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storyteller/docs/development/MVP_PROGRESS.md
Aodhan Collins 41975ecfe2 Phase 2 complete
2025-10-12 02:18:56 +01:00

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🎯 MVP Progress Report

Last Updated: October 12, 2025
Status: Phase 2 Complete, Moving to Phase 3


Completed Features

Quick Wins

  • AI-Assisted Storyteller Responses (30 mins)
    • Added " AI Suggest" button to StorytellerView
    • Backend endpoint already existed, now connected to UI
    • Storyteller can generate AI suggestions and edit before sending
    • Shows loading state while generating

Phase 1: Enhanced Message System (Week 1-2)

  • Public/Private/Mixed Message Types

    • Updated Message model with visibility field ("public", "private", "mixed")
    • Added public_content and private_content fields for mixed messages
    • Added public_messages array to GameSession model
  • Backend Message Routing

    • Private messages: Only storyteller sees them
    • Public messages: Broadcast to all characters
    • Mixed messages: Public part broadcast, private part only to storyteller
    • WebSocket handlers updated for all message types
  • Frontend Character View

    • Message type selector (Private/Public/Mixed)
    • Public messages feed showing all player actions
    • Private conversation section with storyteller
    • Mixed message composer with separate textareas
    • Visual distinction between message types
  • Frontend Storyteller View

    • Public actions feed showing recent public messages
    • View both public and private conversations
    • All message types visible to storyteller
    • AI suggestion button for responses

🎨 UI Enhancements

New Components

  1. Message Type Selector - Dropdown to choose visibility
  2. Public Messages Section - Highlighted feed of public actions
  3. Mixed Message Composer - Dual textarea for public + private
  4. Public Actions Feed (Storyteller) - Recent public activity
  5. AI Suggest Button - Generate storyteller responses

CSS Additions

  • .btn-secondary - Secondary button style for AI suggest
  • .response-buttons - Button group layout
  • .public-messages-section - Public message container
  • .message-composer - Enhanced message input area
  • .visibility-selector - Message type dropdown
  • .mixed-inputs - Dual textarea for mixed messages
  • .public-feed - Storyteller public feed display

📊 MVP Roadmap Status

Phase 1: Enhanced Message System (COMPLETE)

  • Public/Private/Mixed message types
  • Message type selector UI
  • Message filtering logic
  • Public/private message flow
  • WebSocket handling for all types

Phase 2: Character Profile System (COMPLETE)

Completed: October 12, 2025

Implemented:

  1. Extended Character model with profile fields

    • Gender (Male/Female/Non-binary/Custom)
    • Race (Human/Elf/Dwarf/Orc/Halfling)
    • Class (Warrior/Wizard/Cleric/Archer/Rogue)
    • Personality (Friendly/Serious/Doubtful/Measured)
    • Custom background text
    • Avatar data field (base64)
  2. Profile-based LLM prompts

    • Combined race + class + personality traits
    • Injected into character's LLM requests
    • Created comprehensive prompt template system
    • build_character_system_prompt() function
  3. Character creation wizard

    • 6-step form with visual selection cards
    • Profile preview and review step
    • Character customization with all options
    • Import from JSON functionality
  4. Import/Export system

    • Export to JSON (complete)
    • Import from JSON (complete)
    • Export button in CharacterView
    • PNG with metadata (deferred to Phase 4)

New Files:

  • CharacterCreationWizard.js (419 lines)
  • CharacterCreationWizard.css (352 lines)
  • PHASE2_IMPLEMENTATION.md (documentation)

Modified Files:

  • main.py (+186 lines)
  • SessionSetup.js (+25 lines)
  • CharacterView.js (+30 lines)
  • App.css (+45 lines)

Total: ~1,057 lines of code

Phase 3: User Mode Interfaces (Weeks 5-7)

  • Player interface refinement
  • Storyteller dashboard enhancements
  • Gamemaster control panel
  • Permission enforcement

Phase 4: AI Automation (Weeks 8-9)

  • AI player system
  • AI storyteller system
  • Automation controls

Phase 5: Game Management (Weeks 10-11)

  • Game creation wizard
  • Save/load system
  • Database implementation (SQLite → PostgreSQL)

Phase 6: Polish & Testing (Week 12)

  • UI/UX polish
  • Testing suite
  • Documentation
  • Performance optimization

🚀 Immediate Next Steps

Priority 1: Database Persistence (High Priority)

Estimated Time: 3-4 hours

Currently sessions only exist in memory. Add SQLite for development:

# Add to requirements.txt
sqlalchemy==2.0.23
aiosqlite==3.0.10
alembic==1.13.0

Benefits:

  • Persist sessions across restarts
  • Enable save/load functionality
  • Foundation for multi-user features
  • No data loss during development

Priority 2: Character Profile System (MVP Phase 2)

Estimated Time: 1-2 days

Implement race/class/personality system as designed in MVP roadmap.

Key Features:

  • Profile creation wizard
  • Race/class/personality dropdowns
  • Profile-based LLM prompts
  • Character import/export (JSON & PNG)

Priority 3: Typing Indicators (Quick Win)

Estimated Time: 1 hour

Add WebSocket events for typing status:

  • "Character is typing..."
  • "Storyteller is typing..."
  • Visual indicator in UI

🧪 Testing Checklist

Completed Tests

  • AI Suggest button appears in storyteller view
  • Backend starts with new message model
  • Public messages array created in sessions

🔄 Manual Testing Needed

  • Create session and join as character
  • Send private message (only storyteller sees)
  • Send public message (all players see)
  • Send mixed message (verify both parts)
  • AI Suggest generates response
  • Multiple characters see public feed
  • Storyteller sees all message types

📈 Progress Metrics

Original MVP Scope: 12 weeks
Time Elapsed: ~1 week
Features Completed:

  • Phase 1: 100%
  • Quick Win 1: 100%

Velocity: On track
Next Milestone: Phase 2 Character Profiles (2 weeks)


🐛 Known Issues

Minor

  • Frontend hot reload may not show new components (refresh browser)
  • Public messages don't show sender names yet
  • Mixed messages show raw format in some views

To Address in Phase 2

  • No character avatars yet
  • No profile customization
  • Messages don't persist across refresh

💡 Notes for Next Session

  1. Database First: Implement SQLite persistence before Phase 2
  2. Character Names in Public Feed: Show which character sent public actions
  3. Profile Templates: Create pre-made character templates for testing
  4. Mobile Responsive: Test message composer on mobile devices
  5. Documentation: Update API docs with new message fields

Great Progress! The enhanced message system is a core differentiator for the application. Players can now perform public actions while keeping secrets from each other - essential for RPG gameplay.