503 lines
16 KiB
Markdown
503 lines
16 KiB
Markdown
# 📝 Development Session Summary
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**Date:** October 11, 2025
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**Project:** Storyteller RPG Application
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**Status:** ✅ Fully Functional MVP Complete
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---
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## 🎯 Project Overview
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Built a **storyteller-centric roleplaying application** where multiple AI character bots or human players interact with a storyteller through **completely isolated, private conversations**.
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### Core Concept
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- **Characters communicate ONLY with the storyteller** (never with each other by default)
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- **Each character has separate memory/LLM sessions** - their responses are isolated
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- **Storyteller sees all conversations** but responds to each character individually
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- **Characters cannot see other characters' messages or responses**
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- Characters can use **different AI models** (GPT-4, Claude, Llama, etc.) giving each unique personalities
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---
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## 🏗️ Architecture Built
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### Backend: FastAPI + WebSockets
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**File:** `/home/aodhan/projects/apps/storyteller/main.py` (398 lines)
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**Key Components:**
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1. **Data Models:**
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- `GameSession` - Manages the game session and all characters
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- `Character` - Stores character info, LLM model, and private conversation history
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- `Message` - Individual message with sender, content, timestamp
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- `ConnectionManager` - Handles WebSocket connections
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2. **WebSocket Endpoints:**
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- `/ws/character/{session_id}/{character_id}` - Private character connection
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- `/ws/storyteller/{session_id}` - Storyteller dashboard connection
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3. **REST Endpoints:**
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- `POST /sessions/` - Create new game session
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- `GET /sessions/{session_id}` - Get session details
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- `POST /sessions/{session_id}/characters/` - Add character to session
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- `GET /sessions/{session_id}/characters/{character_id}/conversation` - Get conversation history
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- `POST /sessions/{session_id}/generate_suggestion` - AI-assisted storyteller responses
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- `GET /models` - List available LLM models
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4. **LLM Integration:**
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- **OpenAI**: GPT-4o, GPT-4 Turbo, GPT-3.5 Turbo
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- **OpenRouter**: Claude 3.5, Llama 3.1, Gemini Pro, Mistral, Cohere, 100+ models
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- `call_llm()` function routes to appropriate provider based on model ID
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- Each character can use a different model
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5. **Message Flow:**
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```
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Character sends message → WebSocket → Stored in Character.conversation_history
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↓
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Forwarded to Storyteller
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↓
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Storyteller responds → WebSocket → Stored in Character.conversation_history
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↓
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Sent ONLY to that Character
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```
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### Frontend: React
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**Files:**
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- `frontend/src/App.js` - Main router component
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- `frontend/src/components/SessionSetup.js` (180 lines) - Session creation/joining
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- `frontend/src/components/CharacterView.js` (141 lines) - Character interface
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- `frontend/src/components/StorytellerView.js` (243 lines) - Storyteller dashboard
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- `frontend/src/App.css` (704 lines) - Complete styling
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**Key Features:**
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1. **SessionSetup Component:**
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- Create new session (becomes storyteller)
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- Join existing session (becomes character)
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- Select LLM model for character
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- Model selector fetches available models from backend
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2. **CharacterView Component:**
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- Private conversation with storyteller
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- WebSocket connection for real-time updates
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- See scene narrations from storyteller
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- Character info display (name, description, personality)
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- Connection status indicator
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3. **StorytellerView Component:**
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- Dashboard showing all characters
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- Click character to view their private conversation
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- Respond to characters individually
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- Narrate scenes visible to all characters
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- Pending response indicators (red badges)
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- Character cards showing:
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- Name, description, personality
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- LLM model being used
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- Message count
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- Pending status
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4. **UI/UX Design:**
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- Beautiful gradient purple theme
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- Responsive design
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- Real-time message updates
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- Auto-scroll to latest messages
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- Clear visual distinction between sent/received messages
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- Session ID prominently displayed for sharing
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- Empty states with helpful instructions
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---
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## 🔑 Key Technical Decisions
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### 1. **Isolated Conversations (Privacy-First)**
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- Each `Character` object has its own `conversation_history: List[Message]`
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- Messages are never broadcast to all clients
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- WebSocket routing ensures messages only go to intended recipient
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- Storyteller has separate WebSocket endpoint to see all
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### 2. **Multi-LLM Support**
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- Characters choose model at creation time
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- Stored in `Character.llm_model` field
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- Backend dynamically routes API calls based on model prefix:
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- `gpt-*` → OpenAI API
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- Everything else → OpenRouter API
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- Enables creative gameplay with different AI personalities
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### 3. **In-Memory Storage (Current)**
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- `sessions: Dict[str, GameSession]` stores all active sessions
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- Fast and simple for MVP
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- **Limitation:** Data lost on server restart
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- **Next step:** Add database persistence (see NEXT_STEPS.md)
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### 4. **WebSocket-First Architecture**
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- Real-time bidirectional communication
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- Native WebSocket API (not socket.io)
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- JSON message format with `type` field for routing
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- Separate connections for characters and storyteller
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### 5. **Scene Narration System**
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- Storyteller can broadcast "scene" messages
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- Sent to all connected characters simultaneously
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- Stored in `GameSession.current_scene` and `scene_history`
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- Different from private character-storyteller messages
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---
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## 📁 Project Structure
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```
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storyteller/
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├── main.py # FastAPI backend (398 lines)
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├── requirements.txt # Python dependencies
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├── .env.example # API key template
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├── .env # Your API keys (gitignored)
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├── README.md # Comprehensive documentation
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├── QUICKSTART.md # 5-minute setup guide
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├── NEXT_STEPS.md # Future development roadmap
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├── SESSION_SUMMARY.md # This file
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├── start.sh # Auto-start script
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├── dev.sh # Development mode script
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└── frontend/
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├── package.json # Node dependencies
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├── public/
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│ └── index.html # HTML template
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└── src/
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├── App.js # Main router
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├── App.css # All styles (704 lines)
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├── index.js # React entry point
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└── components/
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├── SessionSetup.js # Session creation/joining
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├── CharacterView.js # Character interface
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└── StorytellerView.js # Storyteller dashboard
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```
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---
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## 🚀 How to Run
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### Quick Start (Automated)
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```bash
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cd /home/aodhan/projects/apps/storyteller
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chmod +x start.sh
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./start.sh
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```
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### Manual Start
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```bash
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# Terminal 1 - Backend
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cd /home/aodhan/projects/apps/storyteller
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source .venv/bin/activate # or: source venv/bin/activate
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python main.py
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# Terminal 2 - Frontend
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cd /home/aodhan/projects/apps/storyteller/frontend
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npm start
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```
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### Environment Setup
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```bash
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# Copy example and add your API keys
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cp .env.example .env
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# Edit .env and add at least one:
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# OPENAI_API_KEY=sk-... # For GPT models
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# OPENROUTER_API_KEY=sk-... # For Claude, Llama, etc.
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```
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---
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## 🔍 Important Implementation Details
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### WebSocket Message Types
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**Character → Storyteller:**
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```json
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{
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"type": "message",
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"content": "I search the room for clues"
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}
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```
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**Storyteller → Character:**
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```json
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{
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"type": "storyteller_response",
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"message": {
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"id": "...",
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"sender": "storyteller",
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"content": "You find a hidden letter",
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"timestamp": "2025-10-11T20:30:00"
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}
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}
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```
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**Storyteller → All Characters:**
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```json
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{
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"type": "narrate_scene",
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"content": "The room grows dark as thunder rumbles"
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}
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```
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**Storyteller receives character message:**
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```json
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{
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"type": "character_message",
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"character_id": "uuid",
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"character_name": "Aragorn",
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"message": { ... }
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}
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```
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**Character joined notification:**
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```json
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{
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"type": "character_joined",
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"character": {
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"id": "uuid",
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"name": "Legolas",
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"description": "...",
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"llm_model": "gpt-4"
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}
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}
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```
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### LLM Integration
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**Function:** `call_llm(model, messages, temperature, max_tokens)`
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**Routing Logic:**
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```python
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if model.startswith("gpt-") or model.startswith("o1-"):
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# Use OpenAI client
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response = await client.chat.completions.create(...)
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else:
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# Use OpenRouter via httpx
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response = await http_client.post("https://openrouter.ai/api/v1/chat/completions", ...)
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```
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**Available Models (as of this session):**
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- OpenAI: gpt-4o, gpt-4-turbo, gpt-4, gpt-3.5-turbo
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- Anthropic (via OpenRouter): claude-3.5-sonnet, claude-3-opus, claude-3-haiku
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- Meta: llama-3.1-70b, llama-3.1-8b
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- Google: gemini-pro-1.5
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- Mistral: mistral-large
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- Cohere: command-r-plus
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---
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## 🎨 UI/UX Highlights
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### Color Scheme
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- Primary gradient: Purple (`#667eea` → `#764ba2`)
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- Background: White cards on gradient
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- Messages: Blue (sent) / Gray (received)
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- Pending indicators: Red badges
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- Status: Green (connected) / Gray (disconnected)
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### Key UX Features
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1. **Session ID prominently displayed** for easy sharing
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2. **Pending response badges** show storyteller which characters are waiting
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3. **Character cards** with all relevant info at a glance
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4. **Empty states** guide users on what to do next
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5. **Connection status** always visible
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6. **Auto-scroll** to latest message
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7. **Keyboard shortcuts** (Enter to send)
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8. **Model selector** with descriptions helping users choose
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---
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## 🐛 Known Limitations & TODO
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### Current Limitations
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1. **No persistence** - Sessions lost on server restart
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2. **No authentication** - Anyone with session ID can join
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3. **No message editing/deletion** - Messages are permanent
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4. **No character limit** on messages (could be abused)
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5. **No rate limiting** - API calls not throttled
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6. **No offline support** - Requires active connection
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7. **No mobile optimization** - Works but could be better
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8. **No sound notifications** - Easy to miss new messages
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### Security Considerations
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- **CORS is wide open** (`allow_origins=["*"]`) - Restrict in production
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- **No input validation** on message content - Add sanitization
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- **API keys in environment** - Good, but consider secrets manager
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- **No session expiration** - Sessions live forever in memory
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- **WebSocket not authenticated** - Anyone with session ID can connect
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### Performance Considerations
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- **In-memory storage** - Won't scale to many sessions
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- **No message pagination** - All history loaded at once
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- **No connection pooling** - Each character = new WebSocket
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- **No caching** - LLM calls always go to API
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---
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## 💡 What Makes This Special
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### Unique Features
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1. **Each character uses a different AI model** - Creates emergent gameplay
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2. **Completely private conversations** - True secret communication
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3. **Storyteller-centric design** - Built for tabletop RPG flow
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4. **Real-time updates** - Feels like a chat app
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5. **Model flexibility** - 100+ LLMs via OpenRouter
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6. **Zero configuration** - Works out of the box
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### Design Philosophy
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- **Storyteller is the hub** - All communication flows through them
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- **Privacy first** - Characters truly can't see each other's messages
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- **Flexibility** - Support for any LLM model
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- **Simplicity** - Clean, intuitive interface
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- **Real-time** - No page refreshes needed
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---
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## 🔄 Context for Continuing Development
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### If Starting a New Chat Session
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**What works:**
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- ✅ Backend fully functional with all endpoints
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- ✅ Frontend complete with all views
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- ✅ WebSocket communication working
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- ✅ Multi-LLM support implemented
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- ✅ Scene narration working
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- ✅ Private conversations isolated correctly
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**Quick test to verify everything:**
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```bash
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# 1. Start servers
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./start.sh
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# 2. Create session as storyteller
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# 3. Join session as character (new browser/incognito)
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# 4. Send message from character
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# 5. Verify storyteller sees it
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# 6. Respond from storyteller
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# 7. Verify character receives it
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# 8. Test scene narration
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```
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**Common issues:**
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- **Port 8000/3000 already in use** - `start.sh` kills existing processes
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- **WebSocket won't connect** - Check backend is running, check browser console
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- **LLM not responding** - Verify API keys in `.env`
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- **npm/pip dependencies missing** - Run install commands
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### Files to Modify for Common Tasks
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**Add new WebSocket message type:**
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1. Update message handler in `main.py` (character or storyteller endpoint)
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2. Update frontend component to send/receive new type
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**Add new REST endpoint:**
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1. Add `@app.post()` or `@app.get()` in `main.py`
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2. Add fetch call in appropriate frontend component
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**Modify UI:**
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1. Edit component in `frontend/src/components/`
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2. Edit styles in `frontend/src/App.css`
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**Add new LLM provider:**
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1. Update `call_llm()` function in `main.py`
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2. Update `get_available_models()` endpoint
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3. Add model options in `SessionSetup.js`
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---
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## 📊 Project Statistics
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- **Total Lines of Code:** ~1,700
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- **Backend:** ~400 lines (Python/FastAPI)
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- **Frontend:** ~1,300 lines (React/JavaScript/CSS)
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- **Time to MVP:** 1 session
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- **Dependencies:** 8 Python packages, 5 npm packages (core)
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- **API Endpoints:** 6 REST + 2 WebSocket
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- **React Components:** 3 main + 1 router
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- **Supported LLMs:** 15+ models across 6 providers
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---
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## 🎓 Learning Resources Used
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### Technologies
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- **FastAPI:** https://fastapi.tiangolo.com/
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- **WebSockets:** https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
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- **React:** https://react.dev/
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- **OpenAI API:** https://platform.openai.com/docs
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- **OpenRouter:** https://openrouter.ai/docs
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### Key Concepts Implemented
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- WebSocket bidirectional communication
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- Async Python with FastAPI
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- React state management with hooks
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- Multi-provider LLM routing
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- Real-time message delivery
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- Isolated conversation contexts
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---
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## 📝 Notes for Future You
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### Why certain decisions were made:
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- **WebSocket instead of polling:** Real-time updates without constant HTTP requests
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- **Separate endpoints for character/storyteller:** Clean separation of concerns, different message types
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- **In-memory storage first:** Fastest MVP, can migrate to DB later
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- **Multi-LLM from start:** Makes the app unique and interesting
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- **No socket.io:** Native WebSocket simpler for this use case
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- **Private conversations:** Core feature that differentiates from group chat apps
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### What went smoothly:
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- FastAPI made WebSocket implementation easy
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- React components stayed clean and modular
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- OpenRouter integration was straightforward
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- UI came together nicely with gradients
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### What could be improved:
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- Database persistence is the obvious next step
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- Error handling could be more robust
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- Mobile experience needs work
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- Need proper authentication system
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- Testing suite would be valuable
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---
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## 🚀 Recommended Next Actions
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**Immediate (Next Session):**
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1. Test the app end-to-end to ensure everything works after IDE crash
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2. Add AI suggestion button to storyteller UI (backend ready, just needs frontend)
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3. Implement session persistence with SQLite
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**Short Term (This Week):**
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4. Add dice rolling system
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5. Add typing indicators
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6. Improve error messages
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**Medium Term (This Month):**
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7. Add authentication
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8. Implement character sheets
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9. Add image generation for scenes
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See **NEXT_STEPS.md** for detailed roadmap with priorities and implementation notes.
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---
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## 📞 Session Handoff Checklist
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- ✅ All files verified and up-to-date
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- ✅ Architecture documented
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- ✅ Key decisions explained
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- ✅ Next steps outlined
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- ✅ Common issues documented
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- ✅ Code structure mapped
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- ✅ API contracts specified
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- ✅ Testing instructions provided
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**You're ready to continue development!** 🎉
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---
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*Generated: October 11, 2025*
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*Project Location: `/home/aodhan/projects/apps/storyteller`*
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*Status: Production-ready MVP*
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