Reorganize and consolidate documentation

Documentation Structure:
- Created docs/features/ for all feature documentation
- Moved CONTEXTUAL_RESPONSE_FEATURE.md, DEMO_SESSION.md, FIXES_SUMMARY.md, PROMPT_IMPROVEMENTS.md to docs/features/
- Moved TESTING_GUIDE.md and TEST_RESULTS.md to docs/development/
- Created comprehensive docs/features/README.md with feature catalog

Cleanup:
- Removed outdated CURRENT_STATUS.md and SESSION_SUMMARY.md
- Removed duplicate files in docs/development/
- Consolidated scattered documentation

Main README Updates:
- Reorganized key features into categories (Core, AI, Technical)
- Added Demo Session section with quick-access info
- Updated Quick Start section with bash start.sh instructions
- Added direct links to feature documentation

Documentation Hub Updates:
- Updated docs/README.md with new structure
- Added features section at top
- Added current status (v0.2.0)
- Added documentation map visualization
- Better quick links for different user types

New Files:
- CHANGELOG.md - Version history following Keep a Changelog format
- docs/features/README.md - Complete feature catalog and index

Result: Clean, organized documentation structure with clear navigation
This commit is contained in:
Aodhan Collins
2025-10-12 00:32:48 +01:00
parent d5e4795fc4
commit da30107f5b
14 changed files with 528 additions and 1430 deletions

167
CHANGELOG.md Normal file
View File

@@ -0,0 +1,167 @@
# Changelog
All notable changes to the Storyteller RPG project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
---
## [0.2.0] - 2025-10-12
### Added
- **Context-Aware Response Generator** 🧠
- Select multiple characters to include in AI-generated responses
- Two modes: Scene descriptions (broadcast) or Individual responses (private)
- Smart context building with character profiles, personalities, and conversation history
- Automatic parsing and distribution of individual responses
- Improved prompts with explicit `[CharacterName]` format for reliable parsing
- **Demo Session** 🎮
- Pre-configured "The Cursed Tavern" adventure
- Two characters: Bargin Ironforge (Dwarf Warrior) & Willow Moonwhisper (Elf Ranger)
- Auto-created on server startup
- Quick-access buttons on home page for instant testing
- Eliminates need to recreate test data during development
- **Session ID Copy Button** 📋
- One-click clipboard copy in storyteller dashboard
- Improved UX for session sharing
- **Comprehensive Documentation** 📚
- Feature guides for all major features
- Prompt engineering documentation
- Demo session usage guide
- Bug fixes summary
### Fixed
- **Character Chat History** - Characters can now see full conversation with storyteller (not just most recent message)
- Fixed WebSocket message type handling (`storyteller_response` and `new_message`)
- **Pydantic Deprecation Warnings** - Replaced all `.dict()` calls with `.model_dump()` (9 instances)
- Code is now Pydantic V2 compliant
- No more deprecation warnings in console
- **WebSocket Manager Reference** - Fixed `character_connections` error in contextual response endpoint
- Now properly uses `manager.send_to_client()` with correct key format
### Changed
- Improved LLM prompts for individual responses with explicit format instructions
- Simplified response parsing from 4 regex patterns to single reliable pattern
- Enhanced system prompts for better LLM compliance
- Reorganized documentation structure with dedicated features folder
---
## [0.1.0] - 2025-10-11
### Added
- **Core Session Management**
- Create and join game sessions
- Session ID-based access control
- In-memory session storage
- **Character System**
- Character creation with name, description, and personality
- Character profiles visible to storyteller
- Per-character conversation history
- **Flexible Messaging System** 📨
- **Private Messages** - Character ↔ Storyteller only
- **Public Messages** - Visible to all players
- **Mixed Messages** - Public action + private thoughts
- Real-time message delivery via WebSockets
- **Scene Narration** 📜
- Storyteller can broadcast scene descriptions
- Scenes visible to all connected characters
- Scene history tracking
- **AI-Assisted Responses** ✨
- "AI Suggest" button for storytellers
- Generate response suggestions using character's LLM
- Editable before sending
- **Multi-LLM Support** 🤖
- Support for 100+ models via OpenRouter and OpenAI
- Per-character model selection
- Models: GPT-4o, GPT-4, GPT-3.5, Claude, Llama, Gemini, Mistral, etc.
- Each character can use a different model
- **Real-time Communication** ⚡
- WebSocket endpoints for characters and storyteller
- Instant message delivery
- Connection status indicators
- Pending response tracking
- **Modern UI** 🎨
- Clean, intuitive interface
- Gradient-themed design
- Responsive layout
- Character-specific color schemes
- Loading states and animations
### Technical
- FastAPI backend with WebSocket support
- React frontend with modern hooks
- ConnectionManager for WebSocket state
- Pydantic models for data validation
- CORS configuration for local development
- Environment-based API key management
---
## [Unreleased]
### Planned Features
- Database persistence (PostgreSQL/MongoDB)
- User authentication system
- Character sheets with stats
- Dice rolling mechanics
- Combat system
- Image generation for scenes/characters
- Voice message support
- Session export functionality
- Mobile app versions
---
## Version History
- **0.2.0** (2025-10-12) - Context-Aware AI, Demo Session, Bug Fixes
- **0.1.0** (2025-10-11) - Initial MVP Release
---
## Migration Notes
### 0.1.0 → 0.2.0
**No breaking changes.** All existing functionality preserved.
**New Features Available:**
- Click "▶ Show Generator" in storyteller dashboard for context-aware responses
- Demo session auto-created on startup (session ID: `demo-session-001`)
- Copy button next to session ID for easy sharing
**Bug Fixes Applied Automatically:**
- Full conversation history now visible
- No more Pydantic warnings
- WebSocket messages work correctly
**No Action Required:**
- In-memory sessions continue to work as before
- No database migrations needed
- Frontend automatically detects new features
---
## Contributing
See [docs/README.md](./docs/README.md) for documentation guidelines.
Report bugs or suggest features via GitHub issues.
---
*Format inspired by [Keep a Changelog](https://keepachangelog.com/)*

View File

@@ -1,308 +0,0 @@
# 🎭 Storyteller RPG - Current Status
**Date:** October 11, 2025
**Session Duration:** ~1 hour
**Status:** ✅ Major MVP Features Implemented
---
## 🎉 What We Accomplished Today
### 1. ✨ AI-Assisted Storyteller Responses (Quick Win)
**New Feature:** Storytellers can now click "✨ AI Suggest" to generate response suggestions using the character's chosen LLM model.
**Implementation:**
- Added button in StorytellerView response section
- Shows loading state while generating
- Populates textarea with suggestion (editable before sending)
- Uses existing backend endpoint
**Files Modified:**
- `frontend/src/components/StorytellerView.js`
- `frontend/src/App.css` (added `.btn-secondary`, `.response-buttons`)
---
### 2. 📢 Enhanced Message System (MVP Phase 1 - COMPLETE!)
This is the **core feature** that makes the app unique for RPG gameplay.
#### Message Types
1. **🔒 Private** - Only storyteller sees (default)
- Example: "I attempt to pickpocket the merchant"
2. **📢 Public** - All players see
- Example: "I shake hands with the merchant"
3. **🔀 Mixed** - Public action + secret motive
- Public: "I shake hands with the merchant"
- Private: "While shaking hands, I try to slip my hand into his pocket"
#### Backend Changes (`main.py`)
- **Message Model Updated:**
```python
class Message:
visibility: str = "private" # "public", "private", "mixed"
public_content: Optional[str] = None
private_content: Optional[str] = None
```
- **GameSession Model Updated:**
```python
class GameSession:
public_messages: List[Message] = [] # Shared feed
```
- **WebSocket Routing:**
- Private messages → Only to storyteller
- Public messages → Broadcast to all characters
- Mixed messages → Both feeds appropriately
#### Frontend Changes
**CharacterView.js:**
- Message type selector dropdown
- Public messages section (shows all player actions)
- Private conversation section (storyteller only)
- Mixed message composer with dual textareas
- Real-time updates for both feeds
**StorytellerView.js:**
- Public actions feed (last 5 actions)
- View all message types
- See both public and private content
**App.css:**
- New sections for public/private message display
- Mixed message composer styling
- Visual distinction between message types
---
## 🏗️ Architecture Improvements
### Message Flow
```
CHARACTER A STORYTELLER CHARACTER B
| | |
| "I pickpocket" (private) | |
|----------------------------->| |
| | |
| "I wave hello" (public) | |
|----------------------------->|----------------------------->|
| | |
| Sees both | Sees only public |
```
### Privacy Model
- ✅ Characters only see their own private messages
- ✅ Characters see ALL public messages
- ✅ Storyteller sees EVERYTHING
- ✅ Mixed messages split correctly
---
## 🎮 How to Use
### As a Character:
1. **Join a session** at http://localhost:3000
2. **Select message type** from dropdown:
- 🔒 Private (default) - Secret actions
- 📢 Public - Actions everyone sees
- 🔀 Mixed - Do something publicly while attempting something secret
3. **Send messages** - They route appropriately
4. **View public feed** - See what other players are doing
5. **Private conversation** - Your secret messages with storyteller
### As a Storyteller:
1. **Create session** and share ID
2. **View public feed** - See all public actions
3. **Select character** - View their private messages
4. **Click "✨ AI Suggest"** - Generate response ideas
5. **Respond privately** - Each character gets personalized replies
6. **Narrate scenes** - Broadcast to everyone
---
## 📁 Files Modified
### Backend
- ✅ `main.py` - Message model, routing, public messages
### Frontend Components
- ✅ `frontend/src/components/CharacterView.js` - Message composer, public feed
- ✅ `frontend/src/components/StorytellerView.js` - AI suggest, public feed
### Styles
- ✅ `frontend/src/App.css` - New sections and components
### Documentation
- ✅ `docs/development/MVP_PROGRESS.md` - Detailed progress report
- ✅ `CURRENT_STATUS.md` - This file
---
## 🧪 Testing Status
### ✅ Verified
- Backend starts with new message model
- Frontend compiles successfully
- Both servers running (ports 3000 & 8000)
- API endpoints include `public_messages`
### ⏳ Manual Testing Needed
You should test these scenarios:
1. **Two Character Test:**
- Open two browser windows
- Create session as storyteller in window 1
- Join as Character A in window 2
- Join as Character B in window 3
- Send public message from Character A
- Verify Character B sees it
- Send private message from Character A
- Verify Character B does NOT see it
- Verify storyteller sees both
2. **Mixed Message Test:**
- Select "Mixed" message type
- Enter public action: "I examine the door"
- Enter private action: "I check for traps"
- Send and verify both parts appear correctly
3. **AI Suggest Test:**
- As storyteller, click "✨ AI Suggest"
- Verify suggestion generates
- Edit and send
---
## 🚀 What's Next
### Immediate Priorities
#### 1. Database Persistence (High Priority - 3-4 hours)
**Why:** Currently sessions only exist in memory. Server restart = data loss.
**What to add:**
```bash
# requirements.txt
sqlalchemy==2.0.23
aiosqlite==3.0.10
alembic==1.13.0
```
**Implementation:**
- Create `database.py` with SQLAlchemy models
- Replace in-memory `sessions` dict
- Add save/load endpoints
- Enable session persistence
#### 2. Character Profile System (MVP Phase 2 - 1-2 days)
Implement the race/class/personality system from MVP roadmap:
**Features:**
- Character creation wizard
- Race selection (Human/Elf/Dwarf/Orc/Halfling)
- Class selection (Warrior/Wizard/Cleric/Archer/Rogue)
- Personality (Friendly/Serious/Doubtful/Measured)
- Profile-based LLM prompts
- Import/export (JSON & PNG)
#### 3. Show Character Names in Public Feed (Quick Fix - 30 mins)
Currently public messages don't clearly show WHO did the action.
**Update needed:**
- Include character name in public message broadcasts
- Display in public feed: "Gandalf the Wizard: I cast light"
---
## 📊 MVP Progress
**Phase 1:** ✅ 100% Complete (Enhanced Message System)
**Phase 2:** ⏳ 0% Complete (Character Profiles) - **NEXT**
**Phase 3:** ⏳ 0% Complete (User Mode Interfaces)
**Phase 4:** ⏳ 0% Complete (AI Automation)
**Phase 5:** ⏳ 0% Complete (Game Management & Database)
**Phase 6:** ⏳ 0% Complete (Polish & Testing)
**Overall MVP Progress:** ~8% (1/12 weeks)
---
## 🎯 Success Metrics
### ✅ Completed
- [x] Private character-storyteller communication
- [x] Public message broadcasting
- [x] Mixed message support
- [x] AI-assisted responses UI
- [x] Real-time WebSocket updates
- [x] Message type selection
- [x] Visual distinction between message types
### 🎲 Ready for Testing
- [ ] Multi-character public feed
- [ ] Mixed message splitting
- [ ] AI suggestion quality
- [ ] Message persistence across refresh (needs DB)
---
## 💡 Key Insights
1. **Message System is Core:** The public/private/mixed system is what makes this app special for RPG. Players can now create dramatic situations where they act one way publicly while secretly doing something else.
2. **Quick Wins Matter:** The AI Suggest button took 30 minutes but adds huge value for storytellers.
3. **Database is Critical:** Next session should start with SQLite implementation to prevent data loss and enable real features.
4. **Profile System is Next:** Character profiles with race/class/personality will make the LLM responses much more interesting and distinct.
---
## 🔧 Running the Application
The application is currently running:
```bash
# Backend: http://localhost:8000
# Frontend: http://localhost:3000
# To restart both:
bash start.sh
# To stop:
# Ctrl+C in the terminal running start.sh
```
---
## 📚 Documentation
- **Setup:** `docs/setup/QUICKSTART.md`
- **MVP Roadmap:** `docs/planning/MVP_ROADMAP.md`
- **Progress Report:** `docs/development/MVP_PROGRESS.md`
- **Implementation Details:** `docs/development/IMPLEMENTATION_SUMMARY.md`
- **API Reference:** `docs/reference/LLM_GUIDE.md`
---
## 🎉 Summary
**Excellent progress!** We've completed Phase 1 of the MVP roadmap (Enhanced Message System) and added a valuable quick win (AI Suggest). The application now supports:
-**AI-assisted storyteller responses**
- 🔒 **Private messages** (character ↔ storyteller only)
- 📢 **Public messages** (visible to all players)
- 🔀 **Mixed messages** (public action + secret motive)
- 🎭 **Real-time broadcasting** to appropriate audiences
- 🤖 **Multi-LLM support** (OpenAI + OpenRouter)
**The foundation is solid.** The message system works as designed, and the architecture supports the remaining MVP phases. Next session should focus on database persistence and character profiles to make the app truly shine.
**Great work finishing the MVP!** 🚀

View File

@@ -4,13 +4,23 @@ A storyteller-centric roleplaying application where characters communicate **pri
## ✨ Key Features
### Core Features
- **🔒 Private Character-Storyteller Communication**: Each character has a completely isolated conversation with the storyteller - no character can see what others are saying or receiving
- **📢 Flexible Messaging System**: Private, public, or mixed messages for different roleplay scenarios
- **🎲 Storyteller-Centric Workflow**: The storyteller sees all character messages and responds to each individually
- **🤖 Multiple LLM Support**: Each character can use a different AI model (GPT-4, Claude, Llama, Gemini, Mistral, etc.) via OpenRouter or OpenAI
- **📜 Scene Narration**: Storyteller can broadcast scene descriptions visible to all characters
- **🧠 Isolated Memory Sessions**: Each character maintains their own separate conversation history with the storyteller
- **🧠 Context-Aware AI**: Generate responses considering multiple characters' actions simultaneously
- **🎮 Demo Session**: Pre-loaded "Cursed Tavern" adventure with two characters for instant testing
### AI & LLM Support
- **🤖 Multiple LLM Support**: GPT-4o, GPT-4, GPT-3.5, Claude, Llama, Gemini, Mistral (100+ models via OpenRouter)
- **✨ AI-Assisted Responses**: Get AI suggestions for storyteller responses
- **🎯 Smart Context Building**: AI considers character profiles, personalities, and conversation history
### Technical Features
- **⚡ Real-time WebSocket Communication**: Instant message delivery
- **🧠 Isolated Memory Sessions**: Each character maintains their own separate conversation history
- **🎨 Modern, Beautiful UI**: Clean, intuitive interface with gradient themes
- **📱 Responsive Design**: Works on desktop, tablet, and mobile
## 🎯 How It Works
@@ -69,27 +79,51 @@ A storyteller-centric roleplaying application where characters communicate **pri
npm install
```
## Running the Application
## 🚀 Quick Start
### Start the Backend
### Easy Start (Recommended)
From the project root directory:
Use the startup script to launch both backend and frontend:
**Linux/Mac:**
```bash
bash start.sh
```
**Windows:**
```bash
start.bat
```
This will:
1. Start the FastAPI backend on `http://localhost:8000`
2. Start the React frontend on `http://localhost:3000`
3. Create a demo session automatically
4. Open your browser
### Demo Session 🎲
A pre-configured "Cursed Tavern" adventure is automatically created with:
- **Session ID:** `demo-session-001`
- **Characters:** Bargin (Dwarf Warrior) & Willow (Elf Ranger)
- **Quick-access buttons** on the home page
Just click a button and start playing!
### Manual Start
If you prefer to run services separately:
**Backend:**
```bash
uvicorn main:app --reload
```
The backend will be available at `http://localhost:8000`
### Start the Frontend
In a new terminal, navigate to the frontend directory and run:
**Frontend:**
```bash
cd frontend
npm start
cd frontend && npm start
```
The frontend will open in your default browser at `http://localhost:3000`
## 🎮 How to Use
### As the Storyteller
@@ -184,10 +218,15 @@ Each character has a **completely isolated** conversation with the storyteller:
All project documentation is organized in the [`docs/`](./docs/) folder:
### Quick Links
- **[Features Guide](./docs/features/)** - All features with examples and guides
- [Demo Session](./docs/features/DEMO_SESSION.md)
- [Context-Aware Responses](./docs/features/CONTEXTUAL_RESPONSE_FEATURE.md)
- [Bug Fixes Summary](./docs/features/FIXES_SUMMARY.md)
- **[Setup Guides](./docs/setup/)** - Quick start and installation
- **[Planning](./docs/planning/)** - Roadmaps and feature plans
- **[Reference](./docs/reference/)** - Technical guides and file references
- **[Development](./docs/development/)** - Session notes and implementation details
- **[Development](./docs/development/)** - Testing and implementation details
See [docs/README.md](./docs/README.md) for the complete documentation index.

View File

@@ -1,437 +0,0 @@
# 🎉 Development Session Summary
**Date:** October 11, 2025
**Duration:** ~2 hours
**Branch:** mvp-phase-02
**Status:** ✅ Highly Productive - Phase 1 Complete + Tests Added
---
## 🚀 Major Accomplishments
### 1. ✅ Phase 1 MVP Implementation (Complete!)
#### Enhanced Message System
Implemented the **core differentiating feature** of the application:
**Three Message Types:**
- **🔒 Private Messages** - Character ↔ Storyteller only
- **📢 Public Messages** - Visible to all players (action feed)
- **🔀 Mixed Messages** - Public action + secret motive
**Example Use Case:**
```
Player sends mixed message:
Public: "I shake hands with the merchant warmly"
Private: "While shaking, I try to pickpocket his coin purse"
Result:
- All players see: "I shake hands with the merchant"
- Only storyteller sees: "I try to pickpocket his coin purse"
```
**Implementation:**
- Updated backend `Message` model with visibility fields
- Added `public_messages` array to `GameSession`
- WebSocket routing for all message types
- Frontend message composer with type selector
- Separate public/private message displays
#### AI-Assisted Responses (Quick Win)
- Added "✨ AI Suggest" button in storyteller interface
- Generates contextual responses using character's LLM
- Editable before sending
- Visual loading state
### 2. ✅ Comprehensive Test Suite (88.9% Pass Rate)
Created 54 tests across 3 test files:
#### test_models.py (25 tests - ✅ 100% pass)
- Message creation and validation
- Character model testing
- GameSession functionality
- Message visibility logic
- Character isolation verification
#### test_api.py (23 tests - ✅ 100% pass)
- Session CRUD endpoints
- Character management
- Available models endpoint
- Error handling (404s)
- State persistence
#### test_websockets.py (23 tests - ⚠️ 74% pass)
- WebSocket connections ✅
- Message routing ⚠️ (6 async tests fail - TestClient limitation)
- Storyteller responses ⚠️
- Scene narration ⚠️
- Connection management ✅
**Coverage:** 78% (171/219 statements)
**Test Quality:**
- All critical paths tested
- Error handling validated
- Character isolation confirmed
- Message visibility verified
### 3. 📚 Documentation Created
Created comprehensive documentation:
1. **CURRENT_STATUS.md** - Complete feature overview
2. **MVP_PROGRESS.md** - Detailed progress tracking
3. **TESTING_GUIDE.md** - Manual test scenarios
4. **TEST_RESULTS.md** - Test suite analysis
5. **SESSION_SUMMARY.md** - This document
---
## 📊 Statistics
### Code Changes
- **Files Modified:** 7
- **Lines Added:** 1,398+
- **Backend Changes:** `main.py` (message system)
- **Frontend Changes:** `CharacterView.js`, `StorytellerView.js`
- **CSS Added:** Public/private message styling
- **Tests Added:** 54 comprehensive tests
### Test Results
- **Total Tests:** 54
- **Passed:** 48 (88.9%)
- **Failed:** 6 (WebSocket async - known limitation)
- **Coverage:** 78%
- **Status:** ✅ Production ready
### Features Completed
- ✅ Private messages
- ✅ Public messages
- ✅ Mixed messages
- ✅ AI-assisted responses
- ✅ Public action feed
- ✅ Message type selector
- ✅ Visual distinction between types
---
## 🛠️ Technical Highlights
### Backend Architecture
```python
class Message(BaseModel):
visibility: str = "private" # "public", "private", "mixed"
public_content: Optional[str] = None
private_content: Optional[str] = None
class GameSession(BaseModel):
public_messages: List[Message] = [] # Shared feed
```
### Message Routing Logic
```
Private → Character's private history only
Public → public_messages feed (broadcast to all)
Mixed → Both public_messages AND private history
```
### Frontend Components
- Message type selector (dropdown)
- Public messages section (highlighted feed)
- Private conversation section
- Mixed message composer (dual textareas)
- AI suggestion button (storyteller only)
---
## 🎯 MVP Progress
### Phase 1: Enhanced Message System ✅ COMPLETE
- [x] Public/Private/Mixed message types
- [x] Message type selector UI
- [x] Message filtering logic
- [x] WebSocket handling
- [x] Public message broadcasting
### Phase 2: Character Profile System ⏳ NEXT
**Target:** 1-2 days
**Features to Implement:**
- Race selection (Human/Elf/Dwarf/Orc/Halfling)
- Class selection (Warrior/Wizard/Cleric/Archer/Rogue)
- Personality (Friendly/Serious/Doubtful/Measured)
- Profile-based LLM prompts
- Character import/export (JSON & PNG)
- Avatar upload
**Estimated Time:** 8-12 hours
### Overall MVP Status
- **Phase 1:** ✅ 100%
- **Phase 2:** ⏳ 0%
- **Phase 3:** ⏳ 0%
- **Phase 4:** ⏳ 0%
- **Phase 5:** ⏳ 0%
- **Phase 6:** ⏳ 0%
- **Overall:** ~8% (1/12 weeks)
---
## 🐛 Known Issues
### Minor Issues
1. **Pydantic Deprecation Warnings** (10 occurrences)
- Fix: Replace `.dict()` with `.model_dump()`
- Time: 5 minutes
- Priority: Medium
2. **Character Names in Public Feed**
- Public messages don't show which character sent them
- Time: 30 minutes
- Priority: Medium
3. **WebSocket Test Failures** (6 tests)
- TestClient limitation, not code issue
- Production functionality verified
- Priority: Low (accept as-is)
### Future Needs
- Database persistence (SQLite → PostgreSQL)
- Session authentication
- Character profiles (Phase 2)
- Game save/load
---
## 📝 Files Changed
### Backend
- `main.py` - Message system, public_messages, routing
### Frontend
- `src/components/CharacterView.js` - Message composer, public feed
- `src/components/StorytellerView.js` - AI suggest, public feed
- `src/App.css` - Public/private message styling
### Tests
- `tests/test_models.py` - Model validation (25 tests)
- `tests/test_api.py` - API endpoints (23 tests)
- `tests/test_websockets.py` - WebSocket functionality (23 tests)
- `pytest.ini` - Test configuration
- `requirements.txt` - Added pytest dependencies
### Documentation
- `CURRENT_STATUS.md` - Feature overview
- `MVP_PROGRESS.md` - Progress tracking
- `TESTING_GUIDE.md` - Test scenarios
- `TEST_RESULTS.md` - Test analysis
- `SESSION_SUMMARY.md` - This file
---
## 🎓 What We Learned
### Technical Insights
1. **Message Visibility is Key** - The public/private/mixed system is what makes this RPG app unique
2. **WebSocket Testing is Hard** - TestClient has async limitations; integration tests needed
3. **Pydantic V2 Changes** - Need to update `.dict()` to `.model_dump()`
4. **Test-First Approach** - Having tests before Phase 2 will speed development
### Design Decisions
1. **Three Message Types** - Simple but powerful system
2. **Separate Feeds** - Public messages in their own feed vs private conversation
3. **Mixed Messages** - Most interesting feature for dramatic gameplay
4. **AI Suggestions** - Quick win that adds huge value
### Best Practices Applied
- Comprehensive unit tests
- Clear documentation
- Git commit messages
- Code coverage tracking
- Error handling validation
---
## ✅ Definition of Done
### Phase 1 Checklist
- [x] Message visibility fields added to models
- [x] Public messages feed implemented
- [x] WebSocket routing for all message types
- [x] Frontend message type selector
- [x] Public/private message displays
- [x] AI suggestion button
- [x] Visual distinction between types
- [x] Tests written (88.9% pass rate)
- [x] Documentation complete
- [x] Code committed to git
**Phase 1 Status:****COMPLETE**
---
## 🚀 Next Session Priorities
### Immediate (Start of Next Session)
1. **Fix Pydantic Warnings** (5 minutes)
```python
# Replace in main.py
msg.dict() → msg.model_dump()
```
2. **Add Character Names to Public Feed** (30 minutes)
- Include character name in public message broadcasts
- Display: "Gandalf: I wave to the group"
### Phase 2 Implementation (Main Work)
3. **Character Profile Models** (2 hours)
- Add gender, race, class, personality fields
- Create profile prompt templates
- Update Character model
4. **Character Creation Wizard** (4 hours)
- Multi-step form UI
- Dropdown selectors
- Profile preview
- Custom prompts section
5. **Profile-Based LLM Prompts** (2 hours)
- Combine race + class + personality
- Inject into character LLM requests
- Test with different combinations
6. **Character Import/Export** (3 hours)
- JSON export/import
- PNG with metadata (stretch goal)
- Profile validation
7. **Phase 2 Tests** (2 hours)
- Test profile creation
- Test LLM prompt building
- Test import/export
- Aim for 80%+ coverage
**Total Estimated Time for Phase 2:** 12-15 hours (1.5-2 days)
---
## 💡 Recommendations
### Technical
1. ✅ **Tests First Approach** - We have good test coverage now
2. 🔄 **Incremental Commits** - Keep committing as features complete
3. 📝 **Update Documentation** - Keep docs in sync with code
4. 🎯 **One Feature at a Time** - Finish Phase 2 before Phase 3
### Process
1. **Manual Testing** - Test the enhanced message system manually
2. **Git Branches** - Stay on `mvp-phase-02` for Phase 2 work
3. **Coverage Goals** - Maintain 75%+ test coverage
4. **Documentation** - Update MVP_PROGRESS.md as you go
---
## 📈 Success Metrics
### Achieved Today
- ✅ **Phase 1 Complete** - Core feature fully implemented
- ✅ **54 Tests Written** - Comprehensive test coverage
- ✅ **88.9% Pass Rate** - High quality tests
- ✅ **78% Code Coverage** - Excellent for MVP
- ✅ **5 Documentation Files** - Well-documented
- ✅ **All Committed to Git** - Clean version control
### Quality Indicators
- Zero critical bugs
- All core features working
- Tests passing for critical paths
- Documentation comprehensive
- Code reviewed and committed
---
## 🎉 Celebration Points!
**Huge Wins Today:**
1. 🎯 **Phase 1 MVP Feature Complete** - The message visibility system works beautifully
2. 🧪 **Test Suite Established** - 54 tests give us confidence
3. 📚 **Documentation Complete** - Easy to pick up next session
4. 🚀 **Production Ready** - Both servers running with new features
5. 💪 **Solid Foundation** - Ready for Phase 2 character profiles
**This is excellent progress!** The enhanced message system is the heart of what makes this RPG app unique. Players can now perform public actions while keeping secrets - exactly what you need for dramatic gameplay.
---
## 🔮 Looking Ahead
### Next Session Goals
1. Implement Phase 2 (Character Profiles)
2. Add race/class/personality system
3. Build character creation wizard
4. Create profile-based LLM prompts
5. Add import/export functionality
### Future Phases
- **Phase 3:** User mode interfaces (Player/Storyteller/Gamemaster)
- **Phase 4:** AI automation (AI players & storytellers)
- **Phase 5:** Database & game management
- **Phase 6:** Polish & testing
**The MVP roadmap is solid, and we're executing well!**
---
## 📊 Final Stats
| Metric | Value |
|--------|-------|
| **Session Duration** | ~2 hours |
| **Features Completed** | Phase 1 + AI Suggest + Tests |
| **Tests Written** | 54 |
| **Test Pass Rate** | 88.9% |
| **Code Coverage** | 78% |
| **Lines of Code Added** | 1,398+ |
| **Files Modified** | 7 |
| **Documentation Pages** | 5 |
| **Git Commits** | 1 major commit |
| **MVP Progress** | 8% → 16% (Phase 1 done!) |
---
## ✅ Session Complete!
**Status:** ✅ **Highly Successful**
We've completed Phase 1 of the MVP roadmap, added a comprehensive test suite with 88.9% pass rate, and created detailed documentation. The enhanced message system (private/public/mixed) is working perfectly - this is the core feature that makes your RPG app unique.
**Ready for Phase 2!** 🚀
The test suite gives us confidence to build character profiles knowing we won't break existing functionality. Great work!
---
**Commands to Remember:**
```bash
# Run tests
.venv/bin/pytest -v
# Run specific test file
.venv/bin/pytest tests/test_models.py -v
# Run with coverage
.venv/bin/pytest --cov=main --cov-report=html
# Start application
bash start.sh
# Check servers
curl http://localhost:8000/docs # Backend API
curl http://localhost:3000 # Frontend
```
**Next Session:** Start with character profile system implementation! 🎭

View File

@@ -1,66 +1,152 @@
# 📚 Storyteller RPG - Documentation
# 📚 Storyteller RPG Documentation
Welcome to the Storyteller RPG documentation. All project documentation is organized here by category.
Welcome to the Storyteller RPG documentation hub. All project documentation is organized here for easy navigation.
---
## 📁 Documentation Structure
## 📂 Documentation Structure
### 🚀 [setup/](./setup/)
**Getting started guides and quick references**
### [Features](./features/)
- **[QUICKSTART.md](./setup/QUICKSTART.md)** - 5-minute quick start guide
- **[QUICK_REFERENCE.md](./setup/QUICK_REFERENCE.md)** - Quick reference for common tasks
Comprehensive feature documentation with examples and guides.
### 📋 [planning/](./planning/)
**Product roadmaps and feature planning**
- **[Features Overview](./features/README.md)** - Complete feature catalog
- **[Demo Session Guide](./features/DEMO_SESSION.md)** - Using the pre-configured test session
- **[Context-Aware Responses](./features/CONTEXTUAL_RESPONSE_FEATURE.md)** - Multi-character AI generation
- **[Prompt Engineering](./features/PROMPT_IMPROVEMENTS.md)** - LLM prompt techniques
- **[Bug Fixes](./features/FIXES_SUMMARY.md)** - Recent fixes and improvements
- **[MVP_ROADMAP.md](./planning/MVP_ROADMAP.md)** - MVP feature requirements and roadmap
- **[NEXT_STEPS.md](./planning/NEXT_STEPS.md)** - Detailed future development roadmap
- **[PROJECT_PLAN.md](./planning/PROJECT_PLAN.md)** - Overall project planning and goals
### 🚀 [Setup Guides](./setup/)
### 📖 [reference/](./reference/)
**Technical references and guides**
Get started quickly with installation and configuration guides.
- **[LLM_GUIDE.md](./reference/LLM_GUIDE.md)** - Guide to available LLM models
- **[PROJECT_FILES_REFERENCE.md](./reference/PROJECT_FILES_REFERENCE.md)** - Complete file structure reference
- **[Quickstart Guide](./setup/QUICKSTART.md)** - Step-by-step setup instructions
- **[Quick Reference](./setup/QUICK_REFERENCE.md)** - Common commands and workflows
### 🔧 [development/](./development/)
**Development session notes and implementation details**
### 📋 [Planning & Roadmap](./planning/)
- **[SESSION_SUMMARY.md](./development/SESSION_SUMMARY.md)** - Complete development session summary
- **[IMPLEMENTATION_SUMMARY.md](./development/IMPLEMENTATION_SUMMARY.md)** - Technical implementation details
Project vision, milestones, and future plans.
- **[Project Plan](./planning/PROJECT_PLAN.md)** - Overall project structure and goals
- **[MVP Roadmap](./planning/MVP_ROADMAP.md)** - Minimum viable product phases
- **[Next Steps](./planning/NEXT_STEPS.md)** - Immediate priorities and tasks
### 🔧 [Development](./development/)
Technical implementation details and testing.
- **[MVP Progress](./development/MVP_PROGRESS.md)** - Current status and achievements
- **[Testing Guide](./development/TESTING_GUIDE.md)** - How to test the application
- **[Test Results](./development/TEST_RESULTS.md)** - Latest test results
### 📖 [Reference](./reference/)
Technical guides and comprehensive references.
- **[LLM Guide](./reference/LLM_GUIDE.md)** - Working with different AI models
- **[Project Files Reference](./reference/PROJECT_FILES_REFERENCE.md)** - Complete file structure
---
## 🎯 Quick Navigation
## 🔗 Quick Links
**New to the project?**
1. Start with the main [README.md](../README.md) in the root directory
2. Follow [setup/QUICKSTART.md](./setup/QUICKSTART.md) to get running
3. Review [planning/MVP_ROADMAP.md](./planning/MVP_ROADMAP.md) to understand the vision
### For New Users
1. Start with [Quickstart Guide](./setup/QUICKSTART.md)
2. 🎮 Try the [Demo Session](./features/DEMO_SESSION.md) (pre-configured!)
3. 📖 Review [Features Overview](./features/README.md) to see what's possible
4. 🤖 Check [LLM Guide](./reference/LLM_GUIDE.md) for model selection
**Want to contribute?**
1. Read [development/SESSION_SUMMARY.md](./development/SESSION_SUMMARY.md) for architecture
2. Check [planning/NEXT_STEPS.md](./planning/NEXT_STEPS.md) for feature priorities
3. Refer to [reference/PROJECT_FILES_REFERENCE.md](./reference/PROJECT_FILES_REFERENCE.md) for code navigation
### For Developers
1. 🔧 Read [MVP Progress](./development/MVP_PROGRESS.md) for current state
2. 🧪 Check [Testing Guide](./development/TESTING_GUIDE.md)
3. 📁 Review [Project Files Reference](./reference/PROJECT_FILES_REFERENCE.md)
4. 🚀 Follow [Next Steps](./planning/NEXT_STEPS.md) for contribution areas
**Looking for specific info?**
- **Setup/Installation** → [setup/](./setup/)
- **Features & Roadmap** → [planning/](./planning/)
- **API/Models/Files** → [reference/](./reference/)
- **Architecture** → [development/](./development/)
### For Storytellers
1. 🎭 See [Features Guide](./features/README.md) for all tools
2. 🧠 Learn about [Context-Aware Responses](./features/CONTEXTUAL_RESPONSE_FEATURE.md)
3. 💡 Use [Quick Reference](./setup/QUICK_REFERENCE.md) for common tasks
4. 🎲 Start with [Demo Session](./features/DEMO_SESSION.md) for practice
---
## 📊 Documentation Overview
## 📊 Current Status (v0.2.0)
| Category | Files | Purpose |
|----------|-------|---------|
| **Setup** | 2 | Getting started and quick references |
| **Planning** | 3 | Roadmaps, feature plans, project goals |
| **Reference** | 2 | Technical guides and file references |
| **Development** | 2 | Session notes and implementation details |
### ✅ Completed Features
- Private/public/mixed messaging system
- Context-aware AI response generator
- Demo session with pre-configured characters
- Real-time WebSocket communication
- Multi-LLM support (GPT-4o, Claude, Llama, etc.)
- AI-assisted storyteller suggestions
- Session ID quick copy
- Full conversation history
### 🚧 Coming Soon
- Database persistence
- Character sheets & stats
- Dice rolling mechanics
- Combat system
- Image generation
- Voice messages
See [MVP Roadmap](./planning/MVP_ROADMAP.md) for the complete timeline.
---
## 📝 Documentation Principles
This documentation follows these principles:
- **Progressive Disclosure**: Start simple, dive deeper as needed
- **Always Current**: Updated with each feature implementation
- **Example-Driven**: Real code examples and use cases
- **Clear Structure**: Logical organization for easy navigation
- **Feature-Focused**: Detailed guides for every feature
---
## 🎯 Documentation Map
```
docs/
├── features/ ← Feature guides & examples
│ ├── README.md
│ ├── DEMO_SESSION.md
│ ├── CONTEXTUAL_RESPONSE_FEATURE.md
│ ├── PROMPT_IMPROVEMENTS.md
│ └── FIXES_SUMMARY.md
├── setup/ ← Installation & quick start
│ ├── QUICKSTART.md
│ └── QUICK_REFERENCE.md
├── planning/ ← Roadmap & future plans
│ ├── PROJECT_PLAN.md
│ ├── MVP_ROADMAP.md
│ └── NEXT_STEPS.md
├── development/ ← Technical & testing docs
│ ├── MVP_PROGRESS.md
│ ├── TESTING_GUIDE.md
│ └── TEST_RESULTS.md
└── reference/ ← Technical references
├── LLM_GUIDE.md
└── PROJECT_FILES_REFERENCE.md
```
---
## 🤝 Contributing to Documentation
Found a typo or want to improve the docs? Contributions are welcome!
1. Documentation lives in the `docs/` folder
2. Use clear, concise language
3. Include examples where helpful
4. Keep formatting consistent
5. Update relevant indexes when adding new docs
---
**Need help?** Start with the [Quickstart Guide](./setup/QUICKSTART.md) or check the main [README](../README.md).
---

View File

@@ -1,126 +0,0 @@
# Implementation Summary
## ✅ Completed Features
### Backend (`main.py`)
- **Isolated Character Sessions**: Each character has a separate conversation history that only they and the storyteller can see
- **Private WebSocket Channels**:
- `/ws/character/{session_id}/{character_id}` - Character's private connection
- `/ws/storyteller/{session_id}` - Storyteller's master connection
- **Message Routing**: Messages flow privately between storyteller and individual characters
- **Scene Broadcasting**: Storyteller can narrate scenes visible to all characters
- **Real-time Updates**: WebSocket events for character joins, messages, and responses
- **Pending Response Tracking**: System tracks which characters are waiting for storyteller responses
- **AI Suggestions** (Optional): Endpoint for AI-assisted storyteller response generation
### Frontend Components
#### 1. **SessionSetup.js**
- Create new session (storyteller)
- Join existing session (character)
- Character creation with name, description, and personality
- Beautiful gradient UI with modern styling
#### 2. **CharacterView.js**
- Private chat interface with storyteller
- Real-time message delivery via WebSocket
- Scene narration display
- Conversation history preservation
- Connection status indicator
#### 3. **StorytellerView.js**
- Dashboard showing all characters
- Character list with pending response indicators
- Click character to view their private conversation
- Individual response system for each character
- Scene narration broadcast to all characters
- Visual indicators for pending messages
### Styling (`App.css`)
- Modern gradient theme (purple/blue)
- Responsive design
- Smooth animations and transitions
- Clear visual hierarchy
- Mobile-friendly layout
### Documentation
- **README.md**: Comprehensive guide with architecture, features, and API docs
- **QUICKSTART.md**: Fast setup and testing guide
- **.env.example**: Environment variable template
## 🔐 Privacy Implementation
The core requirement - **isolated character sessions** - is implemented through:
1. **Separate Data Structures**: Each character has `conversation_history: List[Message]`
2. **WebSocket Isolation**: Separate WebSocket connections per character
3. **Message Routing**: Messages only sent to intended recipient
4. **Storyteller View**: Only storyteller can see all conversations
5. **Scene Broadcast**: Shared narrations go to all, but conversations stay private
## 🎯 Workflow
```
Character A → Storyteller: "I search the room"
Character B → Storyteller: "I attack the guard"
Storyteller sees both messages separately
Storyteller → Character A: "You find a hidden key"
Storyteller → Character B: "You miss your swing"
Character A only sees their conversation
Character B only sees their conversation
```
## 📁 File Structure
```
windsurf-project/
├── main.py # FastAPI backend with WebSocket support
├── requirements.txt # Python dependencies
├── .env.example # Environment template
├── README.md # Full documentation
├── QUICKSTART.md # Quick start guide
├── IMPLEMENTATION_SUMMARY.md # This file
└── frontend/
├── package.json
└── src/
├── App.js # Main app router
├── App.css # All styling
└── components/
├── SessionSetup.js # Session creation/join
├── CharacterView.js # Character interface
└── StorytellerView.js # Storyteller dashboard
```
## 🚀 To Run
**Backend:**
```bash
python main.py
```
**Frontend:**
```bash
cd frontend && npm start
```
## 🎨 Design Decisions
1. **WebSocket over REST**: Real-time bidirectional communication required for instant message delivery
2. **In-Memory Storage**: Simple session management; can be replaced with database for production
3. **Component-Based Frontend**: Separate views for different roles (setup, character, storyteller)
4. **Message Model**: Includes sender, content, timestamp for rich conversation history
5. **Pending Response Flag**: Helps storyteller track which characters need attention
## 🔮 Future Enhancements
- Database persistence (PostgreSQL/MongoDB)
- User authentication
- Character sheets with stats
- Dice rolling system
- Voice/audio support
- Mobile apps
- Multi-storyteller support
- Group chat rooms (for party discussions)

View File

@@ -1,502 +0,0 @@
# 📝 Development Session Summary
**Date:** October 11, 2025
**Project:** Storyteller RPG Application
**Status:** ✅ Fully Functional MVP Complete
---
## 🎯 Project Overview
Built a **storyteller-centric roleplaying application** where multiple AI character bots or human players interact with a storyteller through **completely isolated, private conversations**.
### Core Concept
- **Characters communicate ONLY with the storyteller** (never with each other by default)
- **Each character has separate memory/LLM sessions** - their responses are isolated
- **Storyteller sees all conversations** but responds to each character individually
- **Characters cannot see other characters' messages or responses**
- Characters can use **different AI models** (GPT-4, Claude, Llama, etc.) giving each unique personalities
---
## 🏗️ Architecture Built
### Backend: FastAPI + WebSockets
**File:** `/home/aodhan/projects/apps/storyteller/main.py` (398 lines)
**Key Components:**
1. **Data Models:**
- `GameSession` - Manages the game session and all characters
- `Character` - Stores character info, LLM model, and private conversation history
- `Message` - Individual message with sender, content, timestamp
- `ConnectionManager` - Handles WebSocket connections
2. **WebSocket Endpoints:**
- `/ws/character/{session_id}/{character_id}` - Private character connection
- `/ws/storyteller/{session_id}` - Storyteller dashboard connection
3. **REST Endpoints:**
- `POST /sessions/` - Create new game session
- `GET /sessions/{session_id}` - Get session details
- `POST /sessions/{session_id}/characters/` - Add character to session
- `GET /sessions/{session_id}/characters/{character_id}/conversation` - Get conversation history
- `POST /sessions/{session_id}/generate_suggestion` - AI-assisted storyteller responses
- `GET /models` - List available LLM models
4. **LLM Integration:**
- **OpenAI**: GPT-4o, GPT-4 Turbo, GPT-3.5 Turbo
- **OpenRouter**: Claude 3.5, Llama 3.1, Gemini Pro, Mistral, Cohere, 100+ models
- `call_llm()` function routes to appropriate provider based on model ID
- Each character can use a different model
5. **Message Flow:**
```
Character sends message → WebSocket → Stored in Character.conversation_history
Forwarded to Storyteller
Storyteller responds → WebSocket → Stored in Character.conversation_history
Sent ONLY to that Character
```
### Frontend: React
**Files:**
- `frontend/src/App.js` - Main router component
- `frontend/src/components/SessionSetup.js` (180 lines) - Session creation/joining
- `frontend/src/components/CharacterView.js` (141 lines) - Character interface
- `frontend/src/components/StorytellerView.js` (243 lines) - Storyteller dashboard
- `frontend/src/App.css` (704 lines) - Complete styling
**Key Features:**
1. **SessionSetup Component:**
- Create new session (becomes storyteller)
- Join existing session (becomes character)
- Select LLM model for character
- Model selector fetches available models from backend
2. **CharacterView Component:**
- Private conversation with storyteller
- WebSocket connection for real-time updates
- See scene narrations from storyteller
- Character info display (name, description, personality)
- Connection status indicator
3. **StorytellerView Component:**
- Dashboard showing all characters
- Click character to view their private conversation
- Respond to characters individually
- Narrate scenes visible to all characters
- Pending response indicators (red badges)
- Character cards showing:
- Name, description, personality
- LLM model being used
- Message count
- Pending status
4. **UI/UX Design:**
- Beautiful gradient purple theme
- Responsive design
- Real-time message updates
- Auto-scroll to latest messages
- Clear visual distinction between sent/received messages
- Session ID prominently displayed for sharing
- Empty states with helpful instructions
---
## 🔑 Key Technical Decisions
### 1. **Isolated Conversations (Privacy-First)**
- Each `Character` object has its own `conversation_history: List[Message]`
- Messages are never broadcast to all clients
- WebSocket routing ensures messages only go to intended recipient
- Storyteller has separate WebSocket endpoint to see all
### 2. **Multi-LLM Support**
- Characters choose model at creation time
- Stored in `Character.llm_model` field
- Backend dynamically routes API calls based on model prefix:
- `gpt-*` → OpenAI API
- Everything else → OpenRouter API
- Enables creative gameplay with different AI personalities
### 3. **In-Memory Storage (Current)**
- `sessions: Dict[str, GameSession]` stores all active sessions
- Fast and simple for MVP
- **Limitation:** Data lost on server restart
- **Next step:** Add database persistence (see NEXT_STEPS.md)
### 4. **WebSocket-First Architecture**
- Real-time bidirectional communication
- Native WebSocket API (not socket.io)
- JSON message format with `type` field for routing
- Separate connections for characters and storyteller
### 5. **Scene Narration System**
- Storyteller can broadcast "scene" messages
- Sent to all connected characters simultaneously
- Stored in `GameSession.current_scene` and `scene_history`
- Different from private character-storyteller messages
---
## 📁 Project Structure
```
storyteller/
├── main.py # FastAPI backend (398 lines)
├── requirements.txt # Python dependencies
├── .env.example # API key template
├── .env # Your API keys (gitignored)
├── README.md # Comprehensive documentation
├── QUICKSTART.md # 5-minute setup guide
├── NEXT_STEPS.md # Future development roadmap
├── SESSION_SUMMARY.md # This file
├── start.sh # Auto-start script
├── dev.sh # Development mode script
└── frontend/
├── package.json # Node dependencies
├── public/
│ └── index.html # HTML template
└── src/
├── App.js # Main router
├── App.css # All styles (704 lines)
├── index.js # React entry point
└── components/
├── SessionSetup.js # Session creation/joining
├── CharacterView.js # Character interface
└── StorytellerView.js # Storyteller dashboard
```
---
## 🚀 How to Run
### Quick Start (Automated)
```bash
cd /home/aodhan/projects/apps/storyteller
chmod +x start.sh
./start.sh
```
### Manual Start
```bash
# Terminal 1 - Backend
cd /home/aodhan/projects/apps/storyteller
source .venv/bin/activate # or: source venv/bin/activate
python main.py
# Terminal 2 - Frontend
cd /home/aodhan/projects/apps/storyteller/frontend
npm start
```
### Environment Setup
```bash
# Copy example and add your API keys
cp .env.example .env
# Edit .env and add at least one:
# OPENAI_API_KEY=sk-... # For GPT models
# OPENROUTER_API_KEY=sk-... # For Claude, Llama, etc.
```
---
## 🔍 Important Implementation Details
### WebSocket Message Types
**Character → Storyteller:**
```json
{
"type": "message",
"content": "I search the room for clues"
}
```
**Storyteller → Character:**
```json
{
"type": "storyteller_response",
"message": {
"id": "...",
"sender": "storyteller",
"content": "You find a hidden letter",
"timestamp": "2025-10-11T20:30:00"
}
}
```
**Storyteller → All Characters:**
```json
{
"type": "narrate_scene",
"content": "The room grows dark as thunder rumbles"
}
```
**Storyteller receives character message:**
```json
{
"type": "character_message",
"character_id": "uuid",
"character_name": "Aragorn",
"message": { ... }
}
```
**Character joined notification:**
```json
{
"type": "character_joined",
"character": {
"id": "uuid",
"name": "Legolas",
"description": "...",
"llm_model": "gpt-4"
}
}
```
### LLM Integration
**Function:** `call_llm(model, messages, temperature, max_tokens)`
**Routing Logic:**
```python
if model.startswith("gpt-") or model.startswith("o1-"):
# Use OpenAI client
response = await client.chat.completions.create(...)
else:
# Use OpenRouter via httpx
response = await http_client.post("https://openrouter.ai/api/v1/chat/completions", ...)
```
**Available Models (as of this session):**
- OpenAI: gpt-4o, gpt-4-turbo, gpt-4, gpt-3.5-turbo
- Anthropic (via OpenRouter): claude-3.5-sonnet, claude-3-opus, claude-3-haiku
- Meta: llama-3.1-70b, llama-3.1-8b
- Google: gemini-pro-1.5
- Mistral: mistral-large
- Cohere: command-r-plus
---
## 🎨 UI/UX Highlights
### Color Scheme
- Primary gradient: Purple (`#667eea` → `#764ba2`)
- Background: White cards on gradient
- Messages: Blue (sent) / Gray (received)
- Pending indicators: Red badges
- Status: Green (connected) / Gray (disconnected)
### Key UX Features
1. **Session ID prominently displayed** for easy sharing
2. **Pending response badges** show storyteller which characters are waiting
3. **Character cards** with all relevant info at a glance
4. **Empty states** guide users on what to do next
5. **Connection status** always visible
6. **Auto-scroll** to latest message
7. **Keyboard shortcuts** (Enter to send)
8. **Model selector** with descriptions helping users choose
---
## 🐛 Known Limitations & TODO
### Current Limitations
1. **No persistence** - Sessions lost on server restart
2. **No authentication** - Anyone with session ID can join
3. **No message editing/deletion** - Messages are permanent
4. **No character limit** on messages (could be abused)
5. **No rate limiting** - API calls not throttled
6. **No offline support** - Requires active connection
7. **No mobile optimization** - Works but could be better
8. **No sound notifications** - Easy to miss new messages
### Security Considerations
- **CORS is wide open** (`allow_origins=["*"]`) - Restrict in production
- **No input validation** on message content - Add sanitization
- **API keys in environment** - Good, but consider secrets manager
- **No session expiration** - Sessions live forever in memory
- **WebSocket not authenticated** - Anyone with session ID can connect
### Performance Considerations
- **In-memory storage** - Won't scale to many sessions
- **No message pagination** - All history loaded at once
- **No connection pooling** - Each character = new WebSocket
- **No caching** - LLM calls always go to API
---
## 💡 What Makes This Special
### Unique Features
1. **Each character uses a different AI model** - Creates emergent gameplay
2. **Completely private conversations** - True secret communication
3. **Storyteller-centric design** - Built for tabletop RPG flow
4. **Real-time updates** - Feels like a chat app
5. **Model flexibility** - 100+ LLMs via OpenRouter
6. **Zero configuration** - Works out of the box
### Design Philosophy
- **Storyteller is the hub** - All communication flows through them
- **Privacy first** - Characters truly can't see each other's messages
- **Flexibility** - Support for any LLM model
- **Simplicity** - Clean, intuitive interface
- **Real-time** - No page refreshes needed
---
## 🔄 Context for Continuing Development
### If Starting a New Chat Session
**What works:**
- ✅ Backend fully functional with all endpoints
- ✅ Frontend complete with all views
- ✅ WebSocket communication working
- ✅ Multi-LLM support implemented
- ✅ Scene narration working
- ✅ Private conversations isolated correctly
**Quick test to verify everything:**
```bash
# 1. Start servers
./start.sh
# 2. Create session as storyteller
# 3. Join session as character (new browser/incognito)
# 4. Send message from character
# 5. Verify storyteller sees it
# 6. Respond from storyteller
# 7. Verify character receives it
# 8. Test scene narration
```
**Common issues:**
- **Port 8000/3000 already in use** - `start.sh` kills existing processes
- **WebSocket won't connect** - Check backend is running, check browser console
- **LLM not responding** - Verify API keys in `.env`
- **npm/pip dependencies missing** - Run install commands
### Files to Modify for Common Tasks
**Add new WebSocket message type:**
1. Update message handler in `main.py` (character or storyteller endpoint)
2. Update frontend component to send/receive new type
**Add new REST endpoint:**
1. Add `@app.post()` or `@app.get()` in `main.py`
2. Add fetch call in appropriate frontend component
**Modify UI:**
1. Edit component in `frontend/src/components/`
2. Edit styles in `frontend/src/App.css`
**Add new LLM provider:**
1. Update `call_llm()` function in `main.py`
2. Update `get_available_models()` endpoint
3. Add model options in `SessionSetup.js`
---
## 📊 Project Statistics
- **Total Lines of Code:** ~1,700
- **Backend:** ~400 lines (Python/FastAPI)
- **Frontend:** ~1,300 lines (React/JavaScript/CSS)
- **Time to MVP:** 1 session
- **Dependencies:** 8 Python packages, 5 npm packages (core)
- **API Endpoints:** 6 REST + 2 WebSocket
- **React Components:** 3 main + 1 router
- **Supported LLMs:** 15+ models across 6 providers
---
## 🎓 Learning Resources Used
### Technologies
- **FastAPI:** https://fastapi.tiangolo.com/
- **WebSockets:** https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
- **React:** https://react.dev/
- **OpenAI API:** https://platform.openai.com/docs
- **OpenRouter:** https://openrouter.ai/docs
### Key Concepts Implemented
- WebSocket bidirectional communication
- Async Python with FastAPI
- React state management with hooks
- Multi-provider LLM routing
- Real-time message delivery
- Isolated conversation contexts
---
## 📝 Notes for Future You
### Why certain decisions were made:
- **WebSocket instead of polling:** Real-time updates without constant HTTP requests
- **Separate endpoints for character/storyteller:** Clean separation of concerns, different message types
- **In-memory storage first:** Fastest MVP, can migrate to DB later
- **Multi-LLM from start:** Makes the app unique and interesting
- **No socket.io:** Native WebSocket simpler for this use case
- **Private conversations:** Core feature that differentiates from group chat apps
### What went smoothly:
- FastAPI made WebSocket implementation easy
- React components stayed clean and modular
- OpenRouter integration was straightforward
- UI came together nicely with gradients
### What could be improved:
- Database persistence is the obvious next step
- Error handling could be more robust
- Mobile experience needs work
- Need proper authentication system
- Testing suite would be valuable
---
## 🚀 Recommended Next Actions
**Immediate (Next Session):**
1. Test the app end-to-end to ensure everything works after IDE crash
2. Add AI suggestion button to storyteller UI (backend ready, just needs frontend)
3. Implement session persistence with SQLite
**Short Term (This Week):**
4. Add dice rolling system
5. Add typing indicators
6. Improve error messages
**Medium Term (This Month):**
7. Add authentication
8. Implement character sheets
9. Add image generation for scenes
See **NEXT_STEPS.md** for detailed roadmap with priorities and implementation notes.
---
## 📞 Session Handoff Checklist
- ✅ All files verified and up-to-date
- ✅ Architecture documented
- ✅ Key decisions explained
- ✅ Next steps outlined
- ✅ Common issues documented
- ✅ Code structure mapped
- ✅ API contracts specified
- ✅ Testing instructions provided
**You're ready to continue development!** 🎉
---
*Generated: October 11, 2025*
*Project Location: `/home/aodhan/projects/apps/storyteller`*
*Status: Production-ready MVP*

179
docs/features/README.md Normal file
View File

@@ -0,0 +1,179 @@
# 🎭 Features Documentation
Detailed documentation for all Storyteller RPG features.
---
## Feature Guides
### Core Features
#### [Demo Session](./DEMO_SESSION.md)
Pre-configured test session that auto-loads on startup. Includes two characters (Bargin & Willow) and "The Cursed Tavern" adventure. Perfect for development and testing.
**Quick Access:**
- Session ID: `demo-session-001`
- One-click buttons on home page
- No setup required
---
#### [Context-Aware Response Generator](./CONTEXTUAL_RESPONSE_FEATURE.md)
AI-powered tool for storytellers to generate responses considering multiple characters' actions simultaneously.
**Key Features:**
- Multi-character selection
- Scene descriptions (broadcast to all)
- Individual responses (private to each)
- Automatic parsing and distribution
- Smart context building
---
### Technical Documentation
#### [Prompt Engineering Improvements](./PROMPT_IMPROVEMENTS.md)
Details on how we improved the LLM prompts for reliable individual response parsing using the `[CharacterName]` format.
**Topics Covered:**
- Square bracket format rationale
- Regex parsing patterns
- System prompt enhancements
- Edge case handling
---
#### [Bug Fixes Summary](./FIXES_SUMMARY.md)
Comprehensive list of bugs fixed in the latest release.
**Fixed Issues:**
- Character chat history showing only recent messages
- Pydantic deprecation warnings (.dict → .model_dump)
- WebSocket manager reference errors
- Session ID copy functionality
---
## Feature Overview by Category
### For Storytellers 🎲
| Feature | Description | Status |
|---------|-------------|--------|
| **Session Management** | Create/join sessions, manage characters | ✅ Complete |
| **Scene Narration** | Broadcast scene descriptions to all players | ✅ Complete |
| **Private Responses** | Send individual messages to characters | ✅ Complete |
| **AI Suggestions** | Get AI-generated response suggestions | ✅ Complete |
| **Context-Aware Generator** | Generate responses considering multiple characters | ✅ Complete |
| **Pending Message Tracking** | See which characters need responses | ✅ Complete |
| **Demo Session** | Pre-loaded test scenario for quick start | ✅ Complete |
### For Players 🎭
| Feature | Description | Status |
|---------|-------------|--------|
| **Character Creation** | Define name, description, personality | ✅ Complete |
| **Private Messages** | Send private messages to storyteller | ✅ Complete |
| **Public Actions** | Broadcast actions visible to all players | ✅ Complete |
| **Mixed Messages** | Public action + private thoughts | ✅ Complete |
| **Scene Viewing** | See current scene description | ✅ Complete |
| **Public Feed** | View all players' public actions | ✅ Complete |
| **Conversation History** | Full chat log with storyteller | ✅ Complete |
### Message System 📨
| Feature | Description | Status |
|---------|-------------|--------|
| **Private Messages** | One-on-one conversation | ✅ Complete |
| **Public Messages** | Visible to all players | ✅ Complete |
| **Mixed Messages** | Public + private components | ✅ Complete |
| **Real-time Updates** | WebSocket-based live updates | ✅ Complete |
| **Message Persistence** | In-memory storage (session lifetime) | ✅ Complete |
### AI Integration 🤖
| Feature | Description | Status |
|---------|-------------|--------|
| **Multiple LLM Support** | GPT-4o, GPT-4, GPT-3.5, Claude, Llama | ✅ Complete |
| **AI Response Suggestions** | Quick response generation | ✅ Complete |
| **Context-Aware Generation** | Multi-character context building | ✅ Complete |
| **Structured Output Parsing** | [CharacterName] format parsing | ✅ Complete |
| **Temperature Control** | Creative vs. focused responses | ✅ Complete |
---
## Coming Soon 🚀
### Planned Features
- **Database Persistence** - Save sessions and characters permanently
- **Character Sheets** - Stats, inventory, abilities
- **Dice Rolling** - Built-in dice mechanics
- **Combat System** - Turn-based combat management
- **Image Generation** - AI-generated scene/character images
- **Voice Messages** - Audio message support
- **Session Export** - Export conversation logs
- **User Authentication** - Account system with saved preferences
---
## Feature Request Process
Want to suggest a new feature?
1. **Check existing documentation** - Feature might already exist
2. **Review roadmap** - Check if it's already planned (see [MVP_ROADMAP.md](../planning/MVP_ROADMAP.md))
3. **Create an issue** - Describe the feature and use case
4. **Discuss implementation** - We'll evaluate feasibility and priority
---
## Version History
### v0.2.0 - Context-Aware Features (October 2025)
- ✅ Context-aware response generator
- ✅ Demo session with pre-configured characters
- ✅ Improved prompt engineering for parsing
- ✅ Bug fixes (chat history, Pydantic warnings)
- ✅ Session ID copy button
### v0.1.0 - MVP Phase 1 (October 2025)
- ✅ Basic session management
- ✅ Character creation and joining
- ✅ Private/public/mixed messaging
- ✅ Real-time WebSocket communication
- ✅ Scene narration
- ✅ AI-assisted responses
- ✅ Multiple LLM support
---
## Documentation Structure
```
docs/
├── features/ ← You are here
│ ├── README.md
│ ├── DEMO_SESSION.md
│ ├── CONTEXTUAL_RESPONSE_FEATURE.md
│ ├── PROMPT_IMPROVEMENTS.md
│ └── FIXES_SUMMARY.md
├── development/
│ ├── MVP_PROGRESS.md
│ ├── TESTING_GUIDE.md
│ └── TEST_RESULTS.md
├── planning/
│ ├── MVP_ROADMAP.md
│ ├── PROJECT_PLAN.md
│ └── NEXT_STEPS.md
├── setup/
│ ├── QUICKSTART.md
│ └── QUICK_REFERENCE.md
└── reference/
├── PROJECT_FILES_REFERENCE.md
└── LLM_GUIDE.md
```
---
**Need help?** Check the [main README](../../README.md) or the [Quick Start Guide](../setup/QUICKSTART.md).