- **Speed**: Medium
|
||||||
|
- **Great for**: Wise characters, strategists
|
||||||
|
|
||||||
|
#### Claude 3 Haiku (Anthropic)
|
||||||
|
- **Best for**: Quick, concise responses
|
||||||
|
- **Personality**: Efficient, direct, clever
|
||||||
|
- **Cost**: $
|
||||||
|
- **Speed**: Very Fast
|
||||||
|
- **Great for**: Action-oriented characters
|
||||||
|
|
||||||
|
#### Gemini Pro 1.5 (Google)
|
||||||
|
- **Best for**: Factual knowledge, analytical thinking
|
||||||
|
- **Personality**: Logical, informative, precise
|
||||||
|
- **Cost**: $$
|
||||||
|
- **Speed**: Fast
|
||||||
|
- **Great for**: Scholarly characters, investigators
|
||||||
|
|
||||||
|
#### Llama 3.1 70B (Meta)
|
||||||
|
- **Best for**: Free-spirited, creative responses
|
||||||
|
- **Personality**: Bold, spontaneous, unpredictable
|
||||||
|
- **Cost**: $$
|
||||||
|
- **Speed**: Medium
|
||||||
|
- **Great for**: Wild characters, rogues
|
||||||
|
|
||||||
|
#### Llama 3.1 8B (Meta)
|
||||||
|
- **Best for**: Fast, lightweight interactions
|
||||||
|
- **Personality**: Quick-witted, energetic
|
||||||
|
- **Cost**: $
|
||||||
|
- **Speed**: Very Fast
|
||||||
|
- **Great for**: Nimble characters, scouts
|
||||||
|
|
||||||
|
#### Mistral Large (Mistral AI)
|
||||||
|
- **Best for**: European flair, multilingual
|
||||||
|
- **Personality**: Cultured, articulate, sophisticated
|
||||||
|
- **Cost**: $$
|
||||||
|
- **Speed**: Fast
|
||||||
|
- **Great for**: Noble characters, diplomats
|
||||||
|
|
||||||
|
#### Command R+ (Cohere)
|
||||||
|
- **Best for**: Following instructions precisely
|
||||||
|
- **Personality**: Obedient, structured, methodical
|
||||||
|
- **Cost**: $$
|
||||||
|
- **Speed**: Fast
|
||||||
|
- **Great for**: Soldiers, servants, loyal companions
|
||||||
|
|
||||||
|
## Mixing Models for Rich Gameplay
|
||||||
|
|
||||||
|
### Example Party Compositions
|
||||||
|
|
||||||
|
#### The Diverse Adventurers
|
||||||
|
- **Wise Wizard**: Claude 3 Opus (philosophical, strategic)
|
||||||
|
- **Brave Warrior**: GPT-4 Turbo (tactical, heroic)
|
||||||
|
- **Sneaky Rogue**: Llama 3.1 70B (unpredictable, bold)
|
||||||
|
- **Scholar**: Gemini Pro (analytical, knowledgeable)
|
||||||
|
|
||||||
|
#### The Quick Squad
|
||||||
|
- **Scout**: Llama 3.1 8B (fast, energetic)
|
||||||
|
- **Fighter**: Claude 3 Haiku (direct, efficient)
|
||||||
|
- **Mage**: GPT-3.5 Turbo (quick casting)
|
||||||
|
|
||||||
|
#### The Elite Team
|
||||||
|
- **Leader**: GPT-4o (balanced, excellent)
|
||||||
|
- **Advisor**: Claude 3.5 Sonnet (creative strategy)
|
||||||
|
- **Specialist**: Gemini Pro (expert knowledge)
|
||||||
|
|
||||||
|
## Cost Considerations
|
||||||
|
|
||||||
|
Models are charged per token (roughly per word). Approximate costs:
|
||||||
|
|
||||||
|
- **$**: ~$0.50-1 per 1000 messages
|
||||||
|
- **$$**: ~$1-3 per 1000 messages
|
||||||
|
- **$$$**: ~$3-10 per 1000 messages
|
||||||
|
- **$$$$**: ~$10-30 per 1000 messages
|
||||||
|
|
||||||
|
**Tips to save money:**
|
||||||
|
- Use cheaper models (GPT-3.5, Claude Haiku, Llama 8B) for most characters
|
||||||
|
- Reserve expensive models (GPT-4o, Claude Opus) for key NPCs or special moments
|
||||||
|
- Mix and match based on character importance
|
||||||
|
|
||||||
|
## Setting Up API Keys
|
||||||
|
|
||||||
|
### OpenAI
|
||||||
|
1. Create account at <https://platform.openai.com>
|
||||||
|
2. Add payment method
|
||||||
|
3. Generate API key at <https://platform.openai.com/api-keys>
|
||||||
|
4. Add to `.env`: `OPENAI_API_KEY=sk-...`
|
||||||
|
|
||||||
|
### OpenRouter
|
||||||
|
1. Create account at <https://openrouter.ai>
|
||||||
|
2. Add credits (starts at $5)
|
||||||
|
3. Generate API key at <https://openrouter.ai/keys>
|
||||||
|
4. Add to `.env`: `OPENROUTER_API_KEY=sk-...`
|
||||||
|
|
||||||
|
**Why OpenRouter?**
|
||||||
|
- Single API key for 100+ models
|
||||||
|
- Pay-as-you-go pricing
|
||||||
|
- No monthly subscriptions
|
||||||
|
- Access to Claude, Llama, Gemini, Mistral, and more
|
||||||
|
|
||||||
|
## Testing Models
|
||||||
|
|
||||||
|
Try creating characters with different models and see how they respond differently to the same situation!
|
||||||
|
|
||||||
|
Example test:
|
||||||
|
1. Create 3 characters with different models
|
||||||
|
2. Have all three search a mysterious room
|
||||||
|
3. Compare their unique approaches:
|
||||||
|
- GPT-4: Methodical, detailed search
|
||||||
|
- Claude: Creative interpretations
|
||||||
|
- Llama: Bold, risky actions
|
||||||
|
- Gemini: Logical deductions
|
||||||
|
|
||||||
|
## Advanced: Custom Model Configuration
|
||||||
|
|
||||||
|
You can add more models by editing `main.py`:
|
||||||
|
|
||||||
|
```python
|
||||||
|
# In the get_available_models() function
|
||||||
|
models["openrouter"] = [
|
||||||
|
{"id": "your/model-id", "name": "Display Name", "provider": "Provider"},
|
||||||
|
# Add more models here
|
||||||
|
]
|
||||||
|
```
|
||||||
|
|
||||||
|
Find model IDs at <https://openrouter.ai/models>
|
||||||
300
docs/reference/PROJECT_FILES_REFERENCE.md
Normal file
300
docs/reference/PROJECT_FILES_REFERENCE.md
Normal file
@@ -0,0 +1,300 @@
|
|||||||
|
# 📂 Project Files Reference
|
||||||
|
|
||||||
|
Quick reference guide to all files in the Storyteller RPG project.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔧 Core Application Files
|
||||||
|
|
||||||
|
### Backend (Python/FastAPI)
|
||||||
|
|
||||||
|
| File | Lines | Purpose |
|
||||||
|
|------|-------|---------|
|
||||||
|
| **main.py** | 398 | Complete FastAPI backend with WebSocket support, LLM integration, and all API endpoints |
|
||||||
|
| **requirements.txt** | 9 | Python dependencies (FastAPI, OpenAI, httpx, etc.) |
|
||||||
|
|
||||||
|
### Frontend (React)
|
||||||
|
|
||||||
|
| File | Lines | Purpose |
|
||||||
|
|------|-------|---------|
|
||||||
|
| **frontend/src/App.js** | 40 | Main router component, manages session/character state |
|
||||||
|
| **frontend/src/App.css** | 704 | Complete styling for entire application |
|
||||||
|
| **frontend/src/index.js** | 12 | React entry point |
|
||||||
|
| **frontend/src/components/SessionSetup.js** | 180 | Session creation and joining interface with model selection |
|
||||||
|
| **frontend/src/components/CharacterView.js** | 141 | Character's private conversation interface |
|
||||||
|
| **frontend/src/components/StorytellerView.js** | 243 | Storyteller dashboard with character management |
|
||||||
|
| **frontend/public/index.html** | 18 | HTML template |
|
||||||
|
| **frontend/package.json** | 40 | Node.js dependencies and scripts |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📚 Documentation Files
|
||||||
|
|
||||||
|
| File | Purpose | When to Read |
|
||||||
|
|------|---------|--------------|
|
||||||
|
| **README.md** | Comprehensive project overview, features, setup instructions | First time setup or sharing with others |
|
||||||
|
| **QUICKSTART.md** | 5-minute quick start guide | When you want to run the app quickly |
|
||||||
|
| **SESSION_SUMMARY.md** | Complete development session summary, architecture, decisions | When continuing development or understanding the codebase |
|
||||||
|
| **NEXT_STEPS.md** | Detailed roadmap of future features and improvements | When planning next development phase |
|
||||||
|
| **PROJECT_FILES_REFERENCE.md** | This file - quick reference to all files | When navigating the project |
|
||||||
|
| **LLM_GUIDE.md** | Guide to available LLM models (if exists) | When choosing AI models for characters |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔐 Configuration Files
|
||||||
|
|
||||||
|
| File | Purpose | Notes |
|
||||||
|
|------|---------|-------|
|
||||||
|
| **.env.example** | Template for environment variables | Copy to `.env` and add your API keys |
|
||||||
|
| **.env** | Your actual API keys | **GITIGNORED** - never commit this |
|
||||||
|
| **.python-version** | Python version specification | For pyenv users |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 Scripts
|
||||||
|
|
||||||
|
| File | Purpose | Usage |
|
||||||
|
|------|---------|-------|
|
||||||
|
| **start.sh** | Auto-start both backend and frontend | `./start.sh` (Unix/Mac/Linux) |
|
||||||
|
| **start.bat** | Windows version of start script | `start.bat` (Windows) |
|
||||||
|
| **dev.sh** | Development mode with tmux split terminals | `./dev.sh` (requires tmux) |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📁 Directory Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
storyteller/
|
||||||
|
├── 📄 Backend Files
|
||||||
|
│ ├── main.py # ⭐ Main backend application
|
||||||
|
│ └── requirements.txt # Python dependencies
|
||||||
|
│
|
||||||
|
├── 🌐 Frontend Files
|
||||||
|
│ └── frontend/
|
||||||
|
│ ├── src/
|
||||||
|
│ │ ├── App.js # ⭐ Main React component
|
||||||
|
│ │ ├── App.css # ⭐ All styles
|
||||||
|
│ │ ├── index.js # React entry point
|
||||||
|
│ │ └── components/
|
||||||
|
│ │ ├── SessionSetup.js # ⭐ Session creation/joining
|
||||||
|
│ │ ├── CharacterView.js # ⭐ Character interface
|
||||||
|
│ │ └── StorytellerView.js # ⭐ Storyteller dashboard
|
||||||
|
│ ├── public/
|
||||||
|
│ │ ├── index.html # HTML template
|
||||||
|
│ │ ├── manifest.json # PWA manifest
|
||||||
|
│ │ └── robots.txt # SEO robots
|
||||||
|
│ ├── package.json # Node dependencies
|
||||||
|
│ └── node_modules/ # Installed packages (auto-generated)
|
||||||
|
│
|
||||||
|
├── 📚 Documentation
|
||||||
|
│ ├── README.md # ⭐ Main documentation
|
||||||
|
│ ├── QUICKSTART.md # Quick setup guide
|
||||||
|
│ ├── SESSION_SUMMARY.md # ⭐ Development session summary
|
||||||
|
│ ├── NEXT_STEPS.md # ⭐ Future roadmap
|
||||||
|
│ └── PROJECT_FILES_REFERENCE.md # This file
|
||||||
|
│
|
||||||
|
├── 🔐 Configuration
|
||||||
|
│ ├── .env.example # Environment template
|
||||||
|
│ ├── .env # Your API keys (gitignored)
|
||||||
|
│ └── .python-version # Python version
|
||||||
|
│
|
||||||
|
└── 🚀 Scripts
|
||||||
|
├── start.sh # Unix/Mac/Linux launcher
|
||||||
|
├── start.bat # Windows launcher
|
||||||
|
└── dev.sh # Dev mode with tmux
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 Files by Priority
|
||||||
|
|
||||||
|
### Must Understand (Core Application)
|
||||||
|
1. **main.py** - Backend logic, WebSocket handling, LLM integration
|
||||||
|
2. **SessionSetup.js** - How users create/join sessions
|
||||||
|
3. **CharacterView.js** - Character's private conversation interface
|
||||||
|
4. **StorytellerView.js** - Storyteller's dashboard and response interface
|
||||||
|
5. **App.js** - React routing logic
|
||||||
|
|
||||||
|
### Important (Configuration & Styling)
|
||||||
|
6. **App.css** - All visual styling
|
||||||
|
7. **.env** - API keys configuration
|
||||||
|
8. **requirements.txt** - Backend dependencies
|
||||||
|
9. **package.json** - Frontend dependencies
|
||||||
|
|
||||||
|
### Reference (Documentation)
|
||||||
|
10. **SESSION_SUMMARY.md** - Understanding the architecture
|
||||||
|
11. **NEXT_STEPS.md** - Planning future work
|
||||||
|
12. **README.md** - Setup and feature overview
|
||||||
|
13. **QUICKSTART.md** - Fast setup instructions
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔍 Where to Find Things
|
||||||
|
|
||||||
|
### Adding New Features
|
||||||
|
|
||||||
|
**New WebSocket message type:**
|
||||||
|
- Backend: `main.py` → `character_websocket()` or `storyteller_websocket()`
|
||||||
|
- Frontend: Relevant component's `useEffect` → `ws.onmessage`
|
||||||
|
|
||||||
|
**New REST endpoint:**
|
||||||
|
- Backend: `main.py` → Add `@app.post()` or `@app.get()` decorator
|
||||||
|
- Frontend: Component → Add `fetch()` call
|
||||||
|
|
||||||
|
**New UI component:**
|
||||||
|
- Create in: `frontend/src/components/NewComponent.js`
|
||||||
|
- Import in: `frontend/src/App.js`
|
||||||
|
- Style in: `frontend/src/App.css`
|
||||||
|
|
||||||
|
**New LLM provider:**
|
||||||
|
- Backend: `main.py` → Update `call_llm()` function
|
||||||
|
- Frontend: `SessionSetup.js` → Model selector will auto-update from `/models` endpoint
|
||||||
|
|
||||||
|
### Understanding How It Works
|
||||||
|
|
||||||
|
**Message flow (Character → Storyteller):**
|
||||||
|
1. `CharacterView.js` → `sendMessage()` → WebSocket
|
||||||
|
2. `main.py` → `character_websocket()` → Receives message
|
||||||
|
3. Stored in `character.conversation_history`
|
||||||
|
4. Forwarded to storyteller via `manager.send_to_client()`
|
||||||
|
5. `StorytellerView.js` → `ws.onmessage` → Displays in UI
|
||||||
|
|
||||||
|
**Message flow (Storyteller → Character):**
|
||||||
|
1. `StorytellerView.js` → `sendResponse()` → WebSocket
|
||||||
|
2. `main.py` → `storyteller_websocket()` → Receives response
|
||||||
|
3. Stored in `character.conversation_history`
|
||||||
|
4. Sent to specific character via `manager.send_to_client()`
|
||||||
|
5. `CharacterView.js` → `ws.onmessage` → Displays in UI
|
||||||
|
|
||||||
|
**How LLM integration works:**
|
||||||
|
1. Character chooses model in `SessionSetup.js`
|
||||||
|
2. Stored in `Character.llm_model` field
|
||||||
|
3. When generating response: `call_llm(character.llm_model, messages)`
|
||||||
|
4. Function routes to OpenAI or OpenRouter based on model prefix
|
||||||
|
5. Returns generated text to be sent to character
|
||||||
|
|
||||||
|
### Styling
|
||||||
|
|
||||||
|
**Global styles:**
|
||||||
|
- `App.css` → Lines 1-100 (body, session-setup)
|
||||||
|
|
||||||
|
**SessionSetup styles:**
|
||||||
|
- `App.css` → Lines 18-180 (setup-container, input-group, divider, model-selector)
|
||||||
|
|
||||||
|
**CharacterView styles:**
|
||||||
|
- `App.css` → Lines 181-350 (character-view, character-header, messages)
|
||||||
|
|
||||||
|
**StorytellerView styles:**
|
||||||
|
- `App.css` → Lines 351-704 (storyteller-view, character-list, conversation-panel)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🛠️ Quick Modifications
|
||||||
|
|
||||||
|
### Change default LLM model
|
||||||
|
**File:** `main.py` line 47
|
||||||
|
```python
|
||||||
|
llm_model: str = "gpt-3.5-turbo" # Change default here
|
||||||
|
```
|
||||||
|
|
||||||
|
### Change ports
|
||||||
|
**Backend:** `main.py` line 397
|
||||||
|
```python
|
||||||
|
uvicorn.run(app, host="0.0.0.0", port=8000) # Change port here
|
||||||
|
```
|
||||||
|
|
||||||
|
**Frontend:** `package.json` or set `PORT=3001` environment variable
|
||||||
|
|
||||||
|
### Change API URLs
|
||||||
|
**File:** `SessionSetup.js`, `CharacterView.js`, `StorytellerView.js`
|
||||||
|
```javascript
|
||||||
|
const API_URL = 'http://localhost:8000'; // Change this
|
||||||
|
const WS_URL = 'ws://localhost:8000'; // And this
|
||||||
|
```
|
||||||
|
|
||||||
|
### Add new available model
|
||||||
|
**File:** `main.py` → `get_available_models()` function (lines 323-351)
|
||||||
|
```python
|
||||||
|
models["openai"].append({
|
||||||
|
"id": "gpt-4o-mini",
|
||||||
|
"name": "GPT-4o Mini",
|
||||||
|
"provider": "OpenAI"
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
### Modify color scheme
|
||||||
|
**File:** `App.css`
|
||||||
|
- Line 13: `background: linear-gradient(...)` - Main gradient
|
||||||
|
- Lines 100-150: Button colors (`.btn-primary`)
|
||||||
|
- Lines 400-450: Message colors (`.message.sent`, `.message.received`)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 File Statistics
|
||||||
|
|
||||||
|
| Category | Files | Total Lines |
|
||||||
|
|----------|-------|-------------|
|
||||||
|
| Backend | 2 | ~407 |
|
||||||
|
| Frontend JS | 5 | ~616 |
|
||||||
|
| Frontend CSS | 1 | 704 |
|
||||||
|
| Frontend HTML | 1 | 18 |
|
||||||
|
| Documentation | 5 | ~1,500 |
|
||||||
|
| Scripts | 3 | ~250 |
|
||||||
|
| **Total** | **17** | **~3,495** |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔄 Git/Version Control
|
||||||
|
|
||||||
|
### Files that should be gitignored:
|
||||||
|
- `.env` (contains API keys)
|
||||||
|
- `node_modules/` (npm packages)
|
||||||
|
- `.venv/` or `venv/` (Python virtual environment)
|
||||||
|
- `__pycache__/` (Python cache)
|
||||||
|
- `frontend/build/` (React build output)
|
||||||
|
- `.DS_Store` (Mac system files)
|
||||||
|
|
||||||
|
### Files that should be committed:
|
||||||
|
- All `.js`, `.py`, `.css`, `.html` files
|
||||||
|
- All `.md` documentation files
|
||||||
|
- `.env.example` (template without real keys)
|
||||||
|
- `requirements.txt` and `package.json`
|
||||||
|
- All script files (`.sh`, `.bat`)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💡 Tips for Navigating
|
||||||
|
|
||||||
|
1. **Start with README.md** for overall understanding
|
||||||
|
2. **Check SESSION_SUMMARY.md** for architecture details
|
||||||
|
3. **Read main.py** to understand backend flow
|
||||||
|
4. **Look at App.js** to see component structure
|
||||||
|
5. **Each component is self-contained** - easy to modify independently
|
||||||
|
6. **Styles are organized by component** in App.css
|
||||||
|
7. **WebSocket messages use JSON** with a `type` field for routing
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🆘 Troubleshooting Guide
|
||||||
|
|
||||||
|
### "Can't find file X"
|
||||||
|
- Check you're in project root: `/home/aodhan/projects/apps/storyteller`
|
||||||
|
- Frontend files are in `frontend/` subdirectory
|
||||||
|
- Components are in `frontend/src/components/`
|
||||||
|
|
||||||
|
### "Code isn't working"
|
||||||
|
- Check if both servers are running (backend on 8000, frontend on 3000)
|
||||||
|
- Check browser console for JavaScript errors
|
||||||
|
- Check terminal for Python errors
|
||||||
|
- Verify `.env` file exists with valid API keys
|
||||||
|
|
||||||
|
### "Want to understand feature X"
|
||||||
|
- Search in `SESSION_SUMMARY.md` for architecture
|
||||||
|
- Search in `main.py` for backend implementation
|
||||||
|
- Search in relevant component file for frontend
|
||||||
|
- Check `App.css` for styling
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Last Updated: October 11, 2025*
|
||||||
|
*Total Project Size: ~3,500 lines of code + documentation*
|
||||||
96
docs/setup/QUICKSTART.md
Normal file
96
docs/setup/QUICKSTART.md
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
# 🚀 Quick Start Guide
|
||||||
|
|
||||||
|
## Installation (5 minutes)
|
||||||
|
|
||||||
|
### 1. Backend Setup
|
||||||
|
```bash
|
||||||
|
# Install Python dependencies
|
||||||
|
pip install -r requirements.txt
|
||||||
|
|
||||||
|
# Create environment file (optional - only for AI suggestions)
|
||||||
|
cp .env.example .env
|
||||||
|
# Edit .env and add your OpenAI API key if desired
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. Frontend Setup
|
||||||
|
```bash
|
||||||
|
cd frontend
|
||||||
|
npm install
|
||||||
|
cd ..
|
||||||
|
```
|
||||||
|
|
||||||
|
## Running the App
|
||||||
|
|
||||||
|
### Terminal 1 - Backend
|
||||||
|
```bash
|
||||||
|
python main.py
|
||||||
|
# Server runs on http://localhost:8000
|
||||||
|
```
|
||||||
|
|
||||||
|
### Terminal 2 - Frontend
|
||||||
|
```bash
|
||||||
|
cd frontend
|
||||||
|
npm start
|
||||||
|
# Opens browser at http://localhost:3000
|
||||||
|
```
|
||||||
|
|
||||||
|
## First Session
|
||||||
|
|
||||||
|
### As Storyteller:
|
||||||
|
1. Open http://localhost:3000
|
||||||
|
2. Enter session name → "My Adventure"
|
||||||
|
3. Click "Create New Session"
|
||||||
|
4. **Copy the session ID** (shows at top of dashboard)
|
||||||
|
5. Share session ID with players
|
||||||
|
|
||||||
|
### As Player:
|
||||||
|
1. Open http://localhost:3000 (in different browser/tab)
|
||||||
|
2. Paste the session ID
|
||||||
|
3. Enter character details:
|
||||||
|
- Name: "Aragorn"
|
||||||
|
- Description: "A ranger from the north"
|
||||||
|
- Personality: "Brave and noble"
|
||||||
|
4. Click "Join Session"
|
||||||
|
5. Send private message to storyteller
|
||||||
|
|
||||||
|
### Storyteller Dashboard:
|
||||||
|
- See new character appear in left panel
|
||||||
|
- Click character name to view their private message
|
||||||
|
- Type response in bottom text area
|
||||||
|
- Click "Send Private Response"
|
||||||
|
- Use scene narration to broadcast to all characters
|
||||||
|
|
||||||
|
## Key Features
|
||||||
|
|
||||||
|
✅ **Private Messaging**: Each character's conversation is completely isolated
|
||||||
|
✅ **Real-time Updates**: WebSocket communication for instant delivery
|
||||||
|
✅ **Scene Narration**: Broadcast story updates to all characters
|
||||||
|
✅ **Pending Indicators**: Red badges show which characters need responses
|
||||||
|
✅ **Conversation History**: Full chat history preserved per character
|
||||||
|
|
||||||
|
## Troubleshooting
|
||||||
|
|
||||||
|
**Backend won't start?**
|
||||||
|
- Check Python version: `python --version` (needs 3.8+)
|
||||||
|
- Install dependencies: `pip install -r requirements.txt`
|
||||||
|
|
||||||
|
**Frontend won't start?**
|
||||||
|
- Check Node version: `node --version` (needs 16+)
|
||||||
|
- Install dependencies: `cd frontend && npm install`
|
||||||
|
|
||||||
|
**WebSocket not connecting?**
|
||||||
|
- Ensure backend is running on port 8000
|
||||||
|
- Check browser console for errors
|
||||||
|
- Try refreshing the page
|
||||||
|
|
||||||
|
**Characters can't join?**
|
||||||
|
- Verify session ID is correct
|
||||||
|
- Ensure storyteller session is active
|
||||||
|
- Check that backend is running
|
||||||
|
|
||||||
|
## Next Steps
|
||||||
|
|
||||||
|
- Invite multiple players to test isolated conversations
|
||||||
|
- Try narrating scenes visible to all characters
|
||||||
|
- Experiment with rich character descriptions
|
||||||
|
- Optionally add OpenAI API key for AI-assisted storyteller suggestions
|
||||||
268
docs/setup/QUICK_REFERENCE.md
Normal file
268
docs/setup/QUICK_REFERENCE.md
Normal file
@@ -0,0 +1,268 @@
|
|||||||
|
# 🎯 Quick Reference - Storyteller RPG
|
||||||
|
|
||||||
|
## 📍 Where We Are Now
|
||||||
|
|
||||||
|
### ✅ Current Features (Working)
|
||||||
|
- Basic storyteller-character private messaging
|
||||||
|
- Real-time WebSocket communication
|
||||||
|
- Multiple LLM support (GPT-4, Claude, Llama, Gemini, etc.)
|
||||||
|
- Each character can use different AI model
|
||||||
|
- Session creation and joining
|
||||||
|
- Message history per character
|
||||||
|
- Scene narrations broadcast to all
|
||||||
|
|
||||||
|
### 📁 Current File Structure
|
||||||
|
```
|
||||||
|
windsurf-project/
|
||||||
|
├── main.py # Backend API (FastAPI + WebSockets)
|
||||||
|
├── requirements.txt # Python dependencies
|
||||||
|
├── .env # API keys configuration
|
||||||
|
├── start.sh # Startup script (Linux/Mac)
|
||||||
|
├── start.bat # Startup script (Windows)
|
||||||
|
├── frontend/
|
||||||
|
│ ├── src/
|
||||||
|
│ │ ├── App.js
|
||||||
|
│ │ ├── components/
|
||||||
|
│ │ │ ├── SessionSetup.js
|
||||||
|
│ │ │ ├── CharacterView.js
|
||||||
|
│ │ │ └── StorytellerView.js
|
||||||
|
│ │ └── App.css
|
||||||
|
│ ├── public/
|
||||||
|
│ │ └── index.html
|
||||||
|
│ └── package.json
|
||||||
|
├── README.md
|
||||||
|
├── LLM_GUIDE.md # Guide to available LLMs
|
||||||
|
├── PROJECT_PLAN.md # Full project roadmap
|
||||||
|
└── MVP_ROADMAP.md # MVP-specific plan
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 MVP Goals Summary
|
||||||
|
|
||||||
|
### Core User Modes
|
||||||
|
1. **Player** (Human/AI) - Play a character with profile
|
||||||
|
2. **Storyteller** (Human/AI) - Run the game, respond to players
|
||||||
|
3. **Gamemaster** (Human only) - Create/manage games, control AI
|
||||||
|
4. **Admin** (Dev only) - Full system access
|
||||||
|
|
||||||
|
### Key Features for MVP
|
||||||
|
1. **Public/Private Messages** - Players can have secret actions
|
||||||
|
2. **Character Profiles** - Race, class, gender, personality
|
||||||
|
3. **Import/Export** - Save characters as JSON or PNG with metadata
|
||||||
|
4. **AI Automation** - AI players and storytellers run automatically
|
||||||
|
5. **Game Management** - Create games, assign roles, save progress
|
||||||
|
6. **Permission System** - Each role has specific capabilities
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎭 Character Profile System (MVP)
|
||||||
|
|
||||||
|
### Races
|
||||||
|
- Human (Versatile)
|
||||||
|
- Elf (Graceful, perceptive)
|
||||||
|
- Dwarf (Sturdy, loyal)
|
||||||
|
- Orc (Strong, fierce)
|
||||||
|
- Halfling (Nimble, lucky)
|
||||||
|
|
||||||
|
### Classes
|
||||||
|
- Warrior (Combat)
|
||||||
|
- Wizard (Magic)
|
||||||
|
- Cleric (Healing)
|
||||||
|
- Archer (Ranged)
|
||||||
|
- Rogue (Stealth)
|
||||||
|
|
||||||
|
### Personalities
|
||||||
|
- Friendly (Optimistic)
|
||||||
|
- Serious (Focused)
|
||||||
|
- Doubtful (Cautious)
|
||||||
|
- Measured (Balanced)
|
||||||
|
|
||||||
|
### Storyteller Styles
|
||||||
|
- Narrator (3rd person)
|
||||||
|
- DM (2nd person)
|
||||||
|
- Internal Thoughts (1st person)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Permission Matrix
|
||||||
|
|
||||||
|
| Action | Player | Storyteller | GM | Admin |
|
||||||
|
|--------|--------|-------------|-----|-------|
|
||||||
|
| View own messages | ✅ | ✅ | ✅ | ✅ |
|
||||||
|
| View public messages | ✅ | ✅ | ✅ | ✅ |
|
||||||
|
| View private messages | ❌ | ✅ | ✅ | ✅ |
|
||||||
|
| Edit own messages | ✅ | ✅ | ✅ | ✅ |
|
||||||
|
| Edit storyteller | ❌ | ✅ | ❌ | ✅ |
|
||||||
|
| Edit human players | ❌ | ❌ | ❌ | ✅ |
|
||||||
|
| Edit AI responses | ❌ | ✅ | ✅ | ✅ |
|
||||||
|
| Create games | ❌ | ❌ | ✅ | ✅ |
|
||||||
|
| Control AI | ❌ | ✅ | ✅ | ✅ |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🗺️ 12-Week Implementation Plan
|
||||||
|
|
||||||
|
### Weeks 1-2: Message System
|
||||||
|
- Public/private/mixed message types
|
||||||
|
- Enhanced message composer
|
||||||
|
- Visibility controls
|
||||||
|
|
||||||
|
### Weeks 3-4: Character Profiles
|
||||||
|
- Profile creation wizard
|
||||||
|
- Race/class/personality templates
|
||||||
|
- Import/export (JSON & PNG)
|
||||||
|
- Profile-based LLM prompts
|
||||||
|
|
||||||
|
### Weeks 5-7: User Modes
|
||||||
|
- Player interface
|
||||||
|
- Storyteller dashboard
|
||||||
|
- Gamemaster control panel
|
||||||
|
- Permission enforcement
|
||||||
|
|
||||||
|
### Weeks 8-9: AI Automation
|
||||||
|
- AI player system
|
||||||
|
- AI storyteller system
|
||||||
|
- Automation controls
|
||||||
|
- Override mechanisms
|
||||||
|
|
||||||
|
### Weeks 10-11: Game Management
|
||||||
|
- Game creation wizard
|
||||||
|
- Save/load system
|
||||||
|
- Database implementation
|
||||||
|
- Game checkpoints
|
||||||
|
|
||||||
|
### Week 12: Polish & Testing
|
||||||
|
- UI/UX refinement
|
||||||
|
- Testing suite
|
||||||
|
- Documentation
|
||||||
|
- Performance optimization
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔧 Technology Stack
|
||||||
|
|
||||||
|
### Current
|
||||||
|
- **Backend:** FastAPI, WebSockets, OpenAI/OpenRouter APIs
|
||||||
|
- **Frontend:** React, WebSocket client
|
||||||
|
- **Storage:** In-memory (temporary)
|
||||||
|
|
||||||
|
### Needed for MVP
|
||||||
|
- **Database:** SQLAlchemy + PostgreSQL/SQLite
|
||||||
|
- **Auth:** JWT tokens (python-jose)
|
||||||
|
- **Image:** Pillow (PNG metadata)
|
||||||
|
- **Frontend:** react-hook-form, zod, file-saver
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 How to Run (Current)
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Quick start (kills old instances, starts both servers)
|
||||||
|
./start.sh
|
||||||
|
|
||||||
|
# Manual start
|
||||||
|
# Terminal 1 - Backend
|
||||||
|
python main.py
|
||||||
|
|
||||||
|
# Terminal 2 - Frontend
|
||||||
|
cd frontend
|
||||||
|
npm start
|
||||||
|
```
|
||||||
|
|
||||||
|
**Access:** http://localhost:3000
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 Development Notes
|
||||||
|
|
||||||
|
### Message Types (New Feature)
|
||||||
|
```
|
||||||
|
PUBLIC: "I shake the merchant's hand"
|
||||||
|
PRIVATE: "I attempt to pickpocket him"
|
||||||
|
MIXED: Both public and private actions in one message
|
||||||
|
```
|
||||||
|
|
||||||
|
### Character Profile Structure
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"name": "Thorin",
|
||||||
|
"gender": "Male",
|
||||||
|
"race": "Dwarf",
|
||||||
|
"class": "Warrior",
|
||||||
|
"personality": "Serious",
|
||||||
|
"llm_model": "anthropic/claude-3.5-sonnet",
|
||||||
|
"custom_prompts": {
|
||||||
|
"background": "A grizzled veteran...",
|
||||||
|
"response_style": "Speak gruffly and with honor"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### LLM Prompt Building
|
||||||
|
```python
|
||||||
|
# System prompt = Race + Class + Personality + Custom
|
||||||
|
"You are a Dwarf Warrior with a Serious personality.
|
||||||
|
You are stout and honorable. You excel in combat.
|
||||||
|
You are focused and pragmatic. Speak gruffly..."
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 Phase 1 Starting Point
|
||||||
|
|
||||||
|
**First Task:** Implement Public/Private Message System
|
||||||
|
|
||||||
|
**Steps:**
|
||||||
|
1. Update `Message` model in `main.py`:
|
||||||
|
```python
|
||||||
|
class Message(BaseModel):
|
||||||
|
visibility: str # "public", "private", "mixed"
|
||||||
|
public_content: Optional[str]
|
||||||
|
private_content: Optional[str]
|
||||||
|
```
|
||||||
|
|
||||||
|
2. Create message type selector in `CharacterView.js`:
|
||||||
|
```jsx
|
||||||
|
<select onChange={handleVisibilityChange}>
|
||||||
|
<option value="public">Public Action</option>
|
||||||
|
<option value="private">Private Action</option>
|
||||||
|
<option value="mixed">Both</option>
|
||||||
|
</select>
|
||||||
|
```
|
||||||
|
|
||||||
|
3. Update WebSocket message handling:
|
||||||
|
- Filter messages based on user role
|
||||||
|
- Storyteller sees all
|
||||||
|
- Players see only public messages from others
|
||||||
|
|
||||||
|
4. Update UI to show message type indicators
|
||||||
|
|
||||||
|
**Estimated Time:** 3-5 days
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📚 Documentation Links
|
||||||
|
|
||||||
|
- **Full Roadmap:** `PROJECT_PLAN.md` (15 weeks, all phases)
|
||||||
|
- **MVP Plan:** `MVP_ROADMAP.md` (12 weeks, core features)
|
||||||
|
- **LLM Guide:** `LLM_GUIDE.md` (Available AI models)
|
||||||
|
- **README:** `README.md` (Setup and usage)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ❓ Key Questions to Answer During Development
|
||||||
|
|
||||||
|
1. **Authentication:** JWT vs Session-based?
|
||||||
|
2. **Database:** PostgreSQL or MongoDB?
|
||||||
|
3. **Deployment:** Docker, cloud provider?
|
||||||
|
4. **AI Costs:** Budget limits per game/user?
|
||||||
|
5. **Scaling:** How many concurrent games?
|
||||||
|
6. **Context:** How to handle long game histories with LLM limits?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Next Steps:** Review MVP_ROADMAP.md and begin Phase 1 implementation!
|
||||||
|
|
||||||
|
**Last Updated:** 2025-01-11
|
||||||
|
**Status:** Planning Complete → Ready for Development
|
||||||
39
frontend/package.json
Normal file
39
frontend/package.json
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
{
|
||||||
|
"name": "storyteller-frontend",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"private": true,
|
||||||
|
"dependencies": {
|
||||||
|
"@testing-library/jest-dom": "^5.16.5",
|
||||||
|
"@testing-library/react": "^13.4.0",
|
||||||
|
"@testing-library/user-event": "^13.5.0",
|
||||||
|
"react": "^18.2.0",
|
||||||
|
"react-dom": "^18.2.0",
|
||||||
|
"react-scripts": "5.0.1",
|
||||||
|
"socket.io-client": "^4.7.2",
|
||||||
|
"web-vitals": "^2.1.4"
|
||||||
|
},
|
||||||
|
"scripts": {
|
||||||
|
"start": "react-scripts start",
|
||||||
|
"build": "react-scripts build",
|
||||||
|
"test": "react-scripts test",
|
||||||
|
"eject": "react-scripts eject"
|
||||||
|
},
|
||||||
|
"eslintConfig": {
|
||||||
|
"extends": [
|
||||||
|
"react-app",
|
||||||
|
"react-app/jest"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"browserslist": {
|
||||||
|
"production": [
|
||||||
|
">0.2%",
|
||||||
|
"not dead",
|
||||||
|
"not op_mini all"
|
||||||
|
],
|
||||||
|
"development": [
|
||||||
|
"last 1 chrome version",
|
||||||
|
"last 1 firefox version",
|
||||||
|
"last 1 safari version"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
17
frontend/public/index.html
Normal file
17
frontend/public/index.html
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||||
|
<meta name="theme-color" content="#667eea" />
|
||||||
|
<meta
|
||||||
|
name="description"
|
||||||
|
content="Storyteller RPG - A storyteller-centric roleplaying application"
|
||||||
|
/>
|
||||||
|
<title>Storyteller RPG</title>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<noscript>You need to enable JavaScript to run this app.</noscript>
|
||||||
|
<div id="root"></div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
8
frontend/public/manifest.json
Normal file
8
frontend/public/manifest.json
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"short_name": "Storyteller RPG",
|
||||||
|
"name": "Storyteller RPG Application",
|
||||||
|
"start_url": ".",
|
||||||
|
"display": "standalone",
|
||||||
|
"theme_color": "#667eea",
|
||||||
|
"background_color": "#ffffff"
|
||||||
|
}
|
||||||
3
frontend/public/robots.txt
Normal file
3
frontend/public/robots.txt
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
# https://www.robotstxt.org/robotstxt.html
|
||||||
|
User-agent: *
|
||||||
|
Disallow:
|
||||||
703
frontend/src/App.css
Normal file
703
frontend/src/App.css
Normal file
@@ -0,0 +1,703 @@
|
|||||||
|
* {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
||||||
|
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
|
||||||
|
sans-serif;
|
||||||
|
-webkit-font-smoothing: antialiased;
|
||||||
|
-moz-osx-font-smoothing: grayscale;
|
||||||
|
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||||
|
min-height: 100vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Session Setup */
|
||||||
|
.session-setup {
|
||||||
|
min-height: 100vh;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
padding: 2rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.setup-container {
|
||||||
|
background: white;
|
||||||
|
border-radius: 20px;
|
||||||
|
padding: 3rem;
|
||||||
|
max-width: 600px;
|
||||||
|
width: 100%;
|
||||||
|
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
.setup-container h1 {
|
||||||
|
font-size: 2.5rem;
|
||||||
|
color: #2d3748;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.subtitle {
|
||||||
|
text-align: center;
|
||||||
|
color: #718096;
|
||||||
|
margin-bottom: 2rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.setup-section {
|
||||||
|
margin-bottom: 2rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.setup-section h2 {
|
||||||
|
font-size: 1.5rem;
|
||||||
|
color: #2d3748;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.section-description {
|
||||||
|
color: #718096;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.input-group {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.75rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.input-group input,
|
||||||
|
.input-group textarea {
|
||||||
|
padding: 0.75rem 1rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.input-group input:focus,
|
||||||
|
.input-group textarea:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: #667eea;
|
||||||
|
box-shadow: 0 0 0 3px rgba(102, 126, 234, 0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
.divider {
|
||||||
|
text-align: center;
|
||||||
|
margin: 2rem 0;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.divider::before {
|
||||||
|
content: '';
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
height: 1px;
|
||||||
|
background: #e2e8f0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.divider span {
|
||||||
|
background: white;
|
||||||
|
padding: 0 1rem;
|
||||||
|
position: relative;
|
||||||
|
color: #a0aec0;
|
||||||
|
font-weight: 600;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-primary {
|
||||||
|
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||||
|
color: white;
|
||||||
|
padding: 0.75rem 2rem;
|
||||||
|
border: none;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-primary:hover {
|
||||||
|
transform: translateY(-2px);
|
||||||
|
box-shadow: 0 10px 20px rgba(102, 126, 234, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-primary:disabled {
|
||||||
|
opacity: 0.5;
|
||||||
|
cursor: not-allowed;
|
||||||
|
transform: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.model-selector {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.model-selector label {
|
||||||
|
font-weight: 600;
|
||||||
|
color: #2d3748;
|
||||||
|
font-size: 0.95rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.model-select {
|
||||||
|
padding: 0.75rem 1rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
background: white;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.model-select:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: #667eea;
|
||||||
|
box-shadow: 0 0 0 3px rgba(102, 126, 234, 0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
.model-hint {
|
||||||
|
font-size: 0.85rem;
|
||||||
|
color: #718096;
|
||||||
|
font-style: italic;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Character View */
|
||||||
|
.character-view {
|
||||||
|
min-height: 100vh;
|
||||||
|
background: white;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-header {
|
||||||
|
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||||
|
color: white;
|
||||||
|
padding: 2rem;
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: flex-start;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-info h2 {
|
||||||
|
font-size: 2rem;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-description {
|
||||||
|
opacity: 0.9;
|
||||||
|
margin-bottom: 0.25rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-personality {
|
||||||
|
opacity: 0.8;
|
||||||
|
font-style: italic;
|
||||||
|
}
|
||||||
|
|
||||||
|
.connection-status .status-indicator {
|
||||||
|
background: rgba(255, 255, 255, 0.2);
|
||||||
|
padding: 0.5rem 1rem;
|
||||||
|
border-radius: 20px;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.status-indicator.connected {
|
||||||
|
background: rgba(72, 187, 120, 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
.current-scene {
|
||||||
|
background: #f7fafc;
|
||||||
|
padding: 1.5rem;
|
||||||
|
margin: 1rem;
|
||||||
|
border-left: 4px solid #667eea;
|
||||||
|
border-radius: 8px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.current-scene h3 {
|
||||||
|
color: #2d3748;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.current-scene p {
|
||||||
|
color: #4a5568;
|
||||||
|
line-height: 1.6;
|
||||||
|
}
|
||||||
|
|
||||||
|
.conversation-container {
|
||||||
|
flex: 1;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
padding: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.messages {
|
||||||
|
flex: 1;
|
||||||
|
overflow-y: auto;
|
||||||
|
padding: 1rem;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.empty-state {
|
||||||
|
text-align: center;
|
||||||
|
color: #a0aec0;
|
||||||
|
padding: 3rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message {
|
||||||
|
max-width: 70%;
|
||||||
|
padding: 1rem;
|
||||||
|
border-radius: 12px;
|
||||||
|
animation: slideIn 0.3s ease-out;
|
||||||
|
padding: 0.75rem 1rem;
|
||||||
|
border-radius: 18px;
|
||||||
|
line-height: 1.4;
|
||||||
|
position: relative;
|
||||||
|
word-wrap: break-word;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message.user {
|
||||||
|
align-self: flex-end;
|
||||||
|
background-color: #007bff;
|
||||||
|
color: white;
|
||||||
|
border-bottom-right-radius: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message.other {
|
||||||
|
align-self: flex-start;
|
||||||
|
background-color: #f1f1f1;
|
||||||
|
color: #333;
|
||||||
|
border-bottom-left-radius: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form {
|
||||||
|
display: flex;
|
||||||
|
padding: 1rem;
|
||||||
|
border-top: 1px solid #eee;
|
||||||
|
background-color: #f9f9f9;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form input {
|
||||||
|
flex: 1;
|
||||||
|
padding: 0.75rem;
|
||||||
|
border: 1px solid #ddd;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: 1rem;
|
||||||
|
margin-right: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form button {
|
||||||
|
background-color: #2ecc71;
|
||||||
|
color: white;
|
||||||
|
border: none;
|
||||||
|
padding: 0 1.5rem;
|
||||||
|
border-radius: 4px;
|
||||||
|
cursor: pointer;
|
||||||
|
font-size: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form button:disabled {
|
||||||
|
background-color: #95a5a6;
|
||||||
|
cursor: not-allowed;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form button:hover:not(:disabled) {
|
||||||
|
background-color: #27ae60;
|
||||||
|
}
|
||||||
|
|
||||||
|
.storyteller-controls {
|
||||||
|
padding: 1rem;
|
||||||
|
background-color: #f8f9fa;
|
||||||
|
border-top: 1px solid #eee;
|
||||||
|
}
|
||||||
|
|
||||||
|
.storyteller-controls textarea {
|
||||||
|
width: 100%;
|
||||||
|
padding: 0.75rem;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
border: 1px solid #ddd;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: 1rem;
|
||||||
|
resize: vertical;
|
||||||
|
min-height: 60px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.storyteller-controls button {
|
||||||
|
background-color: #9b59b6;
|
||||||
|
color: white;
|
||||||
|
border: none;
|
||||||
|
padding: 0.5rem 1rem;
|
||||||
|
border-radius: 4px;
|
||||||
|
cursor: pointer;
|
||||||
|
font-size: 1rem;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Storyteller View */
|
||||||
|
.storyteller-view {
|
||||||
|
min-height: 100vh;
|
||||||
|
background: #f7fafc;
|
||||||
|
}
|
||||||
|
|
||||||
|
.storyteller-header {
|
||||||
|
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||||
|
color: white;
|
||||||
|
padding: 2rem;
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.storyteller-header h1 {
|
||||||
|
font-size: 2rem;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.session-id {
|
||||||
|
opacity: 0.9;
|
||||||
|
margin: 0.5rem 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.session-id code {
|
||||||
|
background: rgba(255, 255, 255, 0.2);
|
||||||
|
padding: 0.25rem 0.75rem;
|
||||||
|
border-radius: 4px;
|
||||||
|
font-family: 'Courier New', monospace;
|
||||||
|
}
|
||||||
|
|
||||||
|
.pending-badge {
|
||||||
|
background: #f56565;
|
||||||
|
color: white;
|
||||||
|
padding: 0.75rem 1.5rem;
|
||||||
|
border-radius: 20px;
|
||||||
|
font-weight: 600;
|
||||||
|
animation: pulse 2s infinite;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scene-section {
|
||||||
|
background: white;
|
||||||
|
margin: 1rem;
|
||||||
|
padding: 1.5rem;
|
||||||
|
border-radius: 12px;
|
||||||
|
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
.scene-section h3 {
|
||||||
|
color: #2d3748;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.current-scene-display {
|
||||||
|
background: #f7fafc;
|
||||||
|
padding: 1rem;
|
||||||
|
border-radius: 8px;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
color: #4a5568;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scene-input {
|
||||||
|
display: flex;
|
||||||
|
gap: 1rem;
|
||||||
|
align-items: flex-end;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scene-input textarea {
|
||||||
|
flex: 1;
|
||||||
|
padding: 0.75rem 1rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
font-family: inherit;
|
||||||
|
resize: vertical;
|
||||||
|
}
|
||||||
|
|
||||||
|
.scene-input textarea:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: #667eea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.storyteller-content {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr 2fr;
|
||||||
|
gap: 1rem;
|
||||||
|
padding: 1rem;
|
||||||
|
min-height: calc(100vh - 400px);
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-list {
|
||||||
|
background: white;
|
||||||
|
border-radius: 12px;
|
||||||
|
padding: 1.5rem;
|
||||||
|
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
|
||||||
|
overflow-y: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-list h3 {
|
||||||
|
color: #2d3748;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-cards {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.75rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card {
|
||||||
|
padding: 1rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card:hover {
|
||||||
|
border-color: #667eea;
|
||||||
|
transform: translateX(4px);
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card.selected {
|
||||||
|
border-color: #667eea;
|
||||||
|
background: #f0f4ff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card.pending {
|
||||||
|
border-color: #f56565;
|
||||||
|
background: #fff5f5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card-header {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card-header h4 {
|
||||||
|
color: #2d3748;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.pending-indicator {
|
||||||
|
color: #f56565;
|
||||||
|
font-size: 1.5rem;
|
||||||
|
animation: pulse 2s infinite;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card-desc {
|
||||||
|
color: #718096;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
margin-bottom: 0.25rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card-personality {
|
||||||
|
color: #667eea;
|
||||||
|
font-size: 0.85rem;
|
||||||
|
font-style: italic;
|
||||||
|
margin-bottom: 0.25rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card-model {
|
||||||
|
color: #48bb78;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
font-family: 'Courier New', monospace;
|
||||||
|
margin-bottom: 0.25rem;
|
||||||
|
background: #f0fff4;
|
||||||
|
padding: 0.25rem 0.5rem;
|
||||||
|
border-radius: 4px;
|
||||||
|
display: inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-card-messages {
|
||||||
|
color: #a0aec0;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.conversation-panel {
|
||||||
|
background: white;
|
||||||
|
border-radius: 12px;
|
||||||
|
padding: 1.5rem;
|
||||||
|
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
max-height: calc(100vh - 420px);
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel-header {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
padding-bottom: 1rem;
|
||||||
|
border-bottom: 2px solid #e2e8f0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel-header h3 {
|
||||||
|
color: #2d3748;
|
||||||
|
}
|
||||||
|
|
||||||
|
.pending-label {
|
||||||
|
background: #f56565;
|
||||||
|
color: white;
|
||||||
|
padding: 0.25rem 0.75rem;
|
||||||
|
border-radius: 12px;
|
||||||
|
font-size: 0.85rem;
|
||||||
|
font-weight: 600;
|
||||||
|
}
|
||||||
|
|
||||||
|
.conversation-messages {
|
||||||
|
flex: 1;
|
||||||
|
overflow-y: auto;
|
||||||
|
padding: 1rem 0;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message.from-character {
|
||||||
|
align-self: flex-start;
|
||||||
|
background: #f0f4ff;
|
||||||
|
border: 2px solid #667eea;
|
||||||
|
max-width: 70%;
|
||||||
|
padding: 1rem;
|
||||||
|
border-radius: 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message.from-storyteller {
|
||||||
|
align-self: flex-end;
|
||||||
|
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||||
|
color: white;
|
||||||
|
max-width: 70%;
|
||||||
|
padding: 1rem;
|
||||||
|
border-radius: 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.response-section {
|
||||||
|
margin-top: 1rem;
|
||||||
|
padding-top: 1rem;
|
||||||
|
border-top: 2px solid #e2e8f0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.response-section h4 {
|
||||||
|
color: #2d3748;
|
||||||
|
margin-bottom: 0.75rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.response-section textarea {
|
||||||
|
width: 100%;
|
||||||
|
padding: 0.75rem 1rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
font-family: inherit;
|
||||||
|
resize: vertical;
|
||||||
|
margin-bottom: 0.75rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.response-section textarea:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: #667eea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message.sent {
|
||||||
|
align-self: flex-end;
|
||||||
|
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message.received {
|
||||||
|
align-self: flex-start;
|
||||||
|
background: #f7fafc;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-header {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
font-size: 0.85rem;
|
||||||
|
opacity: 0.8;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-content {
|
||||||
|
line-height: 1.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form {
|
||||||
|
display: flex;
|
||||||
|
gap: 0.75rem;
|
||||||
|
padding: 1rem;
|
||||||
|
background: #f7fafc;
|
||||||
|
border-top: 2px solid #e2e8f0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form input {
|
||||||
|
flex: 1;
|
||||||
|
padding: 0.75rem 1rem;
|
||||||
|
border: 2px solid #e2e8f0;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-size: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form input:focus {
|
||||||
|
outline: none;
|
||||||
|
border-color: #667eea;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form button {
|
||||||
|
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||||
|
color: white;
|
||||||
|
padding: 0.75rem 2rem;
|
||||||
|
border: none;
|
||||||
|
border-radius: 8px;
|
||||||
|
font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all 0.3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form button:hover:not(:disabled) {
|
||||||
|
transform: translateY(-2px);
|
||||||
|
}
|
||||||
|
|
||||||
|
.message-form button:disabled {
|
||||||
|
opacity: 0.5;
|
||||||
|
cursor: not-allowed;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes slideIn {
|
||||||
|
from {
|
||||||
|
opacity: 0;
|
||||||
|
transform: translateY(10px);
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
opacity: 1;
|
||||||
|
transform: translateY(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes pulse {
|
||||||
|
0%, 100% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
50% {
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (max-width: 768px) {
|
||||||
|
.storyteller-content {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
.character-list {
|
||||||
|
max-height: 300px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.message {
|
||||||
|
max-width: 85%;
|
||||||
|
}
|
||||||
|
}
|
||||||
39
frontend/src/App.js
Normal file
39
frontend/src/App.js
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
import React, { useState } from 'react';
|
||||||
|
import './App.css';
|
||||||
|
import SessionSetup from './components/SessionSetup';
|
||||||
|
import StorytellerView from './components/StorytellerView';
|
||||||
|
import CharacterView from './components/CharacterView';
|
||||||
|
|
||||||
|
function App() {
|
||||||
|
const [sessionId, setSessionId] = useState('');
|
||||||
|
const [characterId, setCharacterId] = useState('');
|
||||||
|
const [isStoryteller, setIsStoryteller] = useState(false);
|
||||||
|
|
||||||
|
const handleCreateSession = (sid) => {
|
||||||
|
setSessionId(sid);
|
||||||
|
setIsStoryteller(true);
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleJoinSession = (sid, cid) => {
|
||||||
|
setSessionId(sid);
|
||||||
|
setCharacterId(cid);
|
||||||
|
setIsStoryteller(false);
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!sessionId) {
|
||||||
|
return (
|
||||||
|
<SessionSetup
|
||||||
|
onCreateSession={handleCreateSession}
|
||||||
|
onJoinSession={handleJoinSession}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isStoryteller) {
|
||||||
|
return <StorytellerView sessionId={sessionId} />;
|
||||||
|
}
|
||||||
|
|
||||||
|
return <CharacterView sessionId={sessionId} characterId={characterId} />;
|
||||||
|
}
|
||||||
|
|
||||||
|
export default App;
|
||||||
140
frontend/src/components/CharacterView.js
Normal file
140
frontend/src/components/CharacterView.js
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
import React, { useState, useEffect, useRef } from 'react';
|
||||||
|
|
||||||
|
const API_URL = 'http://localhost:8000';
|
||||||
|
const WS_URL = 'ws://localhost:8000';
|
||||||
|
|
||||||
|
function CharacterView({ sessionId, characterId }) {
|
||||||
|
const [messages, setMessages] = useState([]);
|
||||||
|
const [inputMessage, setInputMessage] = useState('');
|
||||||
|
const [isConnected, setIsConnected] = useState(false);
|
||||||
|
const [characterInfo, setCharacterInfo] = useState(null);
|
||||||
|
const [currentScene, setCurrentScene] = useState('');
|
||||||
|
const wsRef = useRef(null);
|
||||||
|
const messagesEndRef = useRef(null);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
// Fetch character info
|
||||||
|
fetch(`${API_URL}/sessions/${sessionId}/characters/${characterId}/conversation`)
|
||||||
|
.then(res => res.json())
|
||||||
|
.then(data => {
|
||||||
|
setCharacterInfo(data.character);
|
||||||
|
setMessages(data.conversation || []);
|
||||||
|
})
|
||||||
|
.catch(err => console.error('Error fetching character:', err));
|
||||||
|
|
||||||
|
// Connect to WebSocket
|
||||||
|
const ws = new WebSocket(`${WS_URL}/ws/character/${sessionId}/${characterId}`);
|
||||||
|
|
||||||
|
ws.onopen = () => {
|
||||||
|
console.log('Connected to WebSocket');
|
||||||
|
setIsConnected(true);
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (event) => {
|
||||||
|
const data = JSON.parse(event.data);
|
||||||
|
|
||||||
|
if (data.type === 'history') {
|
||||||
|
setMessages(data.messages || []);
|
||||||
|
} else if (data.type === 'storyteller_response') {
|
||||||
|
setMessages(prev => [...prev, data.message]);
|
||||||
|
} else if (data.type === 'scene_narration') {
|
||||||
|
setCurrentScene(data.content);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onclose = () => {
|
||||||
|
console.log('Disconnected from WebSocket');
|
||||||
|
setIsConnected(false);
|
||||||
|
};
|
||||||
|
|
||||||
|
wsRef.current = ws;
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
ws.close();
|
||||||
|
};
|
||||||
|
}, [sessionId, characterId]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
messagesEndRef.current?.scrollIntoView({ behavior: 'smooth' });
|
||||||
|
}, [messages]);
|
||||||
|
|
||||||
|
const sendMessage = (e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
if (!inputMessage.trim() || !isConnected) return;
|
||||||
|
|
||||||
|
const message = {
|
||||||
|
type: 'message',
|
||||||
|
content: inputMessage
|
||||||
|
};
|
||||||
|
|
||||||
|
wsRef.current.send(JSON.stringify(message));
|
||||||
|
setMessages(prev => [...prev, { sender: 'character', content: inputMessage, timestamp: new Date().toISOString() }]);
|
||||||
|
setInputMessage('');
|
||||||
|
};
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="character-view">
|
||||||
|
<div className="character-header">
|
||||||
|
<div className="character-info">
|
||||||
|
<h2>{characterInfo?.name || 'Loading...'}</h2>
|
||||||
|
<p className="character-description">{characterInfo?.description}</p>
|
||||||
|
{characterInfo?.personality && (
|
||||||
|
<p className="character-personality">🎭 {characterInfo.personality}</p>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
<div className="connection-status">
|
||||||
|
<span className={`status-indicator ${isConnected ? 'connected' : 'disconnected'}`}>
|
||||||
|
{isConnected ? '● Connected' : '○ Disconnected'}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{currentScene && (
|
||||||
|
<div className="current-scene">
|
||||||
|
<h3>📜 Current Scene</h3>
|
||||||
|
<p>{currentScene}</p>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
<div className="conversation-container">
|
||||||
|
<div className="messages">
|
||||||
|
{messages.length === 0 ? (
|
||||||
|
<div className="empty-state">
|
||||||
|
<p>No messages yet. Send a message to the storyteller to begin!</p>
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
messages.map((msg, index) => (
|
||||||
|
<div key={index} className={`message ${msg.sender === 'character' ? 'sent' : 'received'}`}>
|
||||||
|
<div className="message-header">
|
||||||
|
<span className="message-sender">
|
||||||
|
{msg.sender === 'character' ? characterInfo?.name : '🎲 Storyteller'}
|
||||||
|
</span>
|
||||||
|
<span className="message-time">
|
||||||
|
{new Date(msg.timestamp).toLocaleTimeString()}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
<div className="message-content">{msg.content}</div>
|
||||||
|
</div>
|
||||||
|
))
|
||||||
|
)}
|
||||||
|
<div ref={messagesEndRef} />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<form onSubmit={sendMessage} className="message-form">
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
value={inputMessage}
|
||||||
|
onChange={(e) => setInputMessage(e.target.value)}
|
||||||
|
placeholder="Send a private message to the storyteller..."
|
||||||
|
disabled={!isConnected}
|
||||||
|
/>
|
||||||
|
<button type="submit" disabled={!isConnected}>
|
||||||
|
Send
|
||||||
|
</button>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default CharacterView;
|
||||||
179
frontend/src/components/SessionSetup.js
Normal file
179
frontend/src/components/SessionSetup.js
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
import React, { useState, useEffect } from 'react';
|
||||||
|
|
||||||
|
const API_URL = 'http://localhost:8000';
|
||||||
|
|
||||||
|
function SessionSetup({ onCreateSession, onJoinSession }) {
|
||||||
|
const [sessionName, setSessionName] = useState('');
|
||||||
|
const [joinSessionId, setJoinSessionId] = useState('');
|
||||||
|
const [characterName, setCharacterName] = useState('');
|
||||||
|
const [characterDesc, setCharacterDesc] = useState('');
|
||||||
|
const [characterPersonality, setCharacterPersonality] = useState('');
|
||||||
|
const [selectedModel, setSelectedModel] = useState('gpt-3.5-turbo');
|
||||||
|
const [availableModels, setAvailableModels] = useState({ openai: [], openrouter: [] });
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
// Fetch available models
|
||||||
|
fetch(`${API_URL}/models`)
|
||||||
|
.then(res => res.json())
|
||||||
|
.then(data => {
|
||||||
|
setAvailableModels(data);
|
||||||
|
// Set default model based on what's available
|
||||||
|
if (data.openai.length > 0) {
|
||||||
|
setSelectedModel(data.openai[0].id);
|
||||||
|
} else if (data.openrouter.length > 0) {
|
||||||
|
setSelectedModel(data.openrouter[0].id);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.catch(err => console.error('Error fetching models:', err));
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const createSession = async () => {
|
||||||
|
if (!sessionName.trim()) {
|
||||||
|
alert('Please enter a session name');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const params = new URLSearchParams({ name: sessionName });
|
||||||
|
const response = await fetch(`${API_URL}/sessions/?${params}`, {
|
||||||
|
method: 'POST',
|
||||||
|
});
|
||||||
|
const data = await response.json();
|
||||||
|
onCreateSession(data.id);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error creating session:', error);
|
||||||
|
alert('Failed to create session');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const joinSession = async () => {
|
||||||
|
if (!joinSessionId.trim() || !characterName.trim() || !characterDesc.trim()) {
|
||||||
|
alert('Please fill in all required fields');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await fetch(`${API_URL}/sessions/${joinSessionId}`);
|
||||||
|
if (!response.ok) {
|
||||||
|
alert('Session not found');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const params = new URLSearchParams({
|
||||||
|
name: characterName,
|
||||||
|
description: characterDesc,
|
||||||
|
personality: characterPersonality,
|
||||||
|
llm_model: selectedModel,
|
||||||
|
});
|
||||||
|
|
||||||
|
const charResponse = await fetch(`${API_URL}/sessions/${joinSessionId}/characters/?${params}`, {
|
||||||
|
method: 'POST',
|
||||||
|
});
|
||||||
|
|
||||||
|
const charData = await charResponse.json();
|
||||||
|
onJoinSession(joinSessionId, charData.id);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error joining session:', error);
|
||||||
|
alert('Failed to join session');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="session-setup">
|
||||||
|
<div className="setup-container">
|
||||||
|
<h1>🎭 Storyteller RPG</h1>
|
||||||
|
<p className="subtitle">Private character-storyteller interactions</p>
|
||||||
|
|
||||||
|
<div className="setup-section">
|
||||||
|
<h2>Create New Session</h2>
|
||||||
|
<p className="section-description">Start a new game as the storyteller</p>
|
||||||
|
<div className="input-group">
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
placeholder="Enter session name"
|
||||||
|
value={sessionName}
|
||||||
|
onChange={(e) => setSessionName(e.target.value)}
|
||||||
|
onKeyPress={(e) => e.key === 'Enter' && createSession()}
|
||||||
|
/>
|
||||||
|
<button className="btn-primary" onClick={createSession}>
|
||||||
|
Create Session
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="divider">
|
||||||
|
<span>OR</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="setup-section">
|
||||||
|
<h2>Join Existing Session</h2>
|
||||||
|
<p className="section-description">Play as a character in an ongoing game</p>
|
||||||
|
<div className="input-group">
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
placeholder="Session ID"
|
||||||
|
value={joinSessionId}
|
||||||
|
onChange={(e) => setJoinSessionId(e.target.value)}
|
||||||
|
/>
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
placeholder="Character Name *"
|
||||||
|
value={characterName}
|
||||||
|
onChange={(e) => setCharacterName(e.target.value)}
|
||||||
|
/>
|
||||||
|
<textarea
|
||||||
|
placeholder="Character Description (e.g., A brave knight seeking redemption) *"
|
||||||
|
value={characterDesc}
|
||||||
|
onChange={(e) => setCharacterDesc(e.target.value)}
|
||||||
|
rows="3"
|
||||||
|
/>
|
||||||
|
<textarea
|
||||||
|
placeholder="Personality Traits (optional)"
|
||||||
|
value={characterPersonality}
|
||||||
|
onChange={(e) => setCharacterPersonality(e.target.value)}
|
||||||
|
rows="2"
|
||||||
|
/>
|
||||||
|
|
||||||
|
<div className="model-selector">
|
||||||
|
<label>🤖 Character AI Model</label>
|
||||||
|
<select
|
||||||
|
value={selectedModel}
|
||||||
|
onChange={(e) => setSelectedModel(e.target.value)}
|
||||||
|
className="model-select"
|
||||||
|
>
|
||||||
|
{availableModels.openai.length > 0 && (
|
||||||
|
<optgroup label="OpenAI Models">
|
||||||
|
{availableModels.openai.map(model => (
|
||||||
|
<option key={model.id} value={model.id}>
|
||||||
|
{model.name}
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</optgroup>
|
||||||
|
)}
|
||||||
|
{availableModels.openrouter.length > 0 && (
|
||||||
|
<optgroup label="OpenRouter Models">
|
||||||
|
{availableModels.openrouter.map(model => (
|
||||||
|
<option key={model.id} value={model.id}>
|
||||||
|
{model.name} ({model.provider})
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</optgroup>
|
||||||
|
)}
|
||||||
|
</select>
|
||||||
|
<p className="model-hint">
|
||||||
|
Different models give different personalities! Try Claude for creative responses,
|
||||||
|
GPT-4 for detailed reasoning, or Llama for faster interactions.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<button className="btn-primary" onClick={joinSession}>
|
||||||
|
Join Session
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default SessionSetup;
|
||||||
242
frontend/src/components/StorytellerView.js
Normal file
242
frontend/src/components/StorytellerView.js
Normal file
@@ -0,0 +1,242 @@
|
|||||||
|
import React, { useState, useEffect, useRef } from 'react';
|
||||||
|
|
||||||
|
const API_URL = 'http://localhost:8000';
|
||||||
|
const WS_URL = 'ws://localhost:8000';
|
||||||
|
|
||||||
|
function StorytellerView({ sessionId }) {
|
||||||
|
const [characters, setCharacters] = useState({});
|
||||||
|
const [selectedCharacter, setSelectedCharacter] = useState(null);
|
||||||
|
const [responseText, setResponseText] = useState('');
|
||||||
|
const [sceneText, setSceneText] = useState('');
|
||||||
|
const [currentScene, setCurrentScene] = useState('');
|
||||||
|
const [isConnected, setIsConnected] = useState(false);
|
||||||
|
const wsRef = useRef(null);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
// Connect to WebSocket
|
||||||
|
const ws = new WebSocket(`${WS_URL}/ws/storyteller/${sessionId}`);
|
||||||
|
|
||||||
|
ws.onopen = () => {
|
||||||
|
console.log('Storyteller connected to WebSocket');
|
||||||
|
setIsConnected(true);
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (event) => {
|
||||||
|
const data = JSON.parse(event.data);
|
||||||
|
|
||||||
|
if (data.type === 'session_state') {
|
||||||
|
setCharacters(data.characters || {});
|
||||||
|
setCurrentScene(data.current_scene || '');
|
||||||
|
} else if (data.type === 'character_message') {
|
||||||
|
// Update character with new message
|
||||||
|
setCharacters(prev => ({
|
||||||
|
...prev,
|
||||||
|
[data.character_id]: {
|
||||||
|
...prev[data.character_id],
|
||||||
|
conversation_history: [
|
||||||
|
...(prev[data.character_id]?.conversation_history || []),
|
||||||
|
data.message
|
||||||
|
],
|
||||||
|
pending_response: true
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
} else if (data.type === 'character_joined') {
|
||||||
|
// Refresh character list
|
||||||
|
fetch(`${API_URL}/sessions/${sessionId}`)
|
||||||
|
.then(res => res.json())
|
||||||
|
.then(session => {
|
||||||
|
const charMap = {};
|
||||||
|
Object.entries(session.characters).forEach(([id, char]) => {
|
||||||
|
charMap[id] = {
|
||||||
|
...char,
|
||||||
|
conversation_history: char.conversation_history || [],
|
||||||
|
pending_response: char.pending_response || false
|
||||||
|
};
|
||||||
|
});
|
||||||
|
setCharacters(charMap);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onclose = () => {
|
||||||
|
console.log('Storyteller disconnected from WebSocket');
|
||||||
|
setIsConnected(false);
|
||||||
|
};
|
||||||
|
|
||||||
|
wsRef.current = ws;
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
ws.close();
|
||||||
|
};
|
||||||
|
}, [sessionId]);
|
||||||
|
|
||||||
|
const sendResponse = () => {
|
||||||
|
if (!selectedCharacter || !responseText.trim() || !isConnected) return;
|
||||||
|
|
||||||
|
const message = {
|
||||||
|
type: 'respond_to_character',
|
||||||
|
character_id: selectedCharacter,
|
||||||
|
content: responseText
|
||||||
|
};
|
||||||
|
|
||||||
|
wsRef.current.send(JSON.stringify(message));
|
||||||
|
|
||||||
|
// Update local state
|
||||||
|
setCharacters(prev => ({
|
||||||
|
...prev,
|
||||||
|
[selectedCharacter]: {
|
||||||
|
...prev[selectedCharacter],
|
||||||
|
conversation_history: [
|
||||||
|
...(prev[selectedCharacter]?.conversation_history || []),
|
||||||
|
{ sender: 'storyteller', content: responseText, timestamp: new Date().toISOString() }
|
||||||
|
],
|
||||||
|
pending_response: false
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
|
||||||
|
setResponseText('');
|
||||||
|
};
|
||||||
|
|
||||||
|
const narrateScene = () => {
|
||||||
|
if (!sceneText.trim() || !isConnected) return;
|
||||||
|
|
||||||
|
const message = {
|
||||||
|
type: 'narrate_scene',
|
||||||
|
content: sceneText
|
||||||
|
};
|
||||||
|
|
||||||
|
wsRef.current.send(JSON.stringify(message));
|
||||||
|
setCurrentScene(sceneText);
|
||||||
|
setSceneText('');
|
||||||
|
};
|
||||||
|
|
||||||
|
const selectedChar = selectedCharacter ? characters[selectedCharacter] : null;
|
||||||
|
const pendingCount = Object.values(characters).filter(c => c.pending_response).length;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="storyteller-view">
|
||||||
|
<div className="storyteller-header">
|
||||||
|
<div>
|
||||||
|
<h1>🎲 Storyteller Dashboard</h1>
|
||||||
|
<p className="session-id">Session ID: <code>{sessionId}</code></p>
|
||||||
|
<p className="connection-status">
|
||||||
|
<span className={`status-indicator ${isConnected ? 'connected' : 'disconnected'}`}>
|
||||||
|
{isConnected ? '● Connected' : '○ Disconnected'}
|
||||||
|
</span>
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
{pendingCount > 0 && (
|
||||||
|
<div className="pending-badge">
|
||||||
|
{pendingCount} pending response{pendingCount !== 1 ? 's' : ''}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="scene-section">
|
||||||
|
<h3>📜 Narrate Scene to All Characters</h3>
|
||||||
|
{currentScene && (
|
||||||
|
<div className="current-scene-display">
|
||||||
|
<strong>Current Scene:</strong> {currentScene}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
<div className="scene-input">
|
||||||
|
<textarea
|
||||||
|
placeholder="Describe the scene that all characters will experience..."
|
||||||
|
value={sceneText}
|
||||||
|
onChange={(e) => setSceneText(e.target.value)}
|
||||||
|
rows="3"
|
||||||
|
/>
|
||||||
|
<button className="btn-primary" onClick={narrateScene} disabled={!isConnected}>
|
||||||
|
Narrate Scene
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="storyteller-content">
|
||||||
|
<div className="character-list">
|
||||||
|
<h3>Characters ({Object.keys(characters).length})</h3>
|
||||||
|
{Object.keys(characters).length === 0 ? (
|
||||||
|
<div className="empty-state">
|
||||||
|
<p>No characters yet. Share the session ID for players to join!</p>
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
<div className="character-cards">
|
||||||
|
{Object.entries(characters).map(([id, char]) => (
|
||||||
|
<div
|
||||||
|
key={id}
|
||||||
|
className={`character-card ${selectedCharacter === id ? 'selected' : ''} ${char.pending_response ? 'pending' : ''}`}
|
||||||
|
onClick={() => setSelectedCharacter(id)}
|
||||||
|
>
|
||||||
|
<div className="character-card-header">
|
||||||
|
<h4>{char.name}</h4>
|
||||||
|
{char.pending_response && <span className="pending-indicator">●</span>}
|
||||||
|
</div>
|
||||||
|
<p className="character-card-desc">{char.description}</p>
|
||||||
|
{char.personality && <p className="character-card-personality">🎭 {char.personality}</p>}
|
||||||
|
{char.llm_model && <p className="character-card-model">🤖 {char.llm_model}</p>}
|
||||||
|
<p className="character-card-messages">
|
||||||
|
{char.conversation_history?.length || 0} message{char.conversation_history?.length !== 1 ? 's' : ''}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="conversation-panel">
|
||||||
|
{selectedChar ? (
|
||||||
|
<>
|
||||||
|
<div className="panel-header">
|
||||||
|
<h3>Conversation with {selectedChar.name}</h3>
|
||||||
|
{selectedChar.pending_response && (
|
||||||
|
<span className="pending-label">Awaiting Response</span>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="conversation-messages">
|
||||||
|
{selectedChar.conversation_history?.length === 0 ? (
|
||||||
|
<div className="empty-state">
|
||||||
|
<p>No conversation yet with this character.</p>
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
selectedChar.conversation_history?.map((msg, index) => (
|
||||||
|
<div key={index} className={`message ${msg.sender === 'character' ? 'from-character' : 'from-storyteller'}`}>
|
||||||
|
<div className="message-header">
|
||||||
|
<span className="message-sender">
|
||||||
|
{msg.sender === 'character' ? selectedChar.name : 'You (Storyteller)'}
|
||||||
|
</span>
|
||||||
|
<span className="message-time">
|
||||||
|
{new Date(msg.timestamp).toLocaleTimeString()}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
<div className="message-content">{msg.content}</div>
|
||||||
|
</div>
|
||||||
|
))
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="response-section">
|
||||||
|
<h4>Respond to {selectedChar.name}</h4>
|
||||||
|
<textarea
|
||||||
|
placeholder={`Craft your response to ${selectedChar.name}. This is private and only they will see it.`}
|
||||||
|
value={responseText}
|
||||||
|
onChange={(e) => setResponseText(e.target.value)}
|
||||||
|
rows="4"
|
||||||
|
/>
|
||||||
|
<button className="btn-primary" onClick={sendResponse} disabled={!isConnected}>
|
||||||
|
Send Private Response
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
) : (
|
||||||
|
<div className="empty-state">
|
||||||
|
<p>Select a character to view their conversation and respond</p>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default StorytellerView;
|
||||||
11
frontend/src/index.js
Normal file
11
frontend/src/index.js
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
import React from 'react';
|
||||||
|
import ReactDOM from 'react-dom/client';
|
||||||
|
import './App.css';
|
||||||
|
import App from './App';
|
||||||
|
|
||||||
|
const root = ReactDOM.createRoot(document.getElementById('root'));
|
||||||
|
root.render(
|
||||||
|
<React.StrictMode>
|
||||||
|
<App />
|
||||||
|
</React.StrictMode>
|
||||||
|
);
|
||||||
397
main.py
Normal file
397
main.py
Normal file
@@ -0,0 +1,397 @@
|
|||||||
|
from fastapi import FastAPI, HTTPException, WebSocket, WebSocketDisconnect
|
||||||
|
from fastapi.middleware.cors import CORSMiddleware
|
||||||
|
from pydantic import BaseModel, Field
|
||||||
|
from typing import Dict, List, Optional
|
||||||
|
import uuid
|
||||||
|
import os
|
||||||
|
from dotenv import load_dotenv
|
||||||
|
from openai import AsyncOpenAI
|
||||||
|
import asyncio
|
||||||
|
from datetime import datetime
|
||||||
|
import httpx
|
||||||
|
|
||||||
|
# Load environment variables
|
||||||
|
load_dotenv()
|
||||||
|
|
||||||
|
# Initialize FastAPI
|
||||||
|
app = FastAPI(title="Storyteller RPG API")
|
||||||
|
|
||||||
|
# CORS middleware
|
||||||
|
app.add_middleware(
|
||||||
|
CORSMiddleware,
|
||||||
|
allow_origins=["*"],
|
||||||
|
allow_credentials=True,
|
||||||
|
allow_methods=["*"],
|
||||||
|
allow_headers=["*"],
|
||||||
|
)
|
||||||
|
|
||||||
|
# Initialize OpenAI
|
||||||
|
client = AsyncOpenAI(api_key=os.getenv("OPENAI_API_KEY"))
|
||||||
|
openrouter_api_key = os.getenv("OPENROUTER_API_KEY")
|
||||||
|
|
||||||
|
if not os.getenv("OPENAI_API_KEY") and not openrouter_api_key:
|
||||||
|
print("Warning: Neither OPENAI_API_KEY nor OPENROUTER_API_KEY set. AI features will not work.")
|
||||||
|
|
||||||
|
# Models
|
||||||
|
class Message(BaseModel):
|
||||||
|
id: str = Field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
|
sender: str # "character" or "storyteller"
|
||||||
|
content: str
|
||||||
|
timestamp: str = Field(default_factory=lambda: datetime.now().isoformat())
|
||||||
|
|
||||||
|
class Character(BaseModel):
|
||||||
|
id: str = Field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
|
name: str
|
||||||
|
description: str
|
||||||
|
personality: str = "" # Additional personality traits
|
||||||
|
llm_model: str = "gpt-3.5-turbo" # LLM model for this character
|
||||||
|
conversation_history: List[Message] = [] # Private conversation with storyteller
|
||||||
|
pending_response: bool = False # Waiting for storyteller response
|
||||||
|
|
||||||
|
class StorytellerResponse(BaseModel):
|
||||||
|
character_id: str
|
||||||
|
content: str
|
||||||
|
|
||||||
|
class GameSession(BaseModel):
|
||||||
|
id: str = Field(default_factory=lambda: str(uuid.uuid4()))
|
||||||
|
name: str
|
||||||
|
characters: Dict[str, Character] = {}
|
||||||
|
current_scene: str = ""
|
||||||
|
scene_history: List[str] = [] # All scenes narrated
|
||||||
|
|
||||||
|
# In-memory storage (replace with database in production)
|
||||||
|
sessions: Dict[str, GameSession] = {}
|
||||||
|
|
||||||
|
# WebSocket connection manager
|
||||||
|
class ConnectionManager:
|
||||||
|
def __init__(self):
|
||||||
|
self.active_connections: Dict[str, WebSocket] = {} # key: "session_character" or "session_storyteller"
|
||||||
|
|
||||||
|
async def connect(self, websocket: WebSocket, client_id: str):
|
||||||
|
await websocket.accept()
|
||||||
|
self.active_connections[client_id] = websocket
|
||||||
|
|
||||||
|
def disconnect(self, client_id: str):
|
||||||
|
if client_id in self.active_connections:
|
||||||
|
del self.active_connections[client_id]
|
||||||
|
|
||||||
|
async def send_to_client(self, client_id: str, message: dict):
|
||||||
|
if client_id in self.active_connections:
|
||||||
|
await self.active_connections[client_id].send_json(message)
|
||||||
|
|
||||||
|
manager = ConnectionManager()
|
||||||
|
|
||||||
|
# API Endpoints
|
||||||
|
@app.post("/sessions/")
|
||||||
|
async def create_session(name: str):
|
||||||
|
session = GameSession(name=name)
|
||||||
|
sessions[session.id] = session
|
||||||
|
return session
|
||||||
|
|
||||||
|
@app.get("/sessions/{session_id}")
|
||||||
|
async def get_session(session_id: str):
|
||||||
|
if session_id not in sessions:
|
||||||
|
raise HTTPException(status_code=404, detail="Session not found")
|
||||||
|
return sessions[session_id]
|
||||||
|
|
||||||
|
@app.post("/sessions/{session_id}/characters/")
|
||||||
|
async def add_character(
|
||||||
|
session_id: str,
|
||||||
|
name: str,
|
||||||
|
description: str,
|
||||||
|
personality: str = "",
|
||||||
|
llm_model: str = "gpt-3.5-turbo"
|
||||||
|
):
|
||||||
|
if session_id not in sessions:
|
||||||
|
raise HTTPException(status_code=404, detail="Session not found")
|
||||||
|
|
||||||
|
character = Character(
|
||||||
|
name=name,
|
||||||
|
description=description,
|
||||||
|
personality=personality,
|
||||||
|
llm_model=llm_model
|
||||||
|
)
|
||||||
|
session = sessions[session_id]
|
||||||
|
session.characters[character.id] = character
|
||||||
|
|
||||||
|
# Notify storyteller of new character
|
||||||
|
storyteller_key = f"{session_id}_storyteller"
|
||||||
|
if storyteller_key in manager.active_connections:
|
||||||
|
await manager.send_to_client(storyteller_key, {
|
||||||
|
"type": "character_joined",
|
||||||
|
"character": {
|
||||||
|
"id": character.id,
|
||||||
|
"name": character.name,
|
||||||
|
"description": character.description,
|
||||||
|
"llm_model": character.llm_model
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
return character
|
||||||
|
|
||||||
|
# WebSocket endpoint for character interactions (character view)
|
||||||
|
@app.websocket("/ws/character/{session_id}/{character_id}")
|
||||||
|
async def character_websocket(websocket: WebSocket, session_id: str, character_id: str):
|
||||||
|
if session_id not in sessions or character_id not in sessions[session_id].characters:
|
||||||
|
await websocket.close(code=1008, reason="Session or character not found")
|
||||||
|
return
|
||||||
|
|
||||||
|
client_key = f"{session_id}_{character_id}"
|
||||||
|
await manager.connect(websocket, client_key)
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Send conversation history
|
||||||
|
session = sessions[session_id]
|
||||||
|
character = session.characters[character_id]
|
||||||
|
await websocket.send_json({
|
||||||
|
"type": "history",
|
||||||
|
"messages": [msg.dict() for msg in character.conversation_history]
|
||||||
|
})
|
||||||
|
|
||||||
|
while True:
|
||||||
|
data = await websocket.receive_json()
|
||||||
|
|
||||||
|
if data.get("type") == "message":
|
||||||
|
# Character sends message to storyteller
|
||||||
|
message = Message(sender="character", content=data["content"])
|
||||||
|
character.conversation_history.append(message)
|
||||||
|
character.pending_response = True
|
||||||
|
|
||||||
|
# Forward to storyteller
|
||||||
|
storyteller_key = f"{session_id}_storyteller"
|
||||||
|
if storyteller_key in manager.active_connections:
|
||||||
|
await manager.send_to_client(storyteller_key, {
|
||||||
|
"type": "character_message",
|
||||||
|
"character_id": character_id,
|
||||||
|
"character_name": character.name,
|
||||||
|
"message": message.dict()
|
||||||
|
})
|
||||||
|
|
||||||
|
except WebSocketDisconnect:
|
||||||
|
manager.disconnect(client_key)
|
||||||
|
|
||||||
|
# WebSocket endpoint for storyteller
|
||||||
|
@app.websocket("/ws/storyteller/{session_id}")
|
||||||
|
async def storyteller_websocket(websocket: WebSocket, session_id: str):
|
||||||
|
if session_id not in sessions:
|
||||||
|
await websocket.close(code=1008, reason="Session not found")
|
||||||
|
return
|
||||||
|
|
||||||
|
client_key = f"{session_id}_storyteller"
|
||||||
|
await manager.connect(websocket, client_key)
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Send all characters and their conversation states
|
||||||
|
session = sessions[session_id]
|
||||||
|
await websocket.send_json({
|
||||||
|
"type": "session_state",
|
||||||
|
"characters": {
|
||||||
|
char_id: {
|
||||||
|
"id": char.id,
|
||||||
|
"name": char.name,
|
||||||
|
"description": char.description,
|
||||||
|
"personality": char.personality,
|
||||||
|
"conversation_history": [msg.dict() for msg in char.conversation_history],
|
||||||
|
"pending_response": char.pending_response
|
||||||
|
}
|
||||||
|
for char_id, char in session.characters.items()
|
||||||
|
},
|
||||||
|
"current_scene": session.current_scene
|
||||||
|
})
|
||||||
|
|
||||||
|
while True:
|
||||||
|
data = await websocket.receive_json()
|
||||||
|
|
||||||
|
if data.get("type") == "respond_to_character":
|
||||||
|
# Storyteller responds to a specific character
|
||||||
|
character_id = data["character_id"]
|
||||||
|
content = data["content"]
|
||||||
|
|
||||||
|
if character_id in session.characters:
|
||||||
|
character = session.characters[character_id]
|
||||||
|
message = Message(sender="storyteller", content=content)
|
||||||
|
character.conversation_history.append(message)
|
||||||
|
character.pending_response = False
|
||||||
|
|
||||||
|
# Send to character
|
||||||
|
char_key = f"{session_id}_{character_id}"
|
||||||
|
if char_key in manager.active_connections:
|
||||||
|
await manager.send_to_client(char_key, {
|
||||||
|
"type": "storyteller_response",
|
||||||
|
"message": message.dict()
|
||||||
|
})
|
||||||
|
|
||||||
|
elif data.get("type") == "narrate_scene":
|
||||||
|
# Broadcast scene to all characters
|
||||||
|
scene = data["content"]
|
||||||
|
session.current_scene = scene
|
||||||
|
session.scene_history.append(scene)
|
||||||
|
|
||||||
|
# Send to all connected characters
|
||||||
|
for char_id in session.characters:
|
||||||
|
char_key = f"{session_id}_{char_id}"
|
||||||
|
if char_key in manager.active_connections:
|
||||||
|
await manager.send_to_client(char_key, {
|
||||||
|
"type": "scene_narration",
|
||||||
|
"content": scene
|
||||||
|
})
|
||||||
|
|
||||||
|
except WebSocketDisconnect:
|
||||||
|
manager.disconnect(client_key)
|
||||||
|
|
||||||
|
# AI-assisted response generation using character's specific LLM
|
||||||
|
async def call_llm(model: str, messages: List[dict], temperature: float = 0.8, max_tokens: int = 200) -> str:
|
||||||
|
"""Call LLM via OpenRouter or OpenAI depending on model"""
|
||||||
|
|
||||||
|
# OpenAI models
|
||||||
|
if model.startswith("gpt-") or model.startswith("o1-"):
|
||||||
|
if not os.getenv("OPENAI_API_KEY"):
|
||||||
|
return "OpenAI API key not set."
|
||||||
|
try:
|
||||||
|
response = await client.chat.completions.create(
|
||||||
|
model=model,
|
||||||
|
messages=messages,
|
||||||
|
temperature=temperature,
|
||||||
|
max_tokens=max_tokens
|
||||||
|
)
|
||||||
|
return response.choices[0].message.content
|
||||||
|
except Exception as e:
|
||||||
|
return f"OpenAI error: {str(e)}"
|
||||||
|
|
||||||
|
# OpenRouter models (Claude, Llama, Gemini, etc.)
|
||||||
|
else:
|
||||||
|
if not openrouter_api_key:
|
||||||
|
return "OpenRouter API key not set."
|
||||||
|
try:
|
||||||
|
async with httpx.AsyncClient() as http_client:
|
||||||
|
response = await http_client.post(
|
||||||
|
"https://openrouter.ai/api/v1/chat/completions",
|
||||||
|
headers={
|
||||||
|
"Authorization": f"Bearer {openrouter_api_key}",
|
||||||
|
"HTTP-Referer": "http://localhost:3000",
|
||||||
|
"X-Title": "Storyteller RPG"
|
||||||
|
},
|
||||||
|
json={
|
||||||
|
"model": model,
|
||||||
|
"messages": messages,
|
||||||
|
"temperature": temperature,
|
||||||
|
"max_tokens": max_tokens
|
||||||
|
},
|
||||||
|
timeout=30.0
|
||||||
|
)
|
||||||
|
response.raise_for_status()
|
||||||
|
data = response.json()
|
||||||
|
return data["choices"][0]["message"]["content"]
|
||||||
|
except Exception as e:
|
||||||
|
return f"OpenRouter error: {str(e)}"
|
||||||
|
|
||||||
|
@app.post("/sessions/{session_id}/generate_suggestion")
|
||||||
|
async def generate_suggestion(session_id: str, character_id: str, context: str = ""):
|
||||||
|
"""Generate AI suggestion for storyteller response to a character using the character's LLM"""
|
||||||
|
if session_id not in sessions:
|
||||||
|
raise HTTPException(status_code=404, detail="Session not found")
|
||||||
|
|
||||||
|
session = sessions[session_id]
|
||||||
|
if character_id not in session.characters:
|
||||||
|
raise HTTPException(status_code=404, detail="Character not found")
|
||||||
|
|
||||||
|
character = session.characters[character_id]
|
||||||
|
|
||||||
|
# Prepare context for AI suggestion
|
||||||
|
messages = [
|
||||||
|
{
|
||||||
|
"role": "system",
|
||||||
|
"content": f"You are {character.name} in an RPG. Respond in character. Character description: {character.description}. Personality: {character.personality}. Current scene: {session.current_scene}"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
|
||||||
|
# Add recent conversation history
|
||||||
|
for msg in character.conversation_history[-6:]:
|
||||||
|
role = "assistant" if msg.sender == "character" else "user"
|
||||||
|
messages.append({"role": role, "content": msg.content})
|
||||||
|
|
||||||
|
if context:
|
||||||
|
messages.append({"role": "user", "content": f"Additional context: {context}"})
|
||||||
|
|
||||||
|
try:
|
||||||
|
suggestion = await call_llm(character.llm_model, messages, temperature=0.8, max_tokens=200)
|
||||||
|
return {"suggestion": suggestion, "model_used": character.llm_model}
|
||||||
|
except Exception as e:
|
||||||
|
raise HTTPException(status_code=500, detail=f"Error generating suggestion: {str(e)}")
|
||||||
|
|
||||||
|
# Get available LLM models
|
||||||
|
@app.get("/models")
|
||||||
|
async def get_available_models():
|
||||||
|
"""Get list of available LLM models"""
|
||||||
|
models = {
|
||||||
|
"openai": [],
|
||||||
|
"openrouter": []
|
||||||
|
}
|
||||||
|
|
||||||
|
if os.getenv("OPENAI_API_KEY"):
|
||||||
|
models["openai"] = [
|
||||||
|
{"id": "gpt-4o", "name": "GPT-4o (Latest)", "provider": "OpenAI"},
|
||||||
|
{"id": "gpt-4-turbo", "name": "GPT-4 Turbo", "provider": "OpenAI"},
|
||||||
|
{"id": "gpt-4", "name": "GPT-4", "provider": "OpenAI"},
|
||||||
|
{"id": "gpt-3.5-turbo", "name": "GPT-3.5 Turbo (Fast & Cheap)", "provider": "OpenAI"},
|
||||||
|
]
|
||||||
|
|
||||||
|
if openrouter_api_key:
|
||||||
|
models["openrouter"] = [
|
||||||
|
{"id": "anthropic/claude-3.5-sonnet", "name": "Claude 3.5 Sonnet", "provider": "Anthropic"},
|
||||||
|
{"id": "anthropic/claude-3-opus", "name": "Claude 3 Opus", "provider": "Anthropic"},
|
||||||
|
{"id": "anthropic/claude-3-haiku", "name": "Claude 3 Haiku (Fast)", "provider": "Anthropic"},
|
||||||
|
{"id": "google/gemini-pro-1.5", "name": "Gemini Pro 1.5", "provider": "Google"},
|
||||||
|
{"id": "meta-llama/llama-3.1-70b-instruct", "name": "Llama 3.1 70B", "provider": "Meta"},
|
||||||
|
{"id": "meta-llama/llama-3.1-8b-instruct", "name": "Llama 3.1 8B (Fast)", "provider": "Meta"},
|
||||||
|
{"id": "mistralai/mistral-large", "name": "Mistral Large", "provider": "Mistral"},
|
||||||
|
{"id": "cohere/command-r-plus", "name": "Command R+", "provider": "Cohere"},
|
||||||
|
]
|
||||||
|
|
||||||
|
return models
|
||||||
|
|
||||||
|
# Get all pending character messages
|
||||||
|
@app.get("/sessions/{session_id}/pending_messages")
|
||||||
|
async def get_pending_messages(session_id: str):
|
||||||
|
if session_id not in sessions:
|
||||||
|
raise HTTPException(status_code=404, detail="Session not found")
|
||||||
|
|
||||||
|
session = sessions[session_id]
|
||||||
|
pending = {}
|
||||||
|
|
||||||
|
for char_id, char in session.characters.items():
|
||||||
|
if char.pending_response:
|
||||||
|
last_message = char.conversation_history[-1] if char.conversation_history else None
|
||||||
|
if last_message and last_message.sender == "character":
|
||||||
|
pending[char_id] = {
|
||||||
|
"character_name": char.name,
|
||||||
|
"message": last_message.dict()
|
||||||
|
}
|
||||||
|
|
||||||
|
return pending
|
||||||
|
|
||||||
|
# Get character conversation history (for storyteller)
|
||||||
|
@app.get("/sessions/{session_id}/characters/{character_id}/conversation")
|
||||||
|
async def get_character_conversation(session_id: str, character_id: str):
|
||||||
|
if session_id not in sessions:
|
||||||
|
raise HTTPException(status_code=404, detail="Session not found")
|
||||||
|
|
||||||
|
session = sessions[session_id]
|
||||||
|
if character_id not in session.characters:
|
||||||
|
raise HTTPException(status_code=404, detail="Character not found")
|
||||||
|
|
||||||
|
character = session.characters[character_id]
|
||||||
|
return {
|
||||||
|
"character": {
|
||||||
|
"id": character.id,
|
||||||
|
"name": character.name,
|
||||||
|
"description": character.description,
|
||||||
|
"personality": character.personality
|
||||||
|
},
|
||||||
|
"conversation": [msg.dict() for msg in character.conversation_history],
|
||||||
|
"pending_response": character.pending_response
|
||||||
|
}
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
import uvicorn
|
||||||
|
uvicorn.run(app, host="0.0.0.0", port=8000)
|
||||||
8
requirements.txt
Normal file
8
requirements.txt
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fastapi==0.104.1
|
||||||
|
uvicorn==0.24.0
|
||||||
|
python-dotenv==1.0.0
|
||||||
|
openai==1.3.0
|
||||||
|
python-multipart==0.0.6
|
||||||
|
pydantic==2.4.2
|
||||||
|
httpx==0.25.0
|
||||||
|
websockets==12.0
|
||||||
87
start.bat
Normal file
87
start.bat
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
@echo off
|
||||||
|
REM Storyteller RPG Startup Script for Windows
|
||||||
|
REM This script starts both the backend and frontend servers
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo 🎭 Starting Storyteller RPG...
|
||||||
|
echo.
|
||||||
|
|
||||||
|
REM Kill any existing instances
|
||||||
|
echo Checking for existing instances...
|
||||||
|
|
||||||
|
REM Kill processes on port 8000 (backend)
|
||||||
|
for /f "tokens=5" %%a in ('netstat -aon ^| find ":8000" ^| find "LISTENING"') do (
|
||||||
|
echo Killing existing backend on port 8000 (PID: %%a)
|
||||||
|
taskkill /F /PID %%a >nul 2>&1
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Kill processes on port 3000 (frontend)
|
||||||
|
for /f "tokens=5" %%a in ('netstat -aon ^| find ":3000" ^| find "LISTENING"') do (
|
||||||
|
echo Killing existing frontend on port 3000 (PID: %%a)
|
||||||
|
taskkill /F /PID %%a >nul 2>&1
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Wait for ports to be released
|
||||||
|
timeout /t 2 /nobreak >nul
|
||||||
|
|
||||||
|
echo Ready to start fresh instances
|
||||||
|
echo.
|
||||||
|
|
||||||
|
REM Check if virtual environment exists
|
||||||
|
if not exist ".venv" (
|
||||||
|
echo Creating virtual environment...
|
||||||
|
python -m venv .venv
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Activate virtual environment
|
||||||
|
echo Activating virtual environment...
|
||||||
|
call .venv\Scripts\activate.bat
|
||||||
|
|
||||||
|
REM Install backend dependencies if needed
|
||||||
|
python -c "import fastapi" 2>nul
|
||||||
|
if errorlevel 1 (
|
||||||
|
echo Installing backend dependencies...
|
||||||
|
pip install -r requirements.txt
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Check if frontend dependencies are installed
|
||||||
|
if not exist "frontend\node_modules" (
|
||||||
|
echo Installing frontend dependencies...
|
||||||
|
cd frontend
|
||||||
|
call npm install
|
||||||
|
cd ..
|
||||||
|
)
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo Starting Backend (http://localhost:8000)...
|
||||||
|
start "Storyteller Backend" cmd /k "python main.py"
|
||||||
|
|
||||||
|
REM Wait a moment for backend to start
|
||||||
|
timeout /t 3 /nobreak >nul
|
||||||
|
|
||||||
|
echo Starting Frontend (http://localhost:3000)...
|
||||||
|
cd frontend
|
||||||
|
start "Storyteller Frontend" cmd /k "npm start"
|
||||||
|
cd ..
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo ✅ Servers are starting!
|
||||||
|
echo Backend: http://localhost:8000
|
||||||
|
echo Frontend: http://localhost:3000
|
||||||
|
echo.
|
||||||
|
|
||||||
|
REM Wait for frontend to be ready, then open browser
|
||||||
|
echo Waiting for frontend to start...
|
||||||
|
:wait_loop
|
||||||
|
timeout /t 1 /nobreak >nul
|
||||||
|
curl -s http://localhost:3000 >nul 2>&1
|
||||||
|
if errorlevel 1 goto wait_loop
|
||||||
|
|
||||||
|
echo Frontend ready! Opening browser...
|
||||||
|
start http://localhost:3000
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo Both servers are running in separate windows.
|
||||||
|
echo Close those windows to stop the servers.
|
||||||
|
echo.
|
||||||
|
pause
|
||||||
130
start.sh
Executable file
130
start.sh
Executable file
@@ -0,0 +1,130 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# Storyteller RPG Startup Script
|
||||||
|
# This script starts both the backend and frontend servers
|
||||||
|
|
||||||
|
echo "🎭 Starting Storyteller RPG..."
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
# Colors for output
|
||||||
|
GREEN='\033[0;32m'
|
||||||
|
BLUE='\033[0;34m'
|
||||||
|
YELLOW='\033[0;33m'
|
||||||
|
NC='\033[0m' # No Color
|
||||||
|
|
||||||
|
# Kill any existing instances
|
||||||
|
echo -e "${YELLOW}Checking for existing instances...${NC}"
|
||||||
|
|
||||||
|
# Kill any process using port 8000 (backend)
|
||||||
|
BACKEND_PORT_PID=$(lsof -ti:8000)
|
||||||
|
if [ ! -z "$BACKEND_PORT_PID" ]; then
|
||||||
|
echo " Killing existing backend on port 8000 (PID: $BACKEND_PORT_PID)"
|
||||||
|
kill -9 $BACKEND_PORT_PID 2>/dev/null
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Kill any process using port 3000 (frontend)
|
||||||
|
FRONTEND_PORT_PID=$(lsof -ti:3000)
|
||||||
|
if [ ! -z "$FRONTEND_PORT_PID" ]; then
|
||||||
|
echo " Killing existing frontend on port 3000 (PID: $FRONTEND_PORT_PID)"
|
||||||
|
kill -9 $FRONTEND_PORT_PID 2>/dev/null
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Kill any existing node/python processes from this project
|
||||||
|
pkill -f "main.py" 2>/dev/null
|
||||||
|
pkill -f "react-scripts start" 2>/dev/null
|
||||||
|
|
||||||
|
# Wait a moment for ports to be released
|
||||||
|
sleep 1
|
||||||
|
|
||||||
|
echo -e "${GREEN}✓ Ready to start fresh instances${NC}"
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
# Check if virtual environment exists
|
||||||
|
if [ ! -d ".venv" ]; then
|
||||||
|
echo "Creating virtual environment..."
|
||||||
|
python3 -m venv .venv
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Activate virtual environment
|
||||||
|
echo -e "${BLUE}Activating virtual environment...${NC}"
|
||||||
|
source .venv/bin/activate
|
||||||
|
|
||||||
|
# Install backend dependencies if needed
|
||||||
|
if ! .venv/bin/python -c "import fastapi" 2>/dev/null; then
|
||||||
|
echo -e "${BLUE}Installing backend dependencies...${NC}"
|
||||||
|
.venv/bin/pip install -r requirements.txt
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Check if frontend dependencies are installed
|
||||||
|
if [ ! -d "frontend/node_modules" ]; then
|
||||||
|
echo -e "${BLUE}Installing frontend dependencies...${NC}"
|
||||||
|
cd frontend
|
||||||
|
npm install
|
||||||
|
cd ..
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Function to cleanup on exit
|
||||||
|
cleanup() {
|
||||||
|
echo ""
|
||||||
|
echo "Shutting down servers..."
|
||||||
|
kill $BACKEND_PID $FRONTEND_PID 2>/dev/null
|
||||||
|
exit 0
|
||||||
|
}
|
||||||
|
|
||||||
|
trap cleanup SIGINT SIGTERM
|
||||||
|
|
||||||
|
# Start backend
|
||||||
|
echo -e "${GREEN}Starting Backend (http://localhost:8000)...${NC}"
|
||||||
|
.venv/bin/python main.py &
|
||||||
|
BACKEND_PID=$!
|
||||||
|
|
||||||
|
# Wait a moment for backend to start
|
||||||
|
sleep 2
|
||||||
|
|
||||||
|
# Start frontend
|
||||||
|
echo -e "${GREEN}Starting Frontend (http://localhost:3000)...${NC}"
|
||||||
|
cd frontend
|
||||||
|
npm start &
|
||||||
|
FRONTEND_PID=$!
|
||||||
|
cd ..
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "✅ Servers are starting!"
|
||||||
|
echo " Backend: http://localhost:8000"
|
||||||
|
echo " Frontend: http://localhost:3000"
|
||||||
|
echo ""
|
||||||
|
echo "Press Ctrl+C to stop both servers"
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
# Wait for frontend to be ready, then open browser
|
||||||
|
echo "Waiting for frontend to start..."
|
||||||
|
for i in {1..30}; do
|
||||||
|
if curl -s http://localhost:3000 > /dev/null 2>&1; then
|
||||||
|
echo -e "${GREEN}✓ Frontend ready!${NC}"
|
||||||
|
sleep 1
|
||||||
|
|
||||||
|
# Open browser based on OS
|
||||||
|
if command -v xdg-open > /dev/null; then
|
||||||
|
echo "Opening browser..."
|
||||||
|
xdg-open http://localhost:3000 > /dev/null 2>&1 &
|
||||||
|
elif command -v open > /dev/null; then
|
||||||
|
echo "Opening browser..."
|
||||||
|
open http://localhost:3000 > /dev/null 2>&1 &
|
||||||
|
elif command -v firefox > /dev/null; then
|
||||||
|
echo "Opening browser..."
|
||||||
|
firefox http://localhost:3000 > /dev/null 2>&1 &
|
||||||
|
elif command -v google-chrome > /dev/null; then
|
||||||
|
echo "Opening browser..."
|
||||||
|
google-chrome http://localhost:3000 > /dev/null 2>&1 &
|
||||||
|
else
|
||||||
|
echo "Please open your browser to: http://localhost:3000"
|
||||||
|
fi
|
||||||
|
break
|
||||||
|
fi
|
||||||
|
sleep 1
|
||||||
|
done
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
# Wait for both processes
|
||||||
|
wait $BACKEND_PID $FRONTEND_PID
|
||||||
Reference in New Issue
Block a user