Bug fixes
This commit is contained in:
423
SWIPE_ANIMATIONS.md
Normal file
423
SWIPE_ANIMATIONS.md
Normal file
@@ -0,0 +1,423 @@
|
||||
# Enhanced Swipe Animation System
|
||||
|
||||
A comprehensive physics-based animation system for the image swiper app, providing realistic swipe interactions with spring effects, momentum calculations, and dynamic visual feedback.
|
||||
|
||||
## Overview
|
||||
|
||||
The enhanced swipe animation system consists of several key components:
|
||||
|
||||
- **SwipePhysics Engine**: Core physics calculations for realistic motion
|
||||
- **EnhancedSwipeCard**: Advanced swipe card component with visual effects
|
||||
- **SwipeIntegrationManager**: Seamless switching between animation modes
|
||||
- **Visual Effects System**: Dynamic feedback during swipe gestures
|
||||
|
||||
## Features
|
||||
|
||||
### 🎯 Physics-Based Animations
|
||||
- **Spring Effects**: Realistic spring-back animations when swipe threshold isn't met
|
||||
- **Momentum Calculations**: Velocity-based swipe detection and exit animations
|
||||
- **Smooth Transitions**: 60fps animations with proper GPU acceleration
|
||||
|
||||
### 🎨 Visual Feedback
|
||||
- **Dynamic Blur**: Motion blur effects based on swipe velocity
|
||||
- **Color Shifts**: Direction-based hue rotation for visual feedback
|
||||
- **3D Transforms**: Enhanced perspective and rotation effects
|
||||
- **Particle Effects**: Trailing particles during swipe gestures
|
||||
|
||||
### 📱 Device Optimization
|
||||
- **Adaptive Quality**: Automatic animation quality adjustment based on device capabilities
|
||||
- **Performance Monitoring**: Real-time FPS tracking and optimization
|
||||
- **Reduced Motion Support**: Accessibility compliance for motion-sensitive users
|
||||
|
||||
### ⚙️ Customization
|
||||
- **Multiple Modes**: Original, Enhanced Lite, and Full Enhanced modes
|
||||
- **User Settings**: Configurable physics parameters and visual effects
|
||||
- **Debug Tools**: Performance metrics and state inspection
|
||||
|
||||
## Architecture
|
||||
|
||||
### Core Components
|
||||
|
||||
#### SwipePhysics Class
|
||||
```javascript
|
||||
import { SwipePhysics } from './js/swipe-physics.js';
|
||||
|
||||
const physics = new SwipePhysics({
|
||||
springTension: 300, // Spring stiffness
|
||||
springFriction: 30, // Damping coefficient
|
||||
mass: 1, // Object mass
|
||||
velocityThreshold: 0.5, // Minimum velocity for momentum
|
||||
momentumDecay: 0.95 // Momentum decay rate
|
||||
});
|
||||
```
|
||||
|
||||
**Key Methods:**
|
||||
- `updatePosition(x, y, timestamp)`: Track position and calculate velocity
|
||||
- `animateSpringTo(targetX, targetY, onUpdate, onComplete)`: Spring-back animation
|
||||
- `animateMomentumExit(direction, onUpdate, onComplete)`: Momentum-based exit
|
||||
- `getVelocityMagnitude()`: Current velocity magnitude
|
||||
- `hasSwipeMomentum(threshold)`: Check if swipe has sufficient momentum
|
||||
|
||||
#### EnhancedSwipeCard Component
|
||||
```javascript
|
||||
import EnhancedSwipeCard from './components/enhanced-swipe-card.js';
|
||||
|
||||
const swipeCard = new EnhancedSwipeCard({
|
||||
container: document.querySelector('.swipe-container'),
|
||||
onSwipe: (direction) => console.log('Swiped:', direction),
|
||||
threshold: 100,
|
||||
velocityThreshold: 2,
|
||||
springTension: 280,
|
||||
springFriction: 25
|
||||
});
|
||||
```
|
||||
|
||||
**Features:**
|
||||
- Physics-based drag interactions
|
||||
- Enhanced 3D tilt effects
|
||||
- Visual feedback during swipes
|
||||
- Smooth loading animations
|
||||
- Performance optimizations
|
||||
|
||||
#### SwipeIntegrationManager
|
||||
```javascript
|
||||
import { swipeIntegration } from './js/swipe-integration.js';
|
||||
|
||||
// Initialize with automatic mode detection
|
||||
await swipeIntegration.initialize(container, onSwipe);
|
||||
|
||||
// Switch modes dynamically
|
||||
await swipeIntegration.switchMode('enhanced');
|
||||
|
||||
// Update configuration
|
||||
swipeIntegration.updateConfig({
|
||||
enablePhysics: true,
|
||||
enableVisualEffects: true,
|
||||
animationQuality: 'high'
|
||||
});
|
||||
```
|
||||
|
||||
## Animation Modes
|
||||
|
||||
### Original Mode
|
||||
- **Use Case**: Low-end devices, reduced motion preferences
|
||||
- **Features**: Basic swipe detection, simple CSS transitions
|
||||
- **Performance**: Minimal CPU/GPU usage
|
||||
|
||||
### Enhanced Lite Mode
|
||||
- **Use Case**: Mobile devices, moderate performance
|
||||
- **Features**: Physics-based springs, reduced visual effects
|
||||
- **Performance**: Balanced performance and visual quality
|
||||
|
||||
### Enhanced Mode
|
||||
- **Use Case**: Desktop, high-performance devices
|
||||
- **Features**: Full physics simulation, all visual effects
|
||||
- **Performance**: Maximum visual quality, GPU-accelerated
|
||||
|
||||
## Physics Implementation
|
||||
|
||||
### Spring Dynamics
|
||||
The system uses Hooke's Law with damping for realistic spring behavior:
|
||||
|
||||
```
|
||||
F = -kx - cv
|
||||
```
|
||||
|
||||
Where:
|
||||
- `F` = Spring force
|
||||
- `k` = Spring tension (stiffness)
|
||||
- `x` = Displacement from rest position
|
||||
- `c` = Friction coefficient (damping)
|
||||
- `v` = Velocity
|
||||
|
||||
### Velocity Tracking
|
||||
Velocity is calculated using time-weighted sampling:
|
||||
|
||||
```javascript
|
||||
const velocity = (currentPosition - previousPosition) / deltaTime;
|
||||
```
|
||||
|
||||
Multiple samples are averaged with recent values weighted more heavily for smooth velocity calculations.
|
||||
|
||||
### Momentum-Based Actions
|
||||
Swipe actions are triggered by either:
|
||||
1. **Distance threshold**: Displacement exceeds minimum distance
|
||||
2. **Velocity threshold**: Swipe velocity exceeds minimum speed
|
||||
|
||||
## Visual Effects
|
||||
|
||||
### Dynamic Blur
|
||||
Motion blur is applied based on velocity magnitude:
|
||||
```css
|
||||
filter: blur(${velocity * 0.1}px);
|
||||
```
|
||||
|
||||
### Color Temperature Shifts
|
||||
Direction-based hue rotation provides visual feedback:
|
||||
- **Left (Discard)**: Red shift (-30°)
|
||||
- **Right (Keep)**: Green shift (120°)
|
||||
- **Up (Favorite)**: Blue shift (240°)
|
||||
- **Down (Review)**: Yellow shift (60°)
|
||||
|
||||
### 3D Transforms
|
||||
Enhanced perspective transforms create depth:
|
||||
```css
|
||||
transform:
|
||||
perspective(1200px)
|
||||
rotateX(${rotationX}deg)
|
||||
rotateY(${rotationY}deg)
|
||||
translateZ(${depth}px)
|
||||
scale3d(${scale}, ${scale}, 1);
|
||||
```
|
||||
|
||||
## Performance Optimizations
|
||||
|
||||
### GPU Acceleration
|
||||
- `transform3d()` for hardware acceleration
|
||||
- `will-change` property for optimization hints
|
||||
- `backface-visibility: hidden` to prevent flickering
|
||||
|
||||
### Frame Rate Monitoring
|
||||
```javascript
|
||||
// Automatic quality adjustment based on FPS
|
||||
if (fps < 30 && animationQuality === 'high') {
|
||||
animationQuality = 'medium';
|
||||
}
|
||||
```
|
||||
|
||||
### Memory Management
|
||||
- Particle system with limited count
|
||||
- Velocity history with bounded size
|
||||
- Automatic cleanup of animation frames
|
||||
|
||||
## Configuration Options
|
||||
|
||||
### Physics Parameters
|
||||
```javascript
|
||||
{
|
||||
springTension: 300, // Spring stiffness (50-500)
|
||||
springFriction: 30, // Damping coefficient (10-50)
|
||||
mass: 1, // Object mass (0.5-2.0)
|
||||
velocityThreshold: 0.5, // Minimum velocity for momentum
|
||||
momentumDecay: 0.95, // Momentum decay rate (0.8-0.98)
|
||||
maxVelocity: 50, // Maximum velocity clamp
|
||||
dampingRatio: 0.8, // Overall damping (0.1-1.0)
|
||||
precision: 0.01, // Animation stop precision
|
||||
maxDuration: 2000 // Maximum animation duration (ms)
|
||||
}
|
||||
```
|
||||
|
||||
### Visual Effects
|
||||
```javascript
|
||||
{
|
||||
maxBlur: 8, // Maximum blur amount (px)
|
||||
maxOpacity: 0.3, // Maximum opacity reduction
|
||||
colorShiftIntensity: 0.2, // Color shift strength
|
||||
particleCount: 20, // Maximum particles
|
||||
enable3DTilt: true, // Enable 3D tilt effects
|
||||
enableParticles: true, // Enable particle trails
|
||||
enableHaptics: true // Enable haptic feedback
|
||||
}
|
||||
```
|
||||
|
||||
## Usage Examples
|
||||
|
||||
### Basic Integration
|
||||
```javascript
|
||||
import { swipeIntegration } from './js/swipe-integration.js';
|
||||
|
||||
document.addEventListener('DOMContentLoaded', async () => {
|
||||
const container = document.querySelector('.swipe-container');
|
||||
|
||||
await swipeIntegration.initialize(container, (direction) => {
|
||||
console.log('Swiped:', direction);
|
||||
// Handle swipe action
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
### Custom Configuration
|
||||
```javascript
|
||||
// Configure before initialization
|
||||
swipeIntegration.updateConfig({
|
||||
enablePhysics: true,
|
||||
enableVisualEffects: true,
|
||||
animationQuality: 'high',
|
||||
springTension: 320,
|
||||
springFriction: 25
|
||||
});
|
||||
|
||||
await swipeIntegration.initialize(container, onSwipe);
|
||||
```
|
||||
|
||||
### Mode Switching
|
||||
```javascript
|
||||
// Switch to enhanced mode
|
||||
await swipeIntegration.switchMode('enhanced');
|
||||
|
||||
// Switch to lite mode for performance
|
||||
await swipeIntegration.switchMode('enhanced-lite');
|
||||
|
||||
// Fallback to original mode
|
||||
await swipeIntegration.switchMode('original');
|
||||
```
|
||||
|
||||
### Settings Panel
|
||||
```javascript
|
||||
import { createSwipeSettingsPanel } from './js/swipe-integration.js';
|
||||
|
||||
// Create settings panel
|
||||
const settingsPanel = createSwipeSettingsPanel(swipeIntegration);
|
||||
document.body.appendChild(settingsPanel);
|
||||
```
|
||||
|
||||
## Browser Compatibility
|
||||
|
||||
### Supported Features
|
||||
- **Modern Browsers**: Full enhanced mode support
|
||||
- **Safari**: Full support with vendor prefixes
|
||||
- **Mobile Browsers**: Enhanced lite mode recommended
|
||||
- **Legacy Browsers**: Automatic fallback to original mode
|
||||
|
||||
### Required APIs
|
||||
- `requestAnimationFrame` (required)
|
||||
- `performance.now()` (required)
|
||||
- `CSS transforms` (required)
|
||||
- `CSS filters` (optional, for visual effects)
|
||||
- `Vibration API` (optional, for haptic feedback)
|
||||
|
||||
## Accessibility
|
||||
|
||||
### Reduced Motion Support
|
||||
```css
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.enhanced-card {
|
||||
animation: none !important;
|
||||
transition: none !important;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### High Contrast Mode
|
||||
```css
|
||||
@media (prefers-contrast: high) {
|
||||
.enhanced-hint {
|
||||
background: rgba(0, 0, 0, 0.95);
|
||||
border-width: 3px;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Keyboard Navigation
|
||||
- **Arrow Keys**: Trigger swipe actions
|
||||
- **WASD Keys**: Alternative swipe controls
|
||||
- **Ctrl/Cmd + ,**: Open settings panel
|
||||
- **Escape**: Close modals and panels
|
||||
|
||||
## Debugging
|
||||
|
||||
### Debug Mode
|
||||
```javascript
|
||||
swipeIntegration.updateConfig({ debugMode: true });
|
||||
|
||||
// Access debug information
|
||||
const debugInfo = swipeIntegration.getDebugInfo();
|
||||
console.log('Debug Info:', debugInfo);
|
||||
```
|
||||
|
||||
### Performance Metrics
|
||||
```javascript
|
||||
const metrics = swipeIntegration.getPerformanceMetrics();
|
||||
console.log('Performance:', metrics);
|
||||
```
|
||||
|
||||
### State Inspection
|
||||
```javascript
|
||||
// Access global debug objects
|
||||
console.log('Swipe State:', window.enhancedSwipeState);
|
||||
console.log('Swipe Card:', window.enhancedSwipeCard);
|
||||
console.log('Integration:', window.swipeIntegration);
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Common Issues
|
||||
|
||||
#### Poor Performance
|
||||
- **Solution**: Switch to 'enhanced-lite' or 'original' mode
|
||||
- **Check**: Device memory and CPU capabilities
|
||||
- **Adjust**: Reduce particle count and visual effects
|
||||
|
||||
#### Animations Not Working
|
||||
- **Check**: Browser support for CSS transforms
|
||||
- **Verify**: JavaScript modules are loading correctly
|
||||
- **Test**: Fallback to original mode
|
||||
|
||||
#### Touch Events Not Responding
|
||||
- **Check**: Touch event listeners are properly attached
|
||||
- **Verify**: `touch-action: none` is applied to card element
|
||||
- **Test**: Mouse events as fallback
|
||||
|
||||
### Performance Tips
|
||||
|
||||
1. **Use Enhanced Lite on Mobile**: Better performance with good visual quality
|
||||
2. **Monitor Frame Rate**: Enable debug mode to track performance
|
||||
3. **Reduce Particle Count**: Lower particle count for better performance
|
||||
4. **Disable Visual Effects**: Turn off blur and color effects on low-end devices
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
### Planned Features
|
||||
- **Card Stacking**: Multiple cards with depth layering
|
||||
- **Gesture Recognition**: Advanced swipe patterns
|
||||
- **Sound Effects**: Audio feedback for actions
|
||||
- **Custom Animations**: User-defined animation curves
|
||||
|
||||
### API Improvements
|
||||
- **React Integration**: React component wrapper
|
||||
- **Vue Integration**: Vue component wrapper
|
||||
- **TypeScript Support**: Full type definitions
|
||||
- **Web Components**: Custom element implementation
|
||||
|
||||
## Contributing
|
||||
|
||||
### Development Setup
|
||||
```bash
|
||||
# Clone repository
|
||||
git clone <repository-url>
|
||||
|
||||
# Install dependencies
|
||||
npm install
|
||||
|
||||
# Start development server
|
||||
npm run dev
|
||||
|
||||
# Build for production
|
||||
npm run build
|
||||
```
|
||||
|
||||
### Testing
|
||||
```bash
|
||||
# Run unit tests
|
||||
npm test
|
||||
|
||||
# Run performance tests
|
||||
npm run test:performance
|
||||
|
||||
# Run accessibility tests
|
||||
npm run test:a11y
|
||||
```
|
||||
|
||||
### Code Style
|
||||
- Use ESLint configuration
|
||||
- Follow JSDoc conventions
|
||||
- Maintain 80% test coverage
|
||||
- Use semantic versioning
|
||||
|
||||
## License
|
||||
|
||||
This enhanced swipe animation system is part of the image swiper application and follows the same licensing terms.
|
||||
|
||||
---
|
||||
|
||||
For more information, see the individual component documentation files or contact the development team.
|
||||
Reference in New Issue
Block a user