237 lines
6.9 KiB
Markdown
237 lines
6.9 KiB
Markdown
# 🎯 MVP Progress Report
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**Last Updated:** October 12, 2025
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**Status:** Phase 2 Complete, Moving to Phase 3
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---
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## ✅ Completed Features
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### Quick Wins
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- ✅ **AI-Assisted Storyteller Responses** (30 mins)
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- Added "✨ AI Suggest" button to StorytellerView
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- Backend endpoint already existed, now connected to UI
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- Storyteller can generate AI suggestions and edit before sending
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- Shows loading state while generating
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### Phase 1: Enhanced Message System (Week 1-2)
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- ✅ **Public/Private/Mixed Message Types**
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- Updated `Message` model with `visibility` field ("public", "private", "mixed")
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- Added `public_content` and `private_content` fields for mixed messages
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- Added `public_messages` array to `GameSession` model
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- ✅ **Backend Message Routing**
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- Private messages: Only storyteller sees them
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- Public messages: Broadcast to all characters
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- Mixed messages: Public part broadcast, private part only to storyteller
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- WebSocket handlers updated for all message types
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- ✅ **Frontend Character View**
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- Message type selector (Private/Public/Mixed)
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- Public messages feed showing all player actions
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- Private conversation section with storyteller
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- Mixed message composer with separate textareas
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- Visual distinction between message types
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- ✅ **Frontend Storyteller View**
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- Public actions feed showing recent public messages
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- View both public and private conversations
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- All message types visible to storyteller
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- AI suggestion button for responses
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---
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## 🎨 UI Enhancements
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### New Components
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1. **Message Type Selector** - Dropdown to choose visibility
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2. **Public Messages Section** - Highlighted feed of public actions
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3. **Mixed Message Composer** - Dual textarea for public + private
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4. **Public Actions Feed (Storyteller)** - Recent public activity
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5. **AI Suggest Button** - Generate storyteller responses
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### CSS Additions
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- `.btn-secondary` - Secondary button style for AI suggest
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- `.response-buttons` - Button group layout
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- `.public-messages-section` - Public message container
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- `.message-composer` - Enhanced message input area
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- `.visibility-selector` - Message type dropdown
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- `.mixed-inputs` - Dual textarea for mixed messages
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- `.public-feed` - Storyteller public feed display
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---
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## 📊 MVP Roadmap Status
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### ✅ Phase 1: Enhanced Message System (COMPLETE)
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- Public/Private/Mixed message types ✅
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- Message type selector UI ✅
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- Message filtering logic ✅
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- Public/private message flow ✅
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- WebSocket handling for all types ✅
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### ✅ Phase 2: Character Profile System (COMPLETE)
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**Completed:** October 12, 2025
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**Implemented:**
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1. ✅ Extended `Character` model with profile fields
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- Gender (Male/Female/Non-binary/Custom)
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- Race (Human/Elf/Dwarf/Orc/Halfling)
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- Class (Warrior/Wizard/Cleric/Archer/Rogue)
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- Personality (Friendly/Serious/Doubtful/Measured)
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- Custom background text
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- Avatar data field (base64)
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2. ✅ Profile-based LLM prompts
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- Combined race + class + personality traits
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- Injected into character's LLM requests
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- Created comprehensive prompt template system
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- `build_character_system_prompt()` function
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3. ✅ Character creation wizard
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- 6-step form with visual selection cards
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- Profile preview and review step
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- Character customization with all options
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- Import from JSON functionality
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4. ✅ Import/Export system
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- Export to JSON (complete)
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- Import from JSON (complete)
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- Export button in CharacterView
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- PNG with metadata (deferred to Phase 4)
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**New Files:**
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- `CharacterCreationWizard.js` (419 lines)
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- `CharacterCreationWizard.css` (352 lines)
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- `PHASE2_IMPLEMENTATION.md` (documentation)
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**Modified Files:**
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- `main.py` (+186 lines)
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- `SessionSetup.js` (+25 lines)
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- `CharacterView.js` (+30 lines)
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- `App.css` (+45 lines)
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**Total:** ~1,057 lines of code
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### ⏳ Phase 3: User Mode Interfaces (Weeks 5-7)
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- Player interface refinement
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- Storyteller dashboard enhancements
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- Gamemaster control panel
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- Permission enforcement
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### ⏳ Phase 4: AI Automation (Weeks 8-9)
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- AI player system
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- AI storyteller system
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- Automation controls
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### ⏳ Phase 5: Game Management (Weeks 10-11)
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- Game creation wizard
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- Save/load system
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- Database implementation (SQLite → PostgreSQL)
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### ⏳ Phase 6: Polish & Testing (Week 12)
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- UI/UX polish
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- Testing suite
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- Documentation
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- Performance optimization
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---
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## 🚀 Immediate Next Steps
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### Priority 1: Database Persistence (High Priority)
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**Estimated Time:** 3-4 hours
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Currently sessions only exist in memory. Add SQLite for development:
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```bash
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# Add to requirements.txt
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sqlalchemy==2.0.23
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aiosqlite==3.0.10
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alembic==1.13.0
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```
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**Benefits:**
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- Persist sessions across restarts
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- Enable save/load functionality
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- Foundation for multi-user features
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- No data loss during development
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### Priority 2: Character Profile System (MVP Phase 2)
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**Estimated Time:** 1-2 days
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Implement race/class/personality system as designed in MVP roadmap.
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**Key Features:**
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- Profile creation wizard
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- Race/class/personality dropdowns
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- Profile-based LLM prompts
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- Character import/export (JSON & PNG)
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### Priority 3: Typing Indicators (Quick Win)
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**Estimated Time:** 1 hour
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Add WebSocket events for typing status:
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- "Character is typing..."
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- "Storyteller is typing..."
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- Visual indicator in UI
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---
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## 🧪 Testing Checklist
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### ✅ Completed Tests
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- [x] AI Suggest button appears in storyteller view
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- [x] Backend starts with new message model
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- [x] Public messages array created in sessions
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### 🔄 Manual Testing Needed
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- [ ] Create session and join as character
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- [ ] Send private message (only storyteller sees)
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- [ ] Send public message (all players see)
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- [ ] Send mixed message (verify both parts)
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- [ ] AI Suggest generates response
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- [ ] Multiple characters see public feed
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- [ ] Storyteller sees all message types
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---
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## 📈 Progress Metrics
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**Original MVP Scope:** 12 weeks
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**Time Elapsed:** ~1 week
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**Features Completed:**
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- Phase 1: 100% ✅
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- Quick Win 1: 100% ✅
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**Velocity:** On track
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**Next Milestone:** Phase 2 Character Profiles (2 weeks)
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---
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## 🐛 Known Issues
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### Minor
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- [ ] Frontend hot reload may not show new components (refresh browser)
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- [ ] Public messages don't show sender names yet
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- [ ] Mixed messages show raw format in some views
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### To Address in Phase 2
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- [ ] No character avatars yet
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- [ ] No profile customization
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- [ ] Messages don't persist across refresh
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---
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## 💡 Notes for Next Session
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1. **Database First:** Implement SQLite persistence before Phase 2
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2. **Character Names in Public Feed:** Show which character sent public actions
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3. **Profile Templates:** Create pre-made character templates for testing
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4. **Mobile Responsive:** Test message composer on mobile devices
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5. **Documentation:** Update API docs with new message fields
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---
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**Great Progress!** The enhanced message system is a core differentiator for the application. Players can now perform public actions while keeping secrets from each other - essential for RPG gameplay.
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