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storyteller/docs/planning/MVP_ROADMAP.md
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# 🎯 Storyteller RPG - MVP Roadmap
**Goal:** Create a functional multi-user RPG system with human and AI players/storytellers, character profiles, and basic game management.
---
## 📊 Current Status
**✅ Completed:**
- Basic storyteller-player communication
- WebSocket real-time messaging
- Multiple LLM support (OpenAI + OpenRouter)
- Character-specific AI models
- Private character-storyteller conversations
**🔄 In Progress:**
- Enhanced user modes and permissions
---
## 🎯 MVP Feature Set
### Core User Modes
#### 1. **Player Mode** (Human & AI)
**Capabilities:**
- ✅ Create character with profile (race, class, gender, personality)
- ✅ Send messages to storyteller (public & private actions)
- ✅ Generate AI-assisted responses with custom prompts
- ✅ Edit/write custom messages before sending
- ✅ View storyteller responses and scene narrations
- ❌ Cannot edit storyteller responses
- ✅ Import/export character profiles (JSON & PNG with metadata)
**Message Types:**
1. **Public Action** - Visible to all players and storyteller
- Example: "I shake hands with the merchant"
2. **Private Action** - Only visible to storyteller
- Example: "I attempt to pickpocket him while shaking hands"
3. **Mixed Message** - Contains both public and private components
#### 2. **Storyteller Mode** (Human & AI)
**Capabilities:**
- ✅ View all player messages (public + private)
- ✅ Generate/edit responses to individual players
- ✅ Broadcast scene narrations to all players
- ✅ Control AI player responses
- ❌ Cannot edit human player messages
- ✅ Choose storytelling style (Narrator/DM/Internal)
- ✅ Set storyteller personality
**AI Storyteller:**
- Automatically generates responses to player actions
- Uses scenario/plot context to drive story
- Responds to all players based on their actions
- Can be overridden by Gamemaster
#### 3. **Gamemaster Mode** (Human Only)
**Capabilities:**
- ✅ Create and configure games
- ✅ Set player slots (human or AI)
- ✅ Assign storyteller (human or AI)
- ✅ View all game messages and state
- ✅ Send messages to any player/storyteller
- ✅ Edit AI responses (players and storyteller)
- ❌ Cannot edit human responses
- ✅ Direct commands to AI storyteller (via special channel)
- ✅ Save/load game progress
#### 4. **Admin Mode** (Development Only)
**Capabilities:**
- ✅ Full access to all games
- ✅ Edit any message or setting
- ✅ Manage LLM configuration
- ✅ View cost/usage analytics
- ✅ Debug mode features
---
## 🎭 Character Profile System (MVP)
### Character Creation Fields
```json
{
"name": "string",
"gender": "Male|Female|Non-binary|Custom",
"race": "Human|Elf|Dwarf|Orc|Halfling",
"class": "Warrior|Wizard|Cleric|Archer|Rogue",
"personality": "Friendly|Serious|Doubtful|Measured",
"llm_model": "string",
"custom_prompts": {
"character_background": "string",
"response_style": "string",
"special_traits": "string"
},
"appearance": {
"avatar": "base64_image_data",
"description": "string"
}
}
```
### Race Profiles (MVP)
#### **Human**
- **Traits:** Versatile, adaptable
- **LLM Prompt:** "You are a human character, balanced and adaptable to any situation."
#### **Elf**
- **Traits:** Graceful, perceptive, long-lived
- **LLM Prompt:** "You are an elf, graceful and wise with centuries of experience and keen senses."
#### **Dwarf**
- **Traits:** Sturdy, loyal, craftsman
- **LLM Prompt:** "You are a dwarf, stout and honorable with deep knowledge of stone and metal."
#### **Orc**
- **Traits:** Strong, fierce, honorable
- **LLM Prompt:** "You are an orc, powerful and direct with a strong sense of honor and combat."
#### **Halfling**
- **Traits:** Nimble, lucky, cheerful
- **LLM Prompt:** "You are a halfling, small but brave with natural luck and a cheerful disposition."
### Class Profiles (MVP)
#### **Warrior**
- **Focus:** Physical combat, leadership
- **Prompt:** "You excel in combat and tactics, preferring direct action and protecting your allies."
#### **Wizard**
- **Focus:** Arcane knowledge, spellcasting
- **Prompt:** "You are a master of arcane arts, solving problems with magic and knowledge."
#### **Cleric**
- **Focus:** Divine magic, healing, support
- **Prompt:** "You channel divine power to heal and protect, guided by faith and compassion."
#### **Archer**
- **Focus:** Ranged combat, precision, scouting
- **Prompt:** "You are a skilled marksman, preferring distance and precision in combat."
#### **Rogue**
- **Focus:** Stealth, cunning, skills
- **Prompt:** "You rely on stealth and cunning, using tricks and skills to overcome obstacles."
### Personality Profiles (MVP)
#### **Friendly**
- **Behavior:** Optimistic, trusting, cooperative
- **Prompt Modifier:** "You are friendly and approachable, always looking for the good in others."
#### **Serious**
- **Behavior:** Focused, pragmatic, disciplined
- **Prompt Modifier:** "You are serious and focused, prioritizing efficiency and practical solutions."
#### **Doubtful**
- **Behavior:** Cautious, questioning, analytical
- **Prompt Modifier:** "You are cautious and skeptical, questioning motives and analyzing situations carefully."
#### **Measured**
- **Behavior:** Balanced, thoughtful, diplomatic
- **Prompt Modifier:** "You are measured and thoughtful, weighing options carefully before acting."
### Character Import/Export
#### **JSON Export**
```json
{
"version": "1.0",
"character": { /* full character data */ },
"created_at": "2025-01-11T00:00:00Z",
"game_history": [ /* optional */ ]
}
```
#### **PNG Export with Metadata**
- Character avatar/portrait as PNG image
- Character data embedded in PNG metadata (EXIF/custom chunks)
- Allows sharing characters visually
- Import by uploading PNG file
**Libraries Needed:**
- Frontend: `exif-js`, `png-metadata`
- Backend: `Pillow` (Python) for PNG metadata
---
## 📜 Storyteller System (MVP)
### Storyteller Styles
#### **Narrator (3rd Person)**
```
Example: "The warrior steps forward, hand extended toward the merchant.
The shopkeeper's eyes gleam with suspicion as something feels amiss..."
```
**Prompt:** "Narrate the scene in third person, describing actions and atmosphere objectively."
#### **DM/Game Master (2nd Person)**
```
Example: "You step forward and shake the merchant's hand. As you do,
you notice his purse hanging loosely from his belt..."
```
**Prompt:** "Address players directly in second person, as a dungeon master guiding their experience."
#### **Internal Thoughts (1st Person)**
```
Example: "I watch as the warrior approaches. Something about his
movements seems off... Is he trying to distract me?"
```
**Prompt:** "Describe scenes from the perspective of NPCs or environment, revealing inner thoughts."
### Storyteller Personalities (MVP)
#### **Neutral**
- **Behavior:** Unbiased, balanced narration
- **Prompt:** "Narrate events fairly without favoring players or NPCs. Be descriptive but neutral."
*(Future: Add Challenging, Supportive, Mysterious personalities)*
---
## 🛠️ MVP Implementation Plan
### Phase 1: Enhanced Message System (Week 1-2)
**Tasks:**
1. **Public/Private Message Types**
- [ ] Update `Message` model to include `visibility` field (public/private/mixed)
- [ ] Frontend UI for selecting message visibility
- [ ] Filter messages based on user role/permissions
- [ ] WebSocket handling for different message types
2. **Message Composer Enhancement**
- [ ] Tabbed interface: Public Action | Private Action | Mixed
- [ ] Visual indicators for message type
- [ ] Preview of what each role sees
- [ ] AI generation respects visibility settings
**Backend Changes:**
```python
class Message(BaseModel):
id: str
sender_id: str
content: str
visibility: str # "public", "private", "mixed"
public_content: Optional[str] # for mixed messages
private_content: Optional[str] # for mixed messages
timestamp: datetime
```
**Frontend Components:**
```jsx
<MessageComposer
onSend={handleSend}
visibilityOptions={['public', 'private', 'mixed']}
aiAssist={true}
/>
```
---
### Phase 2: Character Profile System (Week 3-4)
**Tasks:**
1. **Character Profile Data Structure**
- [ ] Extend `Character` model with profile fields
- [ ] Profile creation wizard UI
- [ ] Dropdown selectors for race/class/personality/gender
- [ ] Custom prompt input fields
- [ ] Avatar upload/selection
2. **Profile-Based LLM Prompts**
- [ ] Build system prompt from character profile
- [ ] Combine race + class + personality traits
- [ ] Inject custom prompts into LLM requests
- [ ] Store prompt templates in database
3. **Import/Export System**
- [ ] Export character to JSON
- [ ] Export character to PNG with embedded metadata
- [ ] Import from JSON file
- [ ] Import from PNG file (extract metadata)
- [ ] Profile validation on import
**Backend Implementation:**
```python
class CharacterProfile(BaseModel):
gender: str
race: str # Human, Elf, Dwarf, Orc, Halfling
character_class: str # Warrior, Wizard, Cleric, Archer, Rogue
personality: str # Friendly, Serious, Doubtful, Measured
background: Optional[str]
custom_prompts: Dict[str, str]
avatar_data: Optional[str] # base64 encoded
def build_character_prompt(profile: CharacterProfile) -> str:
"""Builds LLM system prompt from character profile"""
race_prompt = RACE_PROMPTS[profile.race]
class_prompt = CLASS_PROMPTS[profile.character_class]
personality_prompt = PERSONALITY_PROMPTS[profile.personality]
return f"{race_prompt} {class_prompt} {personality_prompt} {profile.custom_prompts.get('response_style', '')}"
```
**Frontend Components:**
```jsx
<CharacterCreationWizard>
<Step1_BasicInfo />
<Step2_RaceSelection />
<Step3_ClassSelection />
<Step4_Personality />
<Step5_CustomPrompts />
<Step6_Avatar />
<Step7_Review />
</CharacterCreationWizard>
<CharacterImportExport
onExportJSON={handleJSONExport}
onExportPNG={handlePNGExport}
onImport={handleImport}
/>
```
---
### Phase 3: User Mode Interfaces (Week 5-7)
**Tasks:**
1. **Player Interface Refinement**
- [ ] Character sheet display
- [ ] Public/private message controls
- [ ] AI generation with character context
- [ ] Cannot edit storyteller responses (UI enforcement)
2. **Storyteller Dashboard**
- [ ] View all messages (public + private)
- [ ] Response composer per player
- [ ] AI player management
- [ ] Style selector (Narrator/DM/Internal)
- [ ] Cannot edit human player messages
3. **Gamemaster Control Panel**
- [ ] Game creation wizard
- [ ] Player slot assignment (human/AI)
- [ ] Storyteller assignment (human/AI)
- [ ] View all game state
- [ ] Direct AI storyteller commands
- [ ] Edit AI responses only
4. **Permission Enforcement**
- [ ] Backend permission decorators
- [ ] Frontend UI disabled states
- [ ] WebSocket message filtering
- [ ] API endpoint protection
**Permission Matrix:**
| Action | Player | Storyteller | Gamemaster | Admin |
|--------|--------|-------------|------------|-------|
| Read own messages | ✅ | ✅ | ✅ | ✅ |
| Read other players (public) | ✅ | ✅ | ✅ | ✅ |
| Read other players (private) | ❌ | ✅ | ✅ | ✅ |
| Edit own messages | ✅ | ✅ | ✅ | ✅ |
| Edit storyteller responses | ❌ | ✅ | ❌ | ✅ |
| Edit human player messages | ❌ | ❌ | ❌ | ✅ |
| Edit AI responses | ❌ | ✅ | ✅ | ✅ |
| Create game | ❌ | ❌ | ✅ | ✅ |
| Assign roles | ❌ | ❌ | ✅ | ✅ |
| Direct AI commands | ❌ | ❌ | ✅ | ✅ |
---
### Phase 4: AI Automation (Week 8-9)
**Tasks:**
1. **AI Player System**
- [ ] Automated response generation
- [ ] Use character profile in prompts
- [ ] Respond to storyteller automatically
- [ ] Configurable response delay
- [ ] Generate public AND private actions
2. **AI Storyteller System**
- [ ] Respond to all player actions
- [ ] Generate scene narrations
- [ ] Track plot progression
- [ ] Use storyteller style in responses
- [ ] Gamemaster command channel
3. **Automation Controls**
- [ ] Enable/disable AI automation per role
- [ ] Manual trigger for AI responses
- [ ] Review mode (generate but don't send)
- [ ] Override AI decisions
**AI Player Prompt Structure:**
```
System: You are {name}, a {gender} {race} {class} with a {personality} personality.
{race_traits}
{class_abilities}
{personality_traits}
{custom_background}
Current scene: {scene_description}
Recent events: {recent_context}
Respond to the storyteller's latest message. Consider:
- What would your character do publicly (visible to all)?
- What secret actions might you take (only storyteller sees)?
- Stay in character based on your race, class, and personality.
Format your response as:
PUBLIC: [what everyone sees]
PRIVATE: [secret actions only storyteller knows]
```
---
### Phase 5: Game Management & Save System (Week 10-11)
**Tasks:**
1. **Game Creation**
- [ ] Game setup wizard
- [ ] Scenario/setting description
- [ ] Player slot configuration
- [ ] Storyteller assignment
- [ ] Game lobby/waiting room
2. **Save/Load System**
- [ ] Export game state to JSON
- [ ] Import saved game
- [ ] Auto-save every N minutes
- [ ] Game checkpoints
- [ ] Game history log
3. **Database Implementation**
- [ ] Replace in-memory storage
- [ ] SQLite for development
- [ ] PostgreSQL for production
- [ ] Migration system (Alembic)
**Game State Schema:**
```python
class Game(Base):
__tablename__ = "games"
id: str (PK)
name: str
scenario: str
created_by: str (FK to User)
created_at: datetime
status: str # lobby, active, paused, completed
# Configuration
max_players: int
storyteller_id: Optional[str]
storyteller_is_ai: bool
# Relations
players: List[Player]
messages: List[Message]
checkpoints: List[GameCheckpoint]
```
---
### Phase 6: Polish & Testing (Week 12)
**Tasks:**
1. **UI/UX Polish**
- [ ] Consistent styling across all modes
- [ ] Loading states and animations
- [ ] Error handling and user feedback
- [ ] Responsive design
2. **Testing**
- [ ] Unit tests for character profiles
- [ ] Permission enforcement tests
- [ ] AI automation tests
- [ ] End-to-end game flow tests
3. **Documentation**
- [ ] User guide for each mode
- [ ] Character creation guide
- [ ] Game setup tutorial
- [ ] API documentation
4. **Performance**
- [ ] Optimize LLM calls
- [ ] WebSocket performance
- [ ] Database query optimization
- [ ] Caching strategy
---
## 📦 Dependencies to Add
### Backend
```txt
# requirements.txt additions
sqlalchemy==2.0.23
alembic==1.13.0
pillow==10.1.0 # For PNG metadata handling
```
### Frontend
```json
// package.json additions
"react-hook-form": "^7.48.0",
"zod": "^3.22.0",
"file-saver": "^2.0.5",
"png-metadata": "^1.0.0"
```
---
## 🎯 MVP Success Criteria
**The MVP is complete when:**
**Players can:**
- Create characters with full profiles (race/class/personality)
- Send public and private messages
- Use AI to generate in-character responses
- Export/import character profiles (JSON & PNG)
**Storytellers can:**
- View all player actions (public and private)
- Respond to players with chosen style
- Control AI players
- Generate scene narrations
**AI Players can:**
- Automatically generate responses with character personality
- Create both public and private actions
- Respond contextually to storyteller
**AI Storytellers can:**
- Run entire games automatically
- Respond to all player actions
- Generate appropriate scene narrations
- Accept Gamemaster override
**Gamemasters can:**
- Create and configure games
- Assign human/AI to roles
- View entire game state
- Command AI storyteller
- Save/load games
**System can:**
- Enforce all permissions correctly
- Save and load game progress
- Handle multiple concurrent games
- Track LLM usage and costs
---
## 🚀 Next Immediate Steps
### Week 1 - Day 1-3: Message System
1. Update `Message` model with visibility fields
2. Create message type selector UI
3. Implement message filtering logic
4. Test public/private message flow
### Week 1 - Day 4-7: Character Profiles
1. Design character profile schema
2. Create race/class/personality prompt templates
3. Build character creation wizard
4. Implement profile-based LLM prompts
**Ready to begin?** Let's start with Phase 1 - Enhanced Message System!
---
**Last Updated:** 2025-01-11
**Target MVP Completion:** 12 weeks
**Current Phase:** Planning → Implementation