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storyteller/docs/development/MVP_PROGRESS.md
Aodhan Collins 41975ecfe2 Phase 2 complete
2025-10-12 02:18:56 +01:00

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# 🎯 MVP Progress Report
**Last Updated:** October 12, 2025
**Status:** Phase 2 Complete, Moving to Phase 3
---
## ✅ Completed Features
### Quick Wins
-**AI-Assisted Storyteller Responses** (30 mins)
- Added "✨ AI Suggest" button to StorytellerView
- Backend endpoint already existed, now connected to UI
- Storyteller can generate AI suggestions and edit before sending
- Shows loading state while generating
### Phase 1: Enhanced Message System (Week 1-2)
-**Public/Private/Mixed Message Types**
- Updated `Message` model with `visibility` field ("public", "private", "mixed")
- Added `public_content` and `private_content` fields for mixed messages
- Added `public_messages` array to `GameSession` model
-**Backend Message Routing**
- Private messages: Only storyteller sees them
- Public messages: Broadcast to all characters
- Mixed messages: Public part broadcast, private part only to storyteller
- WebSocket handlers updated for all message types
-**Frontend Character View**
- Message type selector (Private/Public/Mixed)
- Public messages feed showing all player actions
- Private conversation section with storyteller
- Mixed message composer with separate textareas
- Visual distinction between message types
-**Frontend Storyteller View**
- Public actions feed showing recent public messages
- View both public and private conversations
- All message types visible to storyteller
- AI suggestion button for responses
---
## 🎨 UI Enhancements
### New Components
1. **Message Type Selector** - Dropdown to choose visibility
2. **Public Messages Section** - Highlighted feed of public actions
3. **Mixed Message Composer** - Dual textarea for public + private
4. **Public Actions Feed (Storyteller)** - Recent public activity
5. **AI Suggest Button** - Generate storyteller responses
### CSS Additions
- `.btn-secondary` - Secondary button style for AI suggest
- `.response-buttons` - Button group layout
- `.public-messages-section` - Public message container
- `.message-composer` - Enhanced message input area
- `.visibility-selector` - Message type dropdown
- `.mixed-inputs` - Dual textarea for mixed messages
- `.public-feed` - Storyteller public feed display
---
## 📊 MVP Roadmap Status
### ✅ Phase 1: Enhanced Message System (COMPLETE)
- Public/Private/Mixed message types ✅
- Message type selector UI ✅
- Message filtering logic ✅
- Public/private message flow ✅
- WebSocket handling for all types ✅
### ✅ Phase 2: Character Profile System (COMPLETE)
**Completed:** October 12, 2025
**Implemented:**
1. ✅ Extended `Character` model with profile fields
- Gender (Male/Female/Non-binary/Custom)
- Race (Human/Elf/Dwarf/Orc/Halfling)
- Class (Warrior/Wizard/Cleric/Archer/Rogue)
- Personality (Friendly/Serious/Doubtful/Measured)
- Custom background text
- Avatar data field (base64)
2. ✅ Profile-based LLM prompts
- Combined race + class + personality traits
- Injected into character's LLM requests
- Created comprehensive prompt template system
- `build_character_system_prompt()` function
3. ✅ Character creation wizard
- 6-step form with visual selection cards
- Profile preview and review step
- Character customization with all options
- Import from JSON functionality
4. ✅ Import/Export system
- Export to JSON (complete)
- Import from JSON (complete)
- Export button in CharacterView
- PNG with metadata (deferred to Phase 4)
**New Files:**
- `CharacterCreationWizard.js` (419 lines)
- `CharacterCreationWizard.css` (352 lines)
- `PHASE2_IMPLEMENTATION.md` (documentation)
**Modified Files:**
- `main.py` (+186 lines)
- `SessionSetup.js` (+25 lines)
- `CharacterView.js` (+30 lines)
- `App.css` (+45 lines)
**Total:** ~1,057 lines of code
### ⏳ Phase 3: User Mode Interfaces (Weeks 5-7)
- Player interface refinement
- Storyteller dashboard enhancements
- Gamemaster control panel
- Permission enforcement
### ⏳ Phase 4: AI Automation (Weeks 8-9)
- AI player system
- AI storyteller system
- Automation controls
### ⏳ Phase 5: Game Management (Weeks 10-11)
- Game creation wizard
- Save/load system
- Database implementation (SQLite → PostgreSQL)
### ⏳ Phase 6: Polish & Testing (Week 12)
- UI/UX polish
- Testing suite
- Documentation
- Performance optimization
---
## 🚀 Immediate Next Steps
### Priority 1: Database Persistence (High Priority)
**Estimated Time:** 3-4 hours
Currently sessions only exist in memory. Add SQLite for development:
```bash
# Add to requirements.txt
sqlalchemy==2.0.23
aiosqlite==3.0.10
alembic==1.13.0
```
**Benefits:**
- Persist sessions across restarts
- Enable save/load functionality
- Foundation for multi-user features
- No data loss during development
### Priority 2: Character Profile System (MVP Phase 2)
**Estimated Time:** 1-2 days
Implement race/class/personality system as designed in MVP roadmap.
**Key Features:**
- Profile creation wizard
- Race/class/personality dropdowns
- Profile-based LLM prompts
- Character import/export (JSON & PNG)
### Priority 3: Typing Indicators (Quick Win)
**Estimated Time:** 1 hour
Add WebSocket events for typing status:
- "Character is typing..."
- "Storyteller is typing..."
- Visual indicator in UI
---
## 🧪 Testing Checklist
### ✅ Completed Tests
- [x] AI Suggest button appears in storyteller view
- [x] Backend starts with new message model
- [x] Public messages array created in sessions
### 🔄 Manual Testing Needed
- [ ] Create session and join as character
- [ ] Send private message (only storyteller sees)
- [ ] Send public message (all players see)
- [ ] Send mixed message (verify both parts)
- [ ] AI Suggest generates response
- [ ] Multiple characters see public feed
- [ ] Storyteller sees all message types
---
## 📈 Progress Metrics
**Original MVP Scope:** 12 weeks
**Time Elapsed:** ~1 week
**Features Completed:**
- Phase 1: 100% ✅
- Quick Win 1: 100% ✅
**Velocity:** On track
**Next Milestone:** Phase 2 Character Profiles (2 weeks)
---
## 🐛 Known Issues
### Minor
- [ ] Frontend hot reload may not show new components (refresh browser)
- [ ] Public messages don't show sender names yet
- [ ] Mixed messages show raw format in some views
### To Address in Phase 2
- [ ] No character avatars yet
- [ ] No profile customization
- [ ] Messages don't persist across refresh
---
## 💡 Notes for Next Session
1. **Database First:** Implement SQLite persistence before Phase 2
2. **Character Names in Public Feed:** Show which character sent public actions
3. **Profile Templates:** Create pre-made character templates for testing
4. **Mobile Responsive:** Test message composer on mobile devices
5. **Documentation:** Update API docs with new message fields
---
**Great Progress!** The enhanced message system is a core differentiator for the application. Players can now perform public actions while keeping secrets from each other - essential for RPG gameplay.