Files
storyteller-godot/scenes/combat_ui.tscn
Aodhan Collins b42521a008 Initial MVP
2026-01-26 02:57:40 +00:00

59 lines
1.3 KiB
Plaintext

[gd_scene format=3 uid="uid://combat_ui_scene"]
[node name="CombatUI" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBox" type="VBoxContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -150.0
offset_top = -200.0
offset_right = 150.0
offset_bottom = 200.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
[node name="EnemyImage" type="TextureRect" parent="Panel/VBox"]
custom_minimum_size = Vector2(200, 200)
layout_mode = 2
expand_mode = 1
stretch_mode = 5
[node name="EnemyLabel" type="Label" parent="Panel/VBox"]
layout_mode = 2
text = "Enemy Name (HP: 100/100)"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="Panel/VBox"]
layout_mode = 2
[node name="Actions" type="HBoxContainer" parent="Panel/VBox"]
layout_mode = 2
alignment = 1
[node name="BtnAttack" type="Button" parent="Panel/VBox/Actions"]
layout_mode = 2
text = "Attack"
[node name="BtnFlee" type="Button" parent="Panel/VBox/Actions"]
layout_mode = 2
text = "Flee"