# ๐ŸŽฏ MVP Progress Report **Last Updated:** October 11, 2025 **Status:** Phase 1 Complete, Moving to Phase 2 --- ## โœ… Completed Features ### Quick Wins - โœ… **AI-Assisted Storyteller Responses** (30 mins) - Added "โœจ AI Suggest" button to StorytellerView - Backend endpoint already existed, now connected to UI - Storyteller can generate AI suggestions and edit before sending - Shows loading state while generating ### Phase 1: Enhanced Message System (Week 1-2) - โœ… **Public/Private/Mixed Message Types** - Updated `Message` model with `visibility` field ("public", "private", "mixed") - Added `public_content` and `private_content` fields for mixed messages - Added `public_messages` array to `GameSession` model - โœ… **Backend Message Routing** - Private messages: Only storyteller sees them - Public messages: Broadcast to all characters - Mixed messages: Public part broadcast, private part only to storyteller - WebSocket handlers updated for all message types - โœ… **Frontend Character View** - Message type selector (Private/Public/Mixed) - Public messages feed showing all player actions - Private conversation section with storyteller - Mixed message composer with separate textareas - Visual distinction between message types - โœ… **Frontend Storyteller View** - Public actions feed showing recent public messages - View both public and private conversations - All message types visible to storyteller - AI suggestion button for responses --- ## ๐ŸŽจ UI Enhancements ### New Components 1. **Message Type Selector** - Dropdown to choose visibility 2. **Public Messages Section** - Highlighted feed of public actions 3. **Mixed Message Composer** - Dual textarea for public + private 4. **Public Actions Feed (Storyteller)** - Recent public activity 5. **AI Suggest Button** - Generate storyteller responses ### CSS Additions - `.btn-secondary` - Secondary button style for AI suggest - `.response-buttons` - Button group layout - `.public-messages-section` - Public message container - `.message-composer` - Enhanced message input area - `.visibility-selector` - Message type dropdown - `.mixed-inputs` - Dual textarea for mixed messages - `.public-feed` - Storyteller public feed display --- ## ๐Ÿ“Š MVP Roadmap Status ### โœ… Phase 1: Enhanced Message System (COMPLETE) - Public/Private/Mixed message types โœ… - Message type selector UI โœ… - Message filtering logic โœ… - Public/private message flow โœ… - WebSocket handling for all types โœ… ### ๐Ÿ”„ Phase 2: Character Profile System (NEXT) **Target:** Week 3-4 **Tasks:** 1. Extend `Character` model with profile fields - Gender (Male/Female/Non-binary/Custom) - Race (Human/Elf/Dwarf/Orc/Halfling) - Class (Warrior/Wizard/Cleric/Archer/Rogue) - Personality (Friendly/Serious/Doubtful/Measured) - Custom background text - Avatar upload/selection 2. Profile-based LLM prompts - Combine race + class + personality traits - Inject into character's LLM requests - Create prompt template system 3. Character creation wizard - Multi-step form with dropdowns - Profile preview - Character customization 4. Import/Export system - Export to JSON - Export to PNG with metadata - Import from JSON/PNG ### โณ Phase 3: User Mode Interfaces (Weeks 5-7) - Player interface refinement - Storyteller dashboard enhancements - Gamemaster control panel - Permission enforcement ### โณ Phase 4: AI Automation (Weeks 8-9) - AI player system - AI storyteller system - Automation controls ### โณ Phase 5: Game Management (Weeks 10-11) - Game creation wizard - Save/load system - Database implementation (SQLite โ†’ PostgreSQL) ### โณ Phase 6: Polish & Testing (Week 12) - UI/UX polish - Testing suite - Documentation - Performance optimization --- ## ๐Ÿš€ Immediate Next Steps ### Priority 1: Database Persistence (High Priority) **Estimated Time:** 3-4 hours Currently sessions only exist in memory. Add SQLite for development: ```bash # Add to requirements.txt sqlalchemy==2.0.23 aiosqlite==3.0.10 alembic==1.13.0 ``` **Benefits:** - Persist sessions across restarts - Enable save/load functionality - Foundation for multi-user features - No data loss during development ### Priority 2: Character Profile System (MVP Phase 2) **Estimated Time:** 1-2 days Implement race/class/personality system as designed in MVP roadmap. **Key Features:** - Profile creation wizard - Race/class/personality dropdowns - Profile-based LLM prompts - Character import/export (JSON & PNG) ### Priority 3: Typing Indicators (Quick Win) **Estimated Time:** 1 hour Add WebSocket events for typing status: - "Character is typing..." - "Storyteller is typing..." - Visual indicator in UI --- ## ๐Ÿงช Testing Checklist ### โœ… Completed Tests - [x] AI Suggest button appears in storyteller view - [x] Backend starts with new message model - [x] Public messages array created in sessions ### ๐Ÿ”„ Manual Testing Needed - [ ] Create session and join as character - [ ] Send private message (only storyteller sees) - [ ] Send public message (all players see) - [ ] Send mixed message (verify both parts) - [ ] AI Suggest generates response - [ ] Multiple characters see public feed - [ ] Storyteller sees all message types --- ## ๐Ÿ“ˆ Progress Metrics **Original MVP Scope:** 12 weeks **Time Elapsed:** ~1 week **Features Completed:** - Phase 1: 100% โœ… - Quick Win 1: 100% โœ… **Velocity:** On track **Next Milestone:** Phase 2 Character Profiles (2 weeks) --- ## ๐Ÿ› Known Issues ### Minor - [ ] Frontend hot reload may not show new components (refresh browser) - [ ] Public messages don't show sender names yet - [ ] Mixed messages show raw format in some views ### To Address in Phase 2 - [ ] No character avatars yet - [ ] No profile customization - [ ] Messages don't persist across refresh --- ## ๐Ÿ’ก Notes for Next Session 1. **Database First:** Implement SQLite persistence before Phase 2 2. **Character Names in Public Feed:** Show which character sent public actions 3. **Profile Templates:** Create pre-made character templates for testing 4. **Mobile Responsive:** Test message composer on mobile devices 5. **Documentation:** Update API docs with new message fields --- **Great Progress!** The enhanced message system is a core differentiator for the application. Players can now perform public actions while keeping secrets from each other - essential for RPG gameplay.